Dusty Kode @dustykode.bsky.social · 16/09/2026Our friendly neighborhood mannequin now has some bones and weight painting! Next on the list is getting some basic animations and putting it all into Godot! 062
Dusty Kode @dustykode.bsky.social · 02/09/2026The new video is officially up on YouTube! youtu.be/HtCSp9qKFXoyoutu.beI Want To Make A Game - 4: - Basic EnemiesYouTube video by Dusty Kode 0106
Dusty Kode @dustykode.bsky.social · 01/09/2026New video focused on enemies coming out later today! 010
Dusty Kode @dustykode.bsky.social · 29/08/2026Week went by quicker than I thought New video very soon tho! I'm also working on a model to replace the player capsule! It won't yet be the final result, but it WILL let me finally give the player some cool animations. Looking forward to showing that off once its ready! 031
Dusty Kode @dustykode.bsky.social · 20/08/2026Redoing a parry attack I'd made previously. Originally had an omnidirectional parry that automatically counter-attacked if you landed it I think a directional parry that guarantees a Stagger on an enemy though is probably a lot more hype And tbh, hype is what matters here 020
Dusty Kode @dustykode.bsky.social · 16/08/2026Back from texturing, and overall, I think we got somewhere 093
Dusty Kode @dustykode.bsky.social · 12/08/2026More 3d modelling work! Touched up the sword a bit and made the base model for the player's handgun. Probably gonna try looking into getting some textures on these next 192
Dusty Kode @dustykode.bsky.social · 10/08/2026And by soon, I mean right now! Officially started working in Blender to get some actual assets going for the game. Still getting a grasp on things, but was able to make a low poly sword to get things started off 042
Dusty Kode @dustykode.bsky.social · 10/08/2026Sorry for the lack of updates these past few days, just getting back into the swing of things after being sick for a few days More updates coming soon though! 020
Dusty Kode @dustykode.bsky.social · 05/08/2026Messing around with shaders. Got a nice looking trail for the player that appears whenever their speed goes above a certain point (The trail bending/following the player was done with the help of this plugin: github.com/metanoia83/G... ) 042
Dusty Kode @dustykode.bsky.social · 02/08/2026One more update for today! I updated some of the knockback mechanics to make it more smooth, and figured I'd show it off alongside the progress for the Heavy Melee Attack I've been working on! 021
Dusty Kode @dustykode.bsky.social · 01/08/2026Next video is up! youtu.be/lz8N5EJQ_sEyoutu.beI Want To Make A Game - 3: The Game's BeginningYouTube video by Dusty Kode 075
Dusty Kode @dustykode.bsky.social · 30/07/2026Will have some more updates to post here soon! Currently working on getting the next video finished up and ready to post within the next few days. Will post a link to it here as well once it's out as always! 020
Dusty Kode @dustykode.bsky.social · 24/07/2026About those gauges I mentioned before... Your two weapons empower each other, dealing more damage, stagger, and even attacking faster based on how full the gauge is! 031
Dusty Kode @dustykode.bsky.social · 20/07/2026Wanted to show off a bit more for the movement, mainly how the double jump and dash give you a speed boost, and that you even get to keep some of the extra speed until you land! 063
Dusty Kode @dustykode.bsky.social · 20/07/2026Movement time There's a double jump and dash, both with some momentum to them! I didn't show it off here, but attacking enemies in the air also refresh your double jump and dash at the moment! 032
Dusty Kode @dustykode.bsky.social · 20/07/2026Combat! The basics for the system involve snapping to and knocking back enemies with melee attacks, tossing enemies into the air by staggering them, and using both ranged and melee attacks to juggle them! (The gauges in the bottom left might also be having an effect on everything too...) 053
Dusty Kode @dustykode.bsky.social · 18/07/2026Enemy movement! Still tweaking it to get everything looking nice, but I've got a working system for enemies spreading out and attacking in sequence (not all of the enemies will work like this btw, but a some will!) 145
Dusty Kode @dustykode.bsky.social · 18/07/2026Gonna start trying to post regular game updates here, starting with one of the most helpful things I've added for testing so far: A blue arrow for my current movement input direction And a red arrow for which direction the character is facing 0114
Dusty Kode @dustykode.bsky.social · 02/07/2026New video is officially up! youtu.be/2AYFN0E4ToMyoutu.beI Want To Make A Game - Episode 2: Getting StartedYouTube video by Dusty Kode 0104
Dusty Kode @dustykode.bsky.social · 02/07/2026The original plan for these videos was monthly uploads, but I was having too much fun making them, so new video tomorrow! 010
Dusty Kode @dustykode.bsky.social · 18/06/2026If you're interested in checking out the ideas and processes going into the game I'm making, you can find my videos where I'll be talking all about it on YouTube: www.youtube.com/@DustyKode I'll also be posting about updates and new video releases here!youtube.comDusty KodeI want to make a game...and that's exactly what I'm doing! I'll be posting monthly devlog videos talking about my ideas, experiences, and progress towards doing exactly that, and I'll be doing my bes... 153