David Hsu @dhavatar.bsky.social · 09/10/2026The nice thing about keeping greybox levels around is you can see the progress you made compared to the finished version. #unity #gamedev #indiedev 1155
David Hsu @dhavatar.bsky.social · 28/09/2026I wonder if I made the cat ears and the bunny ear attachment a bit too floppy. Probably need to adjust the springy-ness of the bones. #unity #gamedev #indiedev 0164
David Hsu @dhavatar.bsky.social · 13/09/2026I was curious about making some cloud shadows move across the map, so I made a procedural shader and attached the cookie to a directional light. Could be refined to make the shadows look even better, but even as is, it'll add a nice movement to a scene. #unity #gamedev #indiedev 0172
David Hsu @dhavatar.bsky.social · 28/08/2026Been chugging along doing a lot of 3D modeling and weight painting. For some thing different, a small tool I made for the game was this fence tool that allows me to make fences on the fly with Unity's spline. Really basic, but pretty helpful. #unity #gamedev #indiedev 0133
David Hsu @dhavatar.bsky.social · 12/08/2026Was looking through my photos and forgot about this one I took some years ago during the sunset as I looked over the lake. A very peaceful evening. #photography 050
David Hsu @dhavatar.bsky.social · 27/07/2026As with all the tools I write, it's a one off unless I need to use it for another project, then I'll generalize it more to reuse. 100
David Hsu @dhavatar.bsky.social · 27/07/2026I made this in a few hours to solve a specific problem I was running into, so unfortunately it doesn't have many features. It's quite limited right now for anything general. 100
David Hsu @dhavatar.bsky.social · 27/07/2026Trying to greybox levels in Unity is a somewhat frustrating experience because they lack a lot of tools to help with it. Probuilder is extremely clunky to use, so I created my own path generator using splines to help with level layout. #unity #gamedev #indiedev 1123
David Hsu @dhavatar.bsky.social · 07/07/2026I stayed at an Airbnb that had this section of the wall with a clock that looked really nice, even though the clock wasn't working and had an incorrect number on it. I'm going to make a 3D render of this photo. It has a nice minimalist feel to it. #photography 280
David Hsu @dhavatar.bsky.social · 26/06/2026Testing a subtle ripple effect as you're walking neck deep through water. Doing the shader effect for this was interesting to learn and was simper than I expected. #unity #gamedev #indiedev 0134
David Hsu @dhavatar.bsky.social · 07/06/2026A random bird rummaging around in a Japanese garden. #photography #japan 050
David Hsu @dhavatar.bsky.social · 19/05/2026Experimenting with an idea of a procedural maze that constantly changes as you explore. The person running inside won't notice the changes overtly, but they'll never know the game is secretly guiding them. #unity #gamedev #indiedev 082
David Hsu @dhavatar.bsky.social · 15/05/2026Testing out an idea with some grid walls for greyboxing before I put in actual textures and models. This pixel effect is pretty cool, reminds me of old DOS games with the dither effect. #unity #gamedev 051
David Hsu @dhavatar.bsky.social · 05/05/2026The tree in front of my condo has blossomed. It seems to sprout later and later every year. #photography 070
David Hsu @dhavatar.bsky.social · 28/04/2026It's always neat to see the rigging and animation in Blender before putting everything in and watching the final product in-game. #blender #unity #gamedev 1124
David Hsu @dhavatar.bsky.social · 17/04/2026Game jam submitted with full audio and refined opening. I don't think the game will do that well as it seems like people aren't too interested in it. I had a lot of fun making the cutscenes and composing the music though. #gamedev #unity #blender 082
David Hsu @dhavatar.bsky.social · 13/04/2026I'm pretty happy with how this came out. Quickly made this in half a day as an opening for the game jam project. I also made a cool ending cinematic as well when you beat it. I really enjoy making these, makes everything feel high quality. #blender #unity #gamedev 082
David Hsu @dhavatar.bsky.social · 10/04/2026I've been busy with a bunch of projects, one of them an impromptu game jam. I modeled a cute robot buddy using some references for the game. Just need to rig it up and add some animations for the game. #blender #gamedev 072
David Hsu @dhavatar.bsky.social · 25/03/2026I miss the food in Japan. The tonkatsu we had in this small restaurant was very delicious and incredibly filling. It was a nice way to end the night. #japan #photography #food 020
David Hsu @dhavatar.bsky.social · 11/03/2026I got my new portable studio last week and finally got around to testing it. The color balance is definitely nicer than the previous version that I had and much more spacious. I used a Miku figure I have for testing. #photography #miku 030
David Hsu @dhavatar.bsky.social · 02/03/2026Been working on a custom tool for Unity to auto generate attack data from a flow chart, which works pretty well. The graph tools in Unity is really lacking though. They really need to have some official library that's usable. #gamedev #unity 031
David Hsu @dhavatar.bsky.social · 23/02/2026The calm waters reflecting the packed snow and ice as we kayaked through. #photograph #travel #antarctica 010
David Hsu @dhavatar.bsky.social · 05/02/2026There's a bird in Antarctica that tries to the steal the penguin eggs. I don't know if this one succeeded while I was there. #photography #travel #antarctica 080
David Hsu @dhavatar.bsky.social · 24/01/2026Been playing through Endfield and I really liked the title screen. It's a very simple effect, but it works well. I threw together some assets and made a quick recreation of it in Unity. #unity #hololive #inART 081
David Hsu @dhavatar.bsky.social · 19/01/2026I've been periodically going through some backup recovery as I never fully restored my corrupted drives. In the meanwhile, I want to go back to see the wisteria in Japan. It's amazing how they cultivated it to spread out so much. #photography #travel #japan 071
David Hsu @dhavatar.bsky.social · 09/01/2026Quick Unity sprite shader tip I just learned: You can separate the sprite color tint from the shader if it's messing up your effect by checking "Disable Color Tint," but Vertex Color still retains the tint, so you can mix and match effects as needed. #unity 000
David Hsu @dhavatar.bsky.social · 26/12/2025Really random, but I just felt like making an animation of CC kicking the default cube away. #blender #hololive 081
David Hsu @dhavatar.bsky.social · 18/12/2025I played around with drivers and custom properties and I made a dynamic animation. Now the takodachi has some wiggly feet that I can adjust in one place and everything updates. #blender #hololive 050
David Hsu @dhavatar.bsky.social · 15/12/2025I feel like this type of game has been made already, but I had a thought about making a pikmin game, but takodachi themed. Borrowed some code for the base and using assets I had already, I made a quick proof of concept. #gamedev #hololive 042
David Hsu @dhavatar.bsky.social · 08/12/2025One of the nights I stayed in Japan, it turned out I was right next to the train station that was Harry Potter themed in Akasaka. #photography #travel #japan 030
David Hsu @dhavatar.bsky.social · 20/11/2025Sometimes when we were traveling to the next area, we would pass ice blocks. When they were large enough, they would sometimes have this light blue glow. #photography #travel 080
David Hsu @dhavatar.bsky.social · 10/11/2025A lone penguin contemplating its life while I was waiting for a ride back to the ship. #photography #travel 060
David Hsu @dhavatar.bsky.social · 02/11/2025This effect is way more effective than I thought it would be. Testing a flooding effect in a hallway and it looks really nice and stressful at the same time. #gamedev #unity 041
David Hsu @dhavatar.bsky.social · 26/10/2025After a hike up a large snow hill, the guides setup an area where people could slide down for a bit of fun before returning to the ship. #photography #travel 020
David Hsu @dhavatar.bsky.social · 13/10/2025The scale of how much ice and snow there is in Antarctica is hard to convey through photos, but here you can see a group walking toward the base of a small mountain. #photography #travel 060
David Hsu @dhavatar.bsky.social · 11/10/2025I wonder why this isn't a built in feature in Unity. I made a particle attractor for the particle system. It can control how fast the particles go toward a point in space, and with additional adjustments, it could probably follow a path as well. #gamedev #unity 000
David Hsu @dhavatar.bsky.social · 06/10/2025Did you know penguins create their own "highway" system? They walk along the same paths so much that it digs a trench that they all use to quickly go between places. It was interesting watching a bunch of them walking up and down these highways. #photography #travel 030
David Hsu @dhavatar.bsky.social · 05/10/2025Sweet, I got IMGui working in Unity 6 with the newer Render Graph API. Now I can bring the industry standard for debug console into my games. I feel much better now. #gamedev #unity 091
David Hsu @dhavatar.bsky.social · 02/10/2025You know, it would be really nice if Unity didn't keep changing their architecture without documentation. The RenderGraph feature is a pain to figure out because there's currently little info. There's Unity docs, but it gives the most contrived examples and no explanation on how things connect. 000
David Hsu @dhavatar.bsky.social · 28/09/2025One of the coolest things I saw was a whale a few meters away from our small inflatable boat. It never surfaced fully, but showed its tail from time to time. #photography #travel 060
David Hsu @dhavatar.bsky.social · 26/09/2025You would think making a scrolling background wouldn't be too bad, but it's surprisingly difficult. The rotation is what makes this problem hard and it took a shader and 4 moving game objects. If it was static, this would be much simpler. #gamedev #unity 072
David Hsu @dhavatar.bsky.social · 21/09/2025Some years ago, I traveled to Antarctica and stayed for a little over a week. Been going through older photos that I haven't shared before. #photography #travel 0172
David Hsu @dhavatar.bsky.social · 13/09/2025An evening alleyway in Machida while on the way back to where we were staying. #japan #photography 040
David Hsu @dhavatar.bsky.social · 03/09/2025I've been a bit busy, but thought I'd share a flower shot I took in the Japanese flower garden. The blue buds create a nice contrast against the yellow flowers in the back. #photography 030
David Hsu @dhavatar.bsky.social · 16/08/2025There's something about creating non-euclidean spaces that's always fun to do. #gamedev 0164
David Hsu @dhavatar.bsky.social · 11/08/2025There was a random zoo inside the Uminokamichi Seaside Park where it's mostly flowers, but also animals grazing in a field. The sheep have completely flatten this field. #japan #photography 050
David Hsu @dhavatar.bsky.social · 02/08/2025Tried out a portal shader idea I had. The basic concept is easy and works with a simple case, but doing something with more complicated meshes gets tricky. #unity #gamedev #techart 081
David Hsu @dhavatar.bsky.social · 29/07/2025Pretty cool seeing LiSA perform Gurenge and a new song from the Demon Slayer movie at the comic con. #comiccon #sdcc #sdcc2025 010
David Hsu @dhavatar.bsky.social · 20/07/2025Found a URP volumetric fog effect for Unity, except it doesn't work with the new render graph, so I spent some hours converting it. Lack of documentation made this harder than it should've been. Reminds me of porting games to consoles. #techart #unity #gamedev 0123
David Hsu @dhavatar.bsky.social · 15/07/2025Some pink flowers that were blooming back in April during my trip in Japan. #japan #photography 050