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dothack.com

@dothack.com
215 followers 1 following 122 posts
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dothack.com @dothack.com · 02/10/2026
dothack network has just shared a video with a working port of imoq for pc called "piney apples" www.youtube.com/watch?v=0BMR...
youtube.com
Piney Apples a .hack//IMOQ Decompile Project
YouTube video by dothacknetwork
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dothack.com @dothack.com · 08/09/2026
By making the dungeons very modular, we're able to reuse many parts. This gives better performance in-game as well as making it easier to be consistent in our art style. Photos taken in Blender
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dothack.com @dothack.com · 31/07/2026
How about something more architectural?
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dothack.com @dothack.com · 02/07/2026
This one was surprisingly tricky given our strict requirements. We wanted the creature to be identical in both geometry and texture as the regular chests used in the game. But without sacrificing the qualities of the mimic Photo taken in Blender
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dothack.com @dothack.com · 03/06/2026
Squilla Demon. Photos taken in blender
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dothack.com @dothack.com · 05/05/2026
In blender
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dothack.com @dothack.com · 16/04/2026
The grandest of all Mages
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dothack.com @dothack.com · 30/03/2026
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dothack.com @dothack.com · 10/03/2026
Get spooky
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dothack.com @dothack.com · 27/02/2026
Mon Ami!
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dothack.com @dothack.com · 20/02/2026
(Part 2/2) However, we are considering posting news updates related to their project as well as our own. One downside is it may be confusing for players. We want to keep a distinction between our game and theirs. We are 50/50 on this and want to ask what you think
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dothack.com @dothack.com · 20/02/2026
(Part 1/2) Now that CyberConnect2 has announced an upcoming official .hack game, we want to make it clear that we will not stop development for our project. They both serve entirely different purposes with entirely different experiences for players
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dothack.com @dothack.com · 15/02/2026
CyberConnect2 will announce their new game project in 24 hours. Here's hoping for more .hack! Catch the premier at www.youtube.com/watch?v=UcjZ...
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dothack.com @dothack.com · 03/02/2026
We got an email requesting to see the hell doberman update from before. Here it is! (minus the particles)
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dothack.com @dothack.com · 28/01/2026
youtube.com/watch?v=Lgiv... We are not sure if we want to continue this mix or scrap it. Very poor video editing in under 30 minutes with new software. We hope to get someone to do our video editing in the future
youtube.com
nø15s3$ß° (rough mix)
YouTube video by dothackdotcom
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dothack.com @dothack.com · 13/01/2026
Snippity Snappity. Definitely not a turd hat Shown in blender
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dothack.com @dothack.com · 03/01/2026
HARK! He of fair Tris!
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dothack.com @dothack.com · 25/12/2025
Early WIP. By far the most difficult song we've attempted to recreate. An enormous amount of work remains. Vocals are temp. until we find the original source
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dothack.com @dothack.com · 13/12/2025
Next week we will do a field video with music. We are thinking to just do 1 minute fly-around and then loop it for 30-60 minutes. Still unsure if we should have monster portals, grunty foods, etc
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dothack.com @dothack.com · 04/12/2025
Some weapons we have created. One of each type shown in blender
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dothack.com @dothack.com · 26/11/2025
What would you like to see next? Characters/Clothing? Monsters? Field assets? Grunties? Weapons? Towns?
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dothack.com @dothack.com · 18/11/2025
The book... open the book
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dothack.com @dothack.com · 07/11/2025
The goblins were a bit tricky because of our limitations 1) Each monster is allowed a single material[*] 2) The goblins MUST be identical for the humanoid parts We didn't want any sort of difference in the arms/legs/face (when visible) regardless of the type of goblin (mage, knight, etc) All done!
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dothack.com @dothack.com · 30/10/2025
Our first behind the scenes video -- showing v1 of our terrain generation from march 2025 www.youtube.com/watch?v=SIDH...
youtube.com
Behind The Scenes - Terrain v1
YouTube video by dothackdotcom
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dothack.com @dothack.com · 23/10/2025
First Gott Statue -- as seen from a previous video Next week we will do our first sort of behind the scenes video. It will be posted on our youtube channel and embedded here due to the length/size restrictions and such
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dothack.com @dothack.com · 14/10/2025
From the artist: "My favourite so far was Living Dead. Since the original concept was quite old, I had to create many things freely, and that ended up being the most fun part of the process. I had a lot of freedom to work on the anatomy which is what I enjoy modeling the most" (paraphrased to fit)
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dothack.com @dothack.com · 06/10/2025
Early WIP -- High-poly clothing, no textures. We really like how this one is coming out
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dothack.com @dothack.com · 29/09/2025
One of our favourite things to do is to recreate sections that have markings or text to make them readable. Such as this piece. Can you guess what its from? (Note: NOT a root town) Bricks still WIP
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dothack.com @dothack.com · 24/09/2025
We're thinking of doing a video series to show off fields/areas with the field music playing. Would that be interesting?
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dothack.com @dothack.com · 27/08/2025
From the artist: "My favourite so far was the Guardian, it has this tree-robot look, and I think the result turned out really nice. But the most demanding one so far was Wood Stock. Since its a large asymmetrical creature. I think it came out really good for a LP creature" (paraphrased to fit)
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dothack.com @dothack.com · 23/08/2025
From the artist: "I had a special fondness for modeling the Parasite Dragon, which has been my favorite so far, along with the Red Wyrm. Skeith was a challenge, but was a lot of fun working on it with its religious and cosmic design, reminding me of creatures in Evangelion" (paraphrased to fit)
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dothack.com @dothack.com · 29/07/2025
Collection of a less-common group of creatures shown in Blender
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dothack.com @dothack.com · 13/07/2025
Should we include music from Liminality in ALTIMIT?
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dothack.com @dothack.com · 11/07/2025
In the dothack world, Wavemarking is the practice of painting symbols for various purposes. It is also a brand new profession we are designing for our upcoming game. This is too much to explain in a single post so we will use comments.
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dothack.com @dothack.com · 03/07/2025
What is your favourite field type? Mushroom? Ocean? Fire? Forest?
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dothack.com @dothack.com · 11/06/2025
Our submission was not included in raylib 2025 showcase. We were disqualified due to being included in the raylib 2024 showcase last year. So we decided to share our video entry anyways:
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dothack.com @dothack.com · 03/05/2025
We are preparing another video to release in the next few weeks. Any requests for what to see? Monsters? Characters? Mechanics? Keep in mind we are still a WIP so some things may not be available (such as water or particles)
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dothack.com @dothack.com · 27/04/2025
We will have many sub-skills / professions. Maybe Outbreak Arc. Some are obvious such as gather/craft, others will not be. Such as endurance/examiner/perception/recon. Grunty food will not be used for this. New items only Crafting will be quite different and we are still designing it. All names TBD
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dothack.com @dothack.com · 10/04/2025
Grunty raising will be available in The World v2.0 (Mutation Arc) 13 types will be available at release with more added over time What will you name yours?
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dothack.com @dothack.com · 06/04/2025
Character customization is something we want to try and get right the first time. Mix and match different pieces, change colours, and be truly unique (Not all options available to players at launch. some will be unlocked in-game from achievements or limited time events) Here are some samples:
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dothack.com @dothack.com · 24/03/2025
many the and In teaching elements they monsters we with the while
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dothack.com @dothack.com · 17/03/2025
Who's hungry?
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dothack.com @dothack.com · 26/02/2025
For those wanting to see the videos: raylib 2024 showcase (very early prototype for the video, 2:45): www.youtube.com/watch?v=GdlG... Christmas teaser: www.youtube.com/watch?v=jB5v...
youtube.com
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dothack.com @dothack.com · 24/02/2025
We have gotten a few emails from people who have watched our teaser video and asked about the style change. The first version was rushed so we could meet the raylib video deadline and our art style had not yet been determined. After, we wanted more like Kingdom Hearts style and redid the characters
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dothack.com @dothack.com · 20/02/2025
Chicken Hand was the very first creature we created so it will be a bit different than the rest. We don't know a better way to do a 3D view but hopefully this works for you!
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dothack.com @dothack.com · 18/02/2025
WIP Hell Doberman. Any other creatures you would like to see?
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dothack.com @dothack.com · 08/02/2025
What other videos would you like to see more of? Another cutscene? Flythrough of a specific area? Devlog for specific content?
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dothack.com @dothack.com · 29/01/2025
In the original IMOQ there are shockingly few weapon models and we have already re-created them all. We plan to add our own designs as new items, but for the existing ones... Would you prefer we stick to the original and have duplicate appearances, or redesign some items to be unique? Why?
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dothack.com @dothack.com · 17/01/2025
For users having connection issues, please try the following: 1) open cmd (command prompt) 2) run the below command: curl -v altimit.dothack.com/v1/status 3) try to connect again If this solves the problem, you're golden! If not, please contact us at altimit@dothack.com
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dothack.com @dothack.com · 15/01/2025
We’re still figuring out what we’ll post and how often, but we’re open to suggestions! If there’s something you’d like to see - whether it’s sneak peeks, lore details, or technical breakdowns - let us know!
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