Ibis M. Sunrosa @drsunrosa.bsky.social · 05/10/2026lots of systems running in my game. arrows show a dependency. the system or systemset on the pointer-side of the arrow requires that it's run *after* the system or systemset on the origin-side of the arrow. i'm really surprised how pleasant it is to simulate a full aircraft using the ECS paradigm. 010
Ibis M. Sunrosa @drsunrosa.bsky.social · 05/10/2026working on the fault panel of an aircraft, and its underlying systems. it will look better than this though in the future lol. i just needed an interface to test it. 030
Ibis M. Sunrosa @drsunrosa.bsky.social · 05/10/2026seeing the directory structure of my projects is interesting. this one's getting decently big. 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 14/09/2026oh i shouldve posted the actual sprite. videos on bsky are hard to get to the last frame of 060
Ibis M. Sunrosa @drsunrosa.bsky.social · 04/09/2026working on a character for my friend's vrchat world. i'm not quite happy with the profile view. any critiques? i think the shape of the dress's base or flair is the problem. 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 01/09/2026tried making some olivine. first time using blending modes like this in aseprite. 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 01/09/2026struggling to decide between these artstyles. i barely understand how to do colored outlines, especially in this context. but i think it maybe has more potential. 230
Ibis M. Sunrosa @drsunrosa.bsky.social · 01/09/2026made a beretta. i really like what i did with the soft edges 040
Ibis M. Sunrosa @drsunrosa.bsky.social · 01/09/2026wow your rendering of skin is a lot better than i remember 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 01/09/2026i definitely want to make lots of other things. right now guns are just so easy, because their shape is so unambiguous that all i really have to focus on is the colors and lighting and vibes. 010
Ibis M. Sunrosa @drsunrosa.bsky.social · 31/08/2026i used the sprngr.itch.io/aseprite-rec... plugin, as well as this command: ffmpeg -framerate 12 -i '%d.png' -c:v libx265 -vf "scale=1024:1024:flags=neighbor" -pix_fmt yuv420 p out.mp4 and that's all it took to create this timelapse. 010
Ibis M. Sunrosa @drsunrosa.bsky.social · 31/08/2026okay 64px icons at 1x scaling is just so much better. if you look at my previous post, the cartridges looked like shit. 040
Ibis M. Sunrosa @drsunrosa.bsky.social · 31/08/2026i found a nice palette for making icons. i really like the v-fib icon lol. also, i'll have to find a way to add detail to the RPG, considering it's too narrow to be dithered, if it still is to fit inside a 128x128 canvas. lospec.com/palette-list... 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 30/08/2026making sprites for the game i'm working on. i heavily used a reference here (using measurements from the reference), but still made it by hand, and stylized as much as i could. im quite happy with this for my minimal experience with pixel art. the dithering looks especially nice to me. 060
Ibis M. Sunrosa @drsunrosa.bsky.social · 29/08/2026this solution (in first image) is so clean! extensive explanation in ALT text. 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 28/08/2026also doing some fun stuff with the new algebraic_mul to calculate metabolism 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 02/07/2026my pigeondaughter often jumps out of her nest to go find her nest, and then gets lost searching around the house for her nest 0150
Ibis M. Sunrosa @drsunrosa.bsky.social · 28/06/2026source code is here github.com/sunrosa/zirc...github.comGitHub - sunrosa/zirconia: keyboard heatmap statistics trackerkeyboard heatmap statistics tracker. Contribute to sunrosa/zirconia development by creating an account on GitHub. 010
Ibis M. Sunrosa @drsunrosa.bsky.social · 28/06/2026got it to look pretty good with very simple math. only one invocation of pow (in the sigmoid) 160
Ibis M. Sunrosa @drsunrosa.bsky.social · 28/06/2026me when i have to type \#[allow(unreachable_code)] on a line that is in fact reached 020
Ibis M. Sunrosa @drsunrosa.bsky.social · 28/06/2026also i cant believe the state of github.com/wolfpld/tracy on linux is so messy that i had to just run it through wine lol (and it works perfectly). no shade to the developers though. dynamic linking is a fucking nightmare.github.comGitHub - wolfpld/tracy: Frame profilerFrame profiler. Contribute to wolfpld/tracy development by creating an account on GitHub. 010
Ibis M. Sunrosa @drsunrosa.bsky.social · 28/06/2026the thousand dollar thinkpad whenever you do anything on it lol. im glad i didnt buy this myself. my build times for small software regularly exceeds 30m for docs and 20m for debug. 110
Ibis M. Sunrosa @drsunrosa.bsky.social · 27/06/2026the fact that doing this was so easy makes me wonder why i waited so long to start developing GUIs 000
Ibis M. Sunrosa @drsunrosa.bsky.social · 27/06/2026i wonder who did this.. i didnt even know .so was a valid TLD 030
Ibis M. Sunrosa @drsunrosa.bsky.social · 10/11/2025waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhh 0175
Ibis M. Sunrosa @drsunrosa.bsky.social · 03/11/2025it went perfectly fine. they said my id was enough, and made no other comment. i don't even know if they noticed it wasnt real id. 040
Ibis M. Sunrosa @drsunrosa.bsky.social · 31/10/2025I have once again massively compressed my decoder. this is so fucking epic. 050
Ibis M. Sunrosa @drsunrosa.bsky.social · 30/10/2025here's a register thing i (semi-originally) made, to attract attention to it. the latch design is definitely not mine though. but i like my compact routing of the write-enable. 000
Ibis M. Sunrosa @drsunrosa.bsky.social · 30/10/2025does anyone have info on going through TSA without real id? i have to do it in 2 days. TSA officially recognizes this procedure and says so on their site. i've spoken to people who have done this after may this year, and got through. just wondering if there are tips on what to bring and what to say 381