Eidolon @eidolon.photon.institute · 23hBluesky notably chose not to say directly that this is a vibe-coding tool on Bluesky itself, but here is the text of their Twitter post. Just interesting to see the way they market themselves to different audiences. 062
Eidolon @eidolon.photon.institute · 03/08/2026after 5 months this is now how i react to basically any passing thought about marathon 2026 020
Eidolon @eidolon.photon.institute · 09/07/2026if you want to learn things in Sonic's Schoolhouse you can learn how to catch this insta-whip in Ring Racers' Sonic's Schoolhouse battle stage #SGDQ2026 watch out for dr robotnik 0196
Eidolon @eidolon.photon.institute · 21/04/2026total game time for running #MoonChild. always on at the moment, but you'll be able to toggle it. going to add livesplit server splitting too I'll probably rebase on mors' fork soon since it's restored a lot more than I have so far 090
Eidolon @eidolon.photon.institute · 19/04/2026Moon Child SDL Windows works now. Some mallocs were assumed to automatically be cleared. Getting music and frame limiter up next #MoonChild 412219
Eidolon @eidolon.photon.institute · 18/04/2026running too fast but easily solvable. don't have access to sdl3_mixer yet so I'll write a quick audio mixer with minimp3 to implement it instead #MoonChild 220
Eidolon @eidolon.photon.institute · 11/04/2026you guys like salcrt in legacy gl right #RingRacers 0205
Eidolon @eidolon.photon.institute · 30/03/2026Whoever changed the YouTube layout of the footer underneath video thumbnails clearly did not test it at all. Vibe coding rules 131
Eidolon @eidolon.photon.institute · 22/02/2026I don't think they intended for you to play it this way 030
Eidolon @eidolon.photon.institute · 25/01/2026Can't help but think of Mario Savio's Bodies upon the Gears speech. 030
Eidolon @eidolon.photon.institute · 15/12/2025this is what video game discussion forums should look like 061
Eidolon @eidolon.photon.institute · 19/08/2025ohh fuck I just time traveled. please ignore the fact it's grody as hell, but this is literally the same (third party) launcher I used more than 15 years ago LOL 010
Eidolon @eidolon.photon.institute · 24/11/2024we tried to make a shitpost to announce this feature. @velocitoni.bsky.social #RingRacers #GameDev 69439
Eidolon @eidolon.photon.institute · 14/11/2024I hope whoever worked on these #Warcraft remasters knows that their work is not going unappreciated. The reillustrated art is ASTONISHINGLY close to the original silhuoettes and forms, but done in a digitally illustrated style. The more I look and compare the sprites, the more I adore it. 040
Eidolon @eidolon.photon.institute · 13/09/2024This wasn't a bug but I discovered that hall-of-mirrors while screen tilting in software mode has a crazy effect. (This requires turning homremoval off which I strongly discourage). #RingRacers #GameDev 060
Eidolon @eidolon.photon.institute · 13/09/2024Had a fun bug while working on an early prototype of the new hardware renderer in #RingRacers during development. #GameDev 2124
Eidolon @eidolon.photon.institute · 01/09/2024Hallowfall is crazy man. The WoW team keeps killing it with environment design. 210
Eidolon @eidolon.photon.institute · 24/07/2024Just learned the vinyl of Elemental is phenakistiscopic. That RULES 000
Eidolon @eidolon.photon.institute · 28/02/2024Still just unreal to see this kind of artifact in a hardware rendered game 010