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Dhranios

@dhranios.bsky.social
4 followers 5 following 42 posts

Adult male. Nationality: Dutch. Team leader of Medacorp, recreating other games in vanilla minecraft. Discord invite: discord.gg/Nn6wScEc88 #ActuallyAutistic

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Dhranios @dhranios.bsky.social · 06/10/2026
And here's the other table mounted clocks; the first one in particular has way too many models for its animation; the mill spins, the bird coos, and the ballerina raises and spins all independently of each other.
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Dhranios @dhranios.bsky.social · 26/09/2026
2 new models have been made: the small tables in the clockwork room The clock uses a lot more model files than it may seem, due to its animation. Its clock display is emissive in the dark The puppet head is as unsettling as always.
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Dhranios @dhranios.bsky.social · 01/09/2026
For the 3DS Remake, trying to open a locked area door has an animation afterwards, this has now been added (think, then shrug and shake head) A couple more things from the 3DS Remake that I had not implemented are now implemented. You can no longer leave the mansion without it installed.
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Dhranios @dhranios.bsky.social · 21/08/2026
Since my game won't launch due to poor internet on my desktop, here's the other models as viewed in blockbench: Plaques can display text as well
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Dhranios @dhranios.bsky.social · 21/08/2026
And lastly, new models: Breaker seitches, dust piles, Table mounted telephones, table mounted knitting bowls, telescopes, RIP signs, and plaques (the little signs below the gallery portraits). Apologies, I only got a breaker switch screenshot on hand.
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Dhranios @dhranios.bsky.social · 21/08/2026
All entities and furniture have been changed from armor stands, to item displays. This fixes the disappearing when the camera faced too high up, and allows scaling and scewing models. This was a major undertaking and required rewriting animations, fixing a bunch of offsets, etc. Comparison images:
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Dhranios @dhranios.bsky.social · 21/08/2026
In light of that, here's some things I worked on before, but didn't post: There's now a title screen and corresponding menu, also meaning 3 saves in 1 world. If no player is left in the world, current data is discarded, and title screen is loaded.
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Dhranios @dhranios.bsky.social · 23/02/2025
It's taken a while before I did anything again (I've been scheduled for work a lot, and Mario & Luigi Brothership has been claiming my attention), but I got something noteworthy now: In the door unlock animations, the key is now actually shown! (The hand also no longer detaches from the door knob)
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