Eldritch Byte @eldritchbyte.bsky.social · 04/10/2025A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice... #screenshotsaturday #gamedev #indiedev 0132
Eldritch Byte @eldritchbyte.bsky.social · 29/09/2025Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects. #gamedev #indiedev #pixelart 0143
Eldritch Byte @eldritchbyte.bsky.social · 13/09/2025long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... 😵💫 #screenshotsaturday #gamedev #indiedev #pixelart 2213
Eldritch Byte @eldritchbyte.bsky.social · 23/08/2025curiosity made me try out 3rd person point of view... it doesn't _not_ work 🤔 #screenshotsaturday #gamedev #indiedev #pixelart 0131
Eldritch Byte @eldritchbyte.bsky.social · 18/07/2025Me too, geysir, me too... #photography #inspirational #nature 030
Eldritch Byte @eldritchbyte.bsky.social · 05/07/2025first draft of a new enemy with very rough animation 😅 #screenshotsaturday #gamedev #indiedev #pixelart 2345
Eldritch Byte @eldritchbyte.bsky.social · 28/06/2025there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place 🍄 🤡 #screenshotsaturday #gamedev #indiedev #pixelart 4715
Eldritch Byte @eldritchbyte.bsky.social · 21/06/2025Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure 😅 #screenshotsaturday #gamedev #indiedev #pixelart 0325
Reposted by Eldritch BytePuffin Parcel Post @puffinparcelpost.bsky.social · 17/06/2025🤔How do Puffins deliver mail? 📫See the improved #PuffinParcelPost gameplay trailer! youtu.be/TQHeD0ziVqM #IndieGame #GameDev #cozygames #roguelite #Gameplay #Trailer #Puffins #indietech #godot @godotengine.orgyoutu.bePuffin Parcel Post – Gameplay Trailer [v0.4.5]YouTube video by myke 1188
Eldritch Byte @eldritchbyte.bsky.social · 15/06/2025I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. 🐝 #gamedev #indiedev #pixelart 3438
Eldritch Byte @eldritchbyte.bsky.social · 09/06/2025got around to tweaking the lighting to be less harsh and show more detail in dark places #gamedev #indiedev #pixelart 2867
Eldritch Byte @eldritchbyte.bsky.social · 07/06/2025Added grass this week. Once again I should have just installed an OpenGL debugger at the beginning instead of wasting 4 hours trying to get shadows to work with the grass... #screenshotsaturday #gamedev #indiedev #pixelart #programming 0253
Eldritch Byte @eldritchbyte.bsky.social · 24/05/2025Added two lightning themed attacks this week 🌩️ 🌩️ 💀 🌩️ 🌩️ #screenshotsaturday #gamedev #indiedev #pixelart 1315
Eldritch Byte @eldritchbyte.bsky.social · 20/05/2025goblins go ⚡bzzzzzzzzz⚡ #gamedev #indiedev #pixelart 0213
Eldritch Byte @eldritchbyte.bsky.social · 19/05/2025lightning goes bzzzzzzzzz #gamedev #indiedev #pixelart 1324
Eldritch Byte @eldritchbyte.bsky.social · 17/05/2025Projectile modifiers (piercing, forking and chaining) now work together without interfering/replacing each other! I'm sure this will be fine and not cause any balancing issues down the line... 🙈 #screenshotsaturday #gamedev #pixelart #indiedev 0265
Eldritch Byte @eldritchbyte.bsky.social · 03/05/2025Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is 🤷 " game #screenshotsaturday #gamedev #pixelart #indiedev 0175
Eldritch Byte @eldritchbyte.bsky.social · 27/04/2025I have changed level generation to create more natural looking walls... well at least less ⬜-y (it's still Saturday somewhere, right?!) #screenshotsaturday #gamedev #pixelart #indiedev 1544
Eldritch Byte @eldritchbyte.bsky.social · 19/04/2025Completely reworked mana into a exhaustion&recovery system 🥵 Too many strong spells in a row will force a short recovery break (hero flashes blue). Managing exhaustion using different spells and items will hopefully bring a new dimension to the game. #screenshotsaturday #gamedev #pixelart #indiedev 1647
Eldritch Byte @eldritchbyte.bsky.social · 12/04/2025I've been trying to improve visual clarity of my game a bit and switched the camera to a 45° angle instead of the previous 30°. Not sure yet if I like it but it does give a better overview of what's happening 🤷 #screenshotsaturday #gamedev #pixelart #indiedev 1215
Eldritch Byte @eldritchbyte.bsky.social · 22/03/2025Implemented a ✨fancy✨ menu to change items and set up skills between encounters. It finally paid out to implement a custom UI framework I guess 😅 #screenshotsaturday #gamedev #pixelart #indiedev 0135
Eldritch Byte @eldritchbyte.bsky.social · 15/03/2025Reworked/fixed lighting & shading this week so the heroes get to take a short break before they once again delve into the dungeon. #screenshotsaturday #gamedev #pixelart #indiedev 0254
Eldritch Byte @eldritchbyte.bsky.social · 08/03/2025Lots of tweaking in the rendering pipeline this week. Increased render size to 640x360 and put animations on a global timer to reduce pixelation artifacts. Added halos to lights and increased the influence of light color on the final outcome. #screenshotsaturday #gamedev #pixelart #indiedev 1205
Eldritch Byte @eldritchbyte.bsky.social · 01/03/2025A lot of cleanup of lazy coding this week, which helped me pump average framerate to around 1000 FPS during gameplay (1% lows around 600 FPS)! 😎 #gamedev #pixelart #indiedev #programming 0132
Eldritch Byte @eldritchbyte.bsky.social · 15/02/2025Have been working on making status effects more distinct and interesting. Our little goblin friend had to suffer quite a bit during the last week 😈 🔥 🧊 🧪 ☠️ #gamedev #pixelart #indiedev #art 061
Eldritch Byte @eldritchbyte.bsky.social · 08/02/2025Have been testing out different ways to display the duration and strength of status effects on enemies. I'm trying to get it as compact and simple as possible to reduce screen clutter. Which one do you prefer? #gamedev #pixelart #indiedev #art 1113
Eldritch Byte @eldritchbyte.bsky.social · 01/02/2025Skills can now be upgraded and have different variations. Mostly did a bunch of refactoring to be able to keep track of of the different skills. Not sure on how they are unlocked or upgraded yet... #gamedev #pixelart #indiedev #art 0122
Eldritch Byte @eldritchbyte.bsky.social · 18/01/2025Added a new meteor skill which can be enhanced by spending fire charges 🔥 #gamedev #pixelart #indiedev #art 1133
Eldritch Byte @eldritchbyte.bsky.social · 02/11/2024switched the burning effect to stack on enemies so the party can burn everything together. everything is more fun if you do it with your friends! 🔥 🔥 🔥 😈 🔥 🔥 🔥 #screenshotsaturday #gamedev #pixelart #indiedev #art 091
Eldritch Byte @eldritchbyte.bsky.social · 26/10/2024did mostly behind the scenes gameplay stuff the past two weeks… but have also been playing with different color palettes so here is a snowy cave ❄️ ☃️ ❄️ #screenshotsaturday #gamedev #pixelart #indiedev #art 1213
Eldritch Byte @eldritchbyte.bsky.social · 20/10/2024Hi everyone, I'm new here! I'm a solo dev developing a party management dungeon crawler with a 3d pixel style 😁 #gamedev #pixelart #indiedev #art 2481