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David James

@dwjames.bsky.social
15 followers 14 following 18 posts

National Teaching Fellow | Course Director for Games Design

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David James @dwjames.bsky.social · 15/10/2025
Thanks all for the wonderful contributions. Great to read about similar approaches across so many disciplines. And some really inspiring ideas shared, too. Much appreciated! Have a great rest of your evening :)
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David James @dwjames.bsky.social · 15/10/2025
I love the idea of that and think that would have great value for my level 5 and 6 students, as I grow more familiar with their profiles. I could perhaps hold back on this approach at level 4, and instead use that year to identify who would be a good fit for which role at the later levels?
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David James @dwjames.bsky.social · 15/10/2025
We run some large, cross-discipline modules aimed at mimicking real-world game studio development. It's an invaluable experience, but yeah - you absolutely have my sympathy. I'd jump at the chance to know more about what these compellingly immersive experiences look like in your discipline!
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David James @dwjames.bsky.social · 15/10/2025
Absolutely true. Games design suffers the same limitations as every other discipline - deadlines for a product to ship being a key one. Yet, they are a truly creative discipline, and I'd hate for a games designer to ever lose that wide-eyed optimism of "but what if we just add this...." :)
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David James @dwjames.bsky.social · 15/10/2025
I love the idea of a gameified debate! I'd also be interested to know of any free online games you have used or have considered using!
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David James @dwjames.bsky.social · 15/10/2025
Absolutely agree. When teaching my students with game frameworks, they are tasked with documenting their progress each and every week via an indiviual blog. This blog might contain a post simply explaining how something they tried didn't work - but over time, we get the narrative of the process
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David James @dwjames.bsky.social · 15/10/2025
That sounds like a great balance. Individual time to learn and develop their skills, but then also the opportunities to share and demonstrate their progress with/to others via a team setting would be incredibly valuable for my games students.
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David James @dwjames.bsky.social · 15/10/2025
That's a great point. I tend to have students develop their projects over the course of many weeks, and try to ensure we introduce new gameplay ideas each week, to add new twists to the game - but I also love the idea of rapid prototyping of multiple game types (this is something my colleague uses).
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David James @dwjames.bsky.social · 15/10/2025
That's a great idea. Whilst we implement formal Student Demonstrators (a paid, applied for position for students) at my institution, I do love the idea of something less formal, but where the more skilled students can be encouraged to mentor others within the class.
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David James @dwjames.bsky.social · 15/10/2025
Great to read this. I've found stretch goals are an instrumental part of framework usage, to give more able learners room to flex. I've also found it valuable to include as many examples from the teaching team of work they have completed using the techniques being taught ("cognitive apprenticeship")
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David James @dwjames.bsky.social · 15/10/2025
I love these - I've used a number of these approaches over the year, but I'd never seen them so nicely presented. Thank you for sharing!
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David James @dwjames.bsky.social · 15/10/2025
Absolutely, working within a framework is often essential in games design. Have you found ways of overcoming that indoctrination, perhaps in students' later levels?
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David James @dwjames.bsky.social · 15/10/2025
I remember using Authorware back in the day! Frameworks in games design have some similarities. They're a bit like partly written stories, in which students fill in the gaps (only with their own games design ideas, worlds, gameplay etc).
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David James @dwjames.bsky.social · 15/10/2025
It's a pleasure to be involved, thanks for having me!
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David James @dwjames.bsky.social · 15/10/2025
Hello! Hope you're having a great Wednesday evening! (I forgot which day of the week it was for a second!) :)
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Reposted by David James
LTHEchat @lthechat.bsky.social · 15/10/2025
Join us for #LTHEchat with @dwjames.bsky.social at 8 pm GMT/ BST today!!! lthechat.com/2025/10/13/l...
lthechat.com
LTHE Chat 339: Game Frameworks – Teaching Tools for Game Design and Beyond
Join us on Bluesky with guest David James @dwjames.bsky.social on Wednesday 15th October 2025 at 20:00 BST Games Development as a university subject has grown significantly in popularity over the l…
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David James @dwjames.bsky.social · 28/09/2025
www.linkedin.com/posts/david-...
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Had a brilliant evening at the Teaching Excellence Awards ceremony in Bristol this past week, where I was honoured to officially receive my National Teaching Fellow certificate. It was truly humbling…...
Had a brilliant evening at the Teaching Excellence Awards ceremony in Bristol this past week, where I was honoured to officially receive my National Teaching Fellow certificate. It was truly humbling ...
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David James @dwjames.bsky.social · 02/09/2025
Thank you! Yes, would be thrilled to be a guest :) please fire any details!
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Reposted by David James
Advance HE @advancehe.bsky.social · 01/09/2025
Congratulations to @dwjames.bsky.social from Staffordshire University on receiving a #NTFS2025. David’s award-winning, game-based teaching tools and student-first approach are redefining games design education. A true mentor and innovator in the field.
David James - NTFS 2025
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David James @dwjames.bsky.social · 07/08/2025
Absolutely thrilled to announce that I have been awarded National Teaching Fellowship. Absolutely a lifetime achievement for me! www.linkedin.com/posts/david-...
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If you’d told me 17 years ago, when I was standing in my first class as a Part-Time Lecturer, that in 2025 I’d be recognised at a national level for my teaching, I would have thanked you for your… | D...
If you’d told me 17 years ago, when I was standing in my first class as a Part-Time Lecturer, that in 2025 I’d be recognised at a national level for my teaching, I would have thanked you for your misp...
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