Eduardo Amengual @edam.bsky.social · 13/09/2026Everybody loves wall ride!!! Right? RIGHT????🚗💨🧱 #Boostbound #gamedev #indiedev #indiegames 0163
Eduardo Amengual @edam.bsky.social · 08/09/2026It' a car or a skateboard? . . . Who cares! 🚗💨=🛹 #Boostbound #gamedev #indiedev #indiegames 072
Eduardo Amengual @edam.bsky.social · 03/09/2026Every good game lets you pet the dog… but Boostbound isn’t just ANY good game.🐶🚗 Sound on! #Boostbound #gamedev #indiedev #indiegames 081
Eduardo Amengual @edam.bsky.social · 02/09/2026In Boostbound, you can collect crystals peacefully. For some reason, the missiles have taken that personally. 🚗💨🚀 #Boostbound #IndieGame #GameDev #MadeWithUnity 181
Eduardo Amengual @edam.bsky.social · 01/09/2026Because apparently normal tunnels weren’t enough… now they randomly change your car 🚗✨ Totally unnecessary. Absolutely staying in. Which one would you want the tunnel to give you? 👀 Big thanks to Kenney for the awesome assets! kenney.nl #gamedev #indiedev #unity #indiegamedev #drivinggame 080
Eduardo Amengual @edam.bsky.social · 01/09/2026I’m putting previus project on hold: I loved the project, but its scope grew too large for a solo dev. So I started a smaller arcade driving game focused on drifting, boosting and jumping through obstacle tracks. The goal: make something that feels great to play. #gamedev #indiedev #drivinggame 0101
Eduardo Amengual @edam.bsky.social · 18/07/2026I love Meteoid Dread... But I hate it's double jump 000
Eduardo Amengual @edam.bsky.social · 14/07/2026Si alguna vez tengo la suerte de tener mi propio estudio y una gran empresa quiere comprarlo recordadme que no debo venderlo. Las grandes empresas ven los estudios como números que pueden borrar en cualquier momento, no como gente con ganas de crear y aportar algo a nuestra sociedad 000
Eduardo Amengual @edam.bsky.social · 12/07/2026After countless tests, tweaks, and adjustments, I've finally reached the point where I don't need to change the rules anymore! 🎉 There's still work to do on design, components, and making the game easier to learn, but the game is almost finished. I'm so happy! 🤩✨ #BoardGame #BoardGameDesign 000
Eduardo Amengual @edam.bsky.social · 22/02/2026Me da entre risa y pena el complejo este de nuevo (relativamente) de ofenderse por que se use el término latinoamericano y necesiten que se les llame hispanoamericanos. Es como como una Hispanidad frágil. A ver si van a ser menos españoles porque otras personas no se identifiquen como hispanos 000
Eduardo Amengual @edam.bsky.social · 05/02/2026Estaba viendo un capítulo de "The Rookie" y hay una escena donde aparece una serpiente coral... Y suena todo el rato como si fuese una cascabel. No soy experto en serpientes pero entiendo que el sonido de la cascabel solo la hace la cascabel con su cola especial. Me ha puesto muy nervioso 🤣🤣 000
Eduardo Amengual @edam.bsky.social · 05/11/2025Soy al único al que el recientemente acuñado término "princeso" le parece tremendamente machista? No solo porque perpetue el estereotipo de que es el hombre quien debe ser "muy viril"... 100
Eduardo Amengual @edam.bsky.social · 12/09/2025The more I read about Silksong, the more certain I am that I wouldn’t like it. Don’t get me wrong, it’s probably an amazing game—but not for me. P.S. I enjoyed Hollow Knight, but I never actually finished it. 000
Eduardo Amengual @edam.bsky.social · 11/09/2025When designing a board game DO BLIND PLAYTESTS You’ll never know how bad your rulebook is until someone tries to play using only it. #sadstory #boardgame #prototype #gamedesign 010
Eduardo Amengual @edam.bsky.social · 10/09/2025Not everything with weird cars or spaceships is “sci-fi”. Putting Mad Max, Star Wars and 2001: A Space Odyssey in the same box is, in my opinion, a mistake. 100
Eduardo Amengual @edam.bsky.social · 12/02/2025🚨Estoy formando un equipo para desarrollar un videojuego de sigilo inspirado en la icónica saga Splinter Cell ¿Eres artista Generalista 3D apasionado/a por crear modelos y animaciones? DM o escribe a: dvm.amengual@gmail.com ¡Vamos a crear algo increíble! #Videojuegos #3DArt #SplinterCell #GameDev 140
Eduardo Amengual @edam.bsky.social · 29/01/2024Every successful game has a core element of FUN. Make sure the fun factor shines through in every element of your design. Seek feedback about the fun elements. This will be crucial in guiding your design choices. If some game element is not reinforcing your core don't hesitate, to remove it. 000
Eduardo Amengual @edam.bsky.social · 13/11/2023A little of design while flying. I have to say that I love how these levels look on the notebook. *Yes, I'm so geek that I write my notes in aurebesh 000
Eduardo Amengual @edam.bsky.social · 12/11/2023Hey Bluesky community! I'm a passionate game designer and developer, weaving digital worlds where imagination takes the lead. Let's create interactive experiences. Looking forward to sharing insights, learning from fellow enthusiasts, and pushing the boundaries of game design!#GameDev 030