Sign in

Stacey Fakename

@electrogoth.bsky.social
398 followers 436 following 177 posts

Indie game dev and out of work AAA Designer/Programmer who's worked on Square/Enix & Sega published titles, PUBG, and all kinds of educational content including an installation at the Kennedy Space Center Visitor Complex Madison, WI 💜🤍💚 💛🤍💜🖤

PostsRepliesMedia
Stacey Fakename @electrogoth.bsky.social · 27/06/2025
This Android project is due Monday and I'm so mentally exhausted right now, but I'm nearly done with the bare requirements. I didn't know anything about Android Studio last week. The last app I'd made was over a decade ago. Luckily I do have lots of Java, JSON, and XML experience
070 0
Stacey Fakename @electrogoth.bsky.social · 24/06/2025
Looking back at this, I wonder if I can recreate that accidental "all past selves spilling out at slightly different positions" effect on purpose...
080 0
Stacey Fakename @electrogoth.bsky.social · 24/06/2025
I spent the day teaching myself Android Studio for a job interview. It's been almost a decade since I've written any code in Java but I'm actually having fun.
020 0
Reposted by Stacey Fakename
Stacey Fakename @electrogoth.bsky.social · 19/06/2025
scarybug.itch.io/super-chrono... I've decided to upload my in-development progress of the Chronotron remake to itch dot io! It's a pay-what-you-want (free) demo of the game, but please follow the project so you can get updates! #gamedev #indiedev #godot #itch.io
scarybug.itch.io
Super Chronotron by Scarybug Games
This is a free in-development Godot remake of the 2008 time-travel puzzle game.
0135 0
Stacey Fakename @electrogoth.bsky.social · 19/06/2025
scarybug.itch.io/super-chrono... I've decided to upload my in-development progress of the Chronotron remake to itch dot io! It's a pay-what-you-want (free) demo of the game, but please follow the project so you can get updates! #gamedev #indiedev #godot #itch.io
scarybug.itch.io
Super Chronotron by Scarybug Games
This is a free in-development Godot remake of the 2008 time-travel puzzle game.
0135 0
Stacey Fakename @electrogoth.bsky.social · 14/05/2025
Then indeed to add the ability to defuse bombs too. All using the same signal system I use for everything else. Now there's a lot more space to design new puzzles around that mechanic - especially if I add bombable walls next. (2/2)
010 0
Stacey Fakename @electrogoth.bsky.social · 14/05/2025
Watching #speedruns of Chronotron has informed a lot of decisions for Super Chronotron. Since #Godot is going to have different jank, the old exploits won't work but I can design around pain points. There's was levels where you had to wait for a bomb to explode. I've added a detonator (1/2)
120 0
Stacey Fakename @electrogoth.bsky.social · 10/05/2025
I worked on updating some character designs for Super Chronotron. I've been wanting to have a sequel with alternative robot characters for ages. There's whole time-travel storyline planned for them. These probably aren't final, but are close to my old pencil sketches. #gamedev #indiedev #pixelart
0175 0
Stacey Fakename @electrogoth.bsky.social · 06/05/2025
Yesterday I got a shader working to change color in code so buttons and the objects they interact with are more clearly linked. I will have to add a colorblind friendly bit to that layer though.
020 0
Stacey Fakename @electrogoth.bsky.social · 06/05/2025
I'm so excited with today's progress on Super Chronotron I dont want to sleep! Today I decided to write my own step-up code for #godot since transitioning between static and character bodies that were a pixel off vertically inconsistency caused the player to step up or get stuck.
140 0
Stacey Fakename @electrogoth.bsky.social · 05/05/2025
Yeah and I can also set the goal to be lower than the total number of fuel collectables so there's more room for alternate puzzle solutions and 100% vs any% in the design.
010 0
Stacey Fakename @electrogoth.bsky.social · 05/05/2025
The original physics were made from almost scratch in Flash. This version is using Godot 4 physics which so far is not 100% jank free :/
010 0
Stacey Fakename @electrogoth.bsky.social · 29/04/2025
I made a butterfly animation today, among other things.
040 0
Stacey Fakename @electrogoth.bsky.social · 25/04/2025
I'm really excited with my progress on Super Chronotron today, after I managed to finish job applications. This has been such a good way to learn Godot. I figured out tweens today which is perfect for porting an old Flash game that ran on tweens! Now I want to refactor some stuff to use tweens!
030 0
Stacey Fakename @electrogoth.bsky.social · 25/04/2025
What is so frustrating is that if this were real general AI I would be all for this discussion but LLMs are not that and aren't even a step in that direction because of how they work.
020 0
Stacey Fakename @electrogoth.bsky.social · 18/04/2025
I have to apply to so many jobs so yes I'm applying to programmer and designer jobs at the same companies fairly often.
030 0
Stacey Fakename @electrogoth.bsky.social · 16/04/2025
I've recreated the first three levels of Chronotron in #godot ! All that time creating movement, input, and animation components paid off! It should be super easy to do a remake from here. Of course I want to do more than just that! #indiedev #gamedev
2101 0
Stacey Fakename @electrogoth.bsky.social · 15/04/2025
Had a date today for lunch then spent the evening refactoring the time machine animation system so I don't have a dozen states for what the time machine is doing anymore. It should make things easier going forward.
040 0
Stacey Fakename @electrogoth.bsky.social · 12/04/2025
Got job applications done yesterday. Got taxes done today. Wednesday and today I also worked a lot on Super Chronotron. Today was a lot of frustrating stuff with Godot themes but I managed to mostly figure out what I wanted to do.
040 0
Stacey Fakename @electrogoth.bsky.social · 10/04/2025
Did some hand lettering and teaching myself Godot ui/ux programming and "themes" editing today to get some menus in place. #godot #indiedev #gamedev
1152 0
Stacey Fakename @electrogoth.bsky.social · 09/04/2025
More Super Chronotron progress. I've replaced all the tutorial assets with temp assets of my own creation and gotten some of the time travel sync working including the win state for collecting enough fuel. #indiedev #gamedev #godot
0163 0
Stacey Fakename @electrogoth.bsky.social · 03/04/2025
Yesss. I love PlanetBase! It's one of my chill-out cozy games that I still replay.
020 0
Stacey Fakename @electrogoth.bsky.social · 03/04/2025
There was a throway line in Sealab 2021 about a school teacher asking "who here knows what the internet was, and how it almost destroyed humanity?" But I can never find a clip.
010 0
Stacey Fakename @electrogoth.bsky.social · 03/04/2025
I'm looking forward to playing all these switch games in 15 years on an emulator.
100 0
Stacey Fakename @electrogoth.bsky.social · 03/04/2025
I love this!
000 0
Stacey Fakename @electrogoth.bsky.social · 03/04/2025
I love learning random stuff from this account.
010 0
Stacey Fakename @electrogoth.bsky.social · 02/04/2025
Blindly chasing trends. Mistaking the subject matter or style as the reason behind the success of a commercial endeavor vs its execution or just a fluke.
110 0
Stacey Fakename @electrogoth.bsky.social · 02/04/2025
Probably for the same reason there were 3 sitcoms about hillbillies in the 1960s.
100 0
Stacey Fakename @electrogoth.bsky.social · 01/04/2025
I love it when #DuoLingo has good goth representation.
Two DuoLingo characters, one with amazing goth platform boots and another with red pumps. The sentence is Mes chaussures sont cent fois plus cool que les tiennes. My shoes are a hundred times cooler than yours.
0101 0
Stacey Fakename @electrogoth.bsky.social · 31/03/2025
More progress today getting some of my own art in, as well as connecting time travel to getting into and out of the Time Pod. Lots of waiting on signals from the Animation Player to get this working. #godot #indiedev #gamedev #indiegame
0195 0
Stacey Fakename @electrogoth.bsky.social · 28/03/2025
Always number 4 for me.
010 0
Stacey Fakename @electrogoth.bsky.social · 27/03/2025
I love hearing this!
100 0
Stacey Fakename @electrogoth.bsky.social · 26/03/2025
The original game had a duck animation for this reason :)
020 0
Stacey Fakename @electrogoth.bsky.social · 26/03/2025
I got the core game mechanic of Chronotron working in #godot ! You can go back in time to cooperate with past selves to solve puzzles, like this door that only stays open while you stand on the button. #indiedev #gamedev I'm still learning Godot so this took longer than I expected but I'm excited!
2214 0
Stacey Fakename @electrogoth.bsky.social · 24/03/2025
The old for loop always *feels* like it's probably more performant but I'm sure that's leftover from being a Flash programmer where we found Switch statements were slower that if/else chains. A good compiler should make sure for/each is just as good. Right?
130 0
Stacey Fakename @electrogoth.bsky.social · 23/03/2025
It is! I made it when I was 28 and I'm planning on a sequel now
110 0
Stacey Fakename @electrogoth.bsky.social · 23/03/2025
I spent a couple hours this week taking a basic #godot tutorial as a base and implementing the basic fundamentals of Chronotron. I spent today creating movement, input, and animation components. #gamedev #indiedev
2215 0
Stacey Fakename @electrogoth.bsky.social · 22/03/2025
Sprite sheeting for Super Chronotron #indiedev #gamedev #godot
0144 0
Stacey Fakename @electrogoth.bsky.social · 21/03/2025
Looking for 4 gamedev jobs to apply for this week is challenging. As if all hiring managers are at GDC
050 0
Stacey Fakename @electrogoth.bsky.social · 20/03/2025
When a straight cis person wears a jersey with their favorite player's name on the back, they are cosplaying their blorbo.
040 0
Stacey Fakename @electrogoth.bsky.social · 19/03/2025
100%
010 0
Stacey Fakename @electrogoth.bsky.social · 19/03/2025
"Gamers" may not realize it, but game dev isn't all straight cis white males anymore and hiring managers don't want to hire people who can't get along with a diverse team. (This is me using gentle language in a public forum)
140 0