Reposted by ShantanuDaniel Holden @theorangeduck.bsky.social · 30/07/2026One of my most requested articles is something on inverse kinematics and foot sliding. I finally found the time to write up the little recipes that have served me well through the years, including an offline method I used recently that works surprisingly nicely. theorangeduck.com/page/inverse... 03711
Reposted by ShantanuGlenn Fiedler @mas-bandwidth.bsky.social · 30/03/2026I'm working on a 1000 player space game and you can support its development! mas-bandwidth.com/so-im-making...mas-bandwidth.comSo I'm making a 1000 player space gameA multiplayer game where you pilot a ship in a 1000 player space battle! Hi, I'm Glenn Fiedler, a professional game programmer with more than 25 years experience, most of which was spent as a network... 3496
Reposted by ShantanuKostas Anagnostou @kostasanagnostou.bsky.social · 28/03/2026Great collection of extensive articles on the architecture of a large number of (older) consoles, good read! www.copetti.org/writings/con...copetti.orgArchitecture of Consoles | A Practical AnalysisUnderstanding the evolution of consoles through their architecture 0133
Reposted by ShantanuBrian Groom @groomb.bsky.social · 26/03/2026Whitby, The Abbey of St Hilda, painting by Albert Goodwin (1845-1932). 127335
Reposted by ShantanuXor @xordev.com · 07/03/2026FragCoord: Building my ultimate shader editor mini.gmshaders.com/p/fragcoord Here's a quick intro to FragCoord, what it can do and how to use it! Hope it helps!mini.gmshaders.comFragCoord.xyz: My New ToolBuilding my ulimate shader editor 17812
Reposted by ShantanuSebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".sebastianaaltonen.comNo Graphics API — Sebastian AaltonenGraphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe... 19475193
Reposted by ShantanuNicolas Lopez @nicolas-lopez.bsky.social · 06/12/2025It’s a good opportunity to know more about Anvil, the engine that powers #AssassinsCreed, and how we approach tech convergence at Ubi. I love this format. Thanks for the chat @gameengineering.bsky.social youtu.be/vtxXt7E63bQ?...youtu.beAnvil - Ubisoft’s engine workflow | Nicolas LopezYouTube video by Wookash Podcast 0409
Reposted by ShantanuGlenn Fiedler @mas-bandwidth.bsky.social · 16/09/2025We are announced! Network Next is live and accelerating futbol loving fans of REMATCH in South America right now! www.reddit.com/r/Rematch/co...reddit.comFrom the Rematch community on RedditExplore this post and more from the Rematch community 052
Reposted by Shantanucurious ordinary @curiousordinary.bsky.social · 31/07/2025'Water God at Katsushika' - Takahashi Hiroaki, 1924-27. #JapaneseArt #shinhanga 023347
Reposted by ShantanuNicolas Lopez @nicolas-lopez.bsky.social · 29/05/2025It’s really cool to see my talk freely available for everyone. I’m proud of the work our team accomplished, and it means a lot that it’s now accessible to a wider audience. Huge thanks to the GDC team for putting it out there! #AssassinsCreedShadows #GameDevelopment #GDC2025 58917
Reposted by ShantanuJoseph Menn @joemenn.bsky.social · 03/05/2025Hardcoded credentials in the Signal archiving tool used by the White House is a five-alarm security dumpster fire. 461741572
Reposted by ShantanuGOTO Conferences @gotocon.com · 16/04/2025Ever wonder what happens between your code and the CPU? @matt.godbolt.org explores how modern processors & compilers boost performance—and what to do when they don’t.youtu.beWhat Every Programmer Should Know about How CPUs Work • Matt Godbolt • GOTO 2024This presentation was recorded at GOTO Chicago 2024. #GOTOcon #GOTOchgohttps://gotochgo.comMatt Godbolt - Low-level Latency Geek @MattGodbolt RESOURCEShttps:... 04512
Reposted by ShantanuThe Game Business @thegamebusiness.com · 02/04/2025“I assumed with Sony having paid a lot of money for (Helldivers 2) that they would run the show. Because what do these wild kids in Sweden know? But I've been very pleasantly surprised to see how creator friendly PlayStation has been. Truly impressive” www.thegamebusiness.com/p/helldivers...thegamebusiness.comHow six million Call of Duty players sent Helldivers 2 into a tailspin“Games that get 19% user score do not generally recover” 0192
Shantanu @dontstopthinking.bsky.social · 21/03/2025Huge congrats to all my colleagues at Ubisoft on the launch of Assassin's Creed Shadows! The game is absolutely incredible - you guys have completely knocked it out of the park with this one. Bravo! 000
Reposted by ShantanuVadym, friend of eggbug @yellowafterlife.bsky.social · 03/03/2025I wrote a new blog post! It's about pseudorandom number generators - what these are, how they work, when you might to use a custom one in GameMaker, and performance comparisons. yal.cc/gamemaker-cu... 49319
Reposted by ShantanuObsidian @obsidian.md · 20/02/2025Obsidian is now free for work. Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site. obsidian.md/blog/free-fo...obsidian.mdObsidian is now free for workStarting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore organizations that support Obsidian on our new Enterprise page. 10763206
Reposted by Shantanussno @handle.invalid · 20/01/2025I spent the last month reverse engineering Call of Duty's anti-cheat! Blog post here: ssno.cc/posts/revers...ssno.ccReverse Engineering Call Of Duty Anti-CheatI’ve been reversing Black Ops Cold War for a while now, and I’ve finally decided to share my research regarding the user-mode anti-cheat inside the game. It’s not my intention to shame or promote chea... 1044067
Reposted by ShantanuThe Tennessee Holler @thetnholler.bsky.social · 21/01/2025CARTOON OF THE DAY 165167203589
Reposted by ShantanuJeremy Laumon @jeremy.laumon.name · 30/12/2024I have just made the repo of my C++ STL replacement lib public on github. It's called Bedrock. It's got the usual things, Vector, String, Atomic etc. but also a very good HashMap and few interesting allocators (details on blog: danglingpointers.com/post/bedrock...) github.com/jlaumon/Bedr...github.comGitHub - jlaumon/Bedrock: Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster. - jlaumon/Bedrock 411312
Reposted by ShantanuSam Rose @samwho.dev · 20/12/2024What does it mean for something to be Turing complete? I answer this question, and more, through a series of fully interactive Turing machine simulations! Play, pause, step forwards and backwards, and even write your own Turing machine programs in my latest blog post. samwho.dev/turing-machi... 23523158
Reposted by ShantanuIvanna Liittschwager @ivannaliitt.bsky.social · 21/11/2024Some of my fav work I did on SW:Jedi Survivor. Joined late during production of the game so had to produce work at lightening speed while learning the engine and systems. Sometimes you never get as much time as you like on levels, so you have to learn to take short cuts to get the quality you want. 815024
Reposted by ShantanuRedigit🌳 @redigit.bsky.social · 24/11/2024You know what I hear a lot about in this industry? Imposter syndrome. I made the 8th best-selling game of all time. By all rights, I should feel like an authority. I don’t. I have it too. Here’s my advice to devs out there: Ignore it. You’re better than you think you are. 972588180
Reposted by ShantanuI’m just a Jinx. @babygirlpluto.bsky.social · 18/11/2024𝕃𝕠𝕧𝕖 𝕪𝕠𝕦𝕣𝕤𝕖𝕝𝕗 𝕗𝕚𝕣𝕤𝕥 𝕒𝕟𝕕 𝕖𝕧𝕖𝕣𝕪𝕥𝕙𝕚𝕟𝕘 𝕗𝕒𝕝𝕝𝕤 𝕚𝕟𝕥𝕠 𝕝𝕚𝕟𝕖. 071
Reposted by ShantanuSkunkape @skunkapegames.com · 09/11/2024The Telltale game engine has a cutscene tool called the "Chore tool" (chore is short for choreography), for constructing cinematic sequences out of component parts. The tool and its name has a heritage that goes all the way back to one of the original tools built for making LucasArts SCUMM games. 38013
Shantanu @dontstopthinking.bsky.social · 06/09/2024Hey hey, is this place any better than Twitter?? 000