⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 01/01/2026my new year’s resolution is to finish the rewrite!! i’ll do it i swear!! 170
Reposted by ⚡ Cutievirus Ella 🦠Chevy Ray @chevyray.dev · 05/11/2025if u like pixel fonts i sell a huge fucking pack of them chevyray.itch.io ain’t that somethinyoutu.beThe 175 Pixel Font Megapack!YouTube video by ChevyRay 217268
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 12/08/2025Hey surprise Preview Build 3 is here www.patreon.com/posts/136330...patreon.comMZ3D Rewrite Preview Build 3 | CutievirusGet more from Cutievirus on Patreon 061
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 03/08/2025New color grading feature which uses Look Up Tables (LUT). Custom effects can be made by editing the LUT texture and can be applied selectively to objects. Here I'm using it to invert colors. You can see the color of the shadow is inverted too. 050
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 22/07/2025implementing blend modes. We have access to more blend modes than RPG Maker normally offers, and you can access them using texture configuration. 070
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/07/2025Getting effekseer to work on the rewrite is actually pretty hard, it's really not meant to run in a worker thread. (I can do it though dw) 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/07/2025MZ3D Rewrite is getting pretty close to ready for release, 3D model imports are now fully implemented to the level they were before. First release of Rewrite will probably omit the postprocessing features in favor of releasing sooner. Hoping to release in the next month or two. 282
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 28/06/2025created a system for warping 4-directional sprites to make them appear 8-directional. 080
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 24/05/2025working on a feature that allows rendering multiple maps at once. No seamless transitions between the maps yet, but they're both rendering. This can also be used to stack maps on top of each other for easier verticality 3121
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 14/05/2025MZ3D Rewrite preview build 2 is up now www.patreon.com/posts/128944...patreon.comMZ3D Rewrite Preview Build 2 | CutievirusGet more from Cutievirus on Patreon 051
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 02/05/2025i want to get the next preview up soon, just want to add some of the smaller features first 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 04/04/2025Got looping maps working properly now. The lights from before are actually attached to the tiles but for performance reasons only the main copy of the map will have lights. #RPGMaker #MZ3D 270
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 30/03/2025rewrote the code that determines which lights a mesh should be affected by. Performs much better now, and no more weird flickering when the lights are recalculated. 1102
Reposted by ⚡ Cutievirus Ella 🦠Victamine D @victamined.bsky.social · 23/03/2025Kirby in pico8 with limitations ! (mix of normal and secret palette) #pixelart #kirby #pico8 113129
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/03/2025the lighting has illuminated an issue with my vertex offsets! 070
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 11/03/2025my lenovo laptop has transitioned to archlinux 3180
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 27/02/2025The holes in the ground are fixed either by putting the diagonal wall on a tile layer above the ground tile, or using the new config layer feature. Config looks like this: vtx(x4:-.5,-.5),-1#top(A2,0,0) #MZ3D #RPGMaker 140
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 18/02/2025getting a lot of headaches lately that make it difficult to work on my projects 🙃 110
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 18/02/2025Added a placeholder background and alpha transparency feature to my #picotron visual novel engine 1241
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 14/02/2025Added a bit more detail to Carbuncha's textures, including toenails and some pink under the ears 041
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 14/02/2025added skins to the choice buttons in my vn engine for #picotron and made the layout more responsive. 160
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 08/02/2025before the migraine hit this morning i managed to add eyes to my carbuncha model 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 07/02/2025Want tiles you place on top of a slope to conform to that slope? It was difficult before, but that's the default behavior now. #MZ3D #RPGMaker 050
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 03/02/2025i put a lot of thought into how i wanted to implement diagonal walls. i could have simply added a “diagonal wall” shape, but the vertex offset feature is much more flexible and can also be used to create height maps. 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 03/02/2025new feature, diagonal walls, work in progress :> This is accomplished using the new "vertex offset" feature, which will let you offset the positions of any of the 8 corners of a tile. This is also how slopes will be implemented internally going forward. I still need to fix the culling a bit. 230
Reposted by ⚡ Cutievirus Ella 🦠ɴᴏɴᴀɢᴏɴ。 @robononagon.bsky.social · 25/01/2025the no.1 princess in the world 🍰🍮♥︎₊˚⊹。୨୧˚⋆ 2566831922
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 19/01/2025water shader I made for @cupcake-rebel.anarchist-bakery.com's game 040
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 15/01/2025*pushes one line of code* wow I'm being so productive today 040
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 31/12/2024Working on a game together with @cupcake-rebel.anarchist-bakery.com. Really like this sand texture I made 042
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 26/12/2024made a character sprite to import into my #picotron visual novel engine 2142
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 26/12/2024got 9slice working for the message box background 040
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 26/12/2024decided to work on my picotron visual novel engine a bit more for christmas. Still don't have anything worth showing on that front, but it interprets the script using coroutines. Today I got line wrapping, a responsive text box, and error handling set up. 030
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 21/12/2024Added a new tiling mode that maps tiles according to the map coordinates. This will allow a technique similar to "parallax mapping" in regular RPG Maker (a commonly requested feature) 0170
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 04/12/2024First preview build is up www.patreon.com/posts/117306...patreon.comMZ3D Rewrite Preview Build 1 | CutievirusGet more from Cutievirus on Patreon 040
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 02/12/2024There's a visual bug with the autotile textures when the quads don't line up properly. I'll probably fix this later but for now I'm going to not worry about it 010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 30/11/2024The tile culling in the rewrite is a little more aggressive than the old version. Normally this is a good thing because it removes things that will never be visible, but since the table is transparent it causes a problem... 170
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 28/11/2024Stuck in loading screen and no errors in console, the worst kind of bug :( 010
⚡ Cutievirus Ella 🦠 @ella.cutievirus.com · 26/11/2024Getting some use out of that error texture at least 040