dstears @dstears.bsky.social · 26/07/2026Patrick's Parabox is my favorite block pushing game. It's recursive block mechanic results in a lot of fun interactions. I enjoyed the demo of Order of the Sinking Star. I know Void Stranger and Isles of Sea and Sky come highly recommended, but I've not personally tried them. 030
dstears @dstears.bsky.social · 25/07/2026That would be pretty neat. Unfortunately, the sprite's current size is 64x70 with lots of 1 pixel details. To create a 32x32 version I'd basically have to start from scratch, so not an easy adjustment. 100
dstears @dstears.bsky.social · 28/03/2026Concordia is great! I think there is an optional rule where you do a mid-game round of scoring for your exact reasoning. 010
dstears @dstears.bsky.social · 01/03/2026What a wonderful mane and tail. I love the color choices. 010
dstears @dstears.bsky.social · 13/12/2025Here's a few production sketches of MAC that I made while I was figuring out what he looked like in non-pixel form. Just a reminder, Clockwork Cleanup is available now for free on Steam and itch! store.steampowered.com/app/4158400/... #gamedev #indiegame 15313
dstears @dstears.bsky.social · 08/12/2025The game is also available on itch.io This is an updated version of a game jam game I worked on in 2024 called Aetheric Twilight. This was supposed to be a 1-2 month project to clean that up, but it took a bit longer than expected... dstears.itch.io/clockwork-cl...dstears.itch.ioClockwork Cleanup by dstearsPipe-routing auto-battler 0112
dstears @dstears.bsky.social · 08/12/2025The 2025 game I've been working on, Clockwork Cleanup, is now available (for free)! It's a puzzle autobattler where you place tiles in a grid to control combat. Each tile needs to be connected to sources of elemental energy via pipes. store.steampowered.com/app/4158400/... #indiegame #godot #gamedev 1319
dstears @dstears.bsky.social · 03/12/2025Thanks for playing! And thank you for the suggestion, I can certainly understand wanting to see the fruits of your labor :) 010
dstears @dstears.bsky.social · 02/12/2025Oh man, I put the wrong tag. I'm releasing a new game next Monday that was made in Godot and I guess I was thinking of that one. Sorry about that. 010
dstears @dstears.bsky.social · 02/12/2025Oops, I put the wrong tag on this post. This game was made in Unity, not Godot. 080
dstears @dstears.bsky.social · 01/12/2025Everyone always tries to manually paint the first screen :) While it is likely possible to paint everything manually once you unlock enough movement options, it's easier to clear each stage which will repaint the entire section. 120
dstears @dstears.bsky.social · 01/12/2025Hi everyone! I'm reposting this trailer because Pigment is now available for free on Steam. There's been a few bugfixes and QoL changes since the original release, but no new content. Have fun! store.steampowered.com/app/4160320/... #gamedev #godot #indiegame 820373
dstears @dstears.bsky.social · 05/07/2025Istanbul is really good! I've never played another game with mechanics like it has. 030
dstears @dstears.bsky.social · 24/02/2025Thanks for sharing my game with everyone! Since I wanted the game to emphasize air mobility, I really wanted the player to use the movement tools to regain health. During dev I had a way to stand still and attract the pigments, but it felt unsatisfying to just stand still and hold a button. 000
dstears @dstears.bsky.social · 24/02/2025Speedrunners truly are the best QA. When skipping that one I force a bunch of state like making the roof solid and moving the player to the nearest ground. You can probably guess what happened :) I uploaded v0.3.2.c to fix it. This also moves the pause menu so it isn't affected by screen fade. 110
dstears @dstears.bsky.social · 23/02/2025Looks like the flag reset happened as part of the end-of-level cutscene. So if you skipped the cutscene, then the boss phase state would not reset. I've uploaded v0.3.2b to the itch page which fixes this issue. 110
dstears @dstears.bsky.social · 21/02/2025That, uh, does not seem intended. I must have forgotten to clear a flag somewhere. Thanks for the bug report! I'll look into it. 110
dstears @dstears.bsky.social · 20/02/2025Great! Glad to hear it works well on the deck. And I'm glad you had fun time with it! 010
dstears @dstears.bsky.social · 18/02/2025I honestly don't know. I see that itch.io has a process for getting games on the deck, but I don't have one myself so I haven't tried it. I started the process of getting Pigment added directly to Steam, but I kinda procrastinating on finishing that work :) 110
dstears @dstears.bsky.social · 04/01/2025Sounds like Ledge Painter :) charlie-wagner.itch.io/ledgepaintercharlie-wagner.itch.ioLedgePainter by Charlie_Wagner, Adrien DauteI[EN] Guide the player to success! 090
dstears @dstears.bsky.social · 23/12/2024I just played the demo of Constance, a gorgeous platformer with a painting protagonist. It feels very satisfying to move around, but it can be quite challenging. Give the demo a look before it's gone! 0162
dstears @dstears.bsky.social · 22/12/2024:) Luna's hair is one of the hardest to translate from the show-style to something more detailed. In the show, her hair is an undulating blob with a translucent border, so drawing it as strands of physical hair is unsatisfying. I like how this looks and there's room for embellishment in the future. 110
dstears @dstears.bsky.social · 21/12/2024Luna putting in some time at the gym. Whether any actual exercise occurs remains to be seen. I had the urge to draw lava lamp Luna in a ponytail, so here we are. #mlp #furry 13986243
dstears @dstears.bsky.social · 07/12/2024I hear gifs work now if you post them as videos. Time to dust off those old animations. #mlp 123049
dstears @dstears.bsky.social · 30/11/2024Clank! In! Space! is a great deckbuilder! It always gets very tense at the end as everyone scrambles for escape pods before getting overrun by damage. I too have suffered that "one turn away from escape" fate. 030
dstears @dstears.bsky.social · 30/11/2024I saw an adorable pic of Amy dressed as Riamu Yumemi from iDOLM@STER: Cinderella Girls by AetherionArt and I just couldn't resist drawing her myself. Blaze and Rouge's outfits are based on some promotional art from Fate/Grand Order. #SonicTheHedgehog 5346114
dstears @dstears.bsky.social · 23/11/2024In light of their recent #DeathBattle , let us remember the friendlier times... 0378
dstears @dstears.bsky.social · 18/11/2024Thanks for streaming Pigment! Sorry I didn't catch the stream live, but I just saw the VoD. Glad you made it to the end :) 130
Reposted by dstearsAmarynceus @amarynceus.bsky.social · 17/11/2024'Tuna Cuddle' 2020 #mlp #shipping #twiluna 919652