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Gen

@eclectech.bsky.social
36 followers 49 following 71 posts

Currently working on goo-grotto.com - a retro virtual pet site based around collecting and combining slimes. Half programmer, half clown.

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Gen @eclectech.bsky.social · 10/08/2026
Someone mentioned a couple weeks ago how hard the PAPERWORK is when you're starting to make money independently, and holy crap am I ever feeling that now. Anyway. Haven't done much dev work the last couple weeks, it's all been contracts and taxes, hoping to get back to fun things soon...
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Gen @eclectech.bsky.social · 07/08/2026
AHHH I AM BACK. I had a contract to win (done), now I’ll have time again, I think.
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Gen @eclectech.bsky.social · 31/07/2026
PHEW BACK AT IT. It's been a low-activity couple weeks due to sickness and some non goo-grotto related contract work. But I'm currently working on the ability to juice your slimes! As in extract juice from them. Not to give them performance-enhancing substances. Although... #indiedev
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Gen @eclectech.bsky.social · 27/07/2026
Between being sick/tired and having an important non-project deadline on Wednesday I feel a bit bad for neglecting my project. SIGH
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Gen @eclectech.bsky.social · 23/07/2026
Today I was feeling a bit down and went through some old racing clips. I feel like there's a lot left to do, but it's also good to remind myself I've done a lot, too. (please don't make fun of my iMovie skills 😭) #solodev #indiedev #googrotto
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Gen @eclectech.bsky.social · 22/07/2026
Ugh, I don’t think it’s going to be a productive week because I have been slowly getting sicker for the last couple days and it’s coming to a head now I think. 🤧 I’m keeping my GitHub streak going for sure but it‘ll just be small things, I guess.
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Gen @eclectech.bsky.social · 20/07/2026
someone played my game and sent me a picture of their high score!! ahh!!! :) #gamedev #solodev
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Gen @eclectech.bsky.social · 19/07/2026
Took a break from working on #googrotto to participate in #myfirstgamejam. :) I think yesterday is actually the first day in over a month I haven't worked on my #virtualpetsite but I had a lot of fun participating! It was my first time using #itch.io as well! Learned a lot.
cash4ennui.itch.io
The Bigger Picture by cash4ennui
Expand your horizons to jump out of the pit!
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Gen @eclectech.bsky.social · 17/07/2026
Zoom kind of works!! All done with CSS and JS and SVG.
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Gen @eclectech.bsky.social · 17/07/2026
Phew, doing some camera work. I'm hitting a point where the complexity of the system might justify the introduction of a library, which I think means... time to let it sit for a while rather than getting tempted to re-implement something that is already "OK" for now. #indiedev
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Gen @eclectech.bsky.social · 16/07/2026
Working right now on what I think is going to be the most technically challenging part of the races... adding in slow-mo and zoom that gets triggered automatically when something dramatic happens in the procedural physics sim... eesh...
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Gen @eclectech.bsky.social · 16/07/2026
hypermedia.systems/book/contents/ How am I only just finding this now? Really cool book, and I think it makes a lot of salient points. #webdev
hypermedia.systems
Contents
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Gen @eclectech.bsky.social · 15/07/2026
The further I get in this project the happier I feel about not using React. 🥳 #webdev
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Gen @eclectech.bsky.social · 15/07/2026
I was going to make a last-minute entry to the toxic yuri game jam with a friend of mine, but we ended up not being able to do so because she had a horrible break-up with her partner. the irony is not lost on me. #toxicyuri #gamejam
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Gen @eclectech.bsky.social · 15/07/2026
Spent all of this morning fixing a bug that would sometimes cause a page to load for 30 seconds if a user hit it at the wrong time. Kind of a complicated bug, but alas, nobody to explain it to... #solodev ? More like ... #lonelydev ... 😔
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Gen @eclectech.bsky.social · 13/07/2026
I was thinking of doing a weekly thing where I play a game from a beginner #indiedev or #solodev on stream/video and give impressions as I go. It seems like getting honest feedback from strangers is a big challenge for many.
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Gen @eclectech.bsky.social · 13/07/2026
Phew. Did the thing today, maintained my dev work streak with a small UX update. But that might have to be it for now, feeling kind of tired. I'm switching gears.
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Gen @eclectech.bsky.social · 12/07/2026
Do other devs sometimes take a break from their main project to do some work on a smaller one? I have been DYING to build something with spacetimedb, and I got an idea... Tell me about your side project's side project! #solodev #indiedev
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Gen @eclectech.bsky.social · 11/07/2026
I feel like I should chill with some of the other slime related devs… some kind of slime club……
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Gen @eclectech.bsky.social · 11/07/2026
Cleanup weekend! I made a lot of DB changes, focused on that this weekend. I might also do up a blog post on how I made the deterministic racing sim... #solodev #indiedev
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Gen @eclectech.bsky.social · 10/07/2026
If there's one thing I've learned from working on Goo Grotto the last little while, it's INVEST IN YOUR TOOLING. A test harness I wrote to tune race balancing, with a little tweaking, has now become the part of an odds engine for realistic wagers. O:
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Gen @eclectech.bsky.social · 10/07/2026
Okay, I gotta put racing down, but currently I think it's in a good state! - slimes collide with each other and transfer momentum - slimes attempt to find the ideal racing line on any circuit, depending on how smart and nimble they are - slimes attempt to pass each other!!! this took forever
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Gen @eclectech.bsky.social · 10/07/2026
my current favourite constant in my codebase is JUICY_DRAG. anyone else have a fun one? (this is actually for #slimeracing) #solodev #justdevthings
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Gen @eclectech.bsky.social · 09/07/2026
Trying not to sit around and twiddle my thumbs while I wait for GitHub Actions to come back but it seems like that's what the universe might want for me a little bit #github #solodev #webdev
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Gen @eclectech.bsky.social · 08/07/2026
I'm hitting a flux point where adding new features requires a lot more work to integrate with what's already there. I want to post more too but it's like... about what, haha, folks aren't gonna be interested in my solid queue refactor... uh, probably. #googrotto #solodev
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Kaylune @officialkaylune.bsky.social · 08/07/2026
Thank you everyone for your patience with regards to Kaylune's slightly delayed monthly update. ⋆ ·˚ ༘ Pet creation! ༘༘⋆ˎˊ˗
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Gen @eclectech.bsky.social · 06/07/2026
Partner came home the other day with two iced coffees and a vanilla ice cream cone. The ice cream cone was for the dog.
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Gen @eclectech.bsky.social · 05/07/2026
Two weeks ago I said to a couple interested parties I'd have an alpha site in "about two weeks"... I think I was about a week off but I don't think I'm doing too bad, actually!... #solodev #virtualpetsite #webdev
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Gen @eclectech.bsky.social · 04/07/2026
Code cleanup weekend. Phew. This one is a big one. I've had a really high velocity the last week and I'm working on something cool and mathy I'd normally write about, and I haven't done that yet... oops.
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Gen @eclectech.bsky.social · 03/07/2026
Of course, all animations on my site can be toggled on or off, and they obey reduced movement rules. I was a bit sad about how this made the races less interesting, but then I realised... #virtualpetsite #indiedev #solodev #webdev #disability
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Gen @eclectech.bsky.social · 03/07/2026
I am starting on the infra lift for slime racing! Now you can compete against your friends. This is a lot of "invisible" work and my to-do list gets longer with everything I add, haha. Just gotta take things one step at a time. #webdev #solodev #virtualpetsite #SLIMERACING
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Gen @eclectech.bsky.social · 02/07/2026
Sneak peek at slime racing...! Slowly getting there. Just finished adding in a "drama beat" framework for comments on race occurrences; right now it only does passing and photo finishes but I'm hoping to expand this in the future! #virtualpet #virtualpetsite #solodev #webdev
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Gen @eclectech.bsky.social · 01/07/2026
Happy Canada Day 🇨🇦
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Gen @eclectech.bsky.social · 30/06/2026
Took a break for racing, spent some time on the list page... wouldn't say it's in its final form, but I like that they get to be in a pasture instead of in a white void. :) The component has a custom scroll bar for macOS related reasons. I don't want to talk about it. #webdev #virtualpetsite
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Gen @eclectech.bsky.social · 29/06/2026
I think the thing I'm proudest of right now is avoiding Shiny Object Syndrome. Augh... does it get easier?... #solodev
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Gen @eclectech.bsky.social · 29/06/2026
I've been working on a new feature for the last several days - slime racing. It's not QUITE ready to be shown yet but I think it's starting to look really good, there's just one more major change I want to make mechanically/visually... #indiedev #virtualpetsite #webdev #browsergame
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Gen @eclectech.bsky.social · 27/06/2026
Tech debt Saturday is going well. Always easier to clean as you go so I never really have all that much to do, but it's nice to have the time. Anyone else set aside specific days or times to address tech debt or other little annoyances that tend to fall through the cracks? #webdev #solodev
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Gen @eclectech.bsky.social · 26/06/2026
The racing is actually coming along a treat. :D I'm excited.
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Gen @eclectech.bsky.social · 25/06/2026
The beginnings of HIGH OCTANE HEART-POUNDING SLIME RACING - procedural racetracks! It's splines all the way down, babes. #solodev #webdev #indiedev #virtualpet
A screenshot of a website. There is a twisting race track as seen from from above on a white background.
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Gen @eclectech.bsky.social · 24/06/2026
guess what i'm up to today! #indiedev #webdev #solodev #iwillneverstop
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Gen @eclectech.bsky.social · 24/06/2026
Made some fixes to my slime exporter and slimes can now be exported to .gif! I exaggerated the movement to make sure I could see it working.
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Gen @eclectech.bsky.social · 24/06/2026
Just went down the rabbit hole learning about metaballs. Very cool stuff!
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Gen @eclectech.bsky.social · 24/06/2026
Really productive day today! Nothing glamorous, but I fixed a few rendering bugs and got my user settings working and did a WCAG compliance pass. :) #solodev #indiedev #webdev
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Gen @eclectech.bsky.social · 23/06/2026
Currently working on an aspect of slimes I'm calling "juiciness". My code is so juicy. I have JUICY constants. I have juicy methods. This is what real programming should be like. #indiedev #solodev #webdev #JUICY
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papoo7.bsky.social @papoo7.bsky.social · 23/06/2026
WASM-4 explained: a tiny WebAssembly fantasy console you can code in almost any language papoo.work/doc/ab8e059e36fb2b9a #fantasyconsole #wasm4 #gamedev #creativecoding #retrogaming #indiedev
papoo.work
WASM-4 explained: a tiny WebAssembly fantasy console you can code in almost any language
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Gen @eclectech.bsky.social · 23/06/2026
Slimes now come in 8 basic shapes - but since they're just made of math, they can be squished together into more than 30! Do you have a favourite? (I do and it's the puddle.) #indiedev #solodev #virtualpet
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WebDesignMuseum @webdesignmuseum.org · 22/06/2026
Neopets website in 2001
Neopets website in 2001
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Gen @eclectech.bsky.social · 23/06/2026
Honestly kind of baffled why people let AI write copy. Isn't the whole point of it to grab attention and show your product or service's unique value? How can you expect to do that if the writing you use to try and grab people's attention looks like you got it from the same factory everyone else did?
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Nyra Games | Wishlist Tavrik on Steam! @nyragames.bsky.social · 22/06/2026
Hi everyone! We are Nyra Games, we are new here👋 We are working on a roguelike boardgame with deckbuilding aspects called Tavrik here is the trailer if you want to check out, we would love to hear your thoughts :) #gamedev #indiegame #deckbuilder #indiedev #steam #rougelike #boardgame
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Gen @eclectech.bsky.social · 22/06/2026
I'm doing a lot of stuff solo that I've never dealt with before. Learning to trust yourself is an interesting and difficult process.
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