𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026bsky is going to crunch the hell out of these but this is the basic crawler enemy from 2022, then a 2023 revision, and finally the current iteration for the build I'm making now I'm pretty intent on making it without working within palette constraints and things like that 100
𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026I've shown this old pictures a billion times but there was a proof of concept I made of it in 2022. A lot has changed since then, including my entire idea for the visual style, because I was very stuck on trying to make it look similar to a PCE game rather than something unique. 100
𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026The two biggest influences are two PC Engine games, Necromancer Jaseiken and Shiryou Sensen: War of the Dead. Both are post-apocalyptic RPGs with heavy body horror themes, the former leaning fantasy and the latter leaning sci-fi. FO's party owes itself to the former, its map design, more the latter 100