distantmire ("hi", to some) @distantmire.bsky.social · 27/09/2026zbrush "sketch" (read: several unfocused hours). is this anything 000
distantmire ("hi", to some) @distantmire.bsky.social · 23/09/2026late night messing around in substance designer because I wanted to have fun again 000
distantmire ("hi", to some) @distantmire.bsky.social · 15/09/2026@northerniion.bsky.social what did you do. what did you do. what did you do. 000
distantmire ("hi", to some) @distantmire.bsky.social · 11/09/2026today in custom geo nodes: repeating extruded profiles in circles (ex. frills) with proper sizing & end merging this was frankly not a good use of time & still jank (some stuff is just not worth the effort to recreate in geo nodes), but I was annoyed so. here #b3d #geometrynodes #blender 131
distantmire ("hi", to some) @distantmire.bsky.social · 04/09/2026custom hair geo nodes setup I spent Way too long today making despite being really really simple & kinda jank. basically just intended to let you change the main shapes / falloff curves of hair stuff with minimal effort. ok that's all yay #blender #b3d 110
distantmire ("hi", to some) @distantmire.bsky.social · 27/08/2026ok it's like 95% of the way there but I still have some cleanup to do before everything will export properly. anyways test render that shows almost none of the detail work #zbrush #b3d #projectvoltage 110
distantmire ("hi", to some) @distantmire.bsky.social · 26/08/2026extremely simple curve setup for putting ends on things. if you use blender this is nothing, if you use zbrush you remember why zbrush curves are the worst things ever made and why you should do stuff like this instead 120
distantmire ("hi", to some) @distantmire.bsky.social · 26/08/2026wanted to do something with more detail so started remaking that one edgy ass guy from dark souls 3. it's been mostly fun so far but I still hate trying to sculpt super folded cloth 100
distantmire ("hi", to some) @distantmire.bsky.social · 24/08/2026messy repose of the old merkava sculpt. he is still cool to me... may develop this more... may be cool........... 011
distantmire ("hi", to some) @distantmire.bsky.social · 23/08/2026Artist Friends ohhh check this out.. universal open source tablet driver with a bunch of community plugins and such.. if you use an old tablet or switch between multiple from different companies (like I do) this is so great.. opentabletdriver.net 101
distantmire ("hi", to some) @distantmire.bsky.social · 18/08/2026overall project progress I guess. only just added color and figured out a good way to add cloth thickness Today. I really gotta figure out what's wrong with my workflow that's making everything take ten thousand years 100
distantmire ("hi", to some) @distantmire.bsky.social · 18/08/2026I braved the fires and made somewhat coherent hair I hope everyone is happy 110
distantmire ("hi", to some) @distantmire.bsky.social · 09/08/2026threw this thing together after only like an hour of troubleshooting based on a model from a fromsoft zbrush presentation (right). sometimes, in some ways, zbrush can be a cool piece of software 010
distantmire ("hi", to some) @distantmire.bsky.social · 05/08/2026I was given actionable & clearly useful & widely applicable art advice for the first time in forever now oh my godddd. celebration 000
distantmire ("hi", to some) @distantmire.bsky.social · 04/08/2026limitless asura is a beautiful gamemode in mahjong soul for pc 000
distantmire ("hi", to some) @distantmire.bsky.social · 04/08/2026to clarify further, if anyone is confused at a sudden follow, this should remove any remaining ambiguity: 000
distantmire ("hi", to some) @distantmire.bsky.social · 21/07/2026I started this piece off of some project voltage concept art thinking it was some kind of miku but then I realized it wasn't. this project is far enough along & interesting enough that I'll probably complete it but I have genuinely no clue who this character is now 000
distantmire ("hi", to some) @distantmire.bsky.social · 14/07/2026playin around with plasticity 3d. very cool bit of software but still has some of the usual CAD awkwardness + has a weird lack of modifier stacks. it's a give & take I guess 000
distantmire ("hi", to some) @distantmire.bsky.social · 11/07/2026ooouag torso anatomy practice stuff 010
distantmire ("hi", to some) @distantmire.bsky.social · 10/07/2026oouuuaa it's fun to play with materials and pretend you know what you're doing 110
distantmire ("hi", to some) @distantmire.bsky.social · 03/07/2026remembered that you can just model stuff For Fun And Interest if you're bored & don't know what else to do. not sure how much I'm learning or working towards here necessarily but I'm having a better time than usual at least. it's good to play with toys every once in a while 010
distantmire ("hi", to some) @distantmire.bsky.social · 11/06/2026no context zbrush workspace screenshot 110
distantmire ("hi", to some) @distantmire.bsky.social · 02/05/2026blender hair. still figuring out the workflow & like what anything does but looks ok I think 020
distantmire ("hi", to some) @distantmire.bsky.social · 01/05/2026nothin too special just spent a bit today figuring out how to easily paint material layers in substance & have it look ok. this is obviously not Great but I'm hoping this'll help me figure out material contrasts better 000
distantmire ("hi", to some) @distantmire.bsky.social · 07/04/2026quick & messy arm made while watchin some form-focused anatomy vids. anatomy put down here is obviously questionable but it still looks fairly nice overall which is easy to forget as being the actual point you study anatomy 000
distantmire ("hi", to some) @distantmire.bsky.social · 06/04/2026very rough marathon infinity guy + military vest study thing to try & help. having trouble figuring out a full design with good detail that still captures the vibe of the original & doesn't just feel like a Military Police Guy (Very Bad!). I just want to make some marathon thing really 100
distantmire ("hi", to some) @distantmire.bsky.social · 26/02/2026huh what why the hell does montreal get so much special atten- oh ok nevermind we're good 000
distantmire ("hi", to some) @distantmire.bsky.social · 22/02/2026relatively quick cooldown piece / sketch / shape practice thing 000
distantmire ("hi", to some) @distantmire.bsky.social · 21/02/2026cool discovery: actual knot tying in marvelous designer. it's naturally very jank both to make & keep working but the fact you can do this at all with pure physics simulation is very neat to me 000
distantmire ("hi", to some) @distantmire.bsky.social · 21/02/2026guess I might as well show said project. basic concept was "ethereal undersea cultish guy with clean & aquatic inspired tech stuff who's also kinda regal but not like too much" and from the way I'm describing things you can probably start to see the issues 100
distantmire ("hi", to some) @distantmire.bsky.social · 21/02/2026very early & unfinished ds3 herald practice / recreation sculpt thing. doesn't look too great but I really needed a break from trying to design something myself because it was just not working out. basemodel taken from said project that wasn't working out 100
distantmire ("hi", to some) @distantmire.bsky.social · 20/02/2026new creature of some sort for fun. with swag 100
distantmire ("hi", to some) @distantmire.bsky.social · 19/02/2026some marvelous designer tests/practice. undetailed and kind of boring but still interesting to make. this software is still very jank but undeniably pretty useful #3d #marvelousdesigner 100
distantmire ("hi", to some) @distantmire.bsky.social · 16/02/2026experiment with a looser+more expressive sculpting style than usual (though this ended up taking just as if not longer than usual with how much cleanup it took to make presentable so who knows). + some workflow experiments for eyelashes 110
distantmire ("hi", to some) @distantmire.bsky.social · 30/01/2026been making a lot of miscellaneous imm curve brushes lately. I wish I could figure out something good to do with em but they're fun to make & use 000
distantmire ("hi", to some) @distantmire.bsky.social · 13/01/2026heyy hello #portfolioday I'm a 3D variety artist mainly trying to make stuff I think is cool. follows & shares very appreciated if you also like cool things ! also just looking for like anything to work on! I want to work on things!! hmu!!! 0113
distantmire ("hi", to some) @distantmire.bsky.social · 12/01/2026renderss. thanks for watching this project was an ordeal but I do like how things turned out. really wanted to try sculpting a posed figure, cloth folds & effects, & try making akira egawa-styled textures. I kinda just wanted to make something cool, really. yahoo 000
distantmire ("hi", to some) @distantmire.bsky.social · 12/01/2026more dynamic typa shot also if you saw me upload all of these before but way darker last night no you didn't please forget about that 100
distantmire ("hi", to some) @distantmire.bsky.social · 12/01/2026full sculpt + before & after texturing 100