𒀭Charlotte :: Dev @dev.dollblood.garden · 25/09/2026Last night was spent continuing to make functions to make life easier carrying data between modules. The UI is still haphazard but I’m going through it some more today. No matter how much life piles in front of me, I’ll keep making time for this 010
𒀭Charlotte :: Dev @dev.dollblood.garden · 04/09/2026I am in fact still working on this weekly!! I need to make another big art push and once my general vision is together I can show you things. 030
𒀭Charlotte :: Dev @dev.dollblood.garden · 20/08/2026Someday I will stop continuously outstripping my original concept and needing to redo a bunch of things but Today’s not someday 000
𒀭Charlotte :: Dev @dev.dollblood.garden · 17/08/2026Lately I've been taking things AWAY from the game and now that I have specifically just the features I know I'll want, it's time to optimize 100
𒀭Charlotte :: Dev @dev.dollblood.garden · 31/07/2026Condensed an entire section of code someone wrote down to combatants.Sort((a,b) => b[0].CompareTo(a[0])); and it fixed every bug (for now) 100
𒀭Charlotte :: Dev @dev.dollblood.garden · 28/07/2026smiles at you with jagged sharp teeth dollbloodgames.itch.io (it's empty for now)dollbloodgames.itch.iodollbloodgames 192
𒀭Charlotte :: Dev @dev.dollblood.garden · 24/07/2026So I sat down tonight to work on things and apparently my code hate Linux a lot and I barely got anything done, so I'm probably just going to keep working on it in Windows because I'm too far along to do some kind of conditional refactoring for this OS Unfortunately have to keep my dual boot 120
𒀭Charlotte :: Dev @dev.dollblood.garden · 09/07/2026Getting back on this horse after weeks of travel 010
𒀭Charlotte :: Dev @dev.dollblood.garden · 19/06/2026I've been working and actually getting a lot done but it's hard to talk about before it's all put together lol 110
𒀭Charlotte :: Dev @dev.dollblood.garden · 12/06/2026Rewriting a bunch of really old systems lately, namely the way that the game handles targeting parameters It feels like digging up roots a little bit but it'll all be worth it by the end. 000
𒀭Charlotte :: Dev @dev.dollblood.garden · 07/06/2026I’ve determined that since I’m completely refactoring the way anima and forma work I need to create two different information logs, standard and verbose I’ll show what I mean soon but my game is getting so crunchy 030
𒀭Charlotte :: Dev @dev.dollblood.garden · 08/05/2026Programmed the entirety of the Gospel system tonight with all the functionality I can think of that I'll ever need a Gospel to do in relation to a character Should be scaled, should have good error handling, in general I'm pretty satisfied with it Need to do some UI code around it next 000
𒀭Charlotte :: Dev @dev.dollblood.garden · 26/04/2026I have the decision that the dungeon bosses in Flesh Oratorio will be drawn to resemble famous paintings Most of them are creatures as large as a wall or an entire room anyway so it just works 110
𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026Flesh Oratorio was originally called Retrograde and it was an RPG that had drastically different gameplay based on the phase of the Moon. Then it became a story about being transgender and it kind of still is that; and how gross it is to have a body, and vanity, and codependency and cycles 110
𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026Working on: Flesh Oratorio - Crunchy turn-based RPG with unique character growth mechanics in a flesh world Alpha released: Caretaker - traumamaxxing dollcore text game, may not be worked on further On hold: N-Minos - Fully customizable puzzle game with Balatro influence 110
𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026Today I updated my editor and everything and made sure it all works, changed out some deprecated code, rolled back some changes someone else made to the project from when I was letting people help to get things working again, and then started writing out a few things for how Forma will work. 110
𒀭Charlotte :: Dev @dev.dollblood.garden · 16/04/2026Time to upconvert some Unity files and start seeing where pre-September Charlotte left off on this stuff 110
𒀭Charlotte :: Dev @dev.dollblood.garden · 10/04/2026I recompiled the game design document for Flesh Oratorio tonight and got rid of a bunch of redundancy in my notes. I've worked out separating physical attacks (forma) from anima in terms of how I want to define those, and I've started fleshing out the item list because it was very basic. 110
𒀭Charlotte :: Dev @dev.dollblood.garden · 09/04/2026I should be able to make a json out of a file and put that in unity to fill in text fields I bet probably maybe I can’t imagine putting all my dialogue in via the editor, surely 110