Sign in

David Hsu

@dhavatar.bsky.social
26 followers 11 following 89 posts

Game developer, 3D artist, photographer, random craftsman I work on a lot of personal projects and games.

PostsRepliesMedia
David Hsu @dhavatar.bsky.social · 28/09/2026
I wonder if I made the cat ears and the bunny ear attachment a bit too floppy. Probably need to adjust the springy-ness of the bones. #unity #gamedev #indiedev
0154
David Hsu @dhavatar.bsky.social · 13/09/2026
I was curious about making some cloud shadows move across the map, so I made a procedural shader and attached the cookie to a directional light. Could be refined to make the shadows look even better, but even as is, it'll add a nice movement to a scene. #unity #gamedev #indiedev
0172
David Hsu @dhavatar.bsky.social · 28/08/2026
Been chugging along doing a lot of 3D modeling and weight painting. For some thing different, a small tool I made for the game was this fence tool that allows me to make fences on the fly with Unity's spline. Really basic, but pretty helpful. #unity #gamedev #indiedev
0133
David Hsu @dhavatar.bsky.social · 12/08/2026
Was looking through my photos and forgot about this one I took some years ago during the sunset as I looked over the lake. A very peaceful evening. #photography
050
David Hsu @dhavatar.bsky.social · 27/07/2026
Trying to greybox levels in Unity is a somewhat frustrating experience because they lack a lot of tools to help with it. Probuilder is extremely clunky to use, so I created my own path generator using splines to help with level layout. #unity #gamedev #indiedev
1123
David Hsu @dhavatar.bsky.social · 07/07/2026
I stayed at an Airbnb that had this section of the wall with a clock that looked really nice, even though the clock wasn't working and had an incorrect number on it. I'm going to make a 3D render of this photo. It has a nice minimalist feel to it. #photography
280
David Hsu @dhavatar.bsky.social · 26/06/2026
Testing a subtle ripple effect as you're walking neck deep through water. Doing the shader effect for this was interesting to learn and was simper than I expected. #unity #gamedev #indiedev
0134
David Hsu @dhavatar.bsky.social · 07/06/2026
A random bird rummaging around in a Japanese garden. #photography #japan
050
David Hsu @dhavatar.bsky.social · 19/05/2026
Experimenting with an idea of a procedural maze that constantly changes as you explore. The person running inside won't notice the changes overtly, but they'll never know the game is secretly guiding them. #unity #gamedev #indiedev
082
David Hsu @dhavatar.bsky.social · 15/05/2026
Testing out an idea with some grid walls for greyboxing before I put in actual textures and models. This pixel effect is pretty cool, reminds me of old DOS games with the dither effect. #unity #gamedev
051
David Hsu @dhavatar.bsky.social · 05/05/2026
The tree in front of my condo has blossomed. It seems to sprout later and later every year. #photography
070
David Hsu @dhavatar.bsky.social · 28/04/2026
It's always neat to see the rigging and animation in Blender before putting everything in and watching the final product in-game. #blender #unity #gamedev
1124
David Hsu @dhavatar.bsky.social · 17/04/2026
Game jam submitted with full audio and refined opening. I don't think the game will do that well as it seems like people aren't too interested in it. I had a lot of fun making the cutscenes and composing the music though. #gamedev #unity #blender
082
David Hsu @dhavatar.bsky.social · 13/04/2026
I'm pretty happy with how this came out. Quickly made this in half a day as an opening for the game jam project. I also made a cool ending cinematic as well when you beat it. I really enjoy making these, makes everything feel high quality. #blender #unity #gamedev
082
David Hsu @dhavatar.bsky.social · 10/04/2026
I've been busy with a bunch of projects, one of them an impromptu game jam. I modeled a cute robot buddy using some references for the game. Just need to rig it up and add some animations for the game. #blender #gamedev
072
David Hsu @dhavatar.bsky.social · 25/03/2026
I miss the food in Japan. The tonkatsu we had in this small restaurant was very delicious and incredibly filling. It was a nice way to end the night. #japan #photography #food
020
David Hsu @dhavatar.bsky.social · 11/03/2026
I got my new portable studio last week and finally got around to testing it. The color balance is definitely nicer than the previous version that I had and much more spacious. I used a Miku figure I have for testing. #photography #miku
030
David Hsu @dhavatar.bsky.social · 02/03/2026
Been working on a custom tool for Unity to auto generate attack data from a flow chart, which works pretty well. The graph tools in Unity is really lacking though. They really need to have some official library that's usable. #gamedev #unity
031
David Hsu @dhavatar.bsky.social · 23/02/2026
The calm waters reflecting the packed snow and ice as we kayaked through. #photograph #travel #antarctica
010
David Hsu @dhavatar.bsky.social · 05/02/2026
There's a bird in Antarctica that tries to the steal the penguin eggs. I don't know if this one succeeded while I was there. #photography #travel #antarctica
080
David Hsu @dhavatar.bsky.social · 24/01/2026
Been playing through Endfield and I really liked the title screen. It's a very simple effect, but it works well. I threw together some assets and made a quick recreation of it in Unity. #unity #hololive #inART
081
David Hsu @dhavatar.bsky.social · 19/01/2026
I've been periodically going through some backup recovery as I never fully restored my corrupted drives. In the meanwhile, I want to go back to see the wisteria in Japan. It's amazing how they cultivated it to spread out so much. #photography #travel #japan
071
David Hsu @dhavatar.bsky.social · 09/01/2026
Quick Unity sprite shader tip I just learned: You can separate the sprite color tint from the shader if it's messing up your effect by checking "Disable Color Tint," but Vertex Color still retains the tint, so you can mix and match effects as needed. #unity
000
David Hsu @dhavatar.bsky.social · 26/12/2025
Really random, but I just felt like making an animation of CC kicking the default cube away. #blender #hololive
081
David Hsu @dhavatar.bsky.social · 18/12/2025
I played around with drivers and custom properties and I made a dynamic animation. Now the takodachi has some wiggly feet that I can adjust in one place and everything updates. #blender #hololive
050
David Hsu @dhavatar.bsky.social · 15/12/2025
I feel like this type of game has been made already, but I had a thought about making a pikmin game, but takodachi themed. Borrowed some code for the base and using assets I had already, I made a quick proof of concept. #gamedev #hololive
042
David Hsu @dhavatar.bsky.social · 08/12/2025
One of the nights I stayed in Japan, it turned out I was right next to the train station that was Harry Potter themed in Akasaka. #photography #travel #japan
030
David Hsu @dhavatar.bsky.social · 20/11/2025
Sometimes when we were traveling to the next area, we would pass ice blocks. When they were large enough, they would sometimes have this light blue glow. #photography #travel
080
David Hsu @dhavatar.bsky.social · 10/11/2025
A lone penguin contemplating its life while I was waiting for a ride back to the ship. #photography #travel
060
David Hsu @dhavatar.bsky.social · 02/11/2025
This effect is way more effective than I thought it would be. Testing a flooding effect in a hallway and it looks really nice and stressful at the same time. #gamedev #unity
041
David Hsu @dhavatar.bsky.social · 26/10/2025
After a hike up a large snow hill, the guides setup an area where people could slide down for a bit of fun before returning to the ship. #photography #travel
020
David Hsu @dhavatar.bsky.social · 13/10/2025
The scale of how much ice and snow there is in Antarctica is hard to convey through photos, but here you can see a group walking toward the base of a small mountain. #photography #travel
060
David Hsu @dhavatar.bsky.social · 11/10/2025
I wonder why this isn't a built in feature in Unity. I made a particle attractor for the particle system. It can control how fast the particles go toward a point in space, and with additional adjustments, it could probably follow a path as well. #gamedev #unity
000
David Hsu @dhavatar.bsky.social · 06/10/2025
Did you know penguins create their own "highway" system? They walk along the same paths so much that it digs a trench that they all use to quickly go between places. It was interesting watching a bunch of them walking up and down these highways. #photography #travel
030
David Hsu @dhavatar.bsky.social · 05/10/2025
Sweet, I got IMGui working in Unity 6 with the newer Render Graph API. Now I can bring the industry standard for debug console into my games. I feel much better now. #gamedev #unity
091
David Hsu @dhavatar.bsky.social · 02/10/2025
You know, it would be really nice if Unity didn't keep changing their architecture without documentation. The RenderGraph feature is a pain to figure out because there's currently little info. There's Unity docs, but it gives the most contrived examples and no explanation on how things connect.
000
David Hsu @dhavatar.bsky.social · 28/09/2025
One of the coolest things I saw was a whale a few meters away from our small inflatable boat. It never surfaced fully, but showed its tail from time to time. #photography #travel
060
David Hsu @dhavatar.bsky.social · 26/09/2025
You would think making a scrolling background wouldn't be too bad, but it's surprisingly difficult. The rotation is what makes this problem hard and it took a shader and 4 moving game objects. If it was static, this would be much simpler. #gamedev #unity
072
David Hsu @dhavatar.bsky.social · 21/09/2025
Some years ago, I traveled to Antarctica and stayed for a little over a week. Been going through older photos that I haven't shared before. #photography #travel
0172
David Hsu @dhavatar.bsky.social · 13/09/2025
An evening alleyway in Machida while on the way back to where we were staying. #japan #photography
040
David Hsu @dhavatar.bsky.social · 03/09/2025
I've been a bit busy, but thought I'd share a flower shot I took in the Japanese flower garden. The blue buds create a nice contrast against the yellow flowers in the back. #photography
030
David Hsu @dhavatar.bsky.social · 16/08/2025
There's something about creating non-euclidean spaces that's always fun to do. #gamedev
0164
David Hsu @dhavatar.bsky.social · 11/08/2025
There was a random zoo inside the Uminokamichi Seaside Park where it's mostly flowers, but also animals grazing in a field. The sheep have completely flatten this field. #japan #photography
050
David Hsu @dhavatar.bsky.social · 02/08/2025
Tried out a portal shader idea I had. The basic concept is easy and works with a simple case, but doing something with more complicated meshes gets tricky. #unity #gamedev #techart
081
David Hsu @dhavatar.bsky.social · 29/07/2025
Pretty cool seeing LiSA perform Gurenge and a new song from the Demon Slayer movie at the comic con. #comiccon #sdcc #sdcc2025
010
David Hsu @dhavatar.bsky.social · 20/07/2025
Found a URP volumetric fog effect for Unity, except it doesn't work with the new render graph, so I spent some hours converting it. Lack of documentation made this harder than it should've been. Reminds me of porting games to consoles. #techart #unity #gamedev
0123
David Hsu @dhavatar.bsky.social · 15/07/2025
Some pink flowers that were blooming back in April during my trip in Japan. #japan #photography
050
David Hsu @dhavatar.bsky.social · 13/07/2025
Something I learned was adding normals to billboard quads. It's something small, but it gives a flat image a more 3D look compared to a normal billboard. Works well in Blender, but also works in Unity. #blender #unity #gamedev
0142
David Hsu @dhavatar.bsky.social · 11/07/2025
I've been doing more tech art recently. Made a tool to automatically generate buildings from a spline. Took the idea from a youtube video and rewrote parts of it to make it function better. #gamedev #unity
0123
David Hsu @dhavatar.bsky.social · 06/07/2025
I wanted to make a glitch effect with shader graph. I did find it odd that I couldn't find any online information for splitting/offsetting individual color channels, so I made up something for that, but the rest wasn't too bad. #gamedev #unity
083