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Dusty Kode

@dustykode.bsky.social
14 followers 35 following 28 posts

I want to make a game! I'm a programmer and aspiring indie dev Follow me for funny little stick figure animations, a look into my game and the process of making it, and my cat purring into my microphone! www.youtube.com/@DustyKode

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Dusty Kode @dustykode.bsky.social · 16/09/2026
Our friendly neighborhood mannequin now has some bones and weight painting! Next on the list is getting some basic animations and putting it all into Godot!
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Dusty Kode @dustykode.bsky.social · 10/09/2026
*Asserts 1304 tris worth of dominance*
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Dusty Kode @dustykode.bsky.social · 08/09/2026
Did I do it? Am I an artist now?
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Dusty Kode @dustykode.bsky.social · 02/09/2026
The new video is officially up on YouTube! youtu.be/HtCSp9qKFXo
youtu.be
I Want To Make A Game - 4: - Basic Enemies
YouTube video by Dusty Kode
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Dusty Kode @dustykode.bsky.social · 01/09/2026
New video focused on enemies coming out later today!
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Dusty Kode @dustykode.bsky.social · 29/08/2026
Week went by quicker than I thought New video very soon tho! I'm also working on a model to replace the player capsule! It won't yet be the final result, but it WILL let me finally give the player some cool animations. Looking forward to showing that off once its ready!
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Dusty Kode @dustykode.bsky.social · 20/08/2026
Redoing a parry attack I'd made previously. Originally had an omnidirectional parry that automatically counter-attacked if you landed it I think a directional parry that guarantees a Stagger on an enemy though is probably a lot more hype And tbh, hype is what matters here
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Dusty Kode @dustykode.bsky.social · 16/08/2026
Back from texturing, and overall, I think we got somewhere
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Dusty Kode @dustykode.bsky.social · 12/08/2026
More 3d modelling work! Touched up the sword a bit and made the base model for the player's handgun. Probably gonna try looking into getting some textures on these next
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Dusty Kode @dustykode.bsky.social · 10/08/2026
And by soon, I mean right now! Officially started working in Blender to get some actual assets going for the game. Still getting a grasp on things, but was able to make a low poly sword to get things started off
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Dusty Kode @dustykode.bsky.social · 10/08/2026
Sorry for the lack of updates these past few days, just getting back into the swing of things after being sick for a few days More updates coming soon though!
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Dusty Kode @dustykode.bsky.social · 05/08/2026
Messing around with shaders. Got a nice looking trail for the player that appears whenever their speed goes above a certain point (The trail bending/following the player was done with the help of this plugin: github.com/metanoia83/G... )
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Dusty Kode @dustykode.bsky.social · 02/08/2026
One more update for today! I updated some of the knockback mechanics to make it more smooth, and figured I'd show it off alongside the progress for the Heavy Melee Attack I've been working on!
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Dusty Kode @dustykode.bsky.social · 01/08/2026
Next video is up! youtu.be/lz8N5EJQ_sE
youtu.be
I Want To Make A Game - 3: The Game's Beginning
YouTube video by Dusty Kode
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Dusty Kode @dustykode.bsky.social · 30/07/2026
Will have some more updates to post here soon! Currently working on getting the next video finished up and ready to post within the next few days. Will post a link to it here as well once it's out as always!
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Dusty Kode @dustykode.bsky.social · 24/07/2026
About those gauges I mentioned before... Your two weapons empower each other, dealing more damage, stagger, and even attacking faster based on how full the gauge is!
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Dusty Kode @dustykode.bsky.social · 20/07/2026
Wanted to show off a bit more for the movement, mainly how the double jump and dash give you a speed boost, and that you even get to keep some of the extra speed until you land!
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Dusty Kode @dustykode.bsky.social · 20/07/2026
Movement time There's a double jump and dash, both with some momentum to them! I didn't show it off here, but attacking enemies in the air also refresh your double jump and dash at the moment!
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Dusty Kode @dustykode.bsky.social · 20/07/2026
Combat! The basics for the system involve snapping to and knocking back enemies with melee attacks, tossing enemies into the air by staggering them, and using both ranged and melee attacks to juggle them! (The gauges in the bottom left might also be having an effect on everything too...)
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Dusty Kode @dustykode.bsky.social · 18/07/2026
Enemy movement! Still tweaking it to get everything looking nice, but I've got a working system for enemies spreading out and attacking in sequence (not all of the enemies will work like this btw, but a some will!)
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Dusty Kode @dustykode.bsky.social · 18/07/2026
Gonna start trying to post regular game updates here, starting with one of the most helpful things I've added for testing so far: A blue arrow for my current movement input direction And a red arrow for which direction the character is facing
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Dusty Kode @dustykode.bsky.social · 02/07/2026
New video is officially up! youtu.be/2AYFN0E4ToM
youtu.be
I Want To Make A Game - Episode 2: Getting Started
YouTube video by Dusty Kode
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Dusty Kode @dustykode.bsky.social · 02/07/2026
The original plan for these videos was monthly uploads, but I was having too much fun making them, so new video tomorrow!
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Dusty Kode @dustykode.bsky.social · 18/06/2026
If you're interested in checking out the ideas and processes going into the game I'm making, you can find my videos where I'll be talking all about it on YouTube: www.youtube.com/@DustyKode I'll also be posting about updates and new video releases here!
youtube.com
Dusty Kode
I want to make a game...and that's exactly what I'm doing! I'll be posting monthly devlog videos talking about my ideas, experiences, and progress towards doing exactly that, and I'll be doing my bes...
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