Develop01c @develop01c.bsky.social · 18hGood thing about working on the trailer is that it forces me to update long overdue rivers! #gamedev #indiedev #strategygame 0157
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 29/09/2026The year is 1700. War is on the horizon. A sneak peek at the upcoming Smoke and Steel gameplay trailer! I'm developing this turn-based strategy game solo, combining nation management with tactical battles across early 18th-century Europe. #gamedev #indiedev 0145
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 26/09/2026The first proper look at (small) battles in Smoke and Steel! 10 minutes of raw turn-based gameplay, commanding France against Prussia. Still a work in progress, of course! www.youtube.com/watch?v=xDug... #gamedev #indiedev #wargamingyoutube.comSmoke and Steel | 10 Minutes of Turn-Based Battle GameplayYouTube video by Smoke and Steel 0155
Develop01c @develop01c.bsky.social · 26/09/2026As more regions are added to the grand campaign, I think I'll need to redesign the borders to make them clearer 👀 #gamedev #indiedev 0105
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 25/09/2026Cheat sheets in games, would you feel that it's like cheating? #indiedev #gamedev #wargaming 1146
Develop01c @develop01c.bsky.social · 23/09/2026Current focus: roads (Sorry Karlskrona) #gamedev #indiedev 0165
Develop01c @develop01c.bsky.social · 18/09/2026What do y'all think about using cards to represent actions, instead of say, ability buttons? I've heard from a fellow gamedev friend that Steam players are generally against it? #gaming #gamedev #indiedev 0134
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 17/09/2026Updated looks on the first scenario! Does this work, or is the screen to cluttered with information? #gamedev #indiedev #strategygames 2164
Develop01c @develop01c.bsky.social · 16/09/2026One review equals to about 60 owners, is the number I've seen (?) 200
Develop01c @develop01c.bsky.social · 15/09/2026Quite possible one will be released before the end of the year (excluding grand campaign mode), yes! 110
Develop01c @develop01c.bsky.social · 15/09/2026Thank you! Seeing as you like wargames and boardgames, it could be a pretty good match! 😃 110
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 15/09/2026We're now live on Steam! 🥳💂♂️ Wishlist Smoke and Steel today: store.steampowered.com/app/4142560/... #gamedev #indiedev #wargamingstore.steampowered.comSmoke and Steel on SteamSmoke and Steel is a turn-based wargame blending grand strategy, direct battlefield command, and traditional wargaming. Outthink, outflank, and outlast your enemies in the 18th century, where morale, ... 3145
Develop01c @develop01c.bsky.social · 14/09/2026Priorities atm: Finish up the two first historical scenarios, Humlebæk (July 1700) and Narva (November 1700), then continue work on the grand campaign. 000
Develop01c @develop01c.bsky.social · 11/09/2026I honestly didn't know much about this often skipped part of the GNW before. en.wikipedia.org/wiki/Landing...en.wikipedia.orgLanding at Humlebæk - Wikipedia 001
Develop01c @develop01c.bsky.social · 11/09/2026Having developers behind some of my favourite games notice the game I'm making is a pretty surreal feeling. #gamedev #indiedev 091
Develop01c @develop01c.bsky.social · 10/09/2026i know what you're thinking but no, i wish i got paid for this 000
Develop01c @develop01c.bsky.social · 10/09/2026Order's just in. Ready for a week of crunch. 🍜 #gamedev #indiedev 161
Develop01c @develop01c.bsky.social · 10/09/2026Btw I made the research for Swedish county borders back in this google sheet in 2022, wow 🕰️ flies 000
Develop01c @develop01c.bsky.social · 10/09/2026What do you think, too many regions? This is just southern Sweden, all of Sweden (at the time!) amounts up to 30 or so regions. Afraid it will be too much to handle for the player. #gamedev #indiedev #wargamiNG 1103
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 02/09/2026There are the nations we're starting off with in the alpha. Two and a half, or so, are done! #gamedev #indiedev 083
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 01/09/2026Official Smoke and Steel Discord is live 🎉 Join for discussions and updates #gamedev #indiedev discord.gg/Wb7XBsGr8w 072
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 30/08/2026Screenshot from a 1v1 PvP in the alpha tonight #gamedev #indiedev #wargaming 0114
Develop01c @develop01c.bsky.social · 29/08/2026Could be the best feeling when people like playing what you've been creating for so long. Yesterday we had a 1.5h 2v2 PvP battle, and it was fun. #gamedev #indiedev 094
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 18/08/2026This is Charles XII. He became King of Sweden at just 15 years old. Three years later, Sweden was invaded by a coalition of its neighbors. 011
Develop01c @develop01c.bsky.social · 18/08/2026Arrgh, people keep saying that! 😁 The context is, the flag is mostly decorative. It doesn't affect the player decision-making, so I wanted to scale it down to reduce the screen space it occupies. But I see what you mean! 011
Develop01c @develop01c.bsky.social · 12/08/2026The right one might look more coherent, but the left takes less screenspace. The flag is not really vital information, its purpose is really more decorative 🤔 000
Develop01c @develop01c.bsky.social · 12/08/2026Having a hard time deciding on unit nameplates. Do you prefer the left or right? #GameDev #IndieDev smokesteelgame.bsky.social 234
Reposted by Develop01cSmoke and Steel @smokesteelgame.bsky.social · 24/01/2026Working on some English units this #screenshotsaturday 💂♂️ #indiedev #gamedev #unity #solodev 093
Develop01c @develop01c.bsky.social · 16/01/2026It's finally time to make this project public. Announcing Smoke and Steel, a game I've developing for quite some time 🎉⭐ Turn-based wargame with battles and campaigns. #GameDev #IndieDev @smokesteelgame.bsky.social Read more: www.smokeandsteelgame.com 1104
Develop01c @develop01c.bsky.social · 19/10/2025Just a little something I'm cooking to speed up #unity UI Toolkit development #GameDev #IndieDev 0103
Develop01c @develop01c.bsky.social · 30/09/2025Been a while since I posted anything, this one is short but hopefully useful for someone out there! #GameDev 093
Reposted by Develop01cTHUNGSTEN @thungsten.com · 29/09/2025⭐ Thungsten Grid was just updated (2025.09.27a) with a minor feature requested a user: Features - Added property _Offset to offset the grid by a set amount, in both Local and World spacing modes. #gamedev #unity3d assetstore.unity.com/packages/vfx...assetstore.unity.comTHUNGSTEN GRID | VFX Shaders | Unity Asset StoreAdd depth to your next project with THUNGSTEN GRID from THUNGSTEN TOOLS. Find this & more VFX Shaders on the Unity Asset Store. 093
Reposted by Develop01cTHUNGSTEN @thungsten.com · 11/08/2025A small update, 2025.08.11.a is coming up for Thungsten Grid. It is currently pending Unity approval: Fixes: - Correctly excluded editor-only scripts from builds. Improvements: - Improved UI with helpful links. assetstore.unity.com/packages/vfx...assetstore.unity.comTHUNGSTEN GRID | VFX Shaders | Unity Asset StoreAdd depth to your next project with THUNGSTEN GRID from THUNGSTEN TOOLS. Find this & more VFX Shaders on the Unity Asset Store. 011
Develop01c @develop01c.bsky.social · 05/08/2025Crazy how I loved Decisive Battles on the History Channel, but never heard of Time Commanders. They both used Rome: Total War for visuals. Amazing concept! www.youtube.com/watch?v=WNeJ...youtube.comTime Commanders - Battle of Teutoberg ForestYouTube video by Zakerias Rowland-Jones 000
Develop01c @develop01c.bsky.social · 14/06/2025Neat! Unity? If so, new or old input system and why? :) 110
Develop01c @develop01c.bsky.social · 14/06/2025Been silent for a while on here, working on assets, new as well as updates. Hope you all are having a great summer! 💚🌞 #indiedev 030
Develop01c @develop01c.bsky.social · 01/06/2025Unpopular #GameDev opinion that you actually believe? 🤔 I'll go first: Most games don't need procedural generation, in fact it can make the game seem "cheap" if it's too big a part of the whole effort. Your turn #IndieDev 062
Develop01c @develop01c.bsky.social · 01/06/2025Interested as well, following! Haven't come up with any solution I really like myself. 010
Reposted by Develop01cMartin @landeaudio.com · 27/05/2025Made a bunch of sound effects for this project last year. Demo released today. Quite fun Vampire Survivors-like. store.steampowered.com/app/3694300/...store.steampowered.comRelic Abyss Demo on SteamThis world is ending... Deformed creatures are oozing out of the Abyss crater! Choose a class out of 20 adventurers and unearth powerful relics. Min-max your character's stats, upgrade your talents, a... 011
Develop01c @develop01c.bsky.social · 28/05/2025Love to see this, what libraries are you using from graphics? 100
Develop01c @develop01c.bsky.social · 24/05/2025Receiving feedback and interacting with people using what you've created is such a great reward 😀🎉 000