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dothack.com

@dothack.com
215 followers 1 following 122 posts
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dothack.com @dothack.com · 02/10/2026
dothack network has just shared a video with a working port of imoq for pc called "piney apples" www.youtube.com/watch?v=0BMR...
youtube.com
Piney Apples a .hack//IMOQ Decompile Project
YouTube video by dothacknetwork
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dothack.com @dothack.com · 08/09/2026
By making the dungeons very modular, we're able to reuse many parts. This gives better performance in-game as well as making it easier to be consistent in our art style. Photos taken in Blender
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dothack.com @dothack.com · 31/07/2026
photos taken in blender
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dothack.com @dothack.com · 31/07/2026
How about something more architectural?
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dothack.com @dothack.com · 31/07/2026
Alive and well. "almost a month" isnt that long for development, but we appreciate the interest! we don't have fixed times for updates but we will try and do another one today
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dothack.com @dothack.com · 02/07/2026
This one was surprisingly tricky given our strict requirements. We wanted the creature to be identical in both geometry and texture as the regular chests used in the game. But without sacrificing the qualities of the mimic Photo taken in Blender
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dothack.com @dothack.com · 03/06/2026
Squilla Demon. Photos taken in blender
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dothack.com @dothack.com · 07/05/2026
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dothack.com @dothack.com · 07/05/2026
This is the "Dark Witch" enemy
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dothack.com @dothack.com · 05/05/2026
In blender
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dothack.com @dothack.com · 16/04/2026
The grandest of all Mages
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dothack.com @dothack.com · 13/04/2026
In the first version there will be no body/face customization other than eyes. You can see a short clip of available customization options (wavemarks, clothing, colours, class, etc) in the raylib showcase 2024 video: youtu.be/GdlGE-eDlzg?...
youtu.be
raylib projects showcase 2024
YouTube video by raylib
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dothack.com @dothack.com · 13/04/2026
We are not familiar with Hero Forge but on checking it does look very similar in lots of ways. In the raylib showcase 2024 video we show part of the v1 character creator with available options: youtu.be/GdlGE-eDlzg?... Please note it was updated since this recording, especially the character styles
youtu.be
raylib projects showcase 2024
YouTube video by raylib
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dothack.com @dothack.com · 03/04/2026
We use the same character model for all characters (same race+sex) There are some settings, such as height or eye colours etc, but we wanted to keep all the "NPCs" and "AI Players" on the same system as real players If you see an NPC you like, you can copy their appearance if you have the clothes
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dothack.com @dothack.com · 30/03/2026
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dothack.com @dothack.com · 14/03/2026
Absolutely!
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dothack.com @dothack.com · 10/03/2026
Get spooky
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dothack.com @dothack.com · 27/02/2026
Mon Ami!
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dothack.com @dothack.com · 20/02/2026
(Part 2/2) However, we are considering posting news updates related to their project as well as our own. One downside is it may be confusing for players. We want to keep a distinction between our game and theirs. We are 50/50 on this and want to ask what you think
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dothack.com @dothack.com · 20/02/2026
(Part 1/2) Now that CyberConnect2 has announced an upcoming official .hack game, we want to make it clear that we will not stop development for our project. They both serve entirely different purposes with entirely different experiences for players
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dothack.com @dothack.com · 15/02/2026
CyberConnect2 will announce their new game project in 24 hours. Here's hoping for more .hack! Catch the premier at www.youtube.com/watch?v=UcjZ...
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dothack.com @dothack.com · 03/02/2026
We got an email requesting to see the hell doberman update from before. Here it is! (minus the particles)
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dothack.com @dothack.com · 28/01/2026
youtube.com/watch?v=Lgiv... We are not sure if we want to continue this mix or scrap it. Very poor video editing in under 30 minutes with new software. We hope to get someone to do our video editing in the future
youtube.com
nø15s3$ß° (rough mix)
YouTube video by dothackdotcom
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dothack.com @dothack.com · 20/01/2026
We recently updated the launcher with some new features to "read all" and have a shutdown menu, but since it's just a launcher there isn't much to update often. We are mostly active here in regards to showing things since it's easy to share photos and videos. Thank you for your support!
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dothack.com @dothack.com · 13/01/2026
Snippity Snappity. Definitely not a turd hat Shown in blender
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dothack.com @dothack.com · 03/01/2026
HARK! He of fair Tris!
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dothack.com @dothack.com · 25/12/2025
The "comms" sound was sampled from the original xbox version of the Apollo missions, making it very easy to recreate
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dothack.com @dothack.com · 25/12/2025
Early WIP. By far the most difficult song we've attempted to recreate. An enormous amount of work remains. Vocals are temp. until we find the original source
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dothack.com @dothack.com · 13/12/2025
Next week we will do a field video with music. We are thinking to just do 1 minute fly-around and then loop it for 30-60 minutes. Still unsure if we should have monster portals, grunty foods, etc
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dothack.com @dothack.com · 04/12/2025
Some weapons we have created. One of each type shown in blender
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dothack.com @dothack.com · 26/11/2025
What would you like to see next? Characters/Clothing? Monsters? Field assets? Grunties? Weapons? Towns?
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dothack.com @dothack.com · 18/11/2025
The book... open the book
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dothack.com @dothack.com · 07/11/2025
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dothack.com @dothack.com · 07/11/2025
The goblins were a bit tricky because of our limitations 1) Each monster is allowed a single material[*] 2) The goblins MUST be identical for the humanoid parts We didn't want any sort of difference in the arms/legs/face (when visible) regardless of the type of goblin (mage, knight, etc) All done!
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dothack.com @dothack.com · 30/10/2025
Our first behind the scenes video -- showing v1 of our terrain generation from march 2025 www.youtube.com/watch?v=SIDH...
youtube.com
Behind The Scenes - Terrain v1
YouTube video by dothackdotcom
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dothack.com @dothack.com · 23/10/2025
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dothack.com @dothack.com · 23/10/2025
First Gott Statue -- as seen from a previous video Next week we will do our first sort of behind the scenes video. It will be posted on our youtube channel and embedded here due to the length/size restrictions and such
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dothack.com @dothack.com · 14/10/2025
From the artist: "My favourite so far was Living Dead. Since the original concept was quite old, I had to create many things freely, and that ended up being the most fun part of the process. I had a lot of freedom to work on the anatomy which is what I enjoy modeling the most" (paraphrased to fit)
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dothack.com @dothack.com · 06/10/2025
Early WIP -- High-poly clothing, no textures. We really like how this one is coming out
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dothack.com @dothack.com · 29/09/2025
One of our favourite things to do is to recreate sections that have markings or text to make them readable. Such as this piece. Can you guess what its from? (Note: NOT a root town) Bricks still WIP
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dothack.com @dothack.com · 28/09/2025
Our last post was 1 month ago. We're thinking to do monthly updates on showing off models etc but have not yet made a commitment or decision for any specific length of time between updates
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dothack.com @dothack.com · 24/09/2025
We're thinking of doing a video series to show off fields/areas with the field music playing. Would that be interesting?
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dothack.com @dothack.com · 27/08/2025
From the artist: "My favourite so far was the Guardian, it has this tree-robot look, and I think the result turned out really nice. But the most demanding one so far was Wood Stock. Since its a large asymmetrical creature. I think it came out really good for a LP creature" (paraphrased to fit)
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dothack.com @dothack.com · 25/08/2025
After IMOQ we will be creating our own unique monsters 🙂
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dothack.com @dothack.com · 23/08/2025
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dothack.com @dothack.com · 23/08/2025
From the artist: "I had a special fondness for modeling the Parasite Dragon, which has been my favorite so far, along with the Red Wyrm. Skeith was a challenge, but was a lot of fun working on it with its religious and cosmic design, reminding me of creatures in Evangelion" (paraphrased to fit)
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dothack.com @dothack.com · 13/08/2025
We will never accept donations for this project. Everything is free of charge! Once we have completed the base for IMOQ we will do our own sort of DLC and at that point we will start adding new creatures and bosses. Community voting is a great idea!
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dothack.com @dothack.com · 06/08/2025
Our other post + comments outline this much better than we can write in a single response bsky.app/profile/doth...
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dothack.com @dothack.com · 29/07/2025
Collection of a less-common group of creatures shown in Blender
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dothack.com @dothack.com · 18/07/2025
As we are still in the R1 phase we will refrain from adding anything R2. Once we have completed the IMOQ we will create a new MMORPG game for R2 as well, with ALTIMIT Mine OS and R2 music
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