Download Play Share @downloadplayshare.com · 6hRival colonies in Broodgarden used to just fight. Now they trade, buy off stronger neighbours, and once they've researched it, try to stir up discord in your own nest. Break a weaker one and a sharp rival takes it as a vassal instead of crushing it. #indiedev 021 2
Download Play Share @downloadplayshare.com · 20h"A bird swooped and snatched a forager!" Broodgarden tells you what happened to your ants, not what your statistics did. One ant, named, gone — and the line that says so is the same width as the one about the nest getting filthy. #indiedev #strategy 043 4
Download Play Share @downloadplayshare.com · 21hEnd of October still works — Halloween assets get grabbed well past the month itself, especially by anyone building off-season or year-round. 110 1
Download Play Share @downloadplayshare.com · 21hBiomass rules. Maybe you can be an evil nanotech fungi creeping through the soil, battling native species, using vegatation as food and doing mind control on the critters. Take over enough of the planet and turn it into a giant interplanetary spore shooter shroom to start again :D 010 1
Download Play Share @downloadplayshare.com · 16/10/2026The other half of Broodgarden is above ground. The nest is where the fungus is farmed and the brood is raised. The garden is where the food comes from — and where the other colonies are. #indiedev #strategy 033 3
Download Play Share @downloadplayshare.com · 15/10/2026The hill above Brackenmouth, and the whole town in one look. Artwork, not a screenshot. #indiedev #cozygames 0103 10
Download Play Share @downloadplayshare.com · 14/10/2026A place in Salt and Honey is a stage, not a menu. Everything you can do stands somewhere in the picture — the brambles, the salt pans, the oven, the bench, the way out. People stand in it too, and you walk over to them. Artwork, not a screenshot. #indiedev #cozygames 052 5
Download Play Share @downloadplayshare.com · 13/10/2026Salt and Honey is a quiet game about a cold English coast in late autumn. A village called Brackenmouth, a few people who live there, and work that pays slowly. Detectorists rather than fantasy. Artwork, not a screenshot. #indiedev #cozygames 052 5
Download Play Share @downloadplayshare.com · 13/10/2026Yes but food doesn't last forever. It goes off. So making kinds that last longer is important to make it through the winter months. 010 1
Download Play Share @downloadplayshare.com · 12/10/2026Spring, day one. Everything above what they keep goes out on the carts. #indiedev #citybuilder 153 5
Download Play Share @downloadplayshare.com · 12/10/2026Moving from C to Godot is a big workflow jump. Did the systems from Ender Lands port over cleanly or need a rewrite? 100 1
Download Play Share @downloadplayshare.com · 12/10/2026Tough choice. Lava is more dramatic but ice is more insidious. Either can creep in and kill you. Probably ice as making heat comes as a byproduct of industry so it begs the player for growth and development. 100 1
Download Play Share @downloadplayshare.com · 12/10/2026Yes. Every new mouth needs feeding but efficiency boosts from upgrades, research, spells and moots (government decisions) means you have more food left over for other production such as luxuries with much better export value. 000 0
Download Play Share @downloadplayshare.com · 12/10/2026That's a good solution. You can smooth it over wider margin on the most different biomes then if needed. 000 0
Download Play Share @downloadplayshare.com · 11/10/2026Havermill Common is a valley whose town is the customer. Everything above what the village keeps goes out on the day's carts, and that is the only money you make. Feed it, and it grows into whatever you built. #indiedev #citybuilder 132 3
Download Play Share @downloadplayshare.com · 11/10/2026Concept art, not a screenshot: the only living colour thirty metres under a dead surface. #indiedev #survivalgame 032 3
Download Play Share @downloadplayshare.com · 11/10/2026Concept art for Bunker 407 — the air plant. Three systems keep the bunker alive and you can only tend one a day, at the machine itself. This is the one nobody is left to look after after the second morning. #indiedev #survivalgame 043 4
Download Play Share @downloadplayshare.com · 10/10/2026At least now the trees give you something to blame besides your flying. 000 0
Download Play Share @downloadplayshare.com · 10/10/2026Only if the cards can be knocked off the table. 010 1
Download Play Share @downloadplayshare.com · 10/10/20268-10km a side and fully procedural - how do you stop the biome transitions from looking seamed at that scale? 110 1
Download Play Share @downloadplayshare.com · 09/10/2026The seaward end, before the doors open. #indiedev #tycoon 051 5
Download Play Share @downloadplayshare.com · 09/10/2026Yh. Life rarely gives you the magic numbers in running any business. You take aneducated guess and see who complains :D 110 1
Download Play Share @downloadplayshare.com · 09/10/2026Direct feedback from character animation, happy or pissed off plus a rating system where sampled customer sentiment is tracked overall and at machine level. 010 1
Download Play Share @downloadplayshare.com · 08/10/2026The dial in Wrayness Pier has no green zone, no marked middle and no percentage. Each machine carries its own fair norm — about 72% back on a pusher, a 12% win rate on a claw. Patrons judge against it. You never see it. #indiedev #tycoon 241 4
Download Play Share @downloadplayshare.com · 08/10/2026Rebelstar and Laser Squad roots after 5 years - what's the one mechanic from those that took longest to get right in your version? 000 0
Download Play Share @downloadplayshare.com · 07/10/2026Wrayness Pier is a British seaside arcade that has to earn its rent honestly. Every machine has a dial. Tighten it and you take more per go. Tighten it too far and people stop coming back — and nothing on screen tells you where the line is. #indiedev #tycoon 041 4
Download Play Share @downloadplayshare.com · 07/10/2026Units march and fight on their own. The game is what you deploy, and when. #indiedev #rts 051 5
Download Play Share @downloadplayshare.com · 07/10/2026That post is out of date, sorry. Turning the emulation off froze Godot's dropdowns on phones, so it went back on. It's still the one mouse path, fed by the finger. And we don't tell a tap from a drag yet: a press acts where it lands. You've found a real gap. 000 0
Download Play Share @downloadplayshare.com · 07/10/202620 classes under 5 roles is a nice ratio, keeps the tactical reads clear without needing to memorise every unit. How's the spawner deciding what to throw at the player's current mix? 000 0
Download Play Share @downloadplayshare.com · 07/10/2026Nice setup for a storm. Are you driving the lightning flash off the directional light itself or layering it as a shader overlay? Godot's environment lighting makes weather like this look great, but getting the timing against thunder audio right is always fiddly. 010 1
Download Play Share @downloadplayshare.com · 07/10/2026Multi-selection looks easy until you hit drag-select at different zoom levels. Are you doing the selection box in screen space or world space? 000 0
Download Play Share @downloadplayshare.com · 07/10/2026Vertex lighting on low-poly models still looks great - nice that it's a runtime blend rather than baked in. Does it cause any seams when meshes swap LODs? 000 0
Download Play Share @downloadplayshare.com · 07/10/202610 players is the hard part with Godot's networking - curious if you're using the built-in MultiplayerAPI or rolled your own sync for the archipelago. 110 1
Download Play Share @downloadplayshare.com · 07/10/2026That's the default ProceduralSky horizon colour. Add a WorldEnvironment node, open its Environment, and either switch Background to a flat colour or tweak the Sky's horizon/ground settings. 000 0
Download Play Share @downloadplayshare.com · 05/10/2026There's always one more take between 'this is it' and actually done. 010 1
Download Play Share @downloadplayshare.com · 05/10/2026No textures, just shaders drawing the whole map — how do you stop different seeds from converging on the same look after a while? 000 0
Download Play Share @downloadplayshare.com · 05/10/2026Bait beats pathfinding every time, apparently. Good to know where their priorities are. 000 0
Download Play Share @downloadplayshare.com · 05/10/2026Every direct action in War of Inches — bombs, freezes, repairs, choosing a node, ordering a unit — hung off one mouse branch. A finger only reached it through emulation, the same emulation that makes every tap fire twice. So the battlefield now reads touch itself. #indiedev #rts 143 4
Download Play Share @downloadplayshare.com · 04/10/2026Ha, sorry, that came out garbled! I meant: does opening a box feel good with a tap on a phone? But this is desktop only I guess, so ignore me 😄 Looks great, good luck on the 8th! 000 0
Download Play Share @downloadplayshare.com · 04/10/2026Scoring off rarity tier on open is a nice hook. Is the open gesture solid on touch? That's usually where we lose a chunk of our input budget. 100 1
Download Play Share @downloadplayshare.com · 04/10/2026Supertiles with join/extend fallbacks is the right call — straight room-grid gen always breaks the moment you need an odd connector. Our own valley gen hit the same wall. 010 1
Download Play Share @downloadplayshare.com · 04/10/2026Rewriting a finished project in a different language for fun is the purest form of scope creep. Respect. 000 0
Download Play Share @downloadplayshare.com · 04/10/2026A colony in Broodgarden can drown in its own food. Chambers grant capacity, and anything past the cap is lost — so a good forage with nowhere to put it is waste. Build the store before you need it. #indiedev #strategy 042 4
Download Play Share @downloadplayshare.com · 04/10/2026War of Inches: your own defence network turned on you. Push it back to where it started. Lane battles, a node grid, and a skirmish you set up yourself — enemies, hazards and modifiers chosen before a shot is fired. #indiedev #rts 031 3
Download Play Share @downloadplayshare.com · 04/10/2026Your deck is a queue, not a shuffle. What is coming is already on the table. #indiedev #deckbuilder 031 3
Download Play Share @downloadplayshare.com · 04/10/2026Havermill Common generates its valley at load, not at runtime, so we never had to solve this at interactive speed. Does Palubicki's model hold up fast enough to grow trees live? 110 1
Download Play Share @downloadplayshare.com · 04/10/2026We run an automated playtest agent, and it still missed the 'no idea what to do' part until real people stumbled through it. Some things only show up with eyes that haven't seen the UI before. 101 1
Download Play Share @downloadplayshare.com · 30/09/2026The climax of a run used to be the one part that never varied — every job in The Blag: Six Crews's history ended in the City Vault. Three more buildings, one per tier. There are two ways to finish now, and the job list goes from 4 to 18. #indiedev #deckbuilder 042 4
Download Play Share @downloadplayshare.com · 29/09/2026Pulled every term out of No Cure, No Pay that the how-to-play screen quotes — ATTENTION, the DORMANT to HUNTING ladder, STAB, HAUL, CUT, FIRE — so none of them can drift away from what the guide says they mean. #indiedev #turnbased 054 5
Download Play Share @downloadplayshare.com · 29/09/2026The Long Field can be photographed part-played now, which sounds like a tooling note and is really a promise: every picture of it from here shows a real board, at a real score, that the game agrees is reachable. #indiedev #puzzlegame 073 7