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Dragonwolf Games

@dragonwolfgames.bsky.social
115 followers 765 following 449 posts

Indie game developer specializing in family friendly games. Dragonwolf Games are designed to put smiles on your face. Follow for updates on Smile Run. www.dragonwolfgames.com patreon.com/dragonwolfgames

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Dragonwolf Games @dragonwolfgames.bsky.social · 13h
The image was not entirely because of the success of the demo. It is actually because that is part of the new animation.
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Dragonwolf Games @dragonwolfgames.bsky.social · 19h
The Smile Run demo launch may have been a disaster, but I am still working to provide a game worth playing. I went through all of Lily's animations and made some improvements. Mostly minor movements on non-focused areas to make her less stiff. And a new gameplay animation. #indiedev #solodev
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Dragonwolf Games @dragonwolfgames.bsky.social · 05/10/2026
I am still struggling finding a setup that works well for composing music. A friend used SoundTrap for a recent project and really liked it. Does anyone else have experience with it? I use Cakewalk Sonar and have been having issues (Skill and technical). #indiedev #solodev #gamemusic #gameaudio
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Dragonwolf Games @dragonwolfgames.bsky.social · 03/10/2026
I posted a patch for the Smile Run demo last night. Ice Cream is no longer "stored" during an ice cream run. #indiedev #solodev #gamedev #indiegame #gamedevelopment #smile #unity store.steampowered.com/app/4545080/...
store.steampowered.com
Smile Run on Steam
An endless runner with adorable characters. Run through multiple environments with different play styles. Play two modes of either limited time Gift Delivery or endless Ice Cream mode. Multiple levels...
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Dragonwolf Games @dragonwolfgames.bsky.social · 01/10/2026
Congratulations on your demo. It looks interesting.
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Dragonwolf Games @dragonwolfgames.bsky.social · 01/10/2026
As a reminder, the Smile Run demo is now available on Steam. More content to be added soon. #indiedev #solodev #gamedev #gamedevelopment #indiegame #unity #blender store.steampowered.com/app/4545080/...
store.steampowered.com
Smile Run on Steam
An endless runner with adorable characters. Run through multiple environments with different play styles. Play two modes of either limited time Gift Delivery or endless Ice Cream mode. Multiple levels...
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Dragonwolf Games @dragonwolfgames.bsky.social · 30/09/2026
Big News!!! The Smile Run demo is now live on Steam. You can download and start running right away. Don't forget to wishlist Smile Run when you are done. #indiedev #solodev #gamedev #indiegame #gamedevelopment #smile #unity store.steampowered.com/app/4545080/...
store.steampowered.com
Smile Run on Steam
An endless runner with adorable characters. Run through multiple environments with different play styles. Play two modes of either limited time Gift Delivery or endless Ice Cream mode. Multiple levels...
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Dragonwolf Games @dragonwolfgames.bsky.social · 30/09/2026
Thank you. His model is still not in the best condition.
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Dragonwolf Games @dragonwolfgames.bsky.social · 30/09/2026
I wish I was better at 2D art. Then I would add a couple of paintings to the wall. Maybe Henry likes abstract art.
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Dragonwolf Games @dragonwolfgames.bsky.social · 30/09/2026
I am working on some last minute improvements to the Smile Run Steam demo release. I will be releasing the demo this afternoon. In the meantime, look at some improvements to Henry's house. I need to add some texture to his chair next. #indiegame #gamedev #indiedev #solodev
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Dragonwolf Games @dragonwolfgames.bsky.social · 29/09/2026
Update. I added a bit of noise to the cave texture and smoothed out the vertices on all the cave parts. I think this looks good compared to the early 3D sharp edges. One piece got destroyed, so I will have to remake it. Also, no more seams. #indiedev #gamedev #solodev #unity #blender
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Dragonwolf Games @dragonwolfgames.bsky.social · 28/09/2026
I have had compliments on this old PS1 look of the cave. But it is the only place in the game with these kinds of sharp edges. Sadly, they have to go. I am working very hard on making sure the art assets look like they are from the same game. #indiedev #solodev #gamedev #unity #blender
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Dragonwolf Games @dragonwolfgames.bsky.social · 27/09/2026
I am thinking about making a video titled "Why I am continuing to make a game that almost nobody seems interested in".
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Dragonwolf Games @dragonwolfgames.bsky.social · 25/09/2026
To join the conversation, I don't think having an iced coffee at an interview should be an instant ban. But I will say that bringing an iced coffee to an interview shows some disrespect to the interviewer. That should take points off. But if the interview goes very well, they should be hired.
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Dragonwolf Games @dragonwolfgames.bsky.social · 25/09/2026
I came up with an alternative tree design that may fit in the middle. I was not a fan of when the leaves were just a blob of color. The one on the right keeps a flatter texture like the rest of the game while having nicer leaves. What do you think? #indiedev #solodev #blender
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Dragonwolf Games @dragonwolfgames.bsky.social · 24/09/2026
Kit and Lily do not have any fancy textures (I removed the fuzzy texture from the "promotional" version of Kit). I need to remove excessive texturing from other objects in the game. I have also started a lighting course.
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Dragonwolf Games @dragonwolfgames.bsky.social · 24/09/2026
Not the same genre, but I think I should try to mimic the look of Backyard Baseball. I have used reference images from the game before, but skill level has kept me from making it look the same.
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Dragonwolf Games @dragonwolfgames.bsky.social · 24/09/2026
I like this feedback. It was something I was afraid of, but it was good to hear. I need to go over everything to make sure it all looks the same. I lost that trying to make Smile Run look "better". I may have to remove the nicer textures on the trees. #indiedev #solodev #gamedev #blender #unity
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Dragonwolf Games @dragonwolfgames.bsky.social · 23/09/2026
I am working on a currency for Smile Run. There will be an in game store for new outfits and other bonuses.
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Dragonwolf Games @dragonwolfgames.bsky.social · 23/09/2026
Last night, I pushed the first demo build to Steam. Both the page and build are under review and should hopefully be up in a few days. In the meantime, watch the new trailer. #indiedev #solodev #gamedev #unity #blender #familyfriendlygame www.youtube.com/watch?v=Zas6...
youtube.com
SR Gameplay Trailer 5
YouTube video by Dragonwolfgames
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Dragonwolf Games @dragonwolfgames.bsky.social · 23/09/2026
This was not one of those times.
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Dragonwolf Games @dragonwolfgames.bsky.social · 23/09/2026
Spoken like a true human professional.
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
How do I promote Smile Run on Reddit threads that I feel is relevant to who I believe my audience is without feeling that I am just spamming the game? I know I need to talk to family groups, the streaming community, and maybe even a little bit of the animation community #indiedev #solodev #gamedev
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
We have a standup starting tonight at 8PM ET. Feel free to join and talk about your work.
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
To be fair, last time I posted to destroymygame, I got some great feedback. It's the effortless click of the down arrow that is rotten.
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
I swear that Reddit always downvotes Smile Run out of existence. I struggle there just like everywhere else. I just posted that, so it will probably go up to 2 or 3 by the time it's old. #indiedev #solodev #gamedev
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
I had a comment about why the torch and ice cream pickups are shiny while balloons and gold coins are not. I wanted to make sure that critical pickups were highlighted and very visible. Balloons and coins are not critical to the survival of the run. #indiedev #gamedev #solodev
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
In most cases, I think I like the top better.
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
Looks interesting. I might have to try it one day.
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
The only shareholders that should matter in video games are the players. The only numbers that should matter are how many players are happy. As long as the company makes enough money to pay everyone's bills, why risk a player base to squeeze every last bit of money?
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
It looks good. Has that 7th Guest feel to it.
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
It may be janky, but as long as the customer gets their bottle, it's good.
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Dragonwolf Games @dragonwolfgames.bsky.social · 22/09/2026
I just posted an early preview of the next trailer to Patreon. They get early access to the neat stuff now.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
I made new poses for Kit and Lily to replace the ones in the capsule art (old on the right). This time, I made sure to take the render with both characters in the same scene to keep the lighting the same. Does anyone have any other tips to make the art better? #indiedev #solodev #steam
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
Looks great
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
I like it.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
Sort of. The forest needs to look more dense just because it is a forest. Each design has a few trees that are always there and about twice that that can randomly spawn in. The cave requires each element to be modeled, so those depend on the shape of the cave.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
Good to think about as I make a new trailer tomorrow. All of my trailers have been terrible.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
The entire sky environment was to be more platform jumping focused anyway. The forest, cave, and water environments focus more on dodging obstacles.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
I cut the objects. I made short, medium, and long platforms that I mix to come up with the elements in the sky. I thought about swapping out the platforms to the long ones, but that is more work on the prefab. I just came up with rules in my head for the number of obstacles allowed for each size.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
I am working on the Steam demo page and I didn't realize that they don't just copy the main game's page. I am taking the opportunity to make new Steam page assets. Look for a new Steam page look later this week.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
They were dying to the objects on the sky platforms. There was just too much clutter on such a small platform. When I get feedback, I play the game again looking through their eyes and I clearly saw that it was too much for a demo level. These levels are supposed to be early levels in the game.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
It's a good start. I like it already.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
Before I apply modifiers, how does this new Kit look to everyone? I am probably still going to play around with the eye shape some more. #solodev #indiedev #blender
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
There was one big thing that took most of yesterday. Then a few little things. One of the big issues was too many obstacles in the sky, so that was mostly using the delete key. Then I moved around what was left.
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Dragonwolf Games @dragonwolfgames.bsky.social · 21/09/2026
In today's patch, I decided to update the company logo screen to make sure everyone knew. I wear it like a badge of honor. #indiedev #solodev #gamedev #smile
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Dragonwolf Games @dragonwolfgames.bsky.social · 20/09/2026
This looks so good. I love it.
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Dragonwolf Games @dragonwolfgames.bsky.social · 20/09/2026
Forest trees have been removed where it was possible for the tree to spawn on top of the first cave torch when transitioning to cave. There is now a version number displayed on the title screen to reference. When playing Ice Cream Mode, a new UI display shows how long your run in seconds.
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Dragonwolf Games @dragonwolfgames.bsky.social · 20/09/2026
Platforms in the sky now scale their distance based on speed to prevent overshooting the entire platform at higher speeds. The number of obstacles on each sky platform has been reduced from a maximum of 5 to 3. Balloon and ice cream locations have been adjusted as well in the sky.
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Dragonwolf Games @dragonwolfgames.bsky.social · 20/09/2026
New patch with changes made based on feedback from Friday's demo update is now available on Itch. A lot of work in the last two days from your feedback. #indiedev #gamedev #solodev #unity dragonwolf-games.itch.io/smile-run-al...
dragonwolf-games.itch.io
Smile Run Alpha Demo by Dragonwolf games
3D platformer with endless mode featuring cute characters and multiple environments
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