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Dekirisu

@dekirisu.com
849 followers 47 following 316 posts

🇩🇪 develops rustlang w/ vim 🐧 on nixOS w/ sway 🦜 animates things w/o routine 🐱 github.com/dekirisu

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Dekirisu @dekirisu.com · 11/06/2026
tui-candleSTORK-chart 🪽
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Dekirisu @dekirisu.com · 07/06/2026
🪿 using my new grid base 🦜 a few shading changes 🐇 own embedded DB system (kinda) 🐇 ..linked with my own asset loader (for the world only) 🥷 a bunch of other changes™ #bevyengine #rustlang #gamedev
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Dekirisu @dekirisu.com · 14/05/2026
🦜 still reworking tile/grid base 🦫 ..(experimental) custom texture mapping 🪿 ..this is ONE material #bevyengine #rustlang #gamedev
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Dekirisu @dekirisu.com · 13/05/2026
🐿️ reworking my own grid/tile system 🐇 improved tile merging #bevyengine #rustlang #gamedev
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Dekirisu @dekirisu.com · 08/05/2026
Migration to #bevyengine 0.18 done! 🐿️ 🐬 ..luckily less work than expected #rustlang #gamedev
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Dekirisu @dekirisu.com · 16/04/2026
What @kde.org software do you like the most? 🧐 #linux #animation #art #foss #kde
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Dekirisu @dekirisu.com · 14/04/2026
How many devices have you tried #XFCE on in total? 🤔 #linux #animation #art #foss
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Dekirisu @dekirisu.com · 11/03/2026
I can't really focus on #rustlang / bevy development atm, due to some issues - e.g. throwing job applications around, that seemingly land in 'the void'. 😶 Just so u know why there were no updates the past months. 🫠
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Dekirisu @dekirisu.com · 11/02/2026
I'm back & decided to change things up! 🫠 ❌️ ditch QWERTY ✅️ develop & use my own smol layout ✅️ use badly cut paper as cover My #keyboard now looks like a space invader! (unintended) 👾
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Dekirisu @dekirisu.com · 11/12/2025
Just 'lost' hours of gamedev progress to PokeRogue. Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. 🦆 (And the only moves I had left were grassy 🫡)
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Dekirisu @dekirisu.com · 07/12/2025
🏞️ added environment variables: 🍃 temperature, rel. humidity & wind speed 🪿 they directly & indirectly influence various things: 🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc. #rustlang #bevyengine #gamedev #indiegame
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Dekirisu @dekirisu.com · 06/12/2025
🔥 added tire temperatures 🪿 ..it affects grip & degradation speed 🦫 (..and indirectly other things) #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 05/12/2025
❄️ foggy winter styling #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 04/12/2025
🛞 tires now have durability w/ ui 🦆 added milage ui 🐇 simpler input ui 🦫 harsh keyboard inputs can be smoothed #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 02/12/2025
🌄 new daytime styling 🌲 new environment 🦜 reworked textures #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 23/11/2025
Took a step back to rewrite stuff... ☠️ #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 22/11/2025
👂 made a more chill engine sound ...the one before kinda annoyed me over time 🫠 #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 20/11/2025
✨ major shading/style rework 💫 (kinda merging all past style tests into one) 🐿️ rework of a few track barriers (the glassy ones) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 19/11/2025
🚗 new asphalt style 🌄 re-added a simple skybox (just a gradient) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 18/11/2025
👂 first try of skidding SFX 🦆 ..and suspension compression SFX 🐿️ (..or however one would call it) 🐦 made the engine sound more 'futuristic' #rustlang #bevyengine #gamedev #sounddesign
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Dekirisu @dekirisu.com · 17/11/2025
🛞 finished the first version of skid-marks #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 16/11/2025
🛞 defined where & when skid-marks should be #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 15/11/2025
Worked on deki-drive a bit! 🐦 bevy: 0.16 -> 0.17 🍃 avian3d: 0.3 -> 0.4 🦜 style changes 🛞 physics changes #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 08/11/2025
Also migrated my modded GltfPlugin to bevy 0.17 🦜 does the same as the original, but: 🐿️ ..has easy access points to change stuff 'on load' through a trait 🐱 github.com/dekirisu/bev... #rustlang #bevyengine
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Dekirisu @dekirisu.com · 07/11/2025
🐿️ changed day/night lighting #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 06/11/2025
🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine
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Dekirisu @dekirisu.com · 05/11/2025
I was wondering how it would look like when: 🦞 not using bevys pbr material 🦜 making my own material (the darker looking one) (would 'lose' lighting/reflections etc.) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 31/10/2025
Looks almost the same, but: 🦆 less draw calls (partially custom GPU instancing) 🐇 less entities -> less transform propagation etc. 🐿️ less data cloning 🦞 downside: disabled 'indirect drawing' #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 27/10/2025
Rare Mevy (Macros for Bevy) Update! 🦜 🦆 added a shorter UI syntax 🪁 ..inspired by TailwindCSS 🐇 ..and LSP hovers still working 🐱 github.com/dekirisu/mev... (for bevy v0.16 still, partially works for v0.17) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 25/10/2025
Ground Wobbles v2! 🪿 🐿️ more physically 'correct' 🦆 A LOT cheaper (performance) 🐇 optimized for A LOT of wobbles (still on bevy v0.16, will stay for a while 😊) #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 21/09/2025
🐇 added higher 'cobble' path tiles 🦜 simple walkway composition #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 20/09/2025
🪿 added 'cobble' (rubber) path ground 🐿️ re-added path lamps 🦚 adjusted 'color base' #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 19/09/2025
⚔️ wieldables are visible when not in hand #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 17/09/2025
💥 loot now flies in the air and plops #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 16/09/2025
🌿 made another shield with #blender 🐢 wearing shields on the back is a thing #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 15/09/2025
🔮 made a new shield with #blender I'll try different styles over time (but still keeping the vibe) 😊 #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 14/09/2025
💨 added a short dash 🌀 ..which works with the sword slash #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 13/09/2025
🍃 the spin slash now emits (fake, but cheap again) airflow 🌷 grass & flowers are reacting to it 📅 tomorrow: a short forward dash 💨 #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 12/09/2025
🌸 made & added 3 more flower types! 🐇 ..all of them can be sliced too 📅 tomorrow: plants react to the sword swing's airflow (again) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 11/09/2025
🌸 made & added a simple tulip x bluebell 🪿 ..when sliced, their flower heads will fly off 🦫 ..(roughly) in swing direction 🦜 ..and the ground reacting to bounces #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 10/09/2025
🍃 developed a simple (fake, but cheap) physics system 🦊 Kyu (the pet) now uses it as movement #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 09/09/2025
Makeover Time! 🫡 🦜 many small shading/style changes 🦚 model recolors for fun Very happy about the 2nd last 'bigger' shading/style change of my project, the last one will focus on optimization (after more stuff is in the game). 😊 #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 08/09/2025
🐊 made lawn mowing better #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 07/09/2025
🐧 added light snow fall 🐇 things can now look slightly frozen #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 06/09/2025
🐳 added first 'stable' rain VFX #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 05/09/2025
Experimental Shader Fun 🐦 custom light beams (bitrate will eat most of them..) 🦫 custom 'cloud' shadows (..those probably too) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 04/09/2025
deki-world v0.3.0 🐿️ a lot of code refactors 🦆 made tiles & grass 'cheaper' 🌱 grass now slows movement Also made a 'soft wipe' of features & assets, they are disabled and will be re-enabled or re-made as needed going forward. 😊 #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 08/08/2025
Continuing #rustlang #gamedev this weekend, starting with refactors that may fry my brain. 🙂🦀
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Dekirisu @dekirisu.com · 31/07/2025
Recently, @gleam.run was crowned the '2nd most desired language' in the SO Developer Survey (just behind #rustlang). ✨ So, I made this #animation to say congratulations (and to practice making these - it's my biggest animation yet)! 😊
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Dekirisu @dekirisu.com · 23/07/2025
random 'space'-keypress detected (?) owo
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