dothack.com @dothack.com · 02/10/2026dothack network has just shared a video with a working port of imoq for pc called "piney apples" www.youtube.com/watch?v=0BMR...youtube.comPiney Apples a .hack//IMOQ Decompile ProjectYouTube video by dothacknetwork 041
dothack.com @dothack.com · 08/09/2026By making the dungeons very modular, we're able to reuse many parts. This gives better performance in-game as well as making it easier to be consistent in our art style. Photos taken in Blender 193
dothack.com @dothack.com · 02/07/2026This one was surprisingly tricky given our strict requirements. We wanted the creature to be identical in both geometry and texture as the regular chests used in the game. But without sacrificing the qualities of the mimic Photo taken in Blender 3121
dothack.com @dothack.com · 20/02/2026(Part 2/2) However, we are considering posting news updates related to their project as well as our own. One downside is it may be confusing for players. We want to keep a distinction between our game and theirs. We are 50/50 on this and want to ask what you think 7202
dothack.com @dothack.com · 20/02/2026(Part 1/2) Now that CyberConnect2 has announced an upcoming official .hack game, we want to make it clear that we will not stop development for our project. They both serve entirely different purposes with entirely different experiences for players 0193
dothack.com @dothack.com · 15/02/2026CyberConnect2 will announce their new game project in 24 hours. Here's hoping for more .hack! Catch the premier at www.youtube.com/watch?v=UcjZ... 2202
dothack.com @dothack.com · 03/02/2026We got an email requesting to see the hell doberman update from before. Here it is! (minus the particles) 0152
dothack.com @dothack.com · 28/01/2026youtube.com/watch?v=Lgiv... We are not sure if we want to continue this mix or scrap it. Very poor video editing in under 30 minutes with new software. We hope to get someone to do our video editing in the futureyoutube.comnø15s3$ß° (rough mix)YouTube video by dothackdotcom 180
dothack.com @dothack.com · 13/01/2026Snippity Snappity. Definitely not a turd hat Shown in blender 4173
dothack.com @dothack.com · 25/12/2025Early WIP. By far the most difficult song we've attempted to recreate. An enormous amount of work remains. Vocals are temp. until we find the original source 2120
dothack.com @dothack.com · 13/12/2025Next week we will do a field video with music. We are thinking to just do 1 minute fly-around and then loop it for 30-60 minutes. Still unsure if we should have monster portals, grunty foods, etc 2140
dothack.com @dothack.com · 04/12/2025Some weapons we have created. One of each type shown in blender 1213
dothack.com @dothack.com · 26/11/2025What would you like to see next? Characters/Clothing? Monsters? Field assets? Grunties? Weapons? Towns? 4234
dothack.com @dothack.com · 07/11/2025The goblins were a bit tricky because of our limitations 1) Each monster is allowed a single material[*] 2) The goblins MUST be identical for the humanoid parts We didn't want any sort of difference in the arms/legs/face (when visible) regardless of the type of goblin (mage, knight, etc) All done! 1202
dothack.com @dothack.com · 30/10/2025Our first behind the scenes video -- showing v1 of our terrain generation from march 2025 www.youtube.com/watch?v=SIDH...youtube.comBehind The Scenes - Terrain v1YouTube video by dothackdotcom 3131
dothack.com @dothack.com · 23/10/2025First Gott Statue -- as seen from a previous video Next week we will do our first sort of behind the scenes video. It will be posted on our youtube channel and embedded here due to the length/size restrictions and such 1233
dothack.com @dothack.com · 14/10/2025From the artist: "My favourite so far was Living Dead. Since the original concept was quite old, I had to create many things freely, and that ended up being the most fun part of the process. I had a lot of freedom to work on the anatomy which is what I enjoy modeling the most" (paraphrased to fit) 2191
dothack.com @dothack.com · 06/10/2025Early WIP -- High-poly clothing, no textures. We really like how this one is coming out 1344
dothack.com @dothack.com · 29/09/2025One of our favourite things to do is to recreate sections that have markings or text to make them readable. Such as this piece. Can you guess what its from? (Note: NOT a root town) Bricks still WIP 1242
dothack.com @dothack.com · 24/09/2025We're thinking of doing a video series to show off fields/areas with the field music playing. Would that be interesting? 7241
dothack.com @dothack.com · 27/08/2025From the artist: "My favourite so far was the Guardian, it has this tree-robot look, and I think the result turned out really nice. But the most demanding one so far was Wood Stock. Since its a large asymmetrical creature. I think it came out really good for a LP creature" (paraphrased to fit) 2162
dothack.com @dothack.com · 23/08/2025From the artist: "I had a special fondness for modeling the Parasite Dragon, which has been my favorite so far, along with the Red Wyrm. Skeith was a challenge, but was a lot of fun working on it with its religious and cosmic design, reminding me of creatures in Evangelion" (paraphrased to fit) 3142
dothack.com @dothack.com · 29/07/2025Collection of a less-common group of creatures shown in Blender 4190
dothack.com @dothack.com · 11/07/2025In the dothack world, Wavemarking is the practice of painting symbols for various purposes. It is also a brand new profession we are designing for our upcoming game. This is too much to explain in a single post so we will use comments. 2141
dothack.com @dothack.com · 03/07/2025What is your favourite field type? Mushroom? Ocean? Fire? Forest? 7160
dothack.com @dothack.com · 11/06/2025Our submission was not included in raylib 2025 showcase. We were disqualified due to being included in the raylib 2024 showcase last year. So we decided to share our video entry anyways: 7273
dothack.com @dothack.com · 03/05/2025We are preparing another video to release in the next few weeks. Any requests for what to see? Monsters? Characters? Mechanics? Keep in mind we are still a WIP so some things may not be available (such as water or particles) 11170
dothack.com @dothack.com · 27/04/2025We will have many sub-skills / professions. Maybe Outbreak Arc. Some are obvious such as gather/craft, others will not be. Such as endurance/examiner/perception/recon. Grunty food will not be used for this. New items only Crafting will be quite different and we are still designing it. All names TBD 1150
dothack.com @dothack.com · 10/04/2025Grunty raising will be available in The World v2.0 (Mutation Arc) 13 types will be available at release with more added over time What will you name yours? 6210
dothack.com @dothack.com · 06/04/2025Character customization is something we want to try and get right the first time. Mix and match different pieces, change colours, and be truly unique (Not all options available to players at launch. some will be unlocked in-game from achievements or limited time events) Here are some samples: 4213
dothack.com @dothack.com · 24/03/2025many the and In teaching elements they monsters we with the while 450
dothack.com @dothack.com · 26/02/2025For those wanting to see the videos: raylib 2024 showcase (very early prototype for the video, 2:45): www.youtube.com/watch?v=GdlG... Christmas teaser: www.youtube.com/watch?v=jB5v...youtube.com 4160
dothack.com @dothack.com · 24/02/2025We have gotten a few emails from people who have watched our teaser video and asked about the style change. The first version was rushed so we could meet the raylib video deadline and our art style had not yet been determined. After, we wanted more like Kingdom Hearts style and redid the characters 3171
dothack.com @dothack.com · 20/02/2025Chicken Hand was the very first creature we created so it will be a bit different than the rest. We don't know a better way to do a 3D view but hopefully this works for you! 5100
dothack.com @dothack.com · 18/02/2025WIP Hell Doberman. Any other creatures you would like to see? 4110
dothack.com @dothack.com · 08/02/2025What other videos would you like to see more of? Another cutscene? Flythrough of a specific area? Devlog for specific content? 6121
dothack.com @dothack.com · 29/01/2025In the original IMOQ there are shockingly few weapon models and we have already re-created them all. We plan to add our own designs as new items, but for the existing ones... Would you prefer we stick to the original and have duplicate appearances, or redesign some items to be unique? Why? 10161
dothack.com @dothack.com · 17/01/2025For users having connection issues, please try the following: 1) open cmd (command prompt) 2) run the below command: curl -v altimit.dothack.com/v1/status 3) try to connect again If this solves the problem, you're golden! If not, please contact us at altimit@dothack.com 1161
dothack.com @dothack.com · 15/01/2025We’re still figuring out what we’ll post and how often, but we’re open to suggestions! If there’s something you’d like to see - whether it’s sneak peeks, lore details, or technical breakdowns - let us know! 3170