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Duck AI Slop!!

@duckaislop.bsky.social
4.9K followers 1 following 1.4K posts

A group of people tired of Gen AI being in everything so we've decided to list them all! Our intent is not to spread hate, but to spread awareness and make it easier for people to not consume Gen AI content if they wish <3 duckaislop.carrd.co

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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Out Fishing Mūn Mūn Games. Steam disclosure -y
Out Fishing gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

AI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team.

AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team.
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Fighters Forge Chaotix. Steam disclosure, except the store's image is undisclosed genAI -y
Fighters Forge gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
RED SKIES AT DAWN Junklab. No disclosure, confirmed on reddit for coding assistance, "artwork" and music. -y www.reddit.com/r/thalassoph...
RED SKIES AT DAWN gen ai steam store imageCommentor asks Was AI used at any point in the development process?

realzackontop (developer) replies,
Yes, I use AI tools during development, including coding assistance and some generated artwork, assets and music. The clip itself is recorded gameplay, with the ocean, boat and weather running in real time. Happy to be open about that
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Family Time sgthale. Steam disclosure -y
Family Time steam store imageThe developers describe how their game uses AI Generated Content like this:

AI is used for creating concept art, prototype textures, and quick mesh tests that are eventually replaced with real artist graphic designs and hand-tailored models.
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Hordes of Necromancy Rising Fire Games. No disclosure, base for cutscenes, covers and in trailer. -y steamcommunity.com/app/4804270/...
Hordes of Necromancy steam store imageFrechou Games Dev
 About AI stuff in the trailer and game
AI was used as a base for the cutscenes and covers of the games and the artist redrawed on it.
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Deep Frost AeonGames Canada. Steam disclosure -y
Deep Frost gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

Some legacy 2D background/story images and selected marketing/store images were generated with Google Gemini, then hand-edited and composed by AeonGames Canada before shipping. The current character portraits and key art are by Krisztian Kiss, MOIRA voice is by Nicola Proctor, and the soundtrack is by SMTXGameDemos plus licensed human-created audio. Deep Frost does not use live generative AI, LLMs, image generation, or audio generation at runtime.
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Behind the Beyond Sugarpunch Games. Steam disclosure -y
Behind the Beyond steam store imageThe developers describe how their game uses AI Generated Content like this:

Generative AI was used as an occasional development aid for some dialogue wording, localization, and marketing / store texts.

The game's story, characters, and game design were created by the developer.

AI-assisted dialogue is reviewed and edited by the developer, and AI-assisted translations are reviewed and edited by native speakers.

The game does not use AI-generated images, voices, music, or other AI-generated audiovisual assets.
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Luminids Luminids Studio. No disclosure, Game's character AI includes optional connections to GenAI models. -y luminids.ai/platform/
Luminids steam store imageLuminidsAi small cropped screenshot of connectors optional, model connectors are designed to turn a character's state into words. The character keeps its history and beliefs when the model changes. Anthropic Claude, Open AI GPT, Google Gemini, Open weight run locally
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Reposted by Duck AI Slop!!
Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Eurogamer stated an apology for the mistranslation but its still vague. "AI-generation game engine" to moving "towards a game engine for the AI generation" www.eurogamer.net/capcom-re-en...
eurogamer.net
Capcom wants its RE Engine to become an "AI-generation game engine"
Capcom has detailed plans to turn its RE Engine into an "AI-generation game engine" as part of its ongoing REX Project overhaul.
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Duck AI Slop!! @duckaislop.bsky.social · 08/10/2026
Eurogamer stated an apology for the mistranslation but its still vague. "AI-generation game engine" to moving "towards a game engine for the AI generation" www.eurogamer.net/capcom-re-en...
eurogamer.net
Capcom wants its RE Engine to become an "AI-generation game engine"
Capcom has detailed plans to turn its RE Engine into an "AI-generation game engine" as part of its ongoing REX Project overhaul.
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Duck AI Slop!! @duckaislop.bsky.social · 05/10/2026
Dust till Dawn Mac n Cheese Games. No disclosure, claude coding during development, possibly translations. -y steamcommunity.com/app/4694470/...
Dust till Dawn steam store imageMac n Cheese developer comment, "We have used AI during the prototyping/pre-production phase so far for code assistance (claude code's unity plugin), we don't plan on using it for images, music, environment or voices. We may use it for translations "
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Duck AI Slop!! @duckaislop.bsky.social · 05/10/2026
Exogear Z3 Studio. No disclosure, programming / code. "I use it to resolve performance issues - search info in docs, bug moderation, code suggestions" deleted their replies that mentioned programming. Notes this in a follow-up bluesky post. -y bsky.app/profile/z3st...
Exogear steam store imageA screenshot of a Bluesky thread showing a post by Dooper (@dooper.live) with a GIF captioned "Is this made with GenAI?" and "Z3 Studio | Working on EXOGEAR" (@z3studio.bsky.social) replying "Sometimes with programming" and then "All our artwork, music, sound effects, and voices are created by artists."Screenshot part of Z3 studios dev response,
"I am only saying this to show that the decisions and the code come from my experience, not from AI. Currently I use it to resolve performance issues in the code I wrote, search information in public documents, help investigate bugs from the code that I created, and suggest refactors in code I wrote. What to build and how to build is my decision. About the screenshot going around: yes, the post is mine. I was honest about how I work, and the answer was insults, spam and posts calling Exogear "AI slop". So I deleted it because I didn't want to feed a fight, especially since the situation was being unfair to the artists involved. I am opposed to genAI that copies and steals the hard work of other people.
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Duck AI Slop!! @duckaislop.bsky.social · 05/10/2026
Warrior Cats: Clans of the Forest Bamtang Games, Trailmark Games. No disclosure, Concept references, coding / programming. -y andina.pe/agencia/noti...
Warrior cats clans of the forest gen ai steam store imageArtificial intelligence tools are also used during other phases of video game production. In the art department, for example, they can help generate reference views that 3D artists then use to model characters initially designed in 2D.

AI is also used to gather references for natural environments. The game's universe is influenced by the forests of southern England, so these tools facilitated research into vegetation, trees, and other elements that later served as references for the artists.

In programming, artificial intelligence can speed up searches related to compatibility between libraries, classes or variables, as well as to solve bugs
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Duck AI Slop!! @duckaislop.bsky.social · 05/10/2026
Further Capcom Update: www.polygon.com/capcom-ai-re...
polygon.com
Resident Evil Dev Capcom Plans To Embrace AI In Game Development
The next iteration of RE Engine is being built so Capcom can make games "together with AI"
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Duck AI Slop!! @duckaislop.bsky.social · 02/10/2026
Solo dev, we'll look into it ty!
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Duck AI Slop!! @duckaislop.bsky.social · 02/10/2026
Again, apologies for spreading misinformation. We are all neurodivergent on the team and misunderstood the meaning behind the joke. Thank you to those that corrected us and held us accountable :) -E
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Duck AI Slop!! @duckaislop.bsky.social · 02/10/2026
Screenshot 4: Wiki page of the character Kai, who looks the exact same as K.AI from the April Fools joke: 100orangejuice.fandom.com/wiki/Kai
A screenshot from the 100% Orange Juice Wiki of the character Kai. 
"Kai (カイ Kai) is one of the four starting characters in 100% Orange Juice!, that the player can select when creating a new save file. He originates from and is the protagonist of 100% Orange Juice!."
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Duck AI Slop!! @duckaislop.bsky.social · 02/10/2026
Screenshot 1: Fruitbat Factory's Twitter: x.com/FruitbatFact... Screenshot 2: Our now deleted post regarding this. Screenshot 3: The April Fools joke made earlier this year: steamcommunity.com/games/282800...
A screenshot of a post by Fruitbat Factory on Twitter.

"And that's the end of this modest Fruitbat Indirect - Mini TGS Edition!🌦️

Thanks for joining!

(K. AI suggests adding an obligatory Patreon plug at the end for https://www.patreon.com/c/FruitbatFactoryDevelops - remember to remove this comment)

#FruitbatIndirect"A screenshot from Duck AI Slop's bsky: 

"Fruitbat Factory
Personal use of kai for marketing and promotions. -y
https://x.com/FruitbatFactory/status/2102773183850102891"Screenshot of Steam Updates for 100% Orange Juice: 
"Field Editor Beta Test!
The big one's finally here! A beta version of the in-game level editor is now available to play around with for a month! Give it a shot, and let us hear your feedback as we work toward completion of the editor!

To try out the editor, go to 100% Orange Juice "Properties" -> "Game Versions & Betas" -> select "Public Level Editor Beta". Note that it cannot be used to play online with live version players. The beta uses separate saves, so there is no need to worry about switching between the game builds.

The editor can be found in the game's main menu with a "brush" icon, and it lets you instantly generate a full field with the assistance of K.AI - just describe what you want, and he'll deliver you a beautiful creation!

You can press ENTER to immediately test the current field." 
Below is an image of the field editor showing a button to "Ask K.AI to generate"
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Duck AI Slop!! @duckaislop.bsky.social · 02/10/2026
Hi everyone. We misunderstood a post made by Fruitbat Factory and claimed that they used Gen AI. After doing additional research, we found that this post was a joke that was also previously made for April Fools. Apologies for the misinfo and this post has now been removed. Links are below.
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Duck AI Slop!! @duckaislop.bsky.social · 01/10/2026
Life in the Crater Lake Karla Ringler. No disclosure, confirmed on reddit replies for using chatgpt to help with coding. -y www.reddit.com/r/thalassoph...
Life in the Crater Lake steam store imageSkranksMateria which is the dev for sunken wrecks says,
 I use ChatGPT to help with coding sometimes. I did game dev long before AI existed though.

Other than that everything is handmade. I model and rig everything in Blender and use Texture libraries and Photshop for texturing.

Also i don't think AI is necessary contrary to what some solodevs will tell you, especially for Art. So far i think AI is a net negative for society lol
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Duck AI Slop!! @duckaislop.bsky.social · 01/10/2026
POOLSIDE VIGIL Glare Games. Steam disclosure -y
POOLSIDE VIGIL gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
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Duck AI Slop!! @duckaislop.bsky.social · 01/10/2026
Mayhem Duck Simulator Glare Games. Steam disclosure -y
Mayhem Duck SimulatorThe developers describe how their game uses AI Generated Content like this:

(3D Models & Environments): %0
(Textures & Materials): %0
(Programming & Blueprints): %0
(UI/UX Design): %0
(Animation): %0
(Game Design): %0
(Story & Writing): %0
(VFX): %0
(Sound Effects / SFX): %0
(2D Art & Concept Art): %40
(Music): %100
(Localization): %100
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Duck AI Slop!! @duckaislop.bsky.social · 01/10/2026
Akiiwan: Relaxing Survival Little Buffalo Studios. No disclosure, used Kaedim for ai modeling. -y medium.com/kaedim/how-l... docs.kaedim3d.com
Akiiwan Relaxing Survival steam store image
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Reposted by Duck AI Slop!!
Zach Bussey 🍁 @zachbussey.tos.gg · 29/09/2026
CEO Dan Clancy says Twitch now uses AI to identify streamers that may not match a brand, since it now transcribes all streams for brand safety. It won't show ads on channels or content the AI believes don't match what the advertiser is trying to achieve.
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Duck AI Slop!! @duckaislop.bsky.social · 25/09/2026
Cyberpunk Store Simulator ICON GAME STUDIO (Playway S.A). Steam disclosure -y
Cyberpunk Store Simulator gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

We used AI tools to create the game capsules visuals.
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Duck AI Slop!! @duckaislop.bsky.social · 25/09/2026
Shinjuku Anomaly AMATA Games. Steam disclosure -y
Shinjuku Anomaly gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

A portion of the background image is created using AI.
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Duck AI Slop!! @duckaislop.bsky.social · 25/09/2026
VIGNETTE Loxarc Inc. Steam disclosure -y
VIGNETTE gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

Generative AI was used in the creation of some 2D assets and pre-rendered cinematics, and in part of the localization process. All such content was reviewed and adjusted by our team before use. Game design, puzzle design, direction, and programming are entirely human-made.
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Duck AI Slop!! @duckaislop.bsky.social · 24/09/2026
Tetrogue ExlaWare. Non disclosure, hidden under the read more on the steam store page, and mentioned on reddit. Coding, translations. -y www.reddit.com/r/Tetris/com...
Tetrogue steam store imageHandmade Art, AI-Assisted Dev

All art and audio in Tetrogue are 100% hand-made by a human. AI tools were used to help with coding and to draft non-English translations, both reviewed and edited by hand before release
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Duck AI Slop!! @duckaislop.bsky.social · 24/09/2026
Unbroken: The Awakening MGP Studios. Steam disclosure -y
Unbroken: The Awakening gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

The vast majority of the game is hand crafted. Hand refined and adjusted Midjourney generations have been used for certain ingame graphics.

(Optional)Deepvoice has been used for certain enemy vocal exclamations. Can be changed ingame to human VA only.
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Duck AI Slop!! @duckaislop.bsky.social · 24/09/2026
Drunken Hog: Dystopian Pub & Brewing Simulator Noir Hound Digital. Steam disclosure -y
Drunken Hog steam store imageThe developers describe how their game uses AI Generated Content like this:

A few texture assets were created with generative AI assistance and refined by the team.
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Duck AI Slop!! @duckaislop.bsky.social · 24/09/2026
steamcommunity.com/app/3807650/...
steamcommunity.com
Statement regarding the use of Generated Imagery :: Cyber Cleaner Simulator General Discussions
There's no official statement from the developers about the use of artificially generated images used in the promotional material, yet it's very obvious that it's been used. The Demo's five achievemen...
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Duck AI Slop!! @duckaislop.bsky.social · 24/09/2026
Cyber Cleaner Simulator Nowsky. No disclosure, steam store assets and capsules, achievements, voice overs. -y
Cyber Cleaner Simulator gen ai steam store imageAndzi Proxy (developer) posts
About 98% of the game was completely handmade, including all the levels, code, characters, and dialogue. We only used AI for the Steam capsule art, a few graphics like achievements, and some voiceovers. However, we will include an option to turn off AI voices entirely since we understand they can be annoying to some players. This game wasn't developed by a massive studio. It's just the two of us working on it in our free time from work, and we're launching it with a $5 price tag, but should some of our games succed we will replace that little that was made by AI since we are not the biggest fans of it too
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Duck AI Slop!! @duckaislop.bsky.social · 24/09/2026
Deadshot v0lt. Steam disclosure -y
Deadshot steam store imageThe developers describe how their game uses AI Generated Content like this:

There was AI image generation used for creating bases for some environment textures, those bases were heavily modified by hand to fit the game from the original texture spit out by AI.
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Duck AI Slop!! @duckaislop.bsky.social · 23/09/2026
Mango's Fisharium Evrac Studio. No disclosure, chatgpt for code and translations. Likely in Master Healer Kale because they used assets and codes from previous games. -y store.steampowered.com/news/app/463... www.youtube.com/watch?v=gmgM...
Mango's Fisharium steam store imageScreenshot from Mango's Fisharium credits thanking ChatGPT for code and translations.Let's do a story time here.
I was working on my dreamy passionate Roguelike game for the last 6 months or so. On top of that, I've been doing short videos on Youtube, Instagram, and Tiktok + posting frequently on X, Thread, Mastodon, and Bluesky. It was exhausting.. And the worst part, it only gained 150-ish Wishlists.
One day, I just said F all of this, it ain't working. Let's make a short incremental game like last time, it did give me a little money to live with. If I had just spent that 6 months on it, I could get 2 or 3 games.
So, I started making Master Healer Kale. The plan was

    1. Create a game as soon as possible
    2. Send keys to content creators before Steam Next Fest
    3. Enter Steam Next Fest in June
    4. Release the game in July

That's it! I'm making this game in 35 days-ish. Using a LOT of assets and code from my previous games. I didn't do playtests (Well, I did give my wife a try. She knew how to heal and how to upgrade skills. That was it.), I didn't prepare a demo, I hardcoded all texts, and worked on the game for 12+ hours a day.
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Duck AI Slop!! @duckaislop.bsky.social · 23/09/2026
Same dev atpota.to
atpota.to
atpotato
creating fun apps, helpful tools, and approachable content for the atproto and bsky ecosystem
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Duck AI Slop!! @duckaislop.bsky.social · 23/09/2026
Anisota / dame(dot)is / bsky38 / and more Using LLM's and coding and moderation on their websites and promotes their gen-ai work for hire. Mostly undisclosed unless you dig for the info -y tangled.org/pds.dad/infl... dame.is dame.is/available anisota.net/profile/did:... bsky.app/profile/did:...
Anisota posts We do use AI within software development and moderation processes where appropriate, reasonable, and safe. This is true of Bluesky as well! Our Bluesky wrapped experience was original and not 'vibe coded' like that other person (they used ours 2 weeks ago and then made a cheap knockoff)

Person says thanks for clarifying

Anisota replies, No problem, happy to answer any questions! We are incredibly intentional and thoughtful about how we engage with AI, we are not in the camp that other person is in where it's all positivity and being 100% in on AI. There's a lot wrong with the way many AI companies, governments, etc are doing things.Available for hire

Product Engineer & AI Enablement

I have been building software with AI agents nearly every day for the past two years, and was a power user of AI coding tools before Claude Code existed. AI-native development is my expertise, and it spans Claude Code, Cursor, Codex, OpenCode, and Zed. Agents are in the loop from the first commit of every project. In early 2025 I started building Anisota, an indie Bluesky client that has grown to thousands of users, with AI-enabled features powered by Vercel's AI Gateway. More recently I’ve been growing a suite of AT Protocol developer tools that help other people build on the protocol with agents. Before this I spent a decade working in open-source protocols, B2B SaaS, and consumer apps with a focus on getting developers and non-developers to adopt tools they had not used before, through documentation, onboarding, developer relations, and community work.
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Duck AI Slop!! @duckaislop.bsky.social · 23/09/2026
11 bit Studios / Frostpunk 1886 (And The Alters) "Frostpunk 1866 will make use of the technology, Apparently, it won’t be for anything “final”. Used for "speeding up the process". -y www.rockpapershotgun.com/climate-chan... store.steampowered.com/news/app/323...
rockpapershotgun.com
"Climate change isn’t about AI itself, it's about progress" - 11 Bit talk Frostpunk: 1886 and questions of scale
Frostpunk: 1886 game director Maciej Sułecki explores the thinking behind the Unreal remake of one of gaming's greatest and most depressing city-builders.
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Duck AI Slop!! @duckaislop.bsky.social · 23/09/2026
Active Matter Matter Team, Gaijin Network. Steam disclosure -y
Active Matter steam store imageThe developers describe how their game uses AI Generated Content like this:

In-game AI character Ms. Second is using AI generated voice. Using humans voices for AI character would be cultural appropriation.
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Duck AI Slop!! @duckaislop.bsky.social · 22/09/2026
Rebellion Corporation OO Games. No disclosure, character portraits, third party assets including music, effects, modelling, code, and the UI. -y steamcommunity.com/app/2153630/...
Rebellion CorporationOOJJRS (developer)
Yes, I did use it during the early days of AI.
Back then, Steam didn't even have an AI policy in place.
I’d like to revamp it with the latest version and bring it into compliance with current AI policies, but unfortunately, I don't have much time.

Player asks, Damn. Is it just the portraits, or other stuff too?
The game seems interesting, but I won't support AI.
Also, you are required to have the AI disclosure on the store page if you're using AI.

OOJJRS (developer)
I will make an effort to take your feedback into account.
I do plan to manage the project differently moving forward and intend to disclose the use of AI.
It goes without saying, but the game was created at a time when using AI for coding or modeling wasn't yet a common or flexible practice. Aside from the character portraits, I purchased and used third-party assets for all other elements—including music, effects, modeling, code, and the UI.
I hope this information proves helpful to you.
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Duck AI Slop!! @duckaislop.bsky.social · 22/09/2026
Figure It Out: The Tantrum Simulator Pat-o-Logic Studio. Steam disclosure. Also achievements, -y
Figure It Out: The Tantrum Simulator steam store imageThe developers describe how their game uses AI Generated Content like this:

AI used to create cursor for the game, few gameplay icons and for company's webpage
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Duck AI Slop!! @duckaislop.bsky.social · 22/09/2026
FAKEBOOK banjihagames. Steam disclosure -y
FAKEBOOK steam store imageThe developers describe how their game uses AI Generated Content like this:

Photos of some of the characters in the game have been made into Generative AI.
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Duck AI Slop!! @duckaislop.bsky.social · 22/09/2026
Sirens Silent Lamb Studio. No disclosure, confirms in discord. Gen-ai imagery for promo's and in-game, backend organization and docs (chatgpt), voice overs with ElevenLabs. Translations. 'Concept videos and photos' -y
Sirens generated ai 'concept art' of a sirenGenerated ai of a mermaid siren underwater, with red text of sirens on itDiscord screenshot with text, "Do you use any AI in tihs game?"
Currently, we use AI tools to help with documentation and organization (chaptgpt) and voice overs (elevenlabs).

Ultimately, however, we would like to replace ai-generated voice overs with traditional voice actingDiscord screenshot conversation with Megalodon, a developer on Sirens.
Player asks, Is the studio using generative ai to work on the game?

Megalodon: Not really. We are using AI mostly to help with the translations and make fast visualization/presentations for our artists and level designers, to make productions process smooth. But dont expect to see andy AI-generated content in the game. Smiley face

Different player asks, Russian language will be included?

Megalodon answers, yes with a channel link

Player repeats, So generative ai is being used for the development.

Megaladon responds,
Why ar you writing it like that when I said the exact opposite?

No, generative AI is not being used in the development of sirens. Artificial intelligence helps organize documents for the team and such things. We are creators who prefer the old school way. We love building worlds and characters ourselves, creating them from scratch - that's why we still make 2D concepts, textures, and only then build the 3D models on top of them.

In my personal opinion, AI is a blow to our entire industry. Many of us are losing jobs because of it, and artists who used to feel proud after weeks, months or even years of work are now being trivialized by soulless ai. That doesn't feel right at al. That's why we dont want any AI in Sirens. We want this to be our game - something we'll truly be proud and happy to put our names under.
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Duck AI Slop!! @duckaislop.bsky.social · 22/09/2026
Tooth for Tooth Outlane. Steam disclosure -y
Tooth for tooth gen ai steam store imageThe developers describe how their game uses AI Generated Content like this:

We used generative AI tools as part of our creative process, alongside our team’s direction, editing, and refinement.
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Duck AI Slop!! @duckaislop.bsky.social · 22/09/2026
Thank you! :) -E
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Duck AI Slop!! @duckaislop.bsky.social · 22/09/2026
Thank you! :) -E
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Duck AI Slop!! @duckaislop.bsky.social · 20/09/2026
Update, ai powered companions info and more screenshots aniimo.com/newslist/det... aniimo-game.wiki/systems/ai/ www.reddit.com/r/Aniimo/com...
aniimo.com
A New Way to Connect with Your Aniimo
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Duck AI Slop!! @duckaislop.bsky.social · 17/09/2026
Five Duck Games Saga of Yurina, Escape from Touhou, Touhou Brawl, Touhou Russian Roulette. Steam disclosures, assume all games by this dev have it somewhere. store.steampowered.com/developer/fi...
Five Duck Games steam dev page, new rleases is Task bar fishing. Banner is two anime women with weapons
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Duck AI Slop!! @duckaislop.bsky.social · 17/09/2026
Greptile self-described as "an AI agent that reviews pull requests with full context of your codebase. It can catch hidden bugs, security vulnerabilities, and anti-patterns." and claude as another contributor. github.com/streamplace/... warning, ai site, greptile's site: www.greptile.com
github.com
Contributors to streamplace/streamplace
Live video for the AT Protocol. Solving video for everybody forever. - Contributors to streamplace/streamplace
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Duck AI Slop!! @duckaislop.bsky.social · 17/09/2026
Streamplace Found through through bluesky and their github, they claim they don't use gen-ai to 'train' from streams. But they don't state they don't use any or are against gen-ai. Contributor greptile-apps. bsky.app/profile/stre... github.com/apps/greptil...
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Duck AI Slop!! @duckaislop.bsky.social · 17/09/2026
This is amazing, thank you so much! -E
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