Sign in

DarknessFX

@drkfx.bsky.social
133 followers 135 following 98 posts

Developer, Gamer, Maker, Coolhunter, Adventurer! PT,EN GameDev ToolMaker at github.com/DarknessFX .

PostsRepliesMedia
DarknessFX @drkfx.bsky.social · 16/06/2026
"Protecting the children" while they don't understand the bare minimum about the internet. Any under 16-year-old could paste this list into any AI chat and get it working within a few hours... Politicians are really retarded. 🖕
000
DarknessFX @drkfx.bsky.social · 16/06/2026
Now, everywhere on the internet tracks my location as being in Ashburn, Virginia, USA. For free and two hours of work... All the talks, articles, journalists, politicians, TV guests, experts = They're all absolute idiots!
100
DarknessFX @drkfx.bsky.social · 16/06/2026
- Create a server instance (Ubuntu, AMD, 1 CPU @ 2 GHz, 1 GB RAM, 0.5 Gbps network) with internet connectivity. - Connect to the server via SSH. - Install Tinyproxy (port 8888). - Add the iptables and VNIC Security Ingress rules (allow port 8888). - Add the proxy IP address to Windows Settings. ==
100
DarknessFX @drkfx.bsky.social · 16/06/2026
I saw that crap about the "UK U16 social media ban", so I decided to test a simple and free idea. It took two hours to: == - Create an account on Oracle Cloud Free Tier (only an email is required). - Account setup forces you to enable 2FA (type = Mobile, offline mode, using Google Authenticator).
100
DarknessFX @drkfx.bsky.social · 08/03/2026
TextAssetUE plugin : A complete rewrite and update of the classic TextAsset plugin, ported to Unreal Engine 5. == Free and open source at github.com/DarknessFX/T...
github.com
GitHub - DarknessFX/TextAssetUE: Unreal Engine 5 plugin that adds a text asset and editor for personal notes.
Unreal Engine 5 plugin that adds a text asset and editor for personal notes. - DarknessFX/TextAssetUE
010
DarknessFX @drkfx.bsky.social · 01/03/2026
Happy birthday! 👍🥳🎉
120
DarknessFX @drkfx.bsky.social · 27/02/2026
Unreal Engine 5.7 PSA: == Do NOT apply the AMD FSR plugin 5.7-LitReactiveShadingModel.patch . These changes break builds for projects with RT/Path tracing enabled. == If you already applied the patch, like I did, the second screenshot is the list of files that need to be restored.
010
DarknessFX @drkfx.bsky.social · 23/02/2026
000
DarknessFX @drkfx.bsky.social · 23/02/2026
For those who prefer to reorder the Viewport Tab instead of seeing it always locked: == File: Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp , line 2035 Comment the line: // NewStackWidget->SetTabLocked(NewTabWidget.ToSharedRef(), Spawner->bIsLocked.GetValue()); ==
100
DarknessFX @drkfx.bsky.social · 23/02/2026
For those not happy with the new "Home" tab from Unreal Engine 5.7.3, to remove the tab: == Edit: Engine\Config\BaseEngine.ini Section: [SystemSettings] Add line: HomeScreen.EnableHomeScreen=False ==
162
DarknessFX @drkfx.bsky.social · 17/01/2026
"Why study just one framework, platform, user interface? What if I could switch them easily and play around, see what feels better, where I work faster, which combination is more suited for each project?" -- NexusFX sneak peek. For generalists that love to play with all toys.
000
DarknessFX @drkfx.bsky.social · 13/11/2025
Spherical Polar Coordinates from the always inspiring XorDev 🍻👍 ported to Unreal Engine material. == Download M_SphericalPolarCoord (1,2,3) from github.com/DarknessFX/U... Source code screenshots:
000
DarknessFX @drkfx.bsky.social · 26/09/2025
C++ static calls, add #include "RaylibUEBPLibrary.h" and start using the API. Blueprint nodes feature easy chaining, providing data between nodes for frictionless development. (e.g. Using Timeline node or Tick event)
000
DarknessFX @drkfx.bsky.social · 26/09/2025
50+ Raylib draw functions as Blueprint nodes (e.g., DrawCircle, DrawText, DrawModelEx) with exact parameters for 1:1 learning. Access to the Renderer DrawCommandList for real-world pipeline practice.
110
DarknessFX @drkfx.bsky.social · 26/09/2025
RaylibUE plugin for Unreal Engine Bridges Raylib's easy-to-use drawing API (by @raysan5 ) with @UnrealEngine's intuitive Blueprint nodes. Ideal for GameDev teachers/students as starting point to learn and experience both worlds. == Free and open-source at github.com/DarknessFX/R...
150
DarknessFX @drkfx.bsky.social · 23/09/2025
Big update to DFoundryFX plugin for Unreal Engine 5.6. Lots of fixes, performance improvements, code cleanup, DPI scaling fixed (I hope 🙏). Engine Tab is completed and functional again. 👍 == Free and open source at github.com/DarknessFX/D...
000
DarknessFX @drkfx.bsky.social · 21/09/2025
DFoundryFX plugin for Unreal Engine 5.6 is available at github.com/DarknessFX/D... . This is a preview version. I need to update the Shader Compiler monitor, a lot changed since UE 5.1 and takes a lot of time to test because it only works for packaged games... Build, test, repeat.
github.com
GitHub - DarknessFX/DFoundryFX: Unreal Engine 5.6 Plugin with Dear ImGUI, customizable performance metric charts (including Shipping builds), Shader compiler monitoring and STAT commands control panel...
Unreal Engine 5.6 Plugin with Dear ImGUI, customizable performance metric charts (including Shipping builds), Shader compiler monitoring and STAT commands control panel for Unreal Engine GameViewpo...
021
DarknessFX @drkfx.bsky.social · 09/07/2025
Unreal Engine CommonUI Minimal Menu Kit, free and open source at github.com/DarknessFX/U...
Unreal Engine CommonUI Minimal Menu Kit
000
DarknessFX @drkfx.bsky.social · 26/01/2025
XCC Quinn fab.com/listings/fa9... Kronos GHS fab.com/listings/492... Sci-Fi Characters fab.com/sellers/RAIS...
010
DarknessFX @drkfx.bsky.social · 26/01/2025
I just saw some new free character models for UE5 on Fab. It's always welcome to have variety beyond Manny and Quinn meshes, and for free, it's doubly welcome. == links 🧵👇
110
DarknessFX @drkfx.bsky.social · 25/01/2025
Each pixel is a thread... I'm reading "CUDA by Example" and this sample blew my mind. Ripple effect is common in pixel shaders but always relative to the surface. Here each pixel is a GPU thread, calculating its value every frame.🤯 This from a 2010 book and I didn't know it was possible until today.
011
DarknessFX @drkfx.bsky.social · 23/01/2025
UEMaterials 2nd Anniversary! 🍻🎉🥳 200+ Unreal Engine materials, 260+ GitHub stars. I'm glad you all are enjoying the repository. To celebrate, I added a Gallery where a thumbnail collection of all materials is presented, linked to the source code screenshots. (WIP) == github.com/DarknessFX/U...
021
DarknessFX @drkfx.bsky.social · 22/01/2025
SDL3 officially released!👍🍻 To celebrate, I updated my Zig Template BaseSDL3 with the new version and added options to build using it as a shared or static library. github.com/libsdl-org/S... == github.com/DarknessFX/z... Note: I forgot to post new Nvidia CUDA template + VSCode w/ RADDebugger "hack"
github.com
Release 3.2.0 · libsdl-org/SDL
Announcing the SDL 3 official release! SDL 3.0 is finally here! We have many many people to thank on the road to get here, but I'd like to call out special thanks to: @slouken and @icculus, lead d...
011
DarknessFX @drkfx.bsky.social · 19/01/2025
"traceResponse": true } }, == I don't know if it's possible to fix these hard-coded paths, but it should be easy enough for anyone to adapt.
000
DarknessFX @drkfx.bsky.social · 19/01/2025
"MIMode": "gdb", "miDebuggerPath": "C:/Unreal/RadDebugger/raddbg.exe", "miDebuggerArgs": "-q -auto_step -project D:/workbench/Zig/inProgress/zTinyRasterizer/bin/Debug/${workspaceFolderBasename}.exe", "logging": { "engineLogging": true, "trace": true,
100
DarknessFX @drkfx.bsky.social · 19/01/2025
"program": "${workspaceFolder}/bin/Debug/${workspaceFolderBasename}.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceFolder}", "preLaunchTask": "${defaultBuildTask}", "externalConsole": true, "avoidWindowsConsoleRedirection": true,
100
DarknessFX @drkfx.bsky.social · 19/01/2025
RadDebbuger from github.com/EpicGamesExt... launch.json: == { "name": "Debug with RadDebugger", "type": "cppdbg", "request": "launch", "presentation": { "hidden": false, "group": "", "order": 3 },
github.com
Releases · EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger. - EpicGamesExt/raddebugger
100
DarknessFX @drkfx.bsky.social · 19/01/2025
I'm using VSCode with Cppvsdbg for a while but its features are lackluster, today I tried RadDebugger and it works surprisingly well. I "hacked" a custom command into launch.json as a shortcut to start a RadDebugger session with the latest debug build.
110
DarknessFX @drkfx.bsky.social · 17/01/2025
The difference it makes when you move a division and float cast outside the loop is significant. And where I spent my time yesterday, sometimes the smaller functions can be the trickiest to fix.
000
DarknessFX @drkfx.bsky.social · 17/01/2025
I optimized so much that I had to spend a day rewriting my FPS counter because the frame timing was so small, my sleep (in milliseconds) was missing vsync. I almost had to add: if (delta < 100) Sleep(1ms);
100
DarknessFX @drkfx.bsky.social · 15/01/2025
Yes!!! GLFW-less version also working!! \o/ Uploading BaseVulkan Zig Template source code to github.com/DarknessFX/z... in a few minutes. 💪
010
DarknessFX @drkfx.bsky.social · 15/01/2025
8 hours and 900+ lines of code later: 🍻 Now that I have a version working 100%, I'm going back to find out why my GLFW-less version failed.
100
DarknessFX @drkfx.bsky.social · 14/01/2025
I'm bored... I should write a Vulkan "Hello Triangle" in Zig without GLFW3. A day later and 850 lines of code = FAIL. Today I'm going rewrite everything with GLFW3 and following Vulkan Tutorial. Nothing like a good amount of pain to fix boredom. 🤣
100
DarknessFX @drkfx.bsky.social · 13/01/2025
Why do I make and share basic templates? Because if I spent an afternoon to make this work (Zig+Raylib+Emscripten[HTML5, WASM, WebGL ES]), someone starting in dev would take a week and AI assistance won't help at all.
010
DarknessFX @drkfx.bsky.social · 10/01/2025
Yo @thunderowl.one , I just received the tulip.computer , a picture of it with my good old M5Stack Core. Thank you for the recommendation, I really wanted an ESP32-S3 with a big screen! 👍
221
DarknessFX @drkfx.bsky.social · 10/01/2025
1st mini game made with Zig + raylib , took 4 and ½ hours. Like the wise man said "First you learn how to do it right, then you learn how to do it fast".
030
DarknessFX @drkfx.bsky.social · 06/01/2025
More updates and templates: - Lua scripting. - SQLite, LMDB and DuckDB databases. - ODE (Open Dynamics Engine) and Chipmunk2D physics.
010
DarknessFX @drkfx.bsky.social · 05/01/2025
Download the new templates, ready to use and build, from github.com/DarknessFX/z... . == I think I got almost all C compatible UIs and Frameworks that I know ported to Zig. It is 2025, there's no excuse for making new apps that output to the terminal (exception granted to IoT). 📊
github.com
GitHub - DarknessFX/zig_workbench: DarknessFX Zig templates, projects, programs, libs and tools.
DarknessFX Zig templates, projects, programs, libs and tools. - DarknessFX/zig_workbench
110
DarknessFX @drkfx.bsky.social · 05/01/2025
Zig language : yesterday was super productive, I was able to port and upload templates for Allegro 5, SFML2, NanoVG. Today I included a Webview template too, for those who prefer to use HTML instead of an UI framework. == links 🧵👇
121
DarknessFX @drkfx.bsky.social · 03/01/2025
Download MF_MannequinExtrasColor from github.com/DarknessFX/U... == 1) Source code screenshot. 2) Before > After changes to default M_Mannequin .
000
DarknessFX @drkfx.bsky.social · 03/01/2025
I published MF_MannequinExtrasColor to UEMaterials repository. It is an easy to use function that you add to M_Mannequin Base Color and presents a list of new color parameters to customize UE5 Manny and Quinn. == Link and source code: 🧵👇
130
DarknessFX @drkfx.bsky.social · 03/01/2025
I saw this one today, I think it is a factory preview using ESP32-P4. Looks great but sadly is the P4 is a RISC-V chip that don't have WiFi or Bluetooth.
010
DarknessFX @drkfx.bsky.social · 02/01/2025
Ko-fi share and repost done! 😄 If you wanted just an ESP32 chip (original, 2MB PSRAM?) I could send to you (in April, when I return to Europe), I do have at least 2 that are serving more as decoration than anything else.
110
DarknessFX @drkfx.bsky.social · 02/01/2025
If anyone reading this ever wanted to "create games from scratch" or perhaps "to learn C (or Zig)", this is the perfect opportunity. I'm starting now from zero with a fresh framework, and everyone is welcome to join, study, learn and progress together. 👍🍻
020
DarknessFX @drkfx.bsky.social · 02/01/2025
Download BaseRayLib Template from github.com/DarknessFX/z... == While learning RayLib, I'm porting to Zig all examples from raylib.com/examples.html . I don't know if anyone is interested, if there is interest I can upload the samples to GitHub .
120
DarknessFX @drkfx.bsky.social · 02/01/2025
Zig : I updated BaseRayLib Template, removing .DLL dependency, a release .EXE build is now only 920KB. I chose Zig + RayLib as my main platform for 2025, plus UnrealEngine5 as always💕. Raw and pure C, coding games direct to the hardware. You all know "Zig == C", right? ==🧵👇
110
DarknessFX @drkfx.bsky.social · 02/01/2025
Wow, thank you for this share, I ordered one tulipcc! 😉 I do love ESP32 and I have lots of boards and M5Stack, but I didn't have any S3 chip yet and I wanted a big screen too, this is a perfect combination for what I was looking for. 👍
110
DarknessFX @drkfx.bsky.social · 01/01/2025
Download M_TorusDots from github.com/DarknessFX/U... == Inspired by: たいすーらせん x@Yugemaku x.com/Yugemaku/sta... Credits: Sheado [SH17A] WatermelonDonut www.shadertoy.com/view/4d2fRm FabriceNeyret2 disk wave (unrolled) www.shadertoy.com/view/DlVcRt == Source code screenshots:
000
DarknessFX @drkfx.bsky.social · 01/01/2025
Happy New Year everyone!!! 🎉 Let's start 2025 with a new shader; I had to Speedrun this one with a "fake until you make it" concept, far from the original one's quality, but if I may say, not bad at all. == Link and source code🧵👇==
100