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still whey

@dw.whey.party
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follow my main instead -> @whey.party did web test account and thought dump

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still whey @dw.whey.party · 15/09/2026
revisited this transcription with some minor edits (not a full 2nd pass at it) as i was trying out musescore 4.7's low pass filter for ms basic. maybe its time for me to rewatch severance
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still whey @dw.whey.party · 15/09/2026
so apparently musescore 4.7 got a dedicated mp4 export button and also uses a low pass filter but unfortunately also makes held notes fall off really fast so idk
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still whey @dw.whey.party · 12/09/2026
huh, idk how i did it but i accidentally opened the full chromium UI from the spotify macos desktop app (CEF)
screenshot of the about chromium settings page. listed as version 134.0.6998.178 and on the macos global menu bar the app title is "Spotify"screenshot of the chromium history page. there are xpui.app.spotify.com entries listed, and on the macos global menu bar the app title is "Spotify"
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still whey @dw.whey.party · 11/09/2026
transcribed the ending of this track with the sick synth solo original: www.youtube.com/watch?v=vuTs...
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still whey @dw.whey.party · 04/09/2026
its been a while. did some nether mining with a create contraption. started to feel the pain of MI. got wireless AE2 running, but keeping the create post production system in parallel. moved the quarry over to the side. and somehow despite everything im still constantly out of iron #enigmatica10
nether mining at y=15 getting a fair amount of ancient debris but absolutely no quartz because of the basalt deltas biome. mining is done using a create minecart contraption with a 8x3 drill setup and a lot of chestsModern Industrialization basic bronze steam age machinery setup on a dull stone shield biome with some tall trees in the backgrounda giant carved out hole underground. extremely tall but not very wide. a quarry frame surrounds the top of the hole, and it is lit with a lot of torches on the walls of the pitscreenshot of my AE2 wireless crafting terminal, showing a lot of items in the storage system, and JEI fills the left and right side of the screen.
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still whey @dw.whey.party · 04/09/2026
raycast 2.0 released and auto-updated itself on my unsupported OS version and thus is stuck crashing on app start. so anyways i just installed vicinae.com and my first impression is dang qtquick scrolling feels bad
vicinae screenshot
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still whey @dw.whey.party · 31/08/2026
yay i agreed to the AGPLv3
macos installer wizard window for audiveris 5.11 macos with a copy of the GNU AFFERO GENERAL PUBLIC LICENSE Version 3, 19 November 2007 and agree/disagree buttons on the bottom right of the window
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still whey @dw.whey.party · 25/08/2026
i dont have the highest hopes in this modpack so ive been mostly just messing with early game create aeronautics contraptions and maybe next ill go try making something with create power grid
The same boas as above
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still whey @dw.whey.party · 25/08/2026
been playing this one random minecraft modpack i found
my player crouching looking at the camera, standing on a small wooden boat with a steering wheel and create cog contraption at the back powering the boat. The boat is in a body of water, some distance away from the jungle mountains visible in the background.
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still whey @dw.whey.party · 31/07/2026
did the carousel / gallery view today, though i still havent implemented click to drag. and also because theres no scrollbar, desktop users must use a touchpad or theyre out of luck. havent found a good library for it yet, and im not feeling like writing a bespoke one today
screenshot of red dwarf with a working carousel gallery embed view
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still whey @dw.whey.party · 31/07/2026
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still whey @dw.whey.party · 30/07/2026
also updated the very outdated screenshot in the readme. i think i tried updating it once but gave up because tangled didnt want to render any image from that repo. but eventually it fixed itself at some point. first is the old screenshot, and the second one is the new one i just took today
screenshot of an old version of red dwarfscreenshot of the latest main branch version of red dwarf
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still whey @dw.whey.party · 18/06/2026
got carried away with the shell styling, since yknow union deliberately doesnt style those, so it is really up to me to make it look good / coherent using the color tokens provided
gallery with rounded drawer items and a fake window decoration in dark modegallery with rounded drawer items and a fake window decoration in light mode
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still whey @dw.whey.party · 18/06/2026
experimenting with application-level layout really exposes how much of the app doesnt actually use union styling. its mostly just using kcolorscheme color tokens and hardcoded styles using the native ui toolkit (solidjs and web css in this case)
screenshot of a test layout union web control gallery app layout with a sidebar for control categories and the page with the controls. the button page is open, with only two buttons, and the rest is unimplemented placeholders
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still whey @dw.whey.party · 17/06/2026
definitely mostly there now
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still whey @dw.whey.party · 17/06/2026
still not there yet
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still whey @dw.whey.party · 16/06/2026
i still dont get what this is for
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still whey @dw.whey.party · 13/06/2026
i know this looks identical to yesterday but this is react now instead of solidjs and its way more upstream union conformant with more accurate (and sadly less performant) and more general union css emulation via style-tree node registration. also no longer a component library, but a useUnion() hook
markdown viewer react
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still whey @dw.whey.party · 12/06/2026
more color schemes
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still whey @dw.whey.party · 12/06/2026
dark mode
the same as above but dark mode
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still whey @dw.whey.party · 12/06/2026
markdown viewer example app with input markdown text area, two buttons "format" and "clear" and the output formatted rich text below
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still whey @dw.whey.party · 12/06/2026
screenshot of some buttons, checkboxes, and switches of varying states
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still whey @dw.whey.party · 25/05/2026
I really want to try out the minecraft bedrock js modding api because like with the recent aether mod port announcement and at least 2 (possibly more) create mod ports im very intrigued at the possibilities and limitations of the current latest js/ts api and piles of hacks that powers behavior packs
Screenshot of the vatonage create mod port to bedrock with cogs, funnels, shafts, belts, clutches, seats, crusher wheels, and creative motor
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still whey @dw.whey.party · 24/05/2026
oh its literally the same thing
screenshot of the github discussion thread for this feature
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still whey @dw.whey.party · 24/05/2026
i dont get it is it just a slightly more advanced external link embed
screenshot of the quoted post on main.bsky.dev
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still whey @dw.whey.party · 07/05/2026
started FTB Skies 1.6.0 on a whim. i really like how they swapped the tedious sifting system with create equivalents, like the manual part (in create its the hand crank) is still there but it integrates better with the rest of the system
3rd person camera screenshot of modded minecraft skyblock with shaders while the sun is setting. on the left there is distant tall trees and storage drawers and create contraptions in the foreground. off the the right is a mound with four chests. i am standing on the ledge, and so the void is visible on the bottom right part of the frame, and the stone part of the floating island visible too
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still whey @dw.whey.party · 03/05/2026
nausea
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still whey @dw.whey.party · 03/05/2026
swivel bearings
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still whey @dw.whey.party · 02/05/2026
it feels really nice to build on top of a (relatively) mature base, i barely did anything yet login already works
screenshot of me logged in into this app
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still whey @dw.whey.party · 02/05/2026
the top bar clearly shouldnt use the accent/contrast but isnt using the base palette mostly everywhere bad too? currently the feed active selector and community title already uses the muted palette, and both the persistent discord-like sidebar and main bg uses base palette already
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still whey @dw.whey.party · 02/05/2026
the 4 configurable hues for the 4 palettes arent looking great. i mean sure im using the colors wrong, accent shouldnt be the sidebar colors, but ehh idk maybe this will work
the modified red dwarf settings screen, hue selection, showing 4 palettes + 1 legacy red dwarf palette. set to a warm brown / yellow tone to fit the deadlock themethe screenshot of the applied color scheme for the community screen, looking quite awful
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still whey @dw.whey.party · 01/05/2026
this track is 10 minutes but this segment is one of the coolest so i just had to specifically do this part first
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still whey @dw.whey.party · 01/05/2026
because red dwarf's dynamic color scheme is too boring and bland im trying to extend it from a single pallete to 4 (to be set by each community) but idk the current four seed hues im using is a bunch of bullshit and isnt a great example of what im expecting from this new system
screenshot of the new in-development app inside of a modified red dwarf settings screen with a brand new addition that is a color palette viewer. the red dwarf settings screen's hue slider only affects the legacy red dwarf palette where the 4 new ones arent affected by the slider. the four new palettes are base, accent, contrast, and muted, and currently correspond to blue-ish gray, atomic purple, drab yellow, and drab cyan.
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still whey @dw.whey.party · 01/05/2026
its so over man i spent an hour just trying to get a simple getProfiles call to work @deadlock.pds-nb.whey.party
An updated screenshot showing the web app's UI development, featuring a "Citadel Bluesky Community" title header, image banner, and placeholder icons, yet still clearly in a state of construction with high-contrast colored placeholders
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still whey @dw.whey.party · 30/04/2026
is tying a community to a did too much? i mean like its all for a shorter identifier, and then to make it not that bad it should allow feeds from other accs right? eh idk
a screenshot of a colorful, work-in-progress web application layout with a modular, "structural blueprint" vibe. Different sections of the interface are highlighted with vibrant background colors and labeled with cheeky placeholder text, showing a complex, multi-sidebar architecture in an early development stage.
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still whey @dw.whey.party · 30/04/2026
i think im gonna bite the bullet and go with a full hub app instead of one community = one hosted app
A screenshot of a code editor's file explorer showing a deeply nested folder structure using dynamic route syntax (with folders like c.$did, feed.$rkey, and post.$rkey). The structure features four different files all named index.tsx at various levels of nesting. The text is green with a "U" icon on the right, indicating the files are untracked in Git.
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still whey @dw.whey.party · 30/04/2026
throwing shit at the wall and making a loud thud
A screenshot of a web application interface with placeholder text and a three-column layout. At the very top is a dark purple bar with the text "hello i am the persistent top bar!". Below it is a large, light purple header area containing the text "hello i am the community header". The main content area features three columns: a brownish-olive sticky left sidebar listing various "Deadlock" communities, a dark center column with a "Home" header and a red error message reading "Error: Public feed fetch failed:", and a brownish-olive sticky right sidebar. The center content area is outlined with a red border.
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still whey @dw.whey.party · 25/04/2026
this song makes my ears hurt. original: youtu.be/SsLBtkX1acM?...
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still whey @dw.whey.party · 21/04/2026
create aeronautics is so cool
me third person front camera on a floating minimal air ship with visible hot air baloon, oak log base, fans for movement, and a creative motor. the ship is over a lake / river riding into the sunrisea plane contraption crashed into an oak forest, right beside the ocean. the plane is nose first into a set of trees, stuck, and almost upright, slightly leaning. i am holding a remote control for the plane.
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still whey @dw.whey.party · 18/04/2026
kosmickrisp (with patches) renders a single frame of sbox and crashes
sbox main menu with terry sausage man. top left error logs, and top right is the apple metal hud

in the center of the screen, there is an error:
OUT OF VIDEO MEMORY! ( vkCreateQueryPool( m_pDeviceVulkan, &queryPoolCreateInfo, NULL, &newQueryPool.m_pQueryPool ) )
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still whey @dw.whey.party · 18/04/2026
so i found a build flag in kosmickrisp to enable VK_EXT_metal_surface (which is required by wine to expose VK_KHR_win32_surface) but now the problem is that its compiled for arm64 and wine will not load it
screenshot showing prebuilt kosmickrisp in the vulkan sdk being an universal binary, while my own custom build is only built for arm64wine +vulkan error logs: failure to load vulkan dylib "(have 'arm64', need 'x86_64')"
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still whey @dw.whey.party · 18/04/2026
asshole. i was trying to test it with my custom build of kosmickrisp on macos
Account Alert for umbraciouswhey - 16 Apr, 2026
A product you received has been revoked from your account by the publisher.
29 Aug, 2023
S&box for Beta Testing
Your product has been revoked by the publisher of the game, because a pre-release beta or test period has ended. The content associated with this product can no longer be used as a result.
Please contact the seller you acquired the product from for any further assistance.
https://help.steampowered.com/en/wizard/HelpWithGameTechnicallssue?appid=590830
Close Window
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still whey @dw.whey.party · 14/04/2026
using crossover specific wine behavior because DYLD_LIBRARY_PATH doesnt work. for reference: github.com/italomandara...
CX_LIBVULKAN and CX_ACTIVE_GRAPHICS_BACKEND
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still whey @dw.whey.party · 14/04/2026
finally got crossover to use kosmickrisp instead of MVK for sbox
Failed to initialize Vulkan (nEnableInstanceExtensionNamesCount != requiredInstanceExtensions.Count()) You may need to update your drivers or your system does not meet minimum requirements.Vulkan missing requested extension 'VK_KHR_surface'. 
Vulkan missing requested extension 'VK_KHR_win32_surface'.
CLocalize::FindSafe failed to localize: Failed to initialize Vulkan (nEnableInstanceExtensionNamesCount != requiredInstanceExtensions.Count()) You may need to update your drivers or your system does not meet minimum requirements.
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still whey @dw.whey.party · 14/04/2026
being annoying. patching it out loads the game
Avx.IsSupportedscreenshot of the sbox main menu
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still whey @dw.whey.party · 14/04/2026
i cant do anything about this one i think. the entry point is not part of the open source repository and i dont think theres any hope of passing the check. and its not a wine thing cuz even the osx build fails despite rosetta 2 supporting some AVX stuff
dot net avx checker fails on win-x64 through winedot net avx checker fails even on osx-x64
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still whey @dw.whey.party · 14/04/2026
the main game is still gated by an AVX check but the editor loads, and the benchmark app also "loads"
sbox editor on macos with a lot of vulkan errors
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still whey @dw.whey.party · 14/04/2026
i had to patch moltenvk for this
screenshot of sbox editor running on macos
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still whey @dw.whey.party · 13/04/2026
i need to figure out how to use kosmickrisp on crossover
Sam Pavlovic (sampavlovic) 3/6/26, 2:46 AM
the issue with sbox on mac isn't AVX it's MoltenVK
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still whey @dw.whey.party · 06/04/2026
and oauth did come!
modern red dwarf oauth component (direct lineage from the quoted component)nondescript website/app using the same oauth component (direct lineage from modern red dwarf)
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