Dhranios @dhranios.bsky.social · 26/09/20262 new models have been made: the small tables in the clockwork room The clock uses a lot more model files than it may seem, due to its animation. Its clock display is emissive in the dark The puppet head is as unsettling as always. 010
Dhranios @dhranios.bsky.social · 01/09/2026For the 3DS Remake, trying to open a locked area door has an animation afterwards, this has now been added (think, then shrug and shake head) A couple more things from the 3DS Remake that I had not implemented are now implemented. You can no longer leave the mansion without it installed. 010
Dhranios @dhranios.bsky.social · 27/08/2026V3. 8 of the Luigi's Mansion Minecraft map has been released a little earlier today. You can find it and the changelog here: www.curseforge.com/minecraft/wo...curseforge.comDownload Luigi's Mansion MapA faithful, functional recreation of the game. 010
Dhranios @dhranios.bsky.social · 21/08/2026And lastly, new models: Breaker seitches, dust piles, Table mounted telephones, table mounted knitting bowls, telescopes, RIP signs, and plaques (the little signs below the gallery portraits). Apologies, I only got a breaker switch screenshot on hand. 310
Dhranios @dhranios.bsky.social · 21/08/2026All entities and furniture have been changed from armor stands, to item displays. This fixes the disappearing when the camera faced too high up, and allows scaling and scewing models. This was a major undertaking and required rewriting animations, fixing a bunch of offsets, etc. Comparison images: 100
Dhranios @dhranios.bsky.social · 21/08/2026In light of that, here's some things I worked on before, but didn't post: There's now a title screen and corresponding menu, also meaning 3 saves in 1 world. If no player is left in the world, current data is discarded, and title screen is loaded. 100
Dhranios @dhranios.bsky.social · 21/08/2026After my holliday, I'm going to try and post updates on projects here whenever I make them, from reimplementing, to finy fixes, to new models. I should just post things in general, and that way I don't debate myself on whether or not I should post something. 000
Dhranios @dhranios.bsky.social · 27/04/2025Version 3.3 of the Luigi's Mansion map is available now. It features more camera movement in cutscenes, a jukebox in the game boy horror, original game credits and rank reveal, and a bunch of fixes. I personally went through all of it, add-ons too, so no major issues should be present. #MEDACORP 000
Dhranios @dhranios.bsky.social · 19/04/2025I've been doing the Luigi's Mansion v3.3 test runs myself, and ran into quite a lot of issues. Luigi and the player got fully separated, so most problems arrised from that. But some others definitely are unrelated, including a few softlocks and freezes. I'm adressing as much as possible. #MEDACORP 100
Dhranios @dhranios.bsky.social · 05/04/2025I'm going live on both Youtube (www.youtube.com/@Dhranios) and Twitch (www.twitch.tv/dhranios) doing a test run of v3.3 of my Luigi's Mansion Minecraft map in 1 hour. (12 PM GMT+2) I haven't streamed in a long time, so if any problems pop up, do mention them, and I'll see what I can do.youtube.comDhraniosHello, I am the creator of Luigi's Mansion Adventure Map. My favorite games are Minecraft, Medabots and Luigi's Mansion. 000
Dhranios @dhranios.bsky.social · 27/03/2025A Luigi's Mansion update that's compatible with #Minecraft 1.21.5 will NOT be released yet. I want to finish up some things, including mansion rank exteriors (yes, 3DS too) (just 5 left), making the OG credits dialog use text displays, and adding the last 5 camera movements to cutscenes. #Medacorp 000
Dhranios @dhranios.bsky.social · 23/02/2025It's taken a while before I did anything again (I've been scheduled for work a lot, and Mario & Luigi Brothership has been claiming my attention), but I got something noteworthy now: In the door unlock animations, the key is now actually shown! (The hand also no longer detaches from the door knob) 000
Dhranios @dhranios.bsky.social · 03/02/2025To add to the previous posts, I also added the conservatory music (that took way too long...) and added an option to play music of your choice a little earlier. A full changelog will be released with the update of course. I'm also now adding my bluesky feed to a discord channel. 000
Dhranios @dhranios.bsky.social · 03/02/2025Todo list for this February: * Add last few cutscene camera movements in LM * Add key model to unlock door animations in LM and LMDM * Fully split Luigi and camera in LMDM * Build LM mansion rank exteriors (more on this when I get to it) I'm also working on a program to help with animations. 010
Dhranios @dhranios.bsky.social · 03/02/2025I'm going to start posting progress of changes in the maps here, I don't feel like creating a separate account for MEDACORP news, so here is the first thing: Over the last month or 2,I have been working to add camera movement to cutscenes and dialogs in Luigivs Mansion. 100
Dhranios @dhranios.bsky.social · 27/11/2024I always have a hard time determining what to post on sites. On forums (such as reddit), I never make posts, only comment/reply. There's just an internal feeling of "don't bother"/"not worth saying" that stops me in my tracks, and this feeling is even stronger IRL. 000