Merk @dendrobyte.bsky.social · 05/10/2026#inktober day 5 Missed yesterday due to comp, will just do a cactus study later or something 020
Merk @dendrobyte.bsky.social · 03/10/2026Alright I hate my #inktober day 2 but that's okay. Should have done so many things different but w/e, broken butterfly enamel pin that belonged to someone at some point 010
Merk @dendrobyte.bsky.social · 01/10/2026Aight #inktober day 1: apple Lotta irony with this one, hah 030
Merk @dendrobyte.bsky.social · 01/10/2026Aight, #teasofthekingdom #gamedesign update Whipped out the water color pencils I got as a gift a while back to concept out some sketches for the cover. I like what I settled on. Something I love about a colossal giant composition, but the peaceful "looking over the world" fits better 011
Merk @dendrobyte.bsky.social · 25/09/2026#teasofthekingdom #gamedev update Got the "new" map and forg into the setting. The world is WAY too big lmao, gonna mad scale it down at some point soon, but that can be polish. It's easy to move everything around. Learning to love what I decide to do. 0115
Merk @dendrobyte.bsky.social · 22/09/2026#teasofthekingdom #gamedev update Finished up the forg character... will take it. Accept the slowness, it's not permanent. 182
Merk @dendrobyte.bsky.social · 19/09/2026Here's the overworld map Picasso also a picture of Tez because he's cute 000
Merk @dendrobyte.bsky.social · 19/09/2026#teasotk #devlog update Working on resetting the model a bit since I have a "map" over the overworld that starts the game. #NoAI because I want to keep my critical thinking; not sure if how I connected these faces is good practice but im sending it. Everything is tris EOD anyway... right... 131
Merk @dendrobyte.bsky.social · 16/09/2026#teasofthekingdom #gamedesign update I'm going to be alternating a fair bit between Teas (very narrative, art focused) and Thimble (tech heavy, multiplayer at the center of it). For Teas, I spent a half hour or so coming back to the core idea of moral dilemma and how I'll elicit it. 111
Merk @dendrobyte.bsky.social · 12/08/2026#thimble #gamedev update Yea, multiplayer is fun. Building a golang multiplayer server for this one and it's been pretty interesting to figure out Both beans can see each other move! no interpolation or anything yet, but this was a huge milestone for me personally. Working in a new way 041
Merk @dendrobyte.bsky.social · 07/08/2026Aug 6th #thimble update Alright getting back on the horse. Some concepts. Prob gonna do a lil more before making dinner. 28 days until playtest. 000
Merk @dendrobyte.bsky.social · 13/07/2026July 12th #teasofthekingdom #gamedev update #NoZeroDays #godot Clicking through the text transitions to the overworld... its becoming spaghetti, but at least it's also set up to transition into brewing Gotta remember I need to draw two more characters and set up the actual dialogue stuff 0101
Merk @dendrobyte.bsky.social · 12/07/2026July 11th #teasofthekingdom #gamedev update #nozerodays #godot Clicking the text shows up... a far cry from my original storyboard plan, and this code I wrote is ass, but working through it. I want to return to a project I can experiment with. Not sure what's up, but hey- not a zero day. 081
Merk @dendrobyte.bsky.social · 08/07/2026July 8th #teasofthekingdom #gamedev update #nozerodays Futzing around with the control nodes... Just want to get this transition going and having a full loop will- I imagine- feel pretty good 240
Merk @dendrobyte.bsky.social · 08/07/2026July 7th #teasofthekingdom #gamedev update #nozerodays Customer sequence triggered when kettle is boiled. Making the text just instructions for now lol. Skipping morning jiu jitsu tmrw, resting up. Would like to spend the time working on the transitions between scenes. 1132
Merk @dendrobyte.bsky.social · 07/07/2026July 6th #teasofthekingdom #gamedev update #nozerodays Literally just touching this for 5 mins since I gotta wake up at 5:15 tmrw. Decided to make the text transition/expose super straightforward and stages. Would be nice if I can get myself to focus on this during the day 050
Merk @dendrobyte.bsky.social · 06/07/2026July 5th #teasofthekingdom #gamedev update #nozerodays Just quickly started a flow with a new scene that will start the game and show as a transition between phases, then at the end. No more trello, just my paper list. No zero days. 050
Merk @dendrobyte.bsky.social · 04/07/2026July 3 #teasofthekingdom #gamedev update Moving forward with a "no zero days" mentality. Just to stay connected to the project. Some seal drawing I did today and the new list. The story isn't a good fit for the game idea I wanted, but I can still execute a playable loop. 1112
Merk @dendrobyte.bsky.social · 14/06/2026June 13th #teasofthekingdom #gamedev update Spent the half hour brainstorming/writing. I needed to reconnect with what I wanted to say with this game- and it was very worth it. Immediately reconsidering the July 1st deadline. Everything has a purpose again. Will get straight to dialogue tmrw 181
Merk @dendrobyte.bsky.social · 12/06/2026June 11th #teasofthekingdom #gamedev update Done with the overworld art- finally. Definitely learned a bit, type 2 fun style. Main thing was just how I ended up doing this. Didn't like the tiling flow at all, will do a full tiling editor on 3d objects if/when I revisit this. Time to move on 151
Merk @dendrobyte.bsky.social · 11/06/2026June 10th #teasofthekingdom #gamedev update At this pace, I'm not hitting my july 1 deadline-ish thing. I can't work fast at these later hours, need to be better with my timing. Futzed around with camera, partially gave up. Added small skybox. 172
Merk @dendrobyte.bsky.social · 09/06/2026June 9th #teasofthekingdom #gamedev update Didn't want to paint this morning, so ended up starting the camera movement rework. Some logic to figure out but it's turning out to be pretty simple code-wise All I got to show is a static camera with a free moving player lol, will finalize tmrw 041
Merk @dendrobyte.bsky.social · 09/06/2026June 8th #teasofthekingdom #gamedev update Another slow hour tonight, but... we'll take it. I did it. I did the bridge tiling (????) and then imported everything into Blender and then Godot. Gotta figure out skybox + mountains + paint the fence wall, then I'll be "done" with this? + camera fixes 081
Merk @dendrobyte.bsky.social · 08/06/2026June 7th #teasofthekingdom #gamedev update Just worked on some of the tiles tonight. Was a busy day so getting the hour done was a big win. Glad I did it. The hours are still finding their place in the day because back to doubling up on jiu jitsu 071
Merk @dendrobyte.bsky.social · 07/06/2026Alright, actual #teasofthekingdom #gamedev update for today Modifying the scatter script (the ground looks even worse), tweaked the animations for the new overworld, sequence works until phase 2 of the game (there will be a middle screen to do after I suck it up and do the textures) 141
Merk @dendrobyte.bsky.social · 07/06/2026June 6th #teasofthekingdom #gamedev update I'm only 10 mins into a heavily (late) procrastinated hour. I decided to just tweak shit for an hour. And by modifying the tree scatter script, I have created ✨chaos✨ More updates in thread later ig 141
Merk @dendrobyte.bsky.social · 05/06/2026June 5th #teasofthekingdom #gamedev update Just more thinking this morning as I fight to get the hour done at 5:30am (which I did!) The edge tiles work "okay" and I wrote out what I want in my ideal world. But I know what I'll do for the rest of this that will work for prototype scope. 131
Merk @dendrobyte.bsky.social · 05/06/2026June 4th #teasofthekingdom #gamedev update Some tiling... Worked out some decisions for the most part and whatnot. Realizing the tiling dilemma I faced and some ideas from some people in a voice chat so shoutout to them. TLDR it's impossible with one layer of tiling. Will just keep going 071
Merk @dendrobyte.bsky.social · 04/06/2026June 3 #teasofthekingdom #gamedev update Made some tweaks to the overworld model, decided on tiles and I'll just do the texturing all in Blender... we'll see how it goes 082
Merk @dendrobyte.bsky.social · 03/06/2026Alright wrapped up the second half hour. Tried to mess around with ui stuff, and solidified my next direction forward 000
Merk @dendrobyte.bsky.social · 02/06/2026June 1st #teasofthekingdom #gamedev update Need to prio work in the afternoon, but no jiu jitsu tmrw morning at the least (some skin thing... I hope it's not too bad). Not much done tonight. Got lost in enum constant land. But types are attached to teabags now and transfer to cups. Slow days... 151
Merk @dendrobyte.bsky.social · 31/05/2026May 31st #teasofthekingdom #gamedev update Yep, mornings are the way to go. I think I gotta take the assets slowly haha, but today just set up the "inventory" on tea containers. Will continue with making sure each cup has the correct type with visual indicator when brewed. 031
Merk @dendrobyte.bsky.social · 31/05/2026May 30th #teasofthekingdom #gamedev update Really late today, almost not done, but for fair reason. Got the tea containers showing some text of type and hooked up to an InventoryController. Super tired, need to be better about days like this, but I think this was truly the best I could do. 181
Merk @dendrobyte.bsky.social · 30/05/2026May 29th #teasofthekingdom #gamedev update I fixed the bugginess from yesterday, and got started on an inventory controller. I realize gathering may straight up not be a part of this prototype so I'll stop myself. Overworld "just" needs to be painted, and add some more shrubbery... 091
Merk @dendrobyte.bsky.social · 29/05/2026May 28th #teasofthekingdom #gamedev update Imported the second iteration of the block model- with troubles. Gotta remind myself the goal with this is to find an efficient asset -> game engine pipeline in general. Also did morning bjj so schedule switchup, but that's the hour in. 161
Merk @dendrobyte.bsky.social · 27/05/2026May 27th #teasofthekingdom #gamedev update Couldn't really bring myself to block model this morning, code felt easier. No real "task" for it, but started on the entity gathering effectively. Will fly by feeling. Broke today up into two 30 mins again, which I think ultimately was the right choice. 041
Merk @dendrobyte.bsky.social · 26/05/2026May 26th #teasofthekingdom #gamedev update Second biphasic sleep success (11-5:30; now i go back for sleep 2 since hour is done) Sketched some overworld thumbnails and started up the block modeling again. If I want to finish this by July, the mornings won't be enough for the assets. Onward 042
Merk @dendrobyte.bsky.social · 25/05/2026May 25th #teasofthekingdom #gamedev update Just wandered for a half hour, will come back for the second half. I think I needed to feel out where to go next- overworld iteration for sure. Being lenient with myself here, hopefully I don't f it up. Briefly made switching btwn scenes a little easier 071
Merk @dendrobyte.bsky.social · 24/05/2026May 24th #typeskiier #gamedev update Second day of QoL tweaks, feels done. I'm going to upload the devlog this afternoon I think(!) Just need to get my second sleep in and make some graphics for the longer form breakdown channel #IndieDev 062
Merk @dendrobyte.bsky.social · 23/05/2026May 23rd #typeskiier #gamedev update Returning to TypeSkiier this morning in preparation for the devlog. There are some movement tweaks that have been bugging me + some friends who aren't fast typers reported that even speed 1 was hard; a fault in player movement #IndieGameDev #ScreenshotSaturday 083
Merk @dendrobyte.bsky.social · 23/05/2026Been a minute since I've had one of these bad boys #premiere #editing #videoediting #editingtimeline 000
Merk @dendrobyte.bsky.social · 22/05/2026May 22nd #teasofthekingdom #gamedev update Deciding to try a biphasic sleep shtick, woke up at 5:30 and just finished my hour around 7:15 -- back to sleep in a min Added "sadguard" and figured out part of the control node scaling issue. Also fixed the premature serving bug 031
Merk @dendrobyte.bsky.social · 21/05/2026May 21 #teasofthekingdom #gamedev update Added particles to the teacup when seal is drawn (looks bad, but works for now), made sure escape gets us out of the seal window (will add exit later), and one more hidden code change Not bad, esp. for not having caffeine. Back to painting tmrw? 041