Reposted by eigeneigen @eigenlenk.bsky.social · 04/10/2026Hello, human(!) artist! If you do pixel art and would like to try fit into 640x480 256-color VGA constraints, then lets talk :) I'm afraid I'm out of my depth here with what I want to make art-wise. Including a rough mockup of what I'm thinking. Fixed landscape, units, portraits, UI. NO AI! 1158
eigen @eigenlenk.bsky.social · 04/10/2026Hello, human(!) artist! If you do pixel art and would like to try fit into 640x480 256-color VGA constraints, then lets talk :) I'm afraid I'm out of my depth here with what I want to make art-wise. Including a rough mockup of what I'm thinking. Fixed landscape, units, portraits, UI. NO AI! 1158
eigen @eigenlenk.bsky.social · 26/02/2026Been getting back into my raycaster C project. Trying to improve the level builder API, so it's a bit more granular and could be recomposed, customised and macrofied as you like. As a nice refactor bonus, disjointed polygons can form a single sector. #programming #gamedev 181
eigen @eigenlenk.bsky.social · 17/02/2026If I win the lottery, I won't tell anyone, but there will be signs 040
eigen @eigenlenk.bsky.social · 15/01/2026Released a 64x64 pixel game for a gamejam over 5 years ago. Decided to actually finish it over the holidays. It's called Sunless Isle: Keep Of The Mad Magus, and it's a 3D-esque roguelike with three classes in three little levels. Now it's actually quite fun to play! eigen.itch.io/sunless-isle...eigen.itch.ioA Dark OverhaulA few weeks ago, over the Christmas holidays, I suddenly got the idea that I should finish this game. It was originally made for a game-jam under a very strict deadline and I guess it sort of burned m... 192
Reposted by eigenEmmy @emmfoolery.bsky.social · 24/12/2025Hey, if this time of year is really, really, really, really, really, really awful for you too, I'm really, truly, genuinely sorry. I hope you find some things to find joy in and some love for yourself. 💖 013323
eigen @eigenlenk.bsky.social · 25/10/2025Getting into more complicated components in my imgui Win 95 demo. Scrolling, then resizing and estimating the scrollbar size and position afterwards is going to be interesting.. Saving grace in this one is that it's scrolling lines, not pixels. #cprogramming 041
Reposted by eigenAlice Averlong 🏳️⚧️ @alice.averlong.com · 15/10/2025I've been bedridden for the last 10 months for medical reasons, and I'm still about 1000$ behind on being able to pay for my car and storage. I'm sorry to keep asking, but if you could send a couple dollars, it'd really help. ko-fi.com/fooneturingko-fi.comSupport Foone Turing ❤️Become a supporter of Foone Turing today! 4353371
eigen @eigenlenk.bsky.social · 14/10/2025The authentically terrible Win95 experience is here! It comes bundles with 2 (two) applications: 📖 Guess words in WordWiz 🧮 Calculate calculations in Calculator ✨ For additional fun you may also scroll scrollbars Where else do you have to go today? eigen.itch.io/winlose-95eigen.itch.ioWinlose 95 by Eigen LenkBogus Win95 experience! 111
eigen @eigenlenk.bsky.social · 12/10/2025The whole of rnicrosoft windooze 95. Calculator is WIP. Why am I building this? No idea... but it's fun! 170
Reposted by eigenEmmy @emmfoolery.bsky.social · 11/10/2025P.S. Please play Cats on Broombas. Okay, I'll stop now. Maybe.eigen.itch.ioCats on Broombas by Eigen LenkPuzzling cats! 0123
Reposted by eigeneigen @eigenlenk.bsky.social · 26/09/2025Needed to unwind a little after work. Coded up this "About" window in my mock Windows 95 project 🥳 Come help me build it: github.com/eigenlenk/CIG 031
eigen @eigenlenk.bsky.social · 26/09/2025Needed to unwind a little after work. Coded up this "About" window in my mock Windows 95 project 🥳 Come help me build it: github.com/eigenlenk/CIG 031
Reposted by eigenEmmy @emmfoolery.bsky.social · 20/07/2025Hello, Please support modern EGA devs. Thank you for your consideration, Emmy 612741
Reposted by eigeneigen @eigenlenk.bsky.social · 21/07/2025🪞 M I R R O R S 🪞 Duke Nukem 3D did it first, but here's no rooms behind rooms shenanigans going on. 043
eigen @eigenlenk.bsky.social · 21/07/2025🪞 M I R R O R S 🪞 Duke Nukem 3D did it first, but here's no rooms behind rooms shenanigans going on. 043
Reposted by eigenRamón Wilhelm @ramonwilhelm.bsky.social · 27/06/2025Happy #PointNClickFriday! As long as I'm working on the full game, you can give the Temple of the Three Rules demo a shot in the meantime! 💾 I'm still working on the VA for the demo! ⛏️ ramoramainteractive.itch.io/temple-of-th... #indie #indiegame #game #retro #pixelart #adventurex #ags #gamedev 0176
eigen @eigenlenk.bsky.social · 26/06/2025After a major rewrite of sector clipping, there is now sector clipping! github.com/eigenlenk/ra... 131
Reposted by eigeneigen @eigenlenk.bsky.social · 24/06/2025Made a Discord server for my open-source projects and games and pixel-art and whatnot, so if you wanna chat or whatever no big deal I don't care* 👉 discord.gg/X379hyV37f 👈 * I dodiscord.ggJoin the Eigenspace Discord Server!Anything and everything I do - game development, pixel art, open source projects | 1 members 132
eigen @eigenlenk.bsky.social · 24/06/2025Made a Discord server for my open-source projects and games and pixel-art and whatnot, so if you wanna chat or whatever no big deal I don't care* 👉 discord.gg/X379hyV37f 👈 * I dodiscord.ggJoin the Eigenspace Discord Server!Anything and everything I do - game development, pixel art, open source projects | 1 members 132
eigen @eigenlenk.bsky.social · 21/06/2025This was predictably complicated, but sector intersections/subtractions seem to work! You just define a bunch of polygons and the builder does the rest. github.com/eigenlenk/ra... 021
eigen @eigenlenk.bsky.social · 18/06/2025As I have some time, decided to revive and release some of my older projects. This one is based on the raycaster I worked on a few years ago. There's no texturing or sprite support yet. Just the basic structure, this time with parallel rendering support thanks to OpenMP. github.com/eigenlenk/ra... 031
Reposted by eigeneigen @eigenlenk.bsky.social · 12/05/2025Simple things are sometimes quite fun! 🪟9️⃣5️⃣ Check out the GitHub page if you want to learn what it is and maybe contribute a feature of your own? I'd love to see Calculator or similar getting built in here. github.com/eigenlenk/cig Next up: Scrollbars, probably. Maybe. #programming #retro #imgui 033
eigen @eigenlenk.bsky.social · 12/05/2025Simple things are sometimes quite fun! 🪟9️⃣5️⃣ Check out the GitHub page if you want to learn what it is and maybe contribute a feature of your own? I'd love to see Calculator or similar getting built in here. github.com/eigenlenk/cig Next up: Scrollbars, probably. Maybe. #programming #retro #imgui 033
eigen @eigenlenk.bsky.social · 02/05/2025youtube.com/watch?v=QfQX... Another lovely video of someone playing Cats on Broombas. I enjoy seeing players get stuck ...🙀... and then figure it out. Meanwhile I'm yelling out the solution at the screen the whole time. And yeah, the demo is too massive. It could've just ended after 10-15 levels.youtube.comPlaying the Demo of Cats on Broombas - NPN loves to hate itYouTube video by Critpoint 021
Reposted by eigeneigen @eigenlenk.bsky.social · 12/04/2025Collapsing bridges and star bubbles - Cats on Broombas have learned a few new tricks on this fine Screenshot Saturday! 🙀 164
eigen @eigenlenk.bsky.social · 12/04/2025Collapsing bridges and star bubbles - Cats on Broombas have learned a few new tricks on this fine Screenshot Saturday! 🙀 164
eigen @eigenlenk.bsky.social · 01/04/2025In a move I'm not sure anyone could've seen coming, least of all me, it's been decided that cats just cannot be trusted enough with the Broomba, and apparently it's up to man's best friend "the dog" I'm told by the focus group. So I'm here to announce Dogs On Broombas. Thank you. 031
eigen @eigenlenk.bsky.social · 05/03/2025Jotted down a game idea from last nights dream. (Thanks to @foone.bsky.social for providing a great tool!) 191
Reposted by eigenRamón Wilhelm @ramonwilhelm.bsky.social · 17/02/2025It's a big honor that @itchio.bsky.social released a walkthrough video of the demo Temple of the Three Rules! Thank you so much! 🙏🏻♥️ *Spoiler Alert* www.youtube.com/watch?v=12Hg... #indie #indiegame #gameyoutube.comTemple of the Three Rules - Find the treasure of the Aztec emperor Eitlcuaitl!YouTube video by itch.io 13711
eigen @eigenlenk.bsky.social · 03/01/2025THIS so fucking much. It matches with a lot of what I experienced here in Estonia (a very eastern Europe in the 90s) down to the dingy places you could pay to play Mario or Donkey Kong on the SNES, or DOOM II if you were lucky and the PC was available. At home you had a Dendy (or similar), if lucky. 280
eigen @eigenlenk.bsky.social · 25/12/2024Bought and refunded Stalker 2. Didn't imagine there could be such a skill issue but had to even google how to find the artefact during the first quest. Assumed something would pop up if you were 0m from the marker, but no. Looks absolutely beautiful, but just not the kind of game for me. 110
eigen @eigenlenk.bsky.social · 07/12/2024Haven't finished the main story yet cause I enjoy just roaming around and clearing bad(?) guy assemblies. #cyberpunk2077 #photomode 📷 141
Reposted by eigenTawejea @tawejea.bsky.social · 02/12/2024Working with restrictive palettes is a lot of fun! Finished this lil CGA piece just in time for DOSember. 601012218
eigen @eigenlenk.bsky.social · 23/11/2024I hope this devlog is of interest to some of you. Describing a performance bottleneck I recently encountered when making my MS-DOS game Cats On Broombas. eigen.itch.io/cats-on-broo... #programming #gamedev #devlogeigen.itch.ioFalling PerformanceWhen thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is 4178
eigen @eigenlenk.bsky.social · 22/11/2024This took some effort to get the objects "falling down" to clip against the environment AND perform okay on even a 386 (33 Mhz or so), but I think it works now. I should get myself an old MS-DOS / Win 3.1 laptop or something (if anyone has one to sell, DM me!) #msdos #gamedev #programming #c 2162