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DarknessFX

@drkfx.bsky.social
133 followers 135 following 98 posts

Developer, Gamer, Maker, Coolhunter, Adventurer! PT,EN GameDev ToolMaker at github.com/DarknessFX .

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DarknessFX @drkfx.bsky.social · 16/06/2026
I saw that crap about the "UK U16 social media ban", so I decided to test a simple and free idea. It took two hours to: == - Create an account on Oracle Cloud Free Tier (only an email is required). - Account setup forces you to enable 2FA (type = Mobile, offline mode, using Google Authenticator).
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DarknessFX @drkfx.bsky.social · 08/03/2026
TextAssetUE plugin : A complete rewrite and update of the classic TextAsset plugin, ported to Unreal Engine 5. == Free and open source at github.com/DarknessFX/T...
github.com
GitHub - DarknessFX/TextAssetUE: Unreal Engine 5 plugin that adds a text asset and editor for personal notes.
Unreal Engine 5 plugin that adds a text asset and editor for personal notes. - DarknessFX/TextAssetUE
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DarknessFX @drkfx.bsky.social · 27/02/2026
Unreal Engine 5.7 PSA: == Do NOT apply the AMD FSR plugin 5.7-LitReactiveShadingModel.patch . These changes break builds for projects with RT/Path tracing enabled. == If you already applied the patch, like I did, the second screenshot is the list of files that need to be restored.
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DarknessFX @drkfx.bsky.social · 23/02/2026
For those who prefer to reorder the Viewport Tab instead of seeing it always locked: == File: Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp , line 2035 Comment the line: // NewStackWidget->SetTabLocked(NewTabWidget.ToSharedRef(), Spawner->bIsLocked.GetValue()); ==
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DarknessFX @drkfx.bsky.social · 23/02/2026
For those not happy with the new "Home" tab from Unreal Engine 5.7.3, to remove the tab: == Edit: Engine\Config\BaseEngine.ini Section: [SystemSettings] Add line: HomeScreen.EnableHomeScreen=False ==
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DarknessFX @drkfx.bsky.social · 17/01/2026
"Why study just one framework, platform, user interface? What if I could switch them easily and play around, see what feels better, where I work faster, which combination is more suited for each project?" -- NexusFX sneak peek. For generalists that love to play with all toys.
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DarknessFX @drkfx.bsky.social · 13/11/2025
Spherical Polar Coordinates from the always inspiring XorDev 🍻👍 ported to Unreal Engine material. == Download M_SphericalPolarCoord (1,2,3) from github.com/DarknessFX/U... Source code screenshots:
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DarknessFX @drkfx.bsky.social · 26/09/2025
RaylibUE plugin for Unreal Engine Bridges Raylib's easy-to-use drawing API (by @raysan5 ) with @UnrealEngine's intuitive Blueprint nodes. Ideal for GameDev teachers/students as starting point to learn and experience both worlds. == Free and open-source at github.com/DarknessFX/R...
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DarknessFX @drkfx.bsky.social · 23/09/2025
Big update to DFoundryFX plugin for Unreal Engine 5.6. Lots of fixes, performance improvements, code cleanup, DPI scaling fixed (I hope 🙏). Engine Tab is completed and functional again. 👍 == Free and open source at github.com/DarknessFX/D...
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DarknessFX @drkfx.bsky.social · 21/09/2025
DFoundryFX plugin for Unreal Engine 5.6 is available at github.com/DarknessFX/D... . This is a preview version. I need to update the Shader Compiler monitor, a lot changed since UE 5.1 and takes a lot of time to test because it only works for packaged games... Build, test, repeat.
github.com
GitHub - DarknessFX/DFoundryFX: Unreal Engine 5.6 Plugin with Dear ImGUI, customizable performance metric charts (including Shipping builds), Shader compiler monitoring and STAT commands control panel...
Unreal Engine 5.6 Plugin with Dear ImGUI, customizable performance metric charts (including Shipping builds), Shader compiler monitoring and STAT commands control panel for Unreal Engine GameViewpo...
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DarknessFX @drkfx.bsky.social · 09/07/2025
Unreal Engine CommonUI Minimal Menu Kit, free and open source at github.com/DarknessFX/U...
Unreal Engine CommonUI Minimal Menu Kit
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DarknessFX @drkfx.bsky.social · 26/01/2025
I just saw some new free character models for UE5 on Fab. It's always welcome to have variety beyond Manny and Quinn meshes, and for free, it's doubly welcome. == links 🧵👇
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DarknessFX @drkfx.bsky.social · 25/01/2025
Each pixel is a thread... I'm reading "CUDA by Example" and this sample blew my mind. Ripple effect is common in pixel shaders but always relative to the surface. Here each pixel is a GPU thread, calculating its value every frame.🤯 This from a 2010 book and I didn't know it was possible until today.
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DarknessFX @drkfx.bsky.social · 23/01/2025
UEMaterials 2nd Anniversary! 🍻🎉🥳 200+ Unreal Engine materials, 260+ GitHub stars. I'm glad you all are enjoying the repository. To celebrate, I added a Gallery where a thumbnail collection of all materials is presented, linked to the source code screenshots. (WIP) == github.com/DarknessFX/U...
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DarknessFX @drkfx.bsky.social · 22/01/2025
SDL3 officially released!👍🍻 To celebrate, I updated my Zig Template BaseSDL3 with the new version and added options to build using it as a shared or static library. github.com/libsdl-org/S... == github.com/DarknessFX/z... Note: I forgot to post new Nvidia CUDA template + VSCode w/ RADDebugger "hack"
github.com
Release 3.2.0 · libsdl-org/SDL
Announcing the SDL 3 official release! SDL 3.0 is finally here! We have many many people to thank on the road to get here, but I'd like to call out special thanks to: @slouken and @icculus, lead d...
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DarknessFX @drkfx.bsky.social · 19/01/2025
I'm using VSCode with Cppvsdbg for a while but its features are lackluster, today I tried RadDebugger and it works surprisingly well. I "hacked" a custom command into launch.json as a shortcut to start a RadDebugger session with the latest debug build.
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DarknessFX @drkfx.bsky.social · 17/01/2025
I optimized so much that I had to spend a day rewriting my FPS counter because the frame timing was so small, my sleep (in milliseconds) was missing vsync. I almost had to add: if (delta < 100) Sleep(1ms);
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DarknessFX @drkfx.bsky.social · 14/01/2025
I'm bored... I should write a Vulkan "Hello Triangle" in Zig without GLFW3. A day later and 850 lines of code = FAIL. Today I'm going rewrite everything with GLFW3 and following Vulkan Tutorial. Nothing like a good amount of pain to fix boredom. 🤣
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DarknessFX @drkfx.bsky.social · 13/01/2025
Why do I make and share basic templates? Because if I spent an afternoon to make this work (Zig+Raylib+Emscripten[HTML5, WASM, WebGL ES]), someone starting in dev would take a week and AI assistance won't help at all.
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DarknessFX @drkfx.bsky.social · 10/01/2025
Yo @thunderowl.one , I just received the tulip.computer , a picture of it with my good old M5Stack Core. Thank you for the recommendation, I really wanted an ESP32-S3 with a big screen! 👍
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DarknessFX @drkfx.bsky.social · 10/01/2025
1st mini game made with Zig + raylib , took 4 and ½ hours. Like the wise man said "First you learn how to do it right, then you learn how to do it fast".
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DarknessFX @drkfx.bsky.social · 05/01/2025
Zig language : yesterday was super productive, I was able to port and upload templates for Allegro 5, SFML2, NanoVG. Today I included a Webview template too, for those who prefer to use HTML instead of an UI framework. == links 🧵👇
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DarknessFX @drkfx.bsky.social · 03/01/2025
I published MF_MannequinExtrasColor to UEMaterials repository. It is an easy to use function that you add to M_Mannequin Base Color and presents a list of new color parameters to customize UE5 Manny and Quinn. == Link and source code: 🧵👇
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DarknessFX @drkfx.bsky.social · 02/01/2025
Zig : I updated BaseRayLib Template, removing .DLL dependency, a release .EXE build is now only 920KB. I chose Zig + RayLib as my main platform for 2025, plus UnrealEngine5 as always💕. Raw and pure C, coding games direct to the hardware. You all know "Zig == C", right? ==🧵👇
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DarknessFX @drkfx.bsky.social · 01/01/2025
Happy New Year everyone!!! 🎉 Let's start 2025 with a new shader; I had to Speedrun this one with a "fake until you make it" concept, far from the original one's quality, but if I may say, not bad at all. == Link and source code🧵👇==
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DarknessFX @drkfx.bsky.social · 31/12/2024
Zig language: New template using Sokol and Dear ImGui (via cimgui). Surprisingly small code, 79 lines, to get it running, impressive, I want to try Nuklear UI with Sokol. As always no bindings or wrappers, just pure Zig cImport or nothing. == link 🧵👇==
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DarknessFX @drkfx.bsky.social · 31/12/2024
I forgot I made a material function for Unreal Engine 5 Mannequins, adding lots of color options. Today I tried some WPO and it is so much fun: Big chin? Big head? Cyclops mode?🤣 Let me know if these functions are interesting and should be uploaded.
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DarknessFX @drkfx.bsky.social · 30/12/2024
Intel XeSS is the 1st one of my waiting list to support UE5.5 . 👍🍻 Now, I just need to wait for DLSS, FSR and MetaXR. == Link: github.com/GameTechDev/...
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DarknessFX @drkfx.bsky.social · 29/12/2024
Zig language: I updated BaseSDL3 Template to the latest version 3.1.6. Looks like SDL is finally ready to move the main version from SDL2 to SDL3 (v3.2.0?). I also took this opportunity to add all SDL3 Renderer Examples, ported to Zig language, with the template. == 🧵👇
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DarknessFX @drkfx.bsky.social · 28/12/2024
Simple shader with a sword slash effect. Good for students starting to learn #UE5 Materials and Shaders. == Download M_SwordSlash from github.com/DarknessFX/U...
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DarknessFX @drkfx.bsky.social · 28/12/2024
Almost got it right, but still counts as a failed attempt to port this gorgeous shader to Unreal Engine HLSL material. #UE5 All credits to the creator, I'm just (badly and lazily) translating it. 👍🍻 == Download M_BubbleUniverse from github.com/DarknessFX/U... == Shader Link : x.com/YoheiNishits...
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DarknessFX @drkfx.bsky.social · 26/12/2024
🎅🎄 Merry Christmas everyone! 🎄🎅 == Download M_Christmas2024 from github.com/DarknessFX/U...
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DarknessFX @drkfx.bsky.social · 25/12/2024
Download MPP_CRTBeamSimulator from github.com/DarknessFX/U... == Port of CRT Simulator GPU Shader from BlurBusters to #UnrealEngine 5 . Link: blurbusters.com/crt-simulati...
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DarknessFX @drkfx.bsky.social · 22/11/2024
Droste Zoom revisited and ported to #UnrealEngine . == Download M_DrosteZoom2 and T_ClockFace from github.com/DarknessFX/U...
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DarknessFX @drkfx.bsky.social · 21/11/2024
I saw this amazing shader (@ x.com/cmzw_/status...) 🍻👍 and I thought about porting it to #UnrealEngine but it was not necessary. Thanks to HLSL Source Code shared at gist.github.com/williamchang... there is nothing to port/change and the shader works in Unreal right away.
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DarknessFX @drkfx.bsky.social · 20/11/2024
I saw this super simple and cool noise (@ x.com/Renard_VRC/s... ) 🍻👍 and I ported to #UnrealEngine . -- Download M_Noise2DSin from github.com/DarknessFX/U...
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DarknessFX @drkfx.bsky.social · 19/11/2024
I saw this impressive shader ( x.com/3Dmattias/st... ) 🍻👍 and it's an effect that I didn't have. I was ready to port the #Shadertoy to #UnrealEngine Material but instead I ported a comment from FabriceNeyret2. -- Download M_DrosteZoom1 from github.com/DarknessFX/U... 🧵👇
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DarknessFX @drkfx.bsky.social · 18/11/2024
AdvancedPickerFX for Unreal Engine 5 Character Animation == Free and open source Editor Utility Tool, made for Unreal Engine GameDev Community, download at github.com/DarknessFX/A... Inspired by #UnrealEngine5 Metahuman ControlRig Picker.
github.com
GitHub - DarknessFX/AdvancedPickerFX: UE5 Editor Utility Tool for faster character animation workflow.
UE5 Editor Utility Tool for faster character animation workflow. - DarknessFX/AdvancedPickerFX
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DarknessFX @drkfx.bsky.social · 07/11/2024
ToSystray, windows utility 116KB, give other windows programs ability to "Minimize To Systray". == Free and open source at github.com/DarknessFX/z... , made with #Ziglang .
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DarknessFX @drkfx.bsky.social · 07/11/2024
I saw this free rig (@ agora.community/Animchallenge , Blender/Maya versions) and I had to try import to #UnrealEngine . To my surprise, Send2UE Blender add-on (community version @ github.com/poly-hammer/... ) transfered successfully. Let's fix her materials before start playing around.
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DarknessFX @drkfx.bsky.social · 06/11/2024
BaseWebGPU , new #Ziglang template, free and open source at github.com/DarknessFX/z... . Sales pitch? Is the smallest, fastest, easiest way to get into DX12+WebGPU(+Vulkan+Metal), create your own Compute+Fragment+Vertex shaders, build and package as platform binaries or html5 wasm.
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DarknessFX @drkfx.bsky.social · 21/10/2024
AdvancedPickerFX WIP Public Preview, free and open source at github.com/DarknessFX/A... -- I'm still working until proper release, for now is public to anyone interested. I'm also open to suggestions, because even if I'm an experient tool maker, I'm a complete newbie in Animation.
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DarknessFX @drkfx.bsky.social · 21/10/2024
github.com/DarknessFX/d... .BAT Script to convert any FBX Binary 2020 (or lower) with .DDS textures to FBX ASCII PNG (UnrealEngine-friendly format).
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DarknessFX @drkfx.bsky.social · 20/10/2024
New repo Daz3D_Gen9_UE5_Toolkit , an open source and free collection of assets to make easier to animate and work with Daz3D Genesis 9 characteres in Unreal Engine 5.4.4 : github.com/DarknessFX/D... (finishing what is done before continuing the picker tool)
github.com
GitHub - DarknessFX/Daz3D_Gen9_UE5_Toolkit: Toolkit of Unreal Engine 5.4.4 assets to help animate and work with Daz3D Genesis 9 characteres.
Toolkit of Unreal Engine 5.4.4 assets to help animate and work with Daz3D Genesis 9 characteres. - DarknessFX/Daz3D_Gen9_UE5_Toolkit
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