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Doodle | Making Starmadillo⭐

@doodle.arcticpolygon.com
1.2K followers 350 following 1.4K posts

I make games in Godot and draw comics! ⭐Wishlist Starmadillo: s.team/a/5268030 ☕Ko-Fi: ko-fi.com/doodledonut 🕹️Itch: doodledonut.itch.io ⛔I don't use generative AI

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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 1h
And just like that, a new ability mechanic! This area is actually pretty close to the start, but I haven't even started modeling the area you'll get the ability to use it. It makes me happy to be able to tease stuff like this so early in the game. #gamedev #indiedev s.team/a/5268030
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 19h
Part of me doesn't want to copy *every* ability from Metroid, but it's also just objectively cool to be able to roll up walls. Controls a little janky, but nothing I can't smooth out with good path placement. All I have to do to make these is plop a curve down! #godot #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 28/09/2026
You know a project is serious when you finally get around to customizing the #godot splash screen
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 28/09/2026
WIP new boss fight 👀 Right now it just spins and shoots lasers...but considering all the weird vector and positional / rotation stuff I had to figure out, I'm pretty happy with the result so far! #godot #gamedev #Indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 28/09/2026
I appreciate Steam Next Fest acting as a project timeline pacer (talking about next February). It gives me a deadline to shoot for, but if I miss it...it's okay since there are three every year. If everything pans out right, I'll have a finished game releasing after it next spring!
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 27/09/2026
Taking a break from world / level design to do some systems stuff. This time, map icons! Previously they were just labels, but this makes things more readable at a glance and, in other areas, can easily tell you when a door requires a different method to open. #gamedev #indiedev
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sodaraptor ➤ wishlist Hypnagogia 壊れた夢 @sodaraptor.bsky.social · 27/09/2026
Have some more early screenshots of the new upcoming Steam launch for the original Hypnagogia Demo out next month💎🗓️
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 26/09/2026
I've been busy modeling this icy cavern area recently. Getting to the point where I think it's time to work on another boss fight though. The next upgrade in the sequence I have planned really opens up a lot of possibilities. #gamedev #Indiedev #godot store.steampowered.com/app/5268030/...
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 26/09/2026
I've been busy modeling this icy cavern area recently. Getting to the point where I think it's time to work on another boss fight though. The next upgrade in the sequence I have planned really opens up a lot of possibilities. #gamedev #Indiedev #godot store.steampowered.com/app/5268030/...
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 26/09/2026
Some #blender screenshots from the game I'm workin' on. I love being able to make worlds from polygons. #lowpoly #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 25/09/2026
*gets followed by another gamedev-related account* Oh, it's AI. BLOCK
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 25/09/2026
You know the Tetris effect? I get that for 3D modeling, extruding and pulling on vertices in my head. I also get it for programming and debugging sometimes, but I have to tell my brain "You can't execute code in your head, it doesn't work that way" #gamedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 23/09/2026
I like to try to add interactivity whenever I'm struggling with level design, and usually that yields fruitful results. Case and point...icicles you can shoot to fall down! I also made a variety that explode and are just there purely for fun. #godot #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 24/09/2026
I like doing these stupid trendy things. They give me an opportunity to reminisce and really decide what things made an impact on me more than others. A reply for each:
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 23/09/2026
I really hate that I have to doubt whether comments to my posts are extruded from an LLM now. Part of me wants to reply, in case they are real, but the thought of having a conversation with a computer and not knowing it makes me feel gross.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 23/09/2026
I like to try to add interactivity whenever I'm struggling with level design, and usually that yields fruitful results. Case and point...icicles you can shoot to fall down! I also made a variety that explode and are just there purely for fun. #godot #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 22/09/2026
Cookin' up some light cutscene stuff. It's a lot of work! #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 22/09/2026
Cookin' up some light cutscene stuff. It's a lot of work! #gamedev #indiedev
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Emi @coppolaemilio.com · 21/09/2026
We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 21/09/2026
Always nice to close the edges on a new map. It's a bit empty though, which is bothering me. But...that's not necessarily bad for this particular map, as it's the first one in this biome, and I want there to be a safe area that's more about the vibes/atmosphere in each of them. #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 21/09/2026
Always nice to close the edges on a new map. It's a bit empty though, which is bothering me. But...that's not necessarily bad for this particular map, as it's the first one in this biome, and I want there to be a safe area that's more about the vibes/atmosphere in each of them. #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 20/09/2026
That feeling when a thirty minute nap becomes three hours because a cat joined you and it would be rude to get up.
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Your Internet Friend Tom Tomorrow @tomtomorrow.bsky.social · 19/09/2026
we've never had much reason to articulate this before a.i., but a reason we enjoy literature, art, music, etc. is that we know it is one human mind trying to express something fundamentally human and otherwise inexpressible to another human mind
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 19/09/2026
Got my shots today...low-key looking forward to just laying down and watching some movies and playing video games tonight and tomorrow. After seeing Metroid Ravenous, I've been itching for an excuse to play through Dread again.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 18/09/2026
My new game, Starmadillo, finally has a Steam page! It's a retro-styled, third-person metroidvania about an armadillo that has crashed onto an alien planet and must find a way to escape. Check out the trailer, wishlist, etc #godot #gamedev #indiedev store.steampowered.com/app/5268030/...
store.steampowered.com
Starmadillo on Steam
As an armadillo space archaeologist, you've crashed onto a mysterious planet. Luckily you're equipped with a Mobile Defense Unit (MDU) that can defend you from danger, but its capabilities were severe...
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 18/09/2026
My new game, Starmadillo, finally has a Steam page! It's a retro-styled, third-person metroidvania about an armadillo that has crashed onto an alien planet and must find a way to escape. Check out the trailer, wishlist, etc #godot #gamedev #indiedev store.steampowered.com/app/5268030/...
store.steampowered.com
Starmadillo on Steam
As an armadillo space archaeologist, you've crashed onto a mysterious planet. Luckily you're equipped with a Mobile Defense Unit (MDU) that can defend you from danger, but its capabilities were severe...
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 18/09/2026
big gun
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 18/09/2026
Added a new enemy today! It can only be destroyed with a move you won't have when you first encounter them, which I like from a #gamedev perspective. Force you to evade, which makes it more satisfying when you can finally defeat them. #godot #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 18/09/2026
Sometimes you just have to laugh at what gets put in front of our faces, and then seek no further context because it's funnier that way.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 17/09/2026
Even though it's super simple (just some different textures and WorldEnvironment settings), it's always a breath of fresh air to make a new kind of area. I'm kinda tempted to try to add deformable snow (something I've never done before). A bit intimidated though, tbh. #godot #gamedev #Indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 15/09/2026
Was a bit intimidated at the prospect of making a hint system, but it's actually pretty simple if I just use the save flags. Granted, it's about as bare-bones as possible, but I mostly just want a way to guide the player where to go when things really start to open up. #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 15/09/2026
Thought of a thing I wanted Godot to have: The ability to enclose a node in the scene tree with a new node. Then I realized it's already there with "Reparent to New Node". One of these days I'll be able to find something to contribute...one day. It's surprisingly easy to setup and compile.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 15/09/2026
Did lots of clicking today. Fingers crossed the game build gets approved first try. I remembered to implement auto-pause when a joypad disconnects this time! #gamedev #indiedev #steam
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 14/09/2026
Finally forced myself to pay Steam the $100 store page fee for my current project. I was waffling on it for some reason, but decided that was stupid...because I'm going to finish this game. No link yet, but I'm working on it. Gotta finish buttoning-up the demo stuff and actually submit a build.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 14/09/2026
Every time this guy uploads a video in this series, I forget it exists because of how infrequent they are, but have to watch it immediately. It's super interesting seeing how he implements Super Mario World in Godot. www.youtube.com/watch?v=bjkR...
youtube.com
Koopas & Shells | Remaking Super Mario World in Godot (Part 6)
YouTube video by wye
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 13/09/2026
Finally finished up the terrain for this larger area. Really helps sell the vibes. #godot #indiedev #gamedev
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Eniko Fox @enikofox.com · 13/09/2026
the people who are operating a technology that hit its fundamental limits a couple years ago and any progress since has been a patchwork of slapped on systems to vaguely correct errors are advocating for an AI development slow down but it's not because their technology has plateaued or anything
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 13/09/2026
Finally finished up the terrain for this larger area. Really helps sell the vibes. #godot #indiedev #gamedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 12/09/2026
I'm up to ~15 minutes if I blast through the demo content of my game now. For a new player it would probably take twice that long, which seems like a good length.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 10/09/2026
Doing a bit more work to provide more platforming challenges, but not *too* much. It definitely won't be Robo Rolo levels of difficulty, but I do want to challenge the player to move around with the roll mechanic. #godot #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 09/09/2026
#Kirby
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Phyoke @phyoke.bsky.social · 09/09/2026
Now THIS is climbing! #gamedev #indiegame #indiedev #godot #lowpoly #n64
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 09/09/2026
#Kirby
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 08/09/2026
I enjoyed Nintendo's OoT let's play this morning, but the commentary was a little dry.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 08/09/2026
Still hurting from this one...but I can sleep on my right side and almost brush my teeth normally again. Should probably feel normal in a few more days I hope.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 08/09/2026
I'm inching closer and closer to having enough content for a demo, and thus also a Steam page and trailer (and name). I could make one now, but I decided this time around I would wait until I had something worth showing. A lil' chunk of gameplay with a few upgrades to obtain, but nothing more.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 07/09/2026
Playing around with some boss enemy stuff. Also finally made a test room so I can focus less on the environment for more technical stuff like this. #godot #gamedev #indiedev
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 07/09/2026
Anyway, to cleanse myself from the rant: I've been hearing rumors there might be a new Starfox Adventures in the works. I don't believe that particular rumor...but if it's true, I hope it's the thing I keep saying they should do: A different IP taking up the mantle of the classic 3D Zelda formula.
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 06/09/2026
Writing more code, more quickly isn't a better situation. Same reason why everyone driving 90mph to go to the grocery store wouldn't be either. I'm not lying and I'm not delusional, I just happen to, I dunno... *care* about things and the effect they have on our society?
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Doodle | Making Starmadillo⭐ @doodle.arcticpolygon.com · 06/09/2026
I think I need to slow the pace of my game a little bit and just start playing around in Blender more. I'm happy with the environments I model, but I'm gonna need to step up my enemy game. I don't care as much about fodder enemies, but I've gotta have epic boss mechs. This doesn't cut it for me.
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