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elias.audio

@eliasaudio.bsky.social
19 followers 42 following 16 posts

We make the most creative and powerful game audio middleware on the market (node based scripting, adaptive music, modern and modular code base that fits modern game engines).

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elias.audio @eliasaudio.bsky.social · 13/03/2026
We are hiring a Sales and Community Lead! 🚨 🔎 We’re looking for the person who will help us grow elias.audio. Sales, community, marketing, game industry connections. Is it you or someone you know? Read more and apply: elias.audio/company/jobs...
elias.audio
elias.audio - the complete solution for game audio and music
Elias is a full spatialized game audio and adaptive music middleware, with support for all game engines and platforms.
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elias.audio @eliasaudio.bsky.social · 16/10/2025
Elias 4.6 is now available for everyone looking to enhance their game audio and game audio workflows 😎 - Subgraphs Post - Huge Unity integration updates, with support for Addressables - QoL fixes, and much more Reach out our read more at elias.audio
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elias.audio @eliasaudio.bsky.social · 14/10/2025
We just made both our LICENSING and our WEBPAGE a whole lot better. Have a look at elias.audio and let us know what you think!
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elias.audio @eliasaudio.bsky.social · 03/10/2025
Audio middleware tends to use banks/libraries. That means pre-organising, binding and re-exporting your assets. Constant maintenance. We do it differently. Assets are always available in editing, and at build time Elias packs only what the runtime needs. No banks. No bloat. #gameaudio #gamedev
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elias.audio @eliasaudio.bsky.social · 19/09/2025
For all of our @unity.com users, we are happy to announce that Elias now supports asset management with Addressables! 🦾 Get in touch to learn more about how Elias can improve your audio workflow in Unity 👋 #gameaudio #vgm #unity #elias
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elias.audio @eliasaudio.bsky.social · 12/09/2025
Big update: Subgraphs have arrived in Elias 4! Freely set up your inputs and outputs, then design whatever you dream of in between. You can even nest subgraphs within subgraphs (within subgraphs, within subgraphs, within… you get the idea). Give us a shout if you’d like to try it out.< #gameaudio
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elias.audio @eliasaudio.bsky.social · 22/08/2025
Smarter docs, faster help. The Elias Manual has an AI-powered chatbot—just ask and get the answers you need. #AI #Elias #Gameaudio
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elias.audio @eliasaudio.bsky.social · 13/08/2025
Meet the Sound Player – the powerhouse at the heart of your patches.
 It lets you take full control of your samples: randomize, loop, pitch-shift, trigger sample-accurate events – and more.
 Want to hear it in action? Get in touch and we’ll show you what it can do 🎧 #GameDev #GameAudio #SoundDesign
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elias.audio @eliasaudio.bsky.social · 22/05/2025
Deliver At All Costs by @faroutgames.bsky.social is released today on all platforms! The game features an amazing 1950ies inspired jazz soundtrack written by Patrik Jarlestam and Carla Dobbie, and it's all skillfully implemeted using Elias! Check out the trailer: www.youtube.com/watch?v=N73o...
youtube.com
Deliver At All Costs - Release Date Trailer (4K)
YouTube video by Studio Far Out Games
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elias.audio @eliasaudio.bsky.social · 21/05/2025
We're heading to Nordic Game Conference tomorrow (thursday)! If you're a game studio or developer working on an exciting project and looking to elevate your audio experience, let’s connect. #nordicgame #ngc25 #gameaudio @nordicgame.com
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elias.audio @eliasaudio.bsky.social · 15/05/2025
We're thrilled that the @eurovision.tv and @ebu.ch are once again trusting Elias to power all adaptive music during the live semi-finals and finals this week — reaching over 150 million viewers! 🎶📺🎉 #eurovision #esc25 #broadcastin #adaptivemusic
Eurovision <3 Elias
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elias.audio @eliasaudio.bsky.social · 18/03/2025
We’re finally in SF for #GameAudioGDC! ❤️
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elias.audio @eliasaudio.bsky.social · 13/03/2025
It's here and we need your help! Elias 4.5 is DONE! Now, we're looking for game studios who could benefit from the best game audio middleware on the market (node-based scripting, adaptive music, modern & modular codebase for modern game engines). Is it you? Or a friend? DM <3 #gameaudio #gamedev
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