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Dezert

@dezert.bsky.social
94 followers 43 following 80 posts

I speedrun Harvest Moon, Story of Seasons, Rune Factory, and Legend of The River King || harvestmoonrandomizers.com || twitch.tv/dezertpenguin8

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Dezert @dezert.bsky.social · 30/09/2026
More stuff I haven't shown off yet: -Randomized breakfast -Textbox for special item sources that normally don't have one (i.e. farm berry) -Using upgraded tools on command via the tool swap hotkey
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Dezert @dezert.bsky.social · 26/09/2026
I know I said console compatibility had to get cut from the 1.0 release, but that was always a really important aspect of the project to me, and I'm sure a lot of you all as well, so here it is running (mostly) smoothly on N64👀 Release coming very very soon, for real this time
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Dezert @dezert.bsky.social · 17/09/2026
Sorry for the massive delay in updates on the randomizer - I am still working on it and have fixed all the major bugs and crashes, right now I'm fixing some dialogue formatting issues before one final round of testing and then it should be good to go!
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Dezert @dezert.bsky.social · 29/06/2026
The release was supposed to be today but one of the QoL functions is causing certain one-time events and cutscenes to happen multiple times, once I narrow down which one is causing it it should be an easy fix. Here's a short gameplay demo in the meantime: youtu.be/5Zd11uiEswM
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Dezert @dezert.bsky.social · 18/06/2026
Hey everyone, sorry for the long delay in updates on the Harvest Moon 64 randomizer - as of tonight there are no known bugs or issues(!!) I'm going to do a final round of testing each part of the game, and am currently planning on a 1.0 release next week/weekend👀
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Dezert @dezert.bsky.social · 22/01/2026
I managed to stop the softlock/crash with the held item swap, but I'm running into the same issue I had with the shop sprites where they take a few extra frames to load and occasionally flash different colors (like the white seen here). Assuming the same fix works, [1/2]
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Dezert @dezert.bsky.social · 02/01/2026
The randomized item sprites are now 100% crash-free, I just need to fix the tool/item swap crashes and we're looking good for a 1.0 release 👀👀👀
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Dezert @dezert.bsky.social · 01/01/2026
Happy New Year everyone! Short teaser video of the rando, there are currently only two game breaking bugs left(!!) - some crashes related to the tool/item swap, and some crashes related to the custom shop/overworld sprites for randomized non-held items (mostly power berries)
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Dezert @dezert.bsky.social · 26/12/2025
Merry Christmas & Happy Holidays everyone! Quick HM64 randomizer update:
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Dezert @dezert.bsky.social · 21/07/2025
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Dezert @dezert.bsky.social · 29/06/2025
Sorry for completely missing the weekly update -- the HUD fade syncing issue is fixed, but I'm still having trouble with some of the money digits. Still working on the dialogue issue, and I did have the game crash randomly at one point but haven't been able to replicate it, [1/2]
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Dezert @dezert.bsky.social · 19/06/2025
Weekly rando update -- I fixed the issue shown yesterday where the clock hands freeze during tool animations on some screens, but it's causing the fade in / fade out to desync. I also looked into the dialogue issues and it seems like there's a small part of the formatting [1/6]
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Dezert @dezert.bsky.social · 18/06/2025
Another short teaser video to show off the bugs I'm running into. At this point it's mostly just the HUD and some textboxes that aren't working perfectly, but as you can see it's very close. Hopefully I can share more during the standard weekly update tomorrow
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Dezert @dezert.bsky.social · 13/06/2025
Progress update is the same as last week, but here's a short teaser video of some of the bug fixes and other features I haven't shown yet. -TV text requires a C input to trigger -No music loop -Working HUD fade -Scaled item growth for random crops (Idea courtesy of @demoplaysgames.bsky.social)
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Dezert @dezert.bsky.social · 07/06/2025
Weekly rando update -- I don't have much to share, haven't made as much progress this week because of the Switch 2 launch + being generally busy at work. I can say I've fixed more bugs than I've found, so we're still getting closer to the 1.0 release. Have a good week everyone!
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Dezert @dezert.bsky.social · 29/05/2025
Quick weekly rando update: all the app programming is done so now -the only thing left- is fixing issues with the in-game mods. I don't have an itemized list, I've just been playing until I encounter one then fixing it, but 1.0 should be ready very very soon👀
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Dezert @dezert.bsky.social · 22/05/2025
Weekly rando update:
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Dezert @dezert.bsky.social · 15/05/2025
Weekly rando update:
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Dezert @dezert.bsky.social · 08/05/2025
Rando update -- hope you all have a good rest of your week
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Dezert @dezert.bsky.social · 01/05/2025
Happy Wednesday everyone, here's the weekly rando update
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Dezert @dezert.bsky.social · 24/04/2025
Quick weekly rando update since I'm moving them to Wednesday nights now, not much to add other than I'm still working on updating the QoL functions. I should have more to share next Wednesday. As always, thank you all for your patience🙏
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Dezert @dezert.bsky.social · 21/04/2025
Another short weekly update: I have all of the flags done and am working on the remaining QoL functions now -- as a side note my weekend is Tue-Wed now, so I'll be moving the weekly updates to Wednesday night since that's when the bulk of each week's work will be done
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Dezert @dezert.bsky.social · 14/04/2025
Quick weekly update: ran into a lot of bugs as usual but the recipe flag reads are finished and the key items shouldn't take much longer, other than that everything is the same as last week's post
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Demo @demoplaysgames.bsky.social · 09/04/2025
Best Bazaar in the World Speedrun | Harvest Moon DS: Grand Bazaar www.twitch.tv/DemoPlaysGames #HarvestMoon #StoryofSeasons #Speedrun
twitch.tv
DemoPlaysGames - Twitch
All Photos Speedrun, marathon prep | Harvest Moon 64
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Dezert @dezert.bsky.social · 07/04/2025
Hope you all had a good week, here's the promised weekly HM64 randomizer update:
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Dezert @dezert.bsky.social · 30/03/2025
Update on the Harvest Moon 64 Randomizer - didn't mean to go so long without posting one:
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Reposted by Dezert
Story of Seasons @storyofseasons.bsky.social · 27/03/2025
Welcome to Zephyr Town... 🍃💨 Bring the winds of change to a town in need of revitalisation - restore the farm and market your crops at the bazaar to attract visitors from across the world! Blowing onto Nintendo Switch and PC on 27 August 2025! Wishlist now: store.steampowered.com/app/2508780/...
store.steampowered.com
STORY OF SEASONS: Grand Bazaar on Steam
Searching for a peaceful farm life, a fresh mountain breeze, and your own market stall? Look no further than the friendly community of Zephyr Town! Here you’ll grow crops and raise animals, get to kno...
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Dezert @dezert.bsky.social · 14/03/2025
Another one of the previously lost Nokia Harvest Moon / Bokujou Monogatari games is being re-released on Switch and Steam 👀
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harvestmoonsr.bsky.social @harvestmoonsr.bsky.social · 14/02/2025
Our 9th annual Harvest Moon & Story of Seasons Speedrunning Marathon is now live! www.twitch.tv/harvestmoons... #harvestmoon #storyofseasons #speedrun
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Demo @demoplaysgames.bsky.social · 05/02/2025
All Photos speedrun | Harvest Moon 64 #speedrun #HarvestMoon #StoryofSeasons www.twitch.tv/DemoPlaysGames
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Dezert @dezert.bsky.social · 25/12/2024
Merry Christmas and happy holidays everyone! Rather than having a massive thread I'm just going to use a screenshot for this HM64 randomizer update:
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Dezert @dezert.bsky.social · 29/11/2024
Update on the HM64 rando with some console footage. Had to remake a large part of the held item randomizer due to some issues with sprites and crashing, but it's mostly working now, just a few console-only crashes to figure out with are particularly annoying since there's a [1/4]
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Dezert @dezert.bsky.social · 16/11/2024
Short teaser with some of the stuff that's automatically patched by the app so far - random start date/season, tools/photos/key items, overworld and buildings. Will show more as soon as I can, again I really appreciate everyone's patience!
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Dezert @dezert.bsky.social · 16/11/2024
To keep you all posted on the HM64 rando, it took a little over a week to fix an issue with the dialogue importer but that's all working now. The only patches left to add to the app are for 4 of the 8 special item groups, music, and QoL stuff, but all the logic and seeding [1/4]
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Dezert @dezert.bsky.social · 24/10/2024
Update on the HM64 rando, I'm trying to get all the ROM patches added to the app for a possible beta release while I work on fixing the last few bugs but it's taking some time to get console compatibility working, a lot of the "unused" RAM locations on emulator are actually [1/6]
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Dezert @dezert.bsky.social · 17/10/2024
Disappointing update, this was just part of a graphics software credit that got loaded into the cache for some reason, the full name is Yoshitaka Yasumoto who's worked on different Nintendo software/hardware since the mid-90s, not some hidden easter egg lol
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Dezert @dezert.bsky.social · 16/10/2024
Interesting discovery while working on the HM64 randomizer (no real updates to share yet), "hitaka Yasumoto 1998 Nintendo" is briefly loaded into the cache during the startup sequence before being overwritten during the opening cutscene. [1/2]
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Dezert @dezert.bsky.social · 06/10/2024
Update on the HM64 rando since it's been a while, I ran into some issues with the in-game mods that I've been working on for a few weeks, I think I finally have a solution but it'll take some time to do. Once that's done I'll finish adding everything to the app and it should be ready for release.
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