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Dystopia Punk

@dystopiapunk.bsky.social
44 followers 20 following 48 posts

Dystopia Punk is a 1-4 player co-op cyberpunk action game. Coming soon, wishlist today! www.dystopiapunk.com Join our discord! discord.gg/xwg96Mru Created by @gekido.bsky.social

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Dystopia Punk @dystopiapunk.bsky.social · 07/10/2026
Already do similar for the pickup system - it figures out the relative height difference and plays "pickup from ground" vs pickup from top shelf animation variants, so would be similar
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Dystopia Punk @dystopiapunk.bsky.social · 07/10/2026
I think standardizing different heights for the enemies and then having a selection is the easiest. Already have anim variant support as well, so I can have different combinations, adding a switch for different enemy sizes isn't too bad. It's an interesting mix of player height / enemy height diff
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Dystopia Punk @dystopiapunk.bsky.social · 06/10/2026
Yeah it pops to the enemy NPC position for the animation, which isn't entirely accurate but should be fine. Looking at possibly incorporating a camera cut ala Deus Ex while it's happening to hide it for the local player anyways. Characters that are different heights is a whole other problem though
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Dystopia Punk @dystopiapunk.bsky.social · 06/10/2026
No I actually just was able to reduce both enough The original capsules were overly large
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Dystopia Punk @dystopiapunk.bsky.social · 05/10/2026
OK! Fixed the stealth takedown offset issue! I'm a dummy - both characters had capsule colliders that were preventing them from getting nice and intimate 🤣 #cyberpunk #coop #indiedev #gamedev #screenshotsaturday
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Dystopia Punk @dystopiapunk.bsky.social · 05/10/2026
This weekend added a first version of the stealth takedowns - the offset isn't correct yet but it's working! Will add a variety of different animation pairs to flesh it out, as well as a cinematic camera... Demo in the gameplay Gym #cyberpunk #coop #indiedev #gamedev
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Dystopia Punk @dystopiapunk.bsky.social · 19/09/2026
spent (probably) far too long on the editor tooling for this - created a custom Item Workbench to manage all of the items / weapons / containers etc to make things easier to manage, including game balance / loadout settings etc
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Dystopia Punk @dystopiapunk.bsky.social · 19/09/2026
reworked the loot / pickup system and UI design for the game swappable primary / secondary weapons, and specific 'carry slots' for additional item (health packs / grenades etc) #indiegame #gamedev
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Dystopia Punk @dystopiapunk.bsky.social · 08/09/2026
Have a blog post describing this system almost ready to go and another one on the loot system that I've been building for the game! Stay tuned!
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Dystopia Punk @dystopiapunk.bsky.social · 04/08/2026
Scope creep absolutely, being a solo dev this is constantly something I am factoring in as I rework plans.
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Dystopia Punk @dystopiapunk.bsky.social · 04/08/2026
Lol this project is so large that the extras here are a rounding error, not super concerned about cleanup tbh
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Dystopia Punk @dystopiapunk.bsky.social · 04/08/2026
If they aren't present in the scene they won't be loaded, but yeah it's mostly just for the gym and will see what it works out to. It's mostly a circumstance of the vfx and audio pack that I'm using having a ton of options, so just set it up as an experiment for now.
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Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026
For weapon VFX, everything has to work in multiplayer as well! All weapon VFX are simulated locally on each client - the shot and hit result are synchronized, and each client renders the muzzle flash, tracer, impact VFX, and decals independently. #gamedev #indiedev
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Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026
Right now there's around 10, but a few aren't likely to be used very often if at all - not much grass or sandy beaches in cyberpunk environments for example ;P
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Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026
Been testing different compression types, etc - each surface type doesn't cost me too much - and of course really depends on how many different audio clips I use for each surface.. like everything, it's all trade offs
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Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026
Yeah this was definitely something I was thinking about.
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Mike W @gekido.bsky.social · 03/08/2026
So much work getting all of these systems integrated and unified, the enemies and player weapons all use the same surface / vfx and footstep system now, so much better and future proofed
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Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026
Spent the past week or so rewriting and iterating on the weapon vfx / audio / surface / footstep handling. It's finally all coming together, and wanted to share a quick video in the VFX Gym that I use to test this all out. it's not 100% but much better #gamedev #indiedev #screenshotsaturday
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Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026
Spent the past week or so rewriting and iterating on the weapon vfx / audio / surface / footstep handling. It's finally all coming together, and wanted to share a quick video in the VFX Gym that I use to test this all out. it's not 100% but much better #gamedev #indiedev #screenshotsaturday
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Mike W @gekido.bsky.social · 10/07/2026
It's not the sexiest feature, but being able to programmatically create these is very satisfying #indiedev #gamedev
Image showing the configuration for Dystopia Punk's Settings screen.
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Mike W @gekido.bsky.social · 08/07/2026
It's this map fwiw bsky.app/profile/dyst...
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Mike W @gekido.bsky.social · 08/07/2026
Just did some testing of the demo build on my higher end PC and am psyched I was getting 140-150 fps solid around the gameplay map. Doesn't have 100% full chaos mode active yet but I was scared it was going to be much much worse
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Mike W @gekido.bsky.social · 04/07/2026
I will update the dev blog more...I will update the dev blog more...I will update the dev blog more...I will update the dev blog more...I will update the dev blog more...
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Dystopia Punk @dystopiapunk.bsky.social · 04/07/2026
Spent the day doing a bunch of work on the website, added a couple of historical blog posts, improved the overall appearance and behaviour (particularly on mobile) etc. Going to try and do some more regular dev blogs, will see how that goes... www.dystopiapunk.com
dystopiapunk.com
Dystopia Punk Dev Blog
Dystopia Punk is a 3rd person action roguelike set in a cyberpunk world. www.dystopiapunk.com
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Mike W @gekido.bsky.social · 28/06/2026
Render finished overnight! With a touch of color correction, here we go! Rendered in Unity with Deckard, pretty happy with how it turned out...
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Mike W @gekido.bsky.social · 28/06/2026
Completely unrelated: wouldn't mind if someone gave me a bunch of money in trade for a kick ass episodic series...
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Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026
Check out this and other entries to the contest here! www.reallusion.com/character-cr...
reallusion.com
2026 Reallusion 3D Character Contest - Entries
Enter the 2026 Reallusion 3D Contest to take home the prize for best of realistic character, stylized character or AccuRIG character.
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Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026
More info on Artstation here! www.artstation.com/artwork/41ok48
artstation.com
2026 Reallusion 3D Character Contest - Silk, Mike Wuetherick
Mina “Silk” Park is a former intelligence operator turned high-end data broker, moving through the neon underworld with the calm precision of someone who has survived every side of the system. Elegant...
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Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026
The full 4k render is available here www.youtube.com/watch?v=iKPN...
youtube.com
2026 Reallusion 3D Character Context - Silk
YouTube video by Dystopia Punk
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Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026
Full Render is complete! This was created for the 2026 Reallusion 3d Character Contest! #cyberpunk #screenshotsaturday #gamedev
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Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026
Sneak peak of something I've been working on! #cyberpunk #screenshotsaturday #indiedev
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Dystopia Punk @dystopiapunk.bsky.social · 09/06/2026
The game that I've been building solo for the past few years is getting ready to start private playtesting! If you're interested, please sign up for the playtest and I'll make sure you are at the front of the line! player.gg/explore/game... #cyberpunk #solodev #indiegame
player.gg
Dystopia Punk — player.gg
Dystopia Punk is a 1-4 player co-op cyberpunk action game where you take on high-risk operations, face escalating chaos, and fight to make it out alive. Run missions with your crew in a city that adap...
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Dystopia Punk @dystopiapunk.bsky.social · 09/06/2026
The game that I've been building solo for the past few years is getting ready to start private playtesting! If you're interested, please sign up for the playtest and I'll make sure you are at the front of the line! player.gg/explore/game... #cyberpunk #solodev #indiegame
player.gg
Dystopia Punk — player.gg
Dystopia Punk is a 1-4 player co-op cyberpunk action game where you take on high-risk operations, face escalating chaos, and fight to make it out alive. Run missions with your crew in a city that adap...
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Dystopia Punk @dystopiapunk.bsky.social · 20/06/2026
Hard at work on the demo for Steam's upcoming Cyberpunk Fest and our upcoming playtests! Here's a sneak peak at the location your crew will be operating in! Make sure to sign up for the playtest! player.gg/explore/game... #cyberpunk #indiedev
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Dystopia Punk @dystopiapunk.bsky.social · 16/06/2026
We're getting ready to start our first round of private playtesting for Dystopia Punk, a 4 player co-op heist game coming soon to Steam! If you're interested, please sign up for the playtest at dystopiapunk.firstlook.gg and we'll make sure you are at the front of the line! #cyberpunk #indiegame
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Dystopia Punk @dystopiapunk.bsky.social · 11/06/2026
Wow! Almost 200 people have signed up for the early playtests! 😍 Amazing (and mostly terrifying)! So nervous 🤣😭
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Dystopia Punk @dystopiapunk.bsky.social · 09/06/2026
And of course, wishlist the game on Steam! store.steampowered.com/app/1352840/...
store.steampowered.com
Dystopia Punk on Steam
Dystopia Punk is a 1-4 player co-op cyberpunk action game where you take on high-risk operations, face escalating chaos, and fight to make it out alive. Run missions with your crew in a city that adap...
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Mike W @gekido.bsky.social · 08/06/2026
Some early shots of the second mission - what's cyberpunk without a cool nightclub to explore! - social stealth (hide in the crowd) - overhear conversations - hack security doors & cameras Intercept the handoff, find the package, get out alive! What do you think makes a good nightclub level?
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Mike W @gekido.bsky.social · 06/06/2026
Things are getting real quickly! If you're interested in coop cyberpunk chaos, join our playtesting community! #cyberpunk #screenshotsaturday #indiedev
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Dystopia Punk @dystopiapunk.bsky.social · 06/06/2026
We're getting ready to start our first round of private playtesting! If you're interested, please sign up for the playtest at dystopiapunk.firstlook.gg and we'll make sure you are at the front of the line!
Cyberpunk crew posing, Dystopia Punk logo overlaid
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Mike W @gekido.bsky.social · 17/04/2026
Working on a more detailed interaction system for @dystopiapunk.bsky.social The world has a wide range of items / places that the player can interact with - sit on chairs, use a vending machine, open doors etc Building out a scaleable system with a ton of variation is... interesting #indiedev
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Mike W @gekido.bsky.social · 14/05/2026
Almost done with the @dystopiapunk.bsky.social mission flow system. It's a very configurable tool that lets me map out the flow for a mission based on a set of steps, for example "travel" or "objective" etc. #indiedev #gamedev
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Mike W @gekido.bsky.social · 31/05/2026
might look like chaos but this is the result of weeks of work getting the Ambient AI crowd system to handle almost all of the use cases that I need for the @dystopiapunk.bsky.social demo - super psyched at the progress! #indiedev #solodev #screenshotsaturday
the mission gym showing a ton of ambient NPCs doing their thing, hanging out, wandering around etc.Mission gym scene showing a crowd of npcs' dancing away to the DJ
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Mike W @gekido.bsky.social · 06/05/2026
Should have done this months ago, has already paid itself off for the effort it took!
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Dystopia Punk @dystopiapunk.bsky.social · 30/03/2026
Check out how we've built out our character / animation pipeline for the game!
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80lvl Post Bot (Unofficial) @80lvl-bot.bsky.social · 30/03/2026
Emmy Award-Winning Producer Develops Unity Indie Games with CC & iClone #GameDev #Unity #Feature #80lvl
80.lv
Emmy Award-Winning Producer Develops Unity Indie Games with CC & iClone
Emmy-winning producer Mike Wuetherick explains how Character Creator and iClone from Reallusion enable a solo Unity workflow capable of delivering studio-quality characters and animation.
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Mike W @gekido.bsky.social · 23/03/2026
Unity included the Ambient City Collection in the 50% bundle sale - grab 113 characters & 397 animations for under $20 while the sale lasts! assetstore.unity.com/packages/3d/... #unity3d #assetstore #indiedev
assetstore.unity.com
Ambient City Complete Bundle | 3D Humanoids | Unity Asset Store
Elevate your workflow with the Ambient City Complete Bundle asset from Megacrush Interactive. Find this & other Humanoids options on the Unity Asset Store.
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Mike W @gekido.bsky.social · 05/03/2026
Nice surprise opening my email this morning! @dystopiapunk.bsky.social
Article of the Week:

How does an aspiring creator blend storytelling with the wizardry of real-time technology? Emmy Award–winner Mike Wuetherick leverages his professional experience within a high-end indie workflow while answering this very question. Discover how he weaves together distinctive character design, animation, and narrative to craft an engaging Unity game
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Mike W @gekido.bsky.social · 13/02/2026
A few never before sneak peaks from the article #screenshotsaturday #indiedev #unity3d
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Mike W @gekido.bsky.social · 13/02/2026
Had the opportunity to chat with the folks at Reallusion to discuss @dystopiapunk.bsky.social and how I'm using their awesome tools to build out the game! Check it out! Super cool writeup, was a fantastic opportunity! #indiedev #cyberpunk magazine.reallusion.com/2026/02/09/e...
magazine.reallusion.com
Emmy Award-Winning Producer Develops Unity Indie Games with CC & iClone - Reallusion Magazine
Mike Wuetherick, an Emmy Award–winning producer on Baymax Dreams, discusses developing an indie game using Character Creator and iClone across Unity projects.
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