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𒀭Charlotte :: Dev

@dev.dollblood.garden
47 followers 12 following 58 posts

I'm @dollblood.garden I like video games I'll post at least once a week about what nonsense I'm up to WORKING ON: FLESH ORATORIO GENERAL TRIGGER WARNINGS APPLY HERE BE DRAGONS (TRAUMA)

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𒀭Charlotte :: Dev @dev.dollblood.garden · 25/09/2026
Last night was spent continuing to make functions to make life easier carrying data between modules. The UI is still haphazard but I’m going through it some more today. No matter how much life piles in front of me, I’ll keep making time for this
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𒀭Charlotte :: Dev @dev.dollblood.garden · 04/09/2026
I am in fact still working on this weekly!! I need to make another big art push and once my general vision is together I can show you things.
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𒀭Charlotte :: Dev @dev.dollblood.garden · 20/08/2026
Someday I will stop continuously outstripping my original concept and needing to redo a bunch of things but Today’s not someday
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𒀭Charlotte :: Dev @dev.dollblood.garden · 17/08/2026
Lately I've been taking things AWAY from the game and now that I have specifically just the features I know I'll want, it's time to optimize
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𒀭Charlotte :: Dev @dev.dollblood.garden · 31/07/2026
Condensed an entire section of code someone wrote down to combatants.Sort((a,b) => b[0].CompareTo(a[0])); and it fixed every bug (for now)
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𒀭Charlotte :: Dev @dev.dollblood.garden · 28/07/2026
smiles at you with jagged sharp teeth dollbloodgames.itch.io (it's empty for now)
dollbloodgames.itch.io
dollbloodgames
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𒀭Charlotte :: Dev @dev.dollblood.garden · 24/07/2026
So I sat down tonight to work on things and apparently my code hate Linux a lot and I barely got anything done, so I'm probably just going to keep working on it in Windows because I'm too far along to do some kind of conditional refactoring for this OS Unfortunately have to keep my dual boot
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𒀭Charlotte :: Dev @dev.dollblood.garden · 09/07/2026
Getting back on this horse after weeks of travel
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𒀭Charlotte :: Dev @dev.dollblood.garden · 19/06/2026
I've been working and actually getting a lot done but it's hard to talk about before it's all put together lol
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𒀭Charlotte :: Dev @dev.dollblood.garden · 12/06/2026
Rewriting a bunch of really old systems lately, namely the way that the game handles targeting parameters It feels like digging up roots a little bit but it'll all be worth it by the end.
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𒀭Charlotte :: Dev @dev.dollblood.garden · 07/06/2026
I’ve determined that since I’m completely refactoring the way anima and forma work I need to create two different information logs, standard and verbose I’ll show what I mean soon but my game is getting so crunchy
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𒀭Charlotte :: Dev @dev.dollblood.garden · 05/06/2026
All lovely names for a girl
0 references
public [ SerializeField] public float DStatusChance1;
enum DInflictStatus1 { None, Bleed, Blind, Infested, Poison, Mute, Euphoria, Atrophy, Brittle, Lethargy, Sepsis, Anxiety, Leprosy, Imperfecta };
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𒀭Charlotte :: Dev @dev.dollblood.garden · 15/05/2026
Testing important stuff tonight, folks
Poppy casts Celestial Slash 
Poppy screams "Amidamaru, into the sword of light!", summoning that one spirit from Shaman King and attacking with an energized blade.
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𒀭Charlotte :: Dev @dev.dollblood.garden · 08/05/2026
Programmed the entirety of the Gospel system tonight with all the functionality I can think of that I'll ever need a Gospel to do in relation to a character Should be scaled, should have good error handling, in general I'm pretty satisfied with it Need to do some UI code around it next
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𒀭Charlotte :: Dev @dev.dollblood.garden · 26/04/2026
I have the decision that the dungeon bosses in Flesh Oratorio will be drawn to resemble famous paintings Most of them are creatures as large as a wall or an entire room anyway so it just works
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𒀭Charlotte :: Dev @dev.dollblood.garden · 24/04/2026
That's rough, buddy
Poppy's turn
Poppy doesn't know any forma.
Poppy doesn't know any anima.
Poppy can't run from the crushing weight of living during historical events!
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𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026
Flesh Oratorio was originally called Retrograde and it was an RPG that had drastically different gameplay based on the phase of the Moon. Then it became a story about being transgender and it kind of still is that; and how gross it is to have a body, and vanity, and codependency and cycles
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𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026
Working on: Flesh Oratorio - Crunchy turn-based RPG with unique character growth mechanics in a flesh world Alpha released: Caretaker - traumamaxxing dollcore text game, may not be worked on further On hold: N-Minos - Fully customizable puzzle game with Balatro influence
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𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026
I gotta infodump about my rpg soon
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𒀭Charlotte :: Dev @dev.dollblood.garden · 17/04/2026
Today I updated my editor and everything and made sure it all works, changed out some deprecated code, rolled back some changes someone else made to the project from when I was letting people help to get things working again, and then started writing out a few things for how Forma will work.
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𒀭Charlotte :: Dev @dev.dollblood.garden · 16/04/2026
Time to upconvert some Unity files and start seeing where pre-September Charlotte left off on this stuff
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𒀭Charlotte :: Dev @dev.dollblood.garden · 10/04/2026
I recompiled the game design document for Flesh Oratorio tonight and got rid of a bunch of redundancy in my notes. I've worked out separating physical attacks (forma) from anima in terms of how I want to define those, and I've started fleshing out the item list because it was very basic.
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𒀭Charlotte :: Dev @dev.dollblood.garden · 09/04/2026
I should be able to make a json out of a file and put that in unity to fill in text fields I bet probably maybe I can’t imagine putting all my dialogue in via the editor, surely
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𒀭Charlotte :: Dev @dev.dollblood.garden · 04/04/2026
CHESTO
Flesh Oratorio Final Rewrite
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