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Seven Bridges of Königsberg

@double-bind.lace.red
35 followers 45 following 298 posts

The problem was to devise a walk through the city that would cross each of those bridges once and only once. The problem has no solution. it/its

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dwarf fortress bugs @dwarffortressbugs.bsky.social · 30/09/2026
[0002556] Pain is listed twice on health screen.
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dwarf fortress bugs @dwarffortressbugs.bsky.social · 30/09/2026
[0002237] Metal goblet transmutation
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dwarf fortress bugs @dwarffortressbugs.bsky.social · 30/09/2026
[0006717] Ambushed by a neutral vampire
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dwarf fortress bugs @dwarffortressbugs.bsky.social · 01/10/2026
[0003412] Liver fractured
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Ainamachi | Vgen Surprise Me Services @ainamachi.bsky.social · 18/08/2026
Mumo rkgk Bedtime #AveMujica
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Errai @errai.bsky.social · 19/07/2026
Oh man I (washes hands) love cooking so much (washes hands) and it’s so easy to (washes hands) make anything you want
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Seven Bridges of Königsberg @double-bind.lace.red · 30/09/2026
some of my favorites from elin
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Seven Bridges of Königsberg @double-bind.lace.red · 30/09/2026
i enjoy seeing this message whenever we open devil daggers. there's something particular to it
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Seven Bridges of Königsberg @double-bind.lace.red · 27/09/2026
ds2 is a deeply cruel and deeply funny game in equal measure
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Seven Bridges of Königsberg @double-bind.lace.red · 27/09/2026
that first playthrough of ours we also managed to walk past the entire intended first area and went straight into the second one (the tower of flame) which caused us trouble for a while, we had no idea
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Seven Bridges of Königsberg @double-bind.lace.red · 27/09/2026
after you kill a given enemy a certain number of times it'll stop spawning until you use a bonfire ascetic (which raises the ng+ level of the area), our last full playthrough we ran into the despawning thing a fair few times because of how brutal some of the enemy density is
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Seven Bridges of Königsberg @double-bind.lace.red · 20/09/2026
the way you are pushed to engage with increasingly complex overlap of very simple base mechanics as you progress feels pretty genuinely transcendental, i don't know how else to describe it
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Seven Bridges of Königsberg @double-bind.lace.red · 20/09/2026
hit 267s today, has been quite rough on our hands but rebinding fire to spacebar and jump to m1 has reduced the strain immeasurably and also made us better at aiming and b-hopping (somehow had never thought to do it until friends mentioned it..). very hard to tear ourselves way from it lol
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Seven Bridges of Königsberg @double-bind.lace.red · 17/09/2026
i like it a lot for the learning curve and general difficulty, figuring out how to approach some specific aspect of it and tightening your execution over time is very rewarding as a process i think. it is definitely a bit rough at the start while you figure out what *not* to do, though..
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Seven Bridges of Königsberg @double-bind.lace.red · 17/09/2026
it's a 3d shmup. i think that's completely genuinely the best way to describe it. it feels absolutely incredible to play
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Seven Bridges of Königsberg @double-bind.lace.red · 17/09/2026
(little flashy at points) every second of this game feels like you are fighting for your fucking life (and you are) and then footage of it just looks like this. it's so funny
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Seven Bridges of Königsberg @double-bind.lace.red · 17/09/2026
really enjoying this 'devil daggers' game
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
there's a very particular kind of tiptoeing to it
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
i am so so tired of having every comorbidity under the sun
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
i think any of these things we could probably manage individually but having to deal with cptsd eating away at our brain and the frequent (silent) migraines on top of long covid/chronic fatigue and all our other body/cognitive issues feels a lot like being crushed into the dirt
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
we'll have one or two 'good' days and then another week has vanished from underneath us, we'll sleep badly one night and it's the same, no matter what we do we lose time. being as ambitious as we are feels an awful lot like a curse in that respect
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
what i really find myself the most troubled by in regards to our disability is the rise and fall of it, even with the drug cocktail we're on to treat our heart issues and some of the fatigue the world is still rendered in extremes, there's no stable midpoint regardless of what we do
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misanthrope scythe princess @m3l0diccharm.bsky.social · 13/09/2026
SHMuP: Suicidal-Homocidal Misanthrope Princess
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
we've been reading one of jenna moran's novels again as of late and it's reminded us how particular her writing voice is, i'm quite fond of it
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Seven Bridges of Königsberg @double-bind.lace.red · 16/09/2026
we've found that lots of the treatment for specific symptom clusters as recommended/prescribed by specialists ends up being rough guesswork too, which is incredibly discouraging. the state of it generally and all the pharmaceutical bureaucracy involved are both just rather bleak
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Seven Bridges of Königsberg @double-bind.lace.red · 13/09/2026
we've done so much guitar practice these last few days.. i keep forgetting to say anything here
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Seven Bridges of Königsberg @double-bind.lace.red · 10/09/2026
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Seven Bridges of Königsberg @double-bind.lace.red · 09/09/2026
one of these days.. one of these days
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Seven Bridges of Königsberg @double-bind.lace.red · 09/09/2026
this is still a bit undirected at parts and also obviously incomplete so we'll need to tidy it up but it's better than our "slept before completing it" writing usually goes, so i'm glad for that. we enjoy writing vignettes of unhappy girls at the edge of the world a lot lately it would seem
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Seven Bridges of Königsberg @double-bind.lace.red · 09/09/2026
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Seven Bridges of Königsberg @double-bind.lace.red · 08/09/2026
not being able to fire worsens this as well because you lose the implicit triangulation mechanism you'd have in normal gameplay (which, well, obviously not being able to fire is the whole point, but it's a funny side effect)
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Seven Bridges of Königsberg @double-bind.lace.red · 08/09/2026
the past is very very bright fot a while, lots of the background, hazards and player character are the same lightish orange or starker white shade, it's not great for our eyes but more than that the color similarity leads to it being very visually indistinct for us
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Seven Bridges of Königsberg @double-bind.lace.red · 08/09/2026
relinquished our worldly possessions a third time (the path ahead is long and arduous and also frustratingly low-contrast at points). we were absolutely exhausted today so i think paradoxically that's a good sign. starting to slowly get used to the type-C..
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Seven Bridges of Königsberg @double-bind.lace.red · 06/09/2026
had our time wasted by something we thought we were going to be doing so guess i'll play zeroranger about it
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Seven Bridges of Königsberg @double-bind.lace.red · 04/09/2026
we've managed fine without it so far for the most part
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Seven Bridges of Königsberg @double-bind.lace.red · 03/09/2026
zeroranger progress update: we didn't find the precise movement option in the settings and have played the entire time without it because we thought it was an intentional difficulty decision. i have just now been informed that it does in fact have one
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🧿מרים (Mary)🐍 @malakhhamavet.bsky.social · 03/09/2026
snake of the day #1: Oenpelli Python :) a python endemic to the sandstone outcrops of a specific area of Northern Territory in Australia, people refer to this as the “rarest snake” sometimes. it has the ability to change its color throughout the day, usually darker during the day
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Seven Bridges of Königsberg @double-bind.lace.red · 02/09/2026
ah well in that case who knows. i wonder if they tried it at first and it was too slow or something and that's why they wound up doing this
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Seven Bridges of Königsberg @double-bind.lace.red · 02/09/2026
comparatively lower bandwidth and stops the host from having to care about rendering and serializing graphics over the wire. means that the firmware team and the software team can be kept relatively separate too. silly as it may seem it makes a lot of sense to me
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Seven Bridges of Königsberg @double-bind.lace.red · 02/09/2026
lose nothing and gain everything
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Seven Bridges of Königsberg @double-bind.lace.red · 02/09/2026
zeroranger progress update: relinquished our worldly possessions a second time (the path ahead is long and arduous). pretty good showing for how tired we were though, much much smoother than the last time around
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Seven Bridges of Königsberg @double-bind.lace.red · 01/09/2026
for a while there was also a weird state bug from copying convolution reverb devices around (ones that were part of.. fx layers, i think it was?) that has blown our ears out once or twice. may be fixed in 6.1 though
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Seven Bridges of Königsberg @double-bind.lace.red · 01/09/2026
I wanted to have some fun while I could.
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Seven Bridges of Königsberg @double-bind.lace.red · 01/09/2026
zeroranger progress update: the path ahead is long and arduous. i think i can comfortably say we're at the "real game" now, though. even if our poor hands do sound like an excavation effort by this point
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Seven Bridges of Königsberg @double-bind.lace.red · 01/09/2026
i see
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lynn @chordbug.bsky.social · 31/08/2026
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Seven Bridges of Königsberg @double-bind.lace.red · 01/09/2026
we really really like 'soul-net' we have listened to that song so much
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Seven Bridges of Königsberg @double-bind.lace.red · 31/08/2026
i am glad they are at least thinking abt it though that's much better treatment than most shmups get we find....
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Seven Bridges of Königsberg @double-bind.lace.red · 31/08/2026
we could probably develop it ourselves the main issue is that it would also like. spoil zeroranger for us. which makes it a bit difficult
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