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Eldritch Byte

@eldritchbyte.bsky.social
97 followers 27 following 36 posts

Swiss gamedev and programmer

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Eldritch Byte @eldritchbyte.bsky.social · 04/10/2025
A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice... #screenshotsaturday #gamedev #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 29/09/2025
Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects. #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 13/09/2025
long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... 😵‍💫 #screenshotsaturday #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 23/08/2025
curiosity made me try out 3rd person point of view... it doesn't _not_ work 🤔 #screenshotsaturday #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 18/07/2025
Me too, geysir, me too... #photography #inspirational #nature
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Eldritch Byte @eldritchbyte.bsky.social · 05/07/2025
first draft of a new enemy with very rough animation 😅 #screenshotsaturday #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 28/06/2025
there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place 🍄 🤡 #screenshotsaturday #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 21/06/2025
Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure 😅 #screenshotsaturday #gamedev #indiedev #pixelart
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Reposted by Eldritch Byte
Puffin Parcel Post @puffinparcelpost.bsky.social · 17/06/2025
🤔How do Puffins deliver mail? 📫See the improved #PuffinParcelPost gameplay trailer! youtu.be/TQHeD0ziVqM #IndieGame #GameDev #cozygames #roguelite #Gameplay #Trailer #Puffins #indietech #godot @godotengine.org
youtu.be
Puffin Parcel Post – Gameplay Trailer [v0.4.5]
YouTube video by myke
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Eldritch Byte @eldritchbyte.bsky.social · 15/06/2025
You better beelieve it!
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Eldritch Byte @eldritchbyte.bsky.social · 15/06/2025
These are exclusively structural bees
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Eldritch Byte @eldritchbyte.bsky.social · 15/06/2025
I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. 🐝 #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 09/06/2025
got around to tweaking the lighting to be less harsh and show more detail in dark places #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 07/06/2025
Added grass this week. Once again I should have just installed an OpenGL debugger at the beginning instead of wasting 4 hours trying to get shadows to work with the grass... #screenshotsaturday #gamedev #indiedev #pixelart #programming
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Eldritch Byte @eldritchbyte.bsky.social · 24/05/2025
Added two lightning themed attacks this week 🌩️ 🌩️ 💀 🌩️ 🌩️ #screenshotsaturday #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 21/05/2025
To be honest it's to hide that i suck at art 😂
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Eldritch Byte @eldritchbyte.bsky.social · 20/05/2025
Thanks! It's 3d with a bunch of custom shaders to get as close to pixelart as possible 😀
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Eldritch Byte @eldritchbyte.bsky.social · 20/05/2025
goblins go ⚡bzzzzzzzzz⚡ #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 19/05/2025
lightning goes bzzzzzzzzz #gamedev #indiedev #pixelart
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Eldritch Byte @eldritchbyte.bsky.social · 17/05/2025
Projectile modifiers (piercing, forking and chaining) now work together without interfering/replacing each other! I'm sure this will be fine and not cause any balancing issues down the line... 🙈 #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 03/05/2025
Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is 🤷 " game #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 27/04/2025
I have changed level generation to create more natural looking walls... well at least less ⬜-y (it's still Saturday somewhere, right?!) #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 19/04/2025
Completely reworked mana into a exhaustion&recovery system 🥵 Too many strong spells in a row will force a short recovery break (hero flashes blue). Managing exhaustion using different spells and items will hopefully bring a new dimension to the game. #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 12/04/2025
I've been trying to improve visual clarity of my game a bit and switched the camera to a 45° angle instead of the previous 30°. Not sure yet if I like it but it does give a better overview of what's happening 🤷 #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 22/03/2025
Implemented a ✨fancy✨ menu to change items and set up skills between encounters. It finally paid out to implement a custom UI framework I guess 😅 #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 15/03/2025
Reworked/fixed lighting & shading this week so the heroes get to take a short break before they once again delve into the dungeon. #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 08/03/2025
It's 3D with a lot of custom rendering to make it look like a 2D pixel-art game 😄
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Eldritch Byte @eldritchbyte.bsky.social · 08/03/2025
Lots of tweaking in the rendering pipeline this week. Increased render size to 640x360 and put animations on a global timer to reduce pixelation artifacts. Added halos to lights and increased the influence of light color on the final outcome. #screenshotsaturday #gamedev #pixelart #indiedev
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Eldritch Byte @eldritchbyte.bsky.social · 01/03/2025
A lot of cleanup of lazy coding this week, which helped me pump average framerate to around 1000 FPS during gameplay (1% lows around 600 FPS)! 😎 #gamedev #pixelart #indiedev #programming
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Eldritch Byte @eldritchbyte.bsky.social · 15/02/2025
Have been working on making status effects more distinct and interesting. Our little goblin friend had to suffer quite a bit during the last week 😈 🔥 🧊 🧪 ☠️ #gamedev #pixelart #indiedev #art
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Eldritch Byte @eldritchbyte.bsky.social · 08/02/2025
The bar shows the duration until the effect is removed. If it is applied before that it will refresh and stack up. Maybe a version with smaller icons and the bar underneath the icon+number would also look good 🤔
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Eldritch Byte @eldritchbyte.bsky.social · 08/02/2025
Have been testing out different ways to display the duration and strength of status effects on enemies. I'm trying to get it as compact and simple as possible to reduce screen clutter. Which one do you prefer? #gamedev #pixelart #indiedev #art
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Eldritch Byte @eldritchbyte.bsky.social · 01/02/2025
Skills can now be upgraded and have different variations. Mostly did a bunch of refactoring to be able to keep track of of the different skills. Not sure on how they are unlocked or upgraded yet... #gamedev #pixelart #indiedev #art
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Eldritch Byte @eldritchbyte.bsky.social · 18/01/2025
Added a new meteor skill which can be enhanced by spending fire charges 🔥 #gamedev #pixelart #indiedev #art
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Eldritch Byte @eldritchbyte.bsky.social · 02/11/2024
switched the burning effect to stack on enemies so the party can burn everything together. everything is more fun if you do it with your friends! 🔥 🔥 🔥 😈 🔥 🔥 🔥 #screenshotsaturday #gamedev #pixelart #indiedev #art
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Eldritch Byte @eldritchbyte.bsky.social · 26/10/2024
did mostly behind the scenes gameplay stuff the past two weeks… but have also been playing with different color palettes so here is a snowy cave ❄️ ☃️ ❄️ #screenshotsaturday #gamedev #pixelart #indiedev #art
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Eldritch Byte @eldritchbyte.bsky.social · 20/10/2024
Hi everyone, I'm new here! I'm a solo dev developing a party management dungeon crawler with a 3d pixel style 😁 #gamedev #pixelart #indiedev #art
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