Dystopia Punk @dystopiapunk.bsky.social · 07/10/2026Already do similar for the pickup system - it figures out the relative height difference and plays "pickup from ground" vs pickup from top shelf animation variants, so would be similar 110 1
Dystopia Punk @dystopiapunk.bsky.social · 07/10/2026I think standardizing different heights for the enemies and then having a selection is the easiest. Already have anim variant support as well, so I can have different combinations, adding a switch for different enemy sizes isn't too bad. It's an interesting mix of player height / enemy height diff 210 2
Dystopia Punk @dystopiapunk.bsky.social · 06/10/2026Yeah it pops to the enemy NPC position for the animation, which isn't entirely accurate but should be fine. Looking at possibly incorporating a camera cut ala Deus Ex while it's happening to hide it for the local player anyways. Characters that are different heights is a whole other problem though 120 2
Dystopia Punk @dystopiapunk.bsky.social · 06/10/2026No I actually just was able to reduce both enough The original capsules were overly large 110 1
Dystopia Punk @dystopiapunk.bsky.social · 05/10/2026OK! Fixed the stealth takedown offset issue! I'm a dummy - both characters had capsule colliders that were preventing them from getting nice and intimate 🤣 #cyberpunk #coop #indiedev #gamedev #screenshotsaturday 2228 22
Dystopia Punk @dystopiapunk.bsky.social · 05/10/2026This weekend added a first version of the stealth takedowns - the offset isn't correct yet but it's working! Will add a variety of different animation pairs to flesh it out, as well as a cinematic camera... Demo in the gameplay Gym #cyberpunk #coop #indiedev #gamedev 0176 17
Dystopia Punk @dystopiapunk.bsky.social · 19/09/2026spent (probably) far too long on the editor tooling for this - created a custom Item Workbench to manage all of the items / weapons / containers etc to make things easier to manage, including game balance / loadout settings etc 051 5
Dystopia Punk @dystopiapunk.bsky.social · 19/09/2026reworked the loot / pickup system and UI design for the game swappable primary / secondary weapons, and specific 'carry slots' for additional item (health packs / grenades etc) #indiegame #gamedev 1156 15
Dystopia Punk @dystopiapunk.bsky.social · 08/09/2026Have a blog post describing this system almost ready to go and another one on the loot system that I've been building for the game! Stay tuned! 041 4
Dystopia Punk @dystopiapunk.bsky.social · 04/08/2026Scope creep absolutely, being a solo dev this is constantly something I am factoring in as I rework plans. 100 1
Dystopia Punk @dystopiapunk.bsky.social · 04/08/2026Lol this project is so large that the extras here are a rounding error, not super concerned about cleanup tbh 100 1
Dystopia Punk @dystopiapunk.bsky.social · 04/08/2026If they aren't present in the scene they won't be loaded, but yeah it's mostly just for the gym and will see what it works out to. It's mostly a circumstance of the vfx and audio pack that I'm using having a ton of options, so just set it up as an experiment for now. 100 1
Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026For weapon VFX, everything has to work in multiplayer as well! All weapon VFX are simulated locally on each client - the shot and hit result are synchronized, and each client renders the muzzle flash, tracer, impact VFX, and decals independently. #gamedev #indiedev 0123 12
Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026Right now there's around 10, but a few aren't likely to be used very often if at all - not much grass or sandy beaches in cyberpunk environments for example ;P 100 1
Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026Been testing different compression types, etc - each surface type doesn't cost me too much - and of course really depends on how many different audio clips I use for each surface.. like everything, it's all trade offs 100 1
Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026Yeah this was definitely something I was thinking about. 100 1
Reposted by Dystopia PunkMike W @gekido.bsky.social · 03/08/2026So much work getting all of these systems integrated and unified, the enemies and player weapons all use the same surface / vfx and footstep system now, so much better and future proofed 032 3
Reposted by Dystopia PunkDystopia Punk @dystopiapunk.bsky.social · 03/08/2026Spent the past week or so rewriting and iterating on the weapon vfx / audio / surface / footstep handling. It's finally all coming together, and wanted to share a quick video in the VFX Gym that I use to test this all out. it's not 100% but much better #gamedev #indiedev #screenshotsaturday 1198 19
Dystopia Punk @dystopiapunk.bsky.social · 03/08/2026Spent the past week or so rewriting and iterating on the weapon vfx / audio / surface / footstep handling. It's finally all coming together, and wanted to share a quick video in the VFX Gym that I use to test this all out. it's not 100% but much better #gamedev #indiedev #screenshotsaturday 1198 19
Reposted by Dystopia PunkMike W @gekido.bsky.social · 10/07/2026It's not the sexiest feature, but being able to programmatically create these is very satisfying #indiedev #gamedev 1134 13
Reposted by Dystopia PunkMike W @gekido.bsky.social · 08/07/2026It's this map fwiw bsky.app/profile/dyst... 031 3
Reposted by Dystopia PunkMike W @gekido.bsky.social · 08/07/2026Just did some testing of the demo build on my higher end PC and am psyched I was getting 140-150 fps solid around the gameplay map. Doesn't have 100% full chaos mode active yet but I was scared it was going to be much much worse 291 9
Reposted by Dystopia PunkMike W @gekido.bsky.social · 04/07/2026I will update the dev blog more...I will update the dev blog more...I will update the dev blog more...I will update the dev blog more...I will update the dev blog more... 161 6
Dystopia Punk @dystopiapunk.bsky.social · 04/07/2026Spent the day doing a bunch of work on the website, added a couple of historical blog posts, improved the overall appearance and behaviour (particularly on mobile) etc. Going to try and do some more regular dev blogs, will see how that goes... www.dystopiapunk.comdystopiapunk.comDystopia Punk Dev BlogDystopia Punk is a 3rd person action roguelike set in a cyberpunk world. www.dystopiapunk.com 151 5
Reposted by Dystopia PunkMike W @gekido.bsky.social · 28/06/2026Render finished overnight! With a touch of color correction, here we go! Rendered in Unity with Deckard, pretty happy with how it turned out... 051 5
Reposted by Dystopia PunkMike W @gekido.bsky.social · 28/06/2026Completely unrelated: wouldn't mind if someone gave me a bunch of money in trade for a kick ass episodic series... 043 4
Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026Check out this and other entries to the contest here! www.reallusion.com/character-cr...reallusion.com2026 Reallusion 3D Character Contest - EntriesEnter the 2026 Reallusion 3D Contest to take home the prize for best of realistic character, stylized character or AccuRIG character. 010 1
Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026More info on Artstation here! www.artstation.com/artwork/41ok48artstation.com2026 Reallusion 3D Character Contest - Silk, Mike WuetherickMina “Silk” Park is a former intelligence operator turned high-end data broker, moving through the neon underworld with the calm precision of someone who has survived every side of the system. Elegant... 121 2
Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026The full 4k render is available here www.youtube.com/watch?v=iKPN...youtube.com2026 Reallusion 3D Character Context - SilkYouTube video by Dystopia Punk 141 4
Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026Full Render is complete! This was created for the 2026 Reallusion 3d Character Contest! #cyberpunk #screenshotsaturday #gamedev 1114 11
Dystopia Punk @dystopiapunk.bsky.social · 28/06/2026Sneak peak of something I've been working on! #cyberpunk #screenshotsaturday #indiedev 093 9
Reposted by Dystopia PunkDystopia Punk @dystopiapunk.bsky.social · 09/06/2026The game that I've been building solo for the past few years is getting ready to start private playtesting! If you're interested, please sign up for the playtest and I'll make sure you are at the front of the line! player.gg/explore/game... #cyberpunk #solodev #indiegameplayer.ggDystopia Punk — player.ggDystopia Punk is a 1-4 player co-op cyberpunk action game where you take on high-risk operations, face escalating chaos, and fight to make it out alive. Run missions with your crew in a city that adap... 085 8
Dystopia Punk @dystopiapunk.bsky.social · 09/06/2026The game that I've been building solo for the past few years is getting ready to start private playtesting! If you're interested, please sign up for the playtest and I'll make sure you are at the front of the line! player.gg/explore/game... #cyberpunk #solodev #indiegameplayer.ggDystopia Punk — player.ggDystopia Punk is a 1-4 player co-op cyberpunk action game where you take on high-risk operations, face escalating chaos, and fight to make it out alive. Run missions with your crew in a city that adap... 085 8
Dystopia Punk @dystopiapunk.bsky.social · 20/06/2026Hard at work on the demo for Steam's upcoming Cyberpunk Fest and our upcoming playtests! Here's a sneak peak at the location your crew will be operating in! Make sure to sign up for the playtest! player.gg/explore/game... #cyberpunk #indiedev 1134 13
Dystopia Punk @dystopiapunk.bsky.social · 16/06/2026We're getting ready to start our first round of private playtesting for Dystopia Punk, a 4 player co-op heist game coming soon to Steam! If you're interested, please sign up for the playtest at dystopiapunk.firstlook.gg and we'll make sure you are at the front of the line! #cyberpunk #indiegame 011 1
Dystopia Punk @dystopiapunk.bsky.social · 11/06/2026Wow! Almost 200 people have signed up for the early playtests! 😍 Amazing (and mostly terrifying)! So nervous 🤣😭 042 4
Dystopia Punk @dystopiapunk.bsky.social · 09/06/2026And of course, wishlist the game on Steam! store.steampowered.com/app/1352840/...store.steampowered.comDystopia Punk on SteamDystopia Punk is a 1-4 player co-op cyberpunk action game where you take on high-risk operations, face escalating chaos, and fight to make it out alive. Run missions with your crew in a city that adap... 000 0
Reposted by Dystopia PunkMike W @gekido.bsky.social · 08/06/2026Some early shots of the second mission - what's cyberpunk without a cool nightclub to explore! - social stealth (hide in the crowd) - overhear conversations - hack security doors & cameras Intercept the handoff, find the package, get out alive! What do you think makes a good nightclub level? 271 7
Reposted by Dystopia PunkMike W @gekido.bsky.social · 06/06/2026Things are getting real quickly! If you're interested in coop cyberpunk chaos, join our playtesting community! #cyberpunk #screenshotsaturday #indiedev 172 7
Dystopia Punk @dystopiapunk.bsky.social · 06/06/2026We're getting ready to start our first round of private playtesting! If you're interested, please sign up for the playtest at dystopiapunk.firstlook.gg and we'll make sure you are at the front of the line! 120 2
Reposted by Dystopia PunkMike W @gekido.bsky.social · 17/04/2026Working on a more detailed interaction system for @dystopiapunk.bsky.social The world has a wide range of items / places that the player can interact with - sit on chairs, use a vending machine, open doors etc Building out a scaleable system with a ton of variation is... interesting #indiedev 051 5
Reposted by Dystopia PunkMike W @gekido.bsky.social · 14/05/2026Almost done with the @dystopiapunk.bsky.social mission flow system. It's a very configurable tool that lets me map out the flow for a mission based on a set of steps, for example "travel" or "objective" etc. #indiedev #gamedev 1143 14
Reposted by Dystopia PunkMike W @gekido.bsky.social · 31/05/2026might look like chaos but this is the result of weeks of work getting the Ambient AI crowd system to handle almost all of the use cases that I need for the @dystopiapunk.bsky.social demo - super psyched at the progress! #indiedev #solodev #screenshotsaturday 2113 11
Reposted by Dystopia PunkMike W @gekido.bsky.social · 06/05/2026Should have done this months ago, has already paid itself off for the effort it took! 031 3
Dystopia Punk @dystopiapunk.bsky.social · 30/03/2026Check out how we've built out our character / animation pipeline for the game! 010 1
Reposted by Dystopia Punk80lvl Post Bot (Unofficial) @80lvl-bot.bsky.social · 30/03/2026Emmy Award-Winning Producer Develops Unity Indie Games with CC & iClone #GameDev #Unity #Feature #80lvl80.lvEmmy Award-Winning Producer Develops Unity Indie Games with CC & iCloneEmmy-winning producer Mike Wuetherick explains how Character Creator and iClone from Reallusion enable a solo Unity workflow capable of delivering studio-quality characters and animation. 085 8
Reposted by Dystopia PunkMike W @gekido.bsky.social · 23/03/2026Unity included the Ambient City Collection in the 50% bundle sale - grab 113 characters & 397 animations for under $20 while the sale lasts! assetstore.unity.com/packages/3d/... #unity3d #assetstore #indiedevassetstore.unity.comAmbient City Complete Bundle | 3D Humanoids | Unity Asset StoreElevate your workflow with the Ambient City Complete Bundle asset from Megacrush Interactive. Find this & other Humanoids options on the Unity Asset Store. 063 6
Reposted by Dystopia PunkMike W @gekido.bsky.social · 05/03/2026Nice surprise opening my email this morning! @dystopiapunk.bsky.social 092 9
Reposted by Dystopia PunkMike W @gekido.bsky.social · 13/02/2026A few never before sneak peaks from the article #screenshotsaturday #indiedev #unity3d 1161 16
Reposted by Dystopia PunkMike W @gekido.bsky.social · 13/02/2026Had the opportunity to chat with the folks at Reallusion to discuss @dystopiapunk.bsky.social and how I'm using their awesome tools to build out the game! Check it out! Super cool writeup, was a fantastic opportunity! #indiedev #cyberpunk magazine.reallusion.com/2026/02/09/e...magazine.reallusion.comEmmy Award-Winning Producer Develops Unity Indie Games with CC & iClone - Reallusion MagazineMike Wuetherick, an Emmy Award–winning producer on Baymax Dreams, discusses developing an indie game using Character Creator and iClone across Unity projects. 1136 13