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Hungry

@dizzyhungry.bsky.social
487 followers 920 following 1.7K posts

2D Animator / 2D アニメーター ✉️ minhkhoi.p.pham@gmail.com No reposts or uses and no AI usage Prev: DU COUP Animation, Studio Psycho, NetherTale Studio

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Hungry @dizzyhungry.bsky.social · 10/08/2026
Flipnote Studio 3D doodle. I tried doing no onion skin and straight ahead only (although i did add like 3 in-betweens afterwards) to train myself to loosen up. I'd say this was fun but man my shoulders and arms are killing me from drawing on the 3DS for so long.
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Hungry @dizzyhungry.bsky.social · 20/07/2026
I don't know how to make a good mirror shattering animation.
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Hungry @dizzyhungry.bsky.social · 13/07/2026
anyway here's pose-to-pose slop
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Hungry @dizzyhungry.bsky.social · 12/07/2026
not taking this further
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Hungry @dizzyhungry.bsky.social · 10/06/2026
I first in-betweened the head normally then every frame redraw it tilted more to the left or right while diminishing how large the tilt after each frame. For the hands/weapons, on top of making them tremble, I tried widening/closing the space between the two to convey the shaky movement in 3D space-
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Hungry @dizzyhungry.bsky.social · 10/06/2026
(and the second) I actually did that one first despite it coming after lol. The storyboard was much simpler, so I wondered if I could add a bit more action to it and it was generously approved with some tweaks to make it less erratic.
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Hungry @dizzyhungry.bsky.social · 10/06/2026
(btw here's the first pass for that cut)
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Hungry @dizzyhungry.bsky.social · 10/06/2026
The FX for the beam preparing itself was inspired by how the Dweller would do it in the game, with some liberties added inspired by one of Akihiro Ota's cut on One Piece (www.sakugabooru.com/post/show/21...). I'm so glad Nicolas (the FX artist) liked it and kept most of my rough going into it.
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Hungry @dizzyhungry.bsky.social · 10/06/2026
I'm not sure what was more challenging to do between the fabric and hair floating in the wind... or the monster with ten billion tentacles 😂 I tried grouping them together when I could...
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Hungry @dizzyhungry.bsky.social · 09/06/2026
I would also like to shoutout Spencer Wan, Curie Lu and Vercreek for their inspiring animation skills to which I studied religiously in hope to muster at least 1% of their power for this. (1st cut Moyara only with no camera movement because I'm damn proud of it)
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Hungry @dizzyhungry.bsky.social · 09/06/2026
The latest update to Sea Of Stars came out with an new intro cinematic to which I participated in as a rough animator! Here's my contribution.
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Hungry @dizzyhungry.bsky.social · 09/05/2026
self portrait
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Hungry @dizzyhungry.bsky.social · 19/03/2026
worst drawing ever lmao
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Hungry @dizzyhungry.bsky.social · 22/02/2026
Old unfinished lip sync assignment.
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Hungry @dizzyhungry.bsky.social · 17/02/2026
Vegeta
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Hungry @dizzyhungry.bsky.social · 15/02/2026
Old animation test for the thesis film.
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Hungry @dizzyhungry.bsky.social · 14/02/2026
Like, this is kinda crazy
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Hungry @dizzyhungry.bsky.social · 12/02/2026
Random sketches.
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Hungry @dizzyhungry.bsky.social · 14/01/2026
If I had to guess as to why I didn't get chosen, perhaps it's because I have a hard time drawing "moe" / Ghibli-like characters instead of more traditional anime styles / semi-realistic figures. Or that I did not flesh out the second scene as much as the first one, with only one key pose-
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Hungry @dizzyhungry.bsky.social · 14/01/2026
I applied for a job offering from Lofi Studio and got asked to do some test key poses for them back in december but didn't hear back from them after several weeks. I haven't signed any NDAs so I think it's fine to show them here.
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Hungry @dizzyhungry.bsky.social · 09/12/2025
Also the little guy in the corner was used to better reference how he would walk. I was studying how Ryouma Ebata did his walks at the time because I liked the snap and bounciness of them.
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Hungry @dizzyhungry.bsky.social · 09/12/2025
It is pretty exaggerated but in the end, I think it looks better than what I envisioned in the board. He also used to not telegraph him revealing his claws, instead keeping them inside for the whole walk before "revealing" himself but I added that in to add more depth to the animation.
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Hungry @dizzyhungry.bsky.social · 09/12/2025
boo
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Hungry @dizzyhungry.bsky.social · 17/11/2025
welp i did it anyway
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Hungry @dizzyhungry.bsky.social · 17/11/2025
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Hungry @dizzyhungry.bsky.social · 27/09/2025
I think I've shared all that I can about this project. Perhaps I could make a write-up on how I composited some scenes but that'd take me some time which I don't have at the moment haha. Thank you for reading all my jargon for the past few days!
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Hungry @dizzyhungry.bsky.social · 26/09/2025
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Hungry @dizzyhungry.bsky.social · 26/09/2025
Various layout posings / corrections I did for the thesis film Aigrefins.
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Hungry @dizzyhungry.bsky.social · 24/09/2025
Character design sheet for the guards for the thesis film.
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Hungry @dizzyhungry.bsky.social · 22/09/2025
Some expression explorations.
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Hungry @dizzyhungry.bsky.social · 22/09/2025
Afterwards, Gabrielle did another designs to which some of us did second passes on. After settling on some kind of "professional cunning spy thief that use disguises to infiltrate" personality, giving her some "sly" eyes was the direction we went towards.
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Hungry @dizzyhungry.bsky.social · 22/09/2025
Character exploration sketches for the maid character for Aigrefins.
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Hungry @dizzyhungry.bsky.social · 19/09/2025
new self portrait
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Hungry @dizzyhungry.bsky.social · 17/09/2025
I referenced the head bob movement from Toshiyuki Inoue's book "How to Animate Characters Walking". It is unfortunately not translated in english anywhere and I can't recall where I found this snippet (but that's the only translated extract)
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Hungry @dizzyhungry.bsky.social · 17/09/2025
Process of a scene which I think I did a pretty darn good job here. I did the storyboard and animation. The cleanup in the first scene was done by Lada Volpi, and the compositing for both scenes was done by Gabrielle Do Duy. She also corrected the character's expression in the first scene.
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Hungry @dizzyhungry.bsky.social · 16/09/2025
There are a lot of scenes in the film in which I adhered to this philosophy because the results looked more appealing to me.
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Hungry @dizzyhungry.bsky.social · 16/09/2025
Normally, when doing a motion like this, the character's cape wouldn't move as much but I was inspired by Benjamin Faure's work on Chainsaw Man in which, after taking a reference of himself doing action moves with a long coat on, he said the following:
Benjamin Faure taking a video reference. Text: 

[ FUN FACT ]

I recorded myself using my old martial art’s skills to see how the coat will be reacting with a spinning kick, and I was surprised how much it stuck to the body, so I wanted to make something more spectacular, like an air’s blast !
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Hungry @dizzyhungry.bsky.social · 16/09/2025
more process post so i can pretend to be productive and not doom scrolling all day every day Storyboard: Me, Lada Volpi (ig:@foudubassan), Gabrielle Do Duy (ig:@valetdriel) Animation & Compositing: Me BG: Gabrielle Do Duy
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Hungry @dizzyhungry.bsky.social · 15/09/2025
Tie-down of a scene. I don't think I did a good job here.
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Hungry @dizzyhungry.bsky.social · 15/09/2025
There were many times when AE made our line effect flicker for no apparent reason. Sometimes it was fixed, sometimes it wasn't and it drove all of us crazy. (here's an example below, I'm not sure if bluesky's compression will make it visible but pay attention to the lines flickering)
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Hungry @dizzyhungry.bsky.social · 15/09/2025
I was given a color key by Gabrielle Do Duy for the compositing stage which greatly helped. However, I couldn't really get a good result by moving gradients around or by offsetting the silhouette for fake highlights, which was how we did shadows for the majority of the film due to time constraints.
Color key by Gabrielle, I don't think she'd beat me if I showed this (I'd love it if she did but yeah)
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Hungry @dizzyhungry.bsky.social · 12/09/2025
What's 17 more process posts? I can always start again, have another video! board: Me, Lada Volpi, Gabrielle Do Duy animation & compositing: me BG: Lada Volpi
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Hungry @dizzyhungry.bsky.social · 12/09/2025
So perhaps instead of thinking "this shouldn't be there", it'd be wiser to think "how can I make this work" instead. Since she was occupied with the other character design and storyboard (i was not initially on the board team), I offered to help her finish the Intruder's design.
Gabrielle's design on the left, my edits on the right.
Note that I am not showing all her sketches simply because I do not think I have the right to do so as they are hers, not mine.
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Hungry @dizzyhungry.bsky.social · 12/09/2025
I liked the original design by her but he didn't read to me as a fast, professional thief that could be seen as scary. With that in mind, I took inspiration from oppressive pursuer like characters, like Miguel O'Hara and Mr X, along with some other thief designs I know of.
preliminary sketches, yes the film usd to be called "la servante de la tour"(the servant of the tower) but it was temporary
no that's not a KKK hat, that's the abyss watcher helmet i ripped off
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Hungry @dizzyhungry.bsky.social · 11/09/2025
Okay here's actually something new. Final character sheet for the Intruder for our thesis film.
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Hungry @dizzyhungry.bsky.social · 10/09/2025
To make these characters walk forward, I first animated them in place with some landmarks (like crosses or a square), resized them along a path and then added the up and down motion.
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Hungry @dizzyhungry.bsky.social · 10/09/2025
Tie-down of an animation I did for "Chef's Choice", another thesis film from my year. I was not a main team member of this project.
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Hungry @dizzyhungry.bsky.social · 08/09/2025
No disrespect to the in-betweener, that shit is hard. I also made sure that the spacing is slightly different for each body parts so it looked more organic. Btw here's what the woman looked like before Gabrielle Do Duy redrew it. Every day, I thank her at an altar for her gracious work. Umbasa. 🙏
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Hungry @dizzyhungry.bsky.social · 08/09/2025
Before doing the in-betweens, I drew some arc guides because I didn't want to fall into the trap of making the movement look "jagged", as if the character moved in a straight manner and bumped into walls like a DVD logo. Something akin to this at 0:12 sakugabooru.com/post/show/86...
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Hungry @dizzyhungry.bsky.social · 08/09/2025
look at this peak timechart
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