Dominik Lazarek @domlaz.bsky.social · 28/08/2026Huge congrats! This turned out quite amazing - and all of this captured on a base PS5?! Also, was that strand-based hair I spotted on some of the longer-haired characters (e.g. in the hotel lobby party?) 010
Dominik Lazarek @domlaz.bsky.social · 14/07/2026This is so cool! Nice visuals, the music is next level (esp. in the end sequence...) and all in all refreshingly "different" (as expected from a warframe follow-up I guess^^) 110
Dominik Lazarek @domlaz.bsky.social · 30/06/2026Can't get enough of your art, these are so brilliant! 000
Dominik Lazarek @domlaz.bsky.social · 08/06/2026We've finally showed our DLC trailer at the XBOX showcase yesterday - can't wait for players to check it out! Mostly based on idTech version of the base game, but with some helpful imrovements (might share some details at a later point closer to release) youtu.be/UKkd02ZEBOU?...youtu.beDOOM: The Dark Ages | Revelations - Official 4K Trailer | XBOX Games Showcase 2026YouTube video by XBOX 0184
Reposted by Dominik LazarekSteve Karolewics @skarolewics.bsky.social · 01/05/2026The Star Wars Jedi team at Respawn is looking for an Engine/Rendering engineer. It's a pretty sweet team, fyi. Details here: www.respawn.com/careers/soft...respawn.com 0135
Dominik Lazarek @domlaz.bsky.social · 30/03/2026Disco Elysium is great! Never finished it though so far... might need to pick it back up. You should definitely check out Citizen Sleeper for your list :) Currently playing through the 2nd part store.steampowered.com/app/1578650/...store.steampowered.comCitizen Sleeper on SteamRoleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedo... 010
Dominik Lazarek @domlaz.bsky.social · 11/03/2026Oh nice, our talk made it to Graphics Programming weekly, how cool is that?! Achievement unlocked I guess? :) 000
Reposted by Dominik LazarekJendrik Illner @jendrikillner.bsky.social · 11/03/2026Graphics Programming weekly - Issue 431 - March 8th, 2026 www.jendrikillner.com/post/graphic... 06214
Dominik Lazarek @domlaz.bsky.social · 05/03/2026Our GPC 2025 talks are up on YT now! youtu.be/fXakIV1OFes?... youtu.be/mvCoqCic3nE?...youtu.beVisibility Buffer and Deferred Rendering in DOOM: The Dark AgesYouTube video by Graphics Programming Conference 03415
Dominik Lazarek @domlaz.bsky.social · 21/02/2026Hope you have fun reading it! Ask away or shoot feedback to us for the Doom articles :) 010
Dominik Lazarek @domlaz.bsky.social · 20/02/2026We had a chance to contribute to this amazing book series with two articles and even a cover image. I hope everyone enjoys reading this book as much as we enjoyed writing it! 1352
Dominik Lazarek @domlaz.bsky.social · 06/02/2026Unfortunately I won't be at GDC this year after all but Philip will cover both of our individual talk parts with ease - be sure to say hi to him! 030
Dominik Lazarek @domlaz.bsky.social · 06/01/2026Come check out our GPC slides about some of our Doom rendering techniques! YT video will likely follow soon as well 091
Reposted by Dominik LazarekPhilip Hammer @phammer.bsky.social · 06/01/2026Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM graphicsprogrammingconference.com/archive/2025...graphicsprogrammingconference.comGraphics Programming ConferenceThe Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe. 0359
Dominik Lazarek @domlaz.bsky.social · 03/12/2025Together with @phammer.bsky.social , we'll be at GDC 2026 talking about some of the idTech 8 rendering tech we worked on for DOOM: The Dark Ages. Will be my first GDC, so I'm really looking forward to it! :) schedule.gdconf.com/session/rip-...schedule.gdconf.comRip & Tear: Breaking Down the Rendering of 'DOOM: The Dark Ages' | Agenda | GDC Festival of GamingTheGDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities. 010
Dominik Lazarek @domlaz.bsky.social · 28/10/2025www.graphicsprogrammingconference.nl might be a good fit for this - IIRC you're also based in EU currently? :)graphicsprogrammingconference.nlGraphics Programming ConferenceThe Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe. 110
Dominik Lazarek @domlaz.bsky.social · 28/10/2025Super cool! I'm really enjoing the game so far - huge congrats to the entire team. Would be very interested in hearing a conference-talk about this tech and its early prototypes some time :) 110
Dominik Lazarek @domlaz.bsky.social · 21/08/2025Together with @phammer.bsky.social, we'll talk about some of the rendering optimizations using triangle visibility buffers and VRS on Doom: The Dark Ages at GPC 2025. Hope to see some of you there! graphicsprogrammingconference.comgraphicsprogrammingconference.comGraphics Programming ConferenceThe Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe. 1222
Dominik Lazarek @domlaz.bsky.social · 30/05/2025Had a great time at the Doom release party in downtown Dallas last night with a bunch of the other engine guys. Met most of the US-side team face to face for the first time since joining id a few years ago - awesome people! 030
Reposted by Dominik LazarekPhilip Hammer @phammer.bsky.social · 15/05/2025youtube.com/watch?v=AETO...youtube.comDOOM: The Dark Ages | Official Accolade Trailer (4k) | Available NowYouTube video by Bethesda Softworks 041
Dominik Lazarek @domlaz.bsky.social · 15/05/2025Yepp, indeed all projected-grid screenspace still, both for Doom and Indy. We do use some tricks to get around some limitations, like temporally reprojecting grid vertices to last frame to reduce aliasing under motion, but not perfect. We might switch to world-tessellation at some point. 010
Dominik Lazarek @domlaz.bsky.social · 14/05/2025Check out some of the tech we‘ve been adding for idTech 8 these past years. Really proud to be part of this amazing team! Doom: The Dark Ages releases tomorrow, thumbs pressed people will enjoy some beautiful visuals and decent performance. youtu.be/Ed4vNNQwCDU?...youtu.beDoom: The Dark Ages - DF Deep Dive Review - The id Tech 8 Engine Is StunningYouTube video by Digital Foundry 180
Dominik Lazarek @domlaz.bsky.social · 14/05/2025Sure! You can use e.g. tex2DGrad(.. ddx, ddy) with manually-computed derivatives. If you re-order the compute shader threads to be in a morton-like order, you can use e.g. subgroupQuadSwapHorizontal/Vertical() to compute derivatives 140
Dominik Lazarek @domlaz.bsky.social · 13/05/2025Confirmed that this is indeed the software-VRS that's in place here. We're investigating some options to mitigate these places. 0140
Dominik Lazarek @domlaz.bsky.social · 13/05/2025Hmmm, not 100% sure these are VRS issues, actually - could also come from the upscale sharpening or so. Thanks for pointing it out - fwding it with the team and we'll investigate 1150
Dominik Lazarek @domlaz.bsky.social · 24/01/2025We‘ve finally shared some extensive look at Doom: The Dark Ages Couldn‘t be more proud to be part of this team! youtu.be/FGFuaVUI6_E?...youtu.beDOOM: The Dark Ages | Developer_Direct 2025 (4K) | Coming May 15, 2025YouTube video by Bethesda Softworks 280
Dominik Lazarek @domlaz.bsky.social · 27/11/2024Just received my own physical copy, congrats on the release! However, my copy seems to include some faulty pages of a different book in the middle? Or is it expected to include advertisements of some sorts? 210