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@downloadplayshare.com
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Family-run indie game studio. No ads, free demo, one purchase and full game. Devlogs and clips from the games as they're made. 🎮 downloadplayshare.com

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Download Play Share @downloadplayshare.com · 21h
The hill above Brackenmouth, and the whole town in one look. Artwork, not a screenshot. #indiedev #cozygames
Artwork from Salt and Honey: a standing stone and a wooden bench on a windswept hilltop of rust-coloured grass, a wind-bent tree beside them, and a small harbour town and grey sea below.
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Download Play Share @downloadplayshare.com · 14/10/2026
A place in Salt and Honey is a stage, not a menu. Everything you can do stands somewhere in the picture — the brambles, the salt pans, the oven, the bench, the way out. People stand in it too, and you walk over to them. Artwork, not a screenshot. #indiedev #cozygames
Artwork from Salt and Honey: the inside of a village pub — a lit fire on the right, three figures at the bar under a hanging lamp, dark timber, empty chairs and tables in the foreground.
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Download Play Share @downloadplayshare.com · 13/10/2026
Salt and Honey is a quiet game about a cold English coast in late autumn. A village called Brackenmouth, a few people who live there, and work that pays slowly. Detectorists rather than fantasy. Artwork, not a screenshot. #indiedev #cozygames
Artwork from Salt and Honey: a row of beehives on rough autumn grass above a small coastal village, a beekeeper in a veil tending one of them, chimneys smoking below and a flat grey sea beyond.
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Download Play Share @downloadplayshare.com · 12/10/2026
Spring, day one. Everything above what they keep goes out on the carts. #indiedev #citybuilder
The western side of the valley in Havermill Common: two small cottages with fenced plots, a track running between them, and villagers working the ground beside woodland and a river.
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Download Play Share @downloadplayshare.com · 11/10/2026
Havermill Common is a valley whose town is the customer. Everything above what the village keeps goes out on the day's carts, and that is the only money you make. Feed it, and it grows into whatever you built. #indiedev #citybuilder
Havermill Common in spring: a green valley seen from above with a river winding through it, a thatched timber-framed mill, cottages, fenced fields and woodland, and a status bar reading Hamlet, Spring, day 1.
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Download Play Share @downloadplayshare.com · 11/10/2026
Concept art, not a screenshot: the only living colour thirty metres under a dead surface. #indiedev #survivalgame
Concept art for Bunker 407: a long hydroponics bay, three tiers of steel growing racks receding down a concrete corridor under strip lights, pale green seedlings in the trays, a hand pump and coiled hose in the foreground and a puddle catching the light on the floor.
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Download Play Share @downloadplayshare.com · 11/10/2026
Concept art for Bunker 407 — the air plant. Three systems keep the bunker alive and you can only tend one a day, at the machine itself. This is the one nobody is left to look after after the second morning. #indiedev #survivalgame
Concept art for Bunker 407: a cramped machine room lit by one sodium lamp, dominated by a riveted steel air-handling unit with its filter hatch standing open, ducting into the ceiling, tools laid out on a rag on the concrete floor and rust bleeding down a mended seam.
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Download Play Share @downloadplayshare.com · 09/10/2026
The seaward end, before the doors open. #indiedev #tycoon
The seaward end of Wrayness Pier: a wooden swing boat on the boards beside a railing, with the arcade's cobbled entrance to one side.
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Download Play Share @downloadplayshare.com · 08/10/2026
The dial in Wrayness Pier has no green zone, no marked middle and no percentage. Each machine carries its own fair norm — about 72% back on a pusher, a 12% win rate on a claw. Patrons judge against it. You never see it. #indiedev #tycoon
The floor of Wrayness Pier seen from above: a fortune teller, a claw, air hockey, a test-your-strength machine, a horse ride, two skee-ball runs, a pinball table and curtained booths, on patterned carpet under a NO REFUNDS sign.
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Download Play Share @downloadplayshare.com · 07/10/2026
Wrayness Pier is a British seaside arcade that has to earn its rent honestly. Every machine has a dial. Tighten it and you take more per go. Tighten it too far and people stop coming back — and nothing on screen tells you where the line is. #indiedev #tycoon
The arcade floor of Wrayness Pier under its red marquee sign, machines lined along both walls and a swing boat outside on the boards.
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Download Play Share @downloadplayshare.com · 07/10/2026
Units march and fight on their own. The game is what you deploy, and when. #indiedev #rts
The skirmish setup screen of War of Inches: a map choice, two enemies listed as Red and Blue veterans, and lists of modifiers, tactics, abilities and hazards to pick from before the battle starts.
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Download Play Share @downloadplayshare.com · 05/10/2026
Every direct action in War of Inches — bombs, freezes, repairs, choosing a node, ordering a unit — hung off one mouse branch. A finger only reached it through emulation, the same emulation that makes every tap fire twice. So the battlefield now reads touch itself. #indiedev #rts
A lane battle in War of Inches: the colony's base on the left, units advancing across a starfield, an energy bar part-filled and unit buttons along the bottom.
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Download Play Share @downloadplayshare.com · 04/10/2026
A colony in Broodgarden can drown in its own food. Chambers grant capacity, and anything past the cap is lost — so a good forage with nowhere to put it is waste. Build the store before you need it. #indiedev #strategy
The queen's chamber in Broodgarden, cut into warm brown earth: the queen on the floor of a domed room with a clutch of white eggs beside her, and a fungus garden chamber studded with green growths below to the left.
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Download Play Share @downloadplayshare.com · 04/10/2026
War of Inches: your own defence network turned on you. Push it back to where it started. Lane battles, a node grid, and a skirmish you set up yourself — enemies, hazards and modifiers chosen before a shot is fired. #indiedev #rts
A node grid battle in War of Inches: circular nodes joined by lines across a starfield, with a legend naming what each gives — fortified, gold income, deploy point, spawns elites, extra energy, has turret.
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Download Play Share @downloadplayshare.com · 04/10/2026
Your deck is a queue, not a shuffle. What is coming is already on the table. #indiedev #deckbuilder
The route screen of The Blag: Six Crews with a room struck through in red and a banner reading MARKED OFF THE FILE, heat at 32 of 100.
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Download Play Share @downloadplayshare.com · 30/09/2026
The climax of a run used to be the one part that never varied — every job in The Blag: Six Crews's history ended in the City Vault. Three more buildings, one per tier. There are two ways to finish now, and the job list goes from 4 to 18. #indiedev #deckbuilder
The route through a job in The Blag: Six Crews, headed THE PAWNBROKER'S — THE ROUTE. A grid of rooms, posts, fences and safes with the VAULT at the top, and a note reading "work up to the vault; each room opens the ones above it". Down the right, a PLAN column listing the cards in the order they will be drawn.
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Download Play Share @downloadplayshare.com · 29/09/2026
Pulled every term out of No Cure, No Pay that the how-to-play screen quotes — ATTENTION, the DORMANT to HUNTING ladder, STAB, HAUL, CUT, FIRE — so none of them can drift away from what the guide says they mean. #indiedev #turnbased
The loadout screen of No Cure, No Pay, where coverage is bought before sailing: a hull scan, trackers, drones and lighting, each with a price, against a credit balance.
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Download Play Share @downloadplayshare.com · 29/09/2026
The Long Field can be photographed part-played now, which sounds like a tooling note and is really a promise: every picture of it from here shows a real board, at a real score, that the game agrees is reachable. #indiedev #puzzlegame
An early board in The Long Field: sixteen of forty-eight tiles laid across a hexagonal field in meadow, wood, water and ploughed earth, with the player's hand and the COMING UP row underneath.
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Download Play Share @downloadplayshare.com · 26/09/2026
No cure, no pay. Every turn has a price on it before you take it. Wages, whatever you spent, and repairs for whatever it is about to do — and if it is not in your coverage, the damage line just reads a question mark. #indiedev #turnbased
The contract board of No Cure, No Pay: three jobs offered — the tug Penitent at 1,200 credits, Orbital Platform Delta-9 at 1,580, and the Nine of Swords at 2,451 — each with its bonus and a note. Underneath, a crew of Okonkwo, Reyes and Halloran, none of them scarred yet.
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Download Play Share @downloadplayshare.com · 26/09/2026
No cure, no pay. Every turn has a price on it before you take it. Wages, whatever you spent, and repairs for whatever it is about to do — and if it is not in your coverage, the damage line just reads a question mark. #indiedev #turnbased
The contract board of No Cure, No Pay: three jobs offered — the tug Penitent at 1,200 credits, Orbital Platform Delta-9 at 1,580, and the Nine of Swords at 2,451 — each with its bonus and a note. Underneath, a crew of Okonkwo, Reyes and Halloran, none of them scarred yet.
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Download Play Share @downloadplayshare.com · 25/09/2026
Brackenmouth exists now — in four inks, on paper. The ground in Salt and Honey is a plane rather than a line, so the places move as you walk through them instead of scrolling past. #indiedev #cozygames
Artwork from Salt and Honey: a village bakery before dawn, its lit window the only warm thing on a wet cobbled street, a small figure walking towards it and the sea at the foot of the hill.
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Download Play Share @downloadplayshare.com · 23/09/2026
Bunker 407: thirty years underground. Your brother went up for a filter core and did not come back. Three systems — food, water, air — one of you, and no gauge anywhere. (Concept art — the build is still greybox.) #indiedev #survivalgame
Concept art for Bunker 407: the sleeping quarters of a long-inhabited fallout bunker — steel bunks along both walls with thin blankets neatly made, personal things on narrow shelves, painted pipes overhead, and a single sodium lamp throwing amber down the middle of a dark concrete room.
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Download Play Share @downloadplayshare.com · 22/09/2026
We cut the travel map out of Salt and Honey, because it turned a person walking through a place into a token sliding along a diagram. You leave somewhere by walking out of it now. Leave rightwards and you arrive on the left of the next place, so a journey reads as one walk. #indiedev #cozygames
Artwork from Salt and Honey: a sunken lane between high earth banks, bare trees arching overhead, brambles and sloes in the foreground and a pale autumn field at the far end.
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Download Play Share @downloadplayshare.com · 22/09/2026
Bunker 407 has no meters. You find out how the bunker is doing by standing in it. A failing system goes quiet rather than alarming: bad air is light that cannot hold steady, and the crop going brown. (Concept art — the build is still greybox.) #indiedev #survivalgame
Concept art for Bunker 407: a hydroponics bay of steel growing racks under strip lights, pale green crops the only living colour in a grey and amber room, a hose and hand pump against the wall, and the trays at the far end gone brown.
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Download Play Share @downloadplayshare.com · 22/09/2026
Undo in The Long Field goes one placement deep and no further. An undo stack would turn choosing into searching, and the choosing is the game. One step back is a correction; ten is a search. #indiedev #puzzlegame
The Long Field, field ten: thirty-four of forty-eight tiles laid across a hexagonal board in meadow, wood, water and lane, scoring thirty-six under a par of fifty-seven. An UNDO button sits along the bottom edge beside CALL IT A DAY and GIVE UP.
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Download Play Share @downloadplayshare.com · 20/09/2026
The Long Field: twenty-four fields, each one the same every time. The bag is never shuffled, so a better score is a better round, not a luckier one. Lay the land one tile at a time, and every tile must touch the last.
The Long Field mid-game: a hexagonal field with sixteen of forty-eight tiles laid in meadow, wood, water and ploughed earth, scoring eight under a par of ninety-four. Below the board, the player's hand of three tiles, and a row headed COMING UP IN THIS ORDER showing the next three.
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Download Play Share @downloadplayshare.com · 19/09/2026
No Cure, No Pay: a salvage crew, a derelict, and a contract that pays only if you bring something home. Three crew, two actions each, ten contracts, and a ship that can hear you.
A turn of No Cure, No Pay: a dark grid of the derelict's deck on the left with crew markers and salvage on it, and on the right a status line reading TURN 4, crew REYES RIGGER, 2 AP, with ATTENTION at 015 DORMANT and THIS TURN COSTS -90 credits. Along the bottom, the actions and their prices: CUT, FIRE, HAUL, BRACE, STAB, TRACK, DRONE, LIGHT and UNDO.
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Download Play Share @downloadplayshare.com · 18/09/2026
Our glossary tool found two terms in No Cure, No Pay: "No Cure" and "No Pay". Its own title, split at the comma. It only matched Title Case. The game does not shout in Title Case, it shouts in capitals — so ATTENTION, STAB, HAUL and the whole DORMANT to HUNTING ladder were invisible to it.
The how-to-play screen of No Cure, No Pay, in pale monospace on near-black. Three headings: "You are paid for what you carry out", "Each crew member has 2 AP a turn", and "ATTENTION is what it knows" — the last explaining that cutting adds 25, a shot adds 70, and that at HUNTING the crew charge double wages, at FIXED triple.
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Download Play Share @downloadplayshare.com · 18/09/2026
Every job in The Blag: Six Crews is proved winnable before it ships. 20,657 of them, each checked by finding a real winning line and keeping it. If you lose, the job was beatable and you can go and find out how.
A room in progress in The Blag: Six Crews: turn 2, heat 20 of 100, take £90. A Beat Copper is attacking for 15 and a back-room Alsatian is looking away, with a log reading "Beat Copper attacks for 15 — 15 gets through".
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Download Play Share @downloadplayshare.com · 18/09/2026
The Broodgarden demo stops where the game changes subject, not where a clock runs out. It ends after Growing Colony because the next tier opens daughter queens, and the one after opens attack squads. Building a colony is the demo. What you do with one is the game.
The top of a Broodgarden colony: a status strip reading Founding, 14 of 50 ants, 4 grubs, 1206 food, day 1, Spring — and below it the nest cut into the earth, with the queen and a clutch of eggs in the chamber at the top, two fungus gardens studded with green growths, and nurseries of workers beneath.
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Download Play Share @downloadplayshare.com · 18/09/2026
Broodgarden is a real-time ant colony that will starve while you are looking at it. You found it, you feed it, and you try to outlast the garden. No ads, free demo, one purchase and full game.
Two nursery chambers dug into warm brown earth in Broodgarden, worker ants carrying pale grubs across the floor of each, with a fungus garden studded with green growths in the earth above them.
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Download Play Share @downloadplayshare.com · 13/09/2026
Wrayness Pier opens in 1975 and can still be trading in 2026, so nothing in it has a fixed price. Rent, wages, the electricity a machine burns while it's on, and what a go costs. All held in 1986 money and converted to the year you're standing in. #indiedev #godot
The arcade floor of Wrayness Pier, drawn in isometric view: a long room with a NO REFUNDS sign and a clock on the back wall, filled with machines - an air hockey table, a claw crane, a fortune teller's booth, a penny falls, two skee-ball lanes, a pinball table, a test-your-strength tower and a horse ride. A prize stall with a striped awning stands at the front, and the boards of the pier run away to the left.
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Download Play Share @downloadplayshare.com · 13/09/2026
Screenshot Saturday — a mill at the ford in Havermill Common. Everything in this game is painted rather than drawn, and every building is whole from all four sides, because you can turn the valley round. Villagers still insist on laying paths over lakes though. #ScreenshotSaturday #indiedev #godot
Close on a thatched timber-framed building at a ford in Havermill Common, an old oak leaning over it, a stone well on the far bank and chickens on a platform upstream.
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Download Play Share @downloadplayshare.com · 13/09/2026
Every tactic in a War of Inches battle - bomb, freeze, repair, convert - could only be reached on a phone through Godot's mouse emulation, which is also what made every tap register twice. A finger reaches the battlefield directly now. #godot #indiedev
A War of Inches battle on a dark starfield. Along the bottom, a row of tactic buttons; one is armed and highlighted, with a prompt reading "Freeze armed — tap the field, or tap here to put it away".
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Download Play Share @downloadplayshare.com · 11/09/2026
We put a game into the Godot Showreel this week: The Blag: Six Crews, two minutes of one heist, start to finish. It is the only place a small studio can be seen before it has a store page, and it costs nothing. If you build in Godot, the deadline is 1 October. #godot
The Blag's title plate: THE in bone white above a red rule, BLAG in brass beneath it, on black, with a heist in progress faded in behind.
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