Demajen @demajen.co.uk · 20/09/2026I made the Ultros map guide less eye-searing. Only took me a couple years to realise it was a problem. 😅 ko-fi.com/post/Ultros-... 010
Demajen @demajen.co.uk · 07/05/2026Had some free time today so put together a simple composite map for "Raider Kid & the Ruby Chest" by @cacarecogames.bsky.social . Find it at www.demajen.co.uk or check out the 400% scale, no gridlines version at ko-fi.com/demajen 071
Demajen @demajen.co.uk · 17/02/202617 hours into mapping “God of War: Sons of Sparta”. 10 hours of footage covered. 15 hours of footage left to go. And then I still need to 100% bits. Erk. 020
Demajen @demajen.co.uk · 16/12/2025It seems that the NextFest demos continue to skew my games played count. 😅 140
Demajen @demajen.co.uk · 02/12/2025So, I took a rather long-winded approach to mapping "Constance". a beautiful new #metroidvania by @constancegame.bsky.social (even after saying I wasn't going to do a map for it... ooops!) It's kept me out of trouble for a couple of days at least. About 25 hours of work so far. #cartography 161
Demajen @demajen.co.uk · 11/07/2025I find Zelda-style overworlds -- even ones early in development -- very satisfying to see come together, especially with wonderful pixel art. I wonder how much more this will change before release... There are already so many differences between the demo & playtest versions. 042
Demajen @demajen.co.uk · 07/06/2025As expected, the "totally normal" souls fans are RAGING and CRYING that Lies of P now has difficulty modes. You don't need to put the difficulty down, you absolute snowflakes. Play on the original difficulty and stop gatekeeping, you tired, sad twats. 140
Demajen @demajen.co.uk · 26/05/2025Over 70 hours later, and I have a fully-fleshed out #AxiomVerge map, made at the game's native resolution, with the parallax pulled out and 'fixed' in a lot of the big rooms, and with a load of little details — and probably errors. Let me know if you spot any! ko-fi.com/s/2c31ed7298 040
Demajen @demajen.co.uk · 23/05/2025Some of these bigger rooms mean exciting "working around parallax scrolling" challenges. #AxiomVerge is an interesting game to map... 020
Demajen @demajen.co.uk · 22/05/2025So far, so good... Couple of things that don't *quite* line up exactly, and I'm going to have some fun removing the dregs of UI afterwards, but let's just get the shape of the world sorted first. #AxiomVerge #cartography #composite #madness 010
Demajen @demajen.co.uk · 27/11/2024That's the second part of his argument, because apparently I want to read his thesis in my YT comments on an utterly unrelated video. That's what he's holding against devs who try and accomodate people. As the Doom devs famously said, "You control the buttons you press". Apparently not good enough.🤷🏻♂️ 121