Dezert @dezert.bsky.social · 30/09/2026More stuff I haven't shown off yet: -Randomized breakfast -Textbox for special item sources that normally don't have one (i.e. farm berry) -Using upgraded tools on command via the tool swap hotkey 0103
Dezert @dezert.bsky.social · 29/09/2026Yes, the A button will change colors based on the same affection levels that the bachelorette hearts do 000
Dezert @dezert.bsky.social · 26/09/2026I know I said console compatibility had to get cut from the 1.0 release, but that was always a really important aspect of the project to me, and I'm sure a lot of you all as well, so here it is running (mostly) smoothly on N64👀 Release coming very very soon, for real this time 2185
Dezert @dezert.bsky.social · 17/09/2026Sorry for the massive delay in updates on the randomizer - I am still working on it and have fixed all the major bugs and crashes, right now I'm fixing some dialogue formatting issues before one final round of testing and then it should be good to go! 0110
Dezert @dezert.bsky.social · 25/08/2026Thank you! And sorry for the late response, I'm really only on social media to post updates so I'm just seeing this now 020
Dezert @dezert.bsky.social · 29/06/2026The release was supposed to be today but one of the QoL functions is causing certain one-time events and cutscenes to happen multiple times, once I narrow down which one is causing it it should be an easy fix. Here's a short gameplay demo in the meantime: youtu.be/5Zd11uiEswM 360
Dezert @dezert.bsky.social · 18/06/2026Hey everyone, sorry for the long delay in updates on the Harvest Moon 64 randomizer - as of tonight there are no known bugs or issues(!!) I'm going to do a final round of testing each part of the game, and am currently planning on a 1.0 release next week/weekend👀 1174
Dezert @dezert.bsky.social · 03/06/2026Hey thanks for checking in! I'm planning an update soon, I was hoping for the next one to be for the release which is why it's been so long since the last post, but I am still working on the project as much as possible and have made solid project on fixing the last issue holding up the 1.0 release 000
Dezert @dezert.bsky.social · 12/05/2026Sorry for the late reply I'm just seeing this now, thank you for your support! 120
Dezert @dezert.bsky.social · 22/01/2026I'll get the held item swap working and bug-free then update the tool swap to use the same method. Once that's done, I'll do one final round of bug checks, and assuming nothing new comes up, 1.0 will be ready for release👀 [2/2] 2130
Dezert @dezert.bsky.social · 22/01/2026I managed to stop the softlock/crash with the held item swap, but I'm running into the same issue I had with the shop sprites where they take a few extra frames to load and occasionally flash different colors (like the white seen here). Assuming the same fix works, [1/2] 1160
Dezert @dezert.bsky.social · 22/01/2026Thank you! I'm definitely interested in watching that video once it's out👀 110
Dezert @dezert.bsky.social · 22/01/2026Thank you! And yeah it is really weird that it wasn't in the original game, especially considering Harvest Moon GB1 did have an option to enable the HUD before 64 came out, and BtN had one shortly after 010
Dezert @dezert.bsky.social · 02/01/2026The randomized item sprites are now 100% crash-free, I just need to fix the tool/item swap crashes and we're looking good for a 1.0 release 👀👀👀 3150
Dezert @dezert.bsky.social · 01/01/2026Happy New Year everyone! Short teaser video of the rando, there are currently only two game breaking bugs left(!!) - some crashes related to the tool/item swap, and some crashes related to the custom shop/overworld sprites for randomized non-held items (mostly power berries) 0110
Dezert @dezert.bsky.social · 26/12/2025Merry Christmas & Happy Holidays everyone! Quick HM64 randomizer update: 260
Dezert @dezert.bsky.social · 26/12/2025Thank you! Hopefully we won't have to wait too much longer 🤞 010
Dezert @dezert.bsky.social · 09/12/2025Thank you! Yes you'll be able to play with as much or as little changes as you'd like, there will be a toggle for everything so you could make the clock slower (in increments of 6 seconds, up to 60s per in-game hour) and leave the rest of the game vanilla if you'd like 120
Dezert @dezert.bsky.social · 02/12/2025Sorry for the late reply, I was really busy this past week but I appreciate you reaching out and am glad to hear you're keeping up with the project! 010
Dezert @dezert.bsky.social · 22/07/2025Hey thanks for sharing this on your page! Hopefully shouldn't be too much longer until it's finished. 120
Dezert @dezert.bsky.social · 29/06/2025so as long as it's not guaranteed or common I won't waste too much time on it. Not much else to share other than that, just crossing my fingers these last few issues won't take much longer. Have a good week everyone! [2/2] 090
Dezert @dezert.bsky.social · 29/06/2025Sorry for completely missing the weekly update -- the HUD fade syncing issue is fixed, but I'm still having trouble with some of the money digits. Still working on the dialogue issue, and I did have the game crash randomly at one point but haven't been able to replicate it, [1/2] 2130
Dezert @dezert.bsky.social · 19/06/2025I'll keep you all posted with these last few glitches, because once they're fixed 1.0 should be ready for release. As always, thank you all for your patience and have a good rest of your week! [6/6] 170
Dezert @dezert.bsky.social · 19/06/2025All I can say now is the total number of issues is still getting smaller by the day, and while fixing one issue with the HUD may cause other issues with the HUD, it's very unlikely that some other part of the mod will break at this point and cause another significant delay. [5/6] 130
Dezert @dezert.bsky.social · 19/06/2025vice versa, like seen in Jeff's bakery dialogue from yesterday's video. These last "two" bugs with the HUD and dialogue are the only ones I'm running into right now, and like we're seeing with the HUD fade desync a few more will likely pop up before they're fully fixed. [4/6] 120
Dezert @dezert.bsky.social · 19/06/2025and which bytes do something else. I have it mostly figured out which is why some textboxes work perfectly fine, but there's still a piece missing since other textboxes will fall apart at a certain point when character data is read as non-character data, or [3/6] 120
Dezert @dezert.bsky.social · 19/06/2025that I haven't figured out yet. The TL;DR is that there's a lot of data mixed in with each set of dialogue that doesn't represent an actual character (letters, numbers, symbols, etc.), and this data affects which bytes are read as characters to be loaded into the textbox [2/6] 120
Dezert @dezert.bsky.social · 19/06/2025Weekly rando update -- I fixed the issue shown yesterday where the clock hands freeze during tool animations on some screens, but it's causing the fade in / fade out to desync. I also looked into the dialogue issues and it seems like there's a small part of the formatting [1/6] 180
Dezert @dezert.bsky.social · 18/06/2025Another short teaser video to show off the bugs I'm running into. At this point it's mostly just the HUD and some textboxes that aren't working perfectly, but as you can see it's very close. Hopefully I can share more during the standard weekly update tomorrow 0100
Dezert @dezert.bsky.social · 13/06/2025It definitely took me a long time to get used to, even more than pausing to take out each item lol. Hopefully it'll be ready soon! 000
Dezert @dezert.bsky.social · 13/06/2025No music restart on loading screens* not "no music loop" lol 130
Dezert @dezert.bsky.social · 13/06/2025Progress update is the same as last week, but here's a short teaser video of some of the bug fixes and other features I haven't shown yet. -TV text requires a C input to trigger -No music loop -Working HUD fade -Scaled item growth for random crops (Idea courtesy of @demoplaysgames.bsky.social) 2111
Dezert @dezert.bsky.social · 07/06/2025Weekly rando update -- I don't have much to share, haven't made as much progress this week because of the Switch 2 launch + being generally busy at work. I can say I've fixed more bugs than I've found, so we're still getting closer to the 1.0 release. Have a good week everyone! 050
Dezert @dezert.bsky.social · 29/05/2025Quick weekly rando update: all the app programming is done so now -the only thing left- is fixing issues with the in-game mods. I don't have an itemized list, I've just been playing until I encounter one then fixing it, but 1.0 should be ready very very soon👀 0180
Dezert @dezert.bsky.social · 08/05/2025Rando update -- hope you all have a good rest of your week 050
Dezert @dezert.bsky.social · 24/04/2025Quick weekly rando update since I'm moving them to Wednesday nights now, not much to add other than I'm still working on updating the QoL functions. I should have more to share next Wednesday. As always, thank you all for your patience🙏 030