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Defaultsound

@defaultsound.bsky.social
1.1K followers 387 following 30 posts

Technical Artist - Unreal Engine, Godot Creator of SKIP: store.steampowered.com/app/2330090/…

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ITEM42 @item42.bsky.social · 04/09/2026
We've completely reworked the Demo of DEFICIT AND IT'S AVAILABLE RIGHT NOW Play it on Steam and wishlist the chunkiest action im-sim around store.steampowered.com/app/1193170/... FULL TRAILER IN THE COMMENTS #gamedev #indiegame #indiedev #unreal #immersivesim
store.steampowered.com
DEFICIT on Steam
You are a corporate espionage freelancer. Your latest assignment: steal the reality-shifting Interpolator from the sprawling research labs of Project Sidereal. Use the device to escape the grueling de...
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Defaultsound @defaultsound.bsky.social · 25/07/2026
Decided last minute to enter the GMTK Jam 2026. Put this together in about 16 hours. Nothing too special by any means, but was fun to throw together: #gmtkjam #godot #gamedev defaultsound.itch.io/30-seconds-t... My high score is 22
defaultsound.itch.io
30 SECONDS TO REACT by Defaultsound
Play in your browser
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Casey @brickwork.bsky.social · 14/07/2026
Be sure to follow @zombiedawgs.bsky.social for upcoming updates on the game, and check it out here! store.steampowered.com/app/4063200/...
store.steampowered.com
What Lies Within The Ivory Tower on Steam
What Lies Within The Ivory Tower is a story driven, first person, action adventure platformer set on Titan. Players must use their wits and limited toolkit to navigate a Brutalist Mid-Century facility...
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ZD @zombiedawgs.bsky.social · 10/02/2026
Today it's been 1 year since I released Project: Hailstorm! Incredibly happy with how much has happened since then, looking forward to everything that comes next :)
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Defaultsound @defaultsound.bsky.social · 23/01/2026
Last month I unfortunately fractured my right arm pretty bad. Got me thinking though about Game Engine / Development accessibility, my thoughts and experinces so far #indiedev #gamedev #godot #unrealengine #b3d youtu.be/D48RqboD8Ak
youtu.be
I broke my arm, can I still make games?
YouTube video by Defaultsound
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Defaultsound @defaultsound.bsky.social · 21/01/2026
Finally got round to editing a retrospective on my game SKIP. #indiedev #godot #godotengine #gamedev www.youtube.com/watch?v=7ZPU...
youtube.com
I made a game I thought nobody would play
YouTube video by Defaultsound
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ITEM42 @item42.bsky.social · 03/08/2025
We tried our hand at the @gamemakerstoolkit.com game jam along with @defaultsound.bsky.social and made Anadrome. You are a marble stuck in an infinite loop. Reveal a liminal frontier fraught with recursive puzzles itch.io/jam/gmtk-202... #GodotEngine #GMTKJam #gamedev
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Defaultsound @defaultsound.bsky.social · 03/08/2025
Took part in this year's GMTK Game Jam with 5 friends, two of which are from @item42.bsky.social We ended up making "Anadrome" defaultsound.itch.io/anadrome-gtm... Pretty happy with what we managed to achieve! #godotengine #godot #indiedev #gamedev #gmtk
defaultsound.itch.io
Anadrome by Defaultsound, ITEM42, Kromenoi
Escape the loop. A marble finds its way through a forgotten city.
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ITEM42 @item42.bsky.social · 13/06/2025
The DEFICIT demo has been updated with some big changes! Oversight Officers now have a little more self-preservation in mind; they will block and strafe around you during melee combat - along with a bunch more! Full patchnotes here: store.steampowered.com/news/app/119... #SteamNextFest
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Defaultsound @defaultsound.bsky.social · 10/06/2025
Reminder, Isles Of Rain Demo is out! Here are some behind the scenes. I spent far too long on this Geometry Nodes system. Each Vertex places a pylon. Gives me full control of pylon placement and automatically adds the wires! store.steampowered.com/app/3676550/... #b3d #godotengine #godot #gamedev
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ITEM42 @item42.bsky.social · 09/06/2025
Yes, the demo of DEFICIT includes a sandbox level for you to play in #steamnextfest starting at 10am PDT/6PM BST! Wishlist in preparation! store.steampowered.com/app/1193170/... #indiedev #gamedev #UE5 #immersivesim
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ITEM42 @item42.bsky.social · 07/06/2025
The DEFICIT DEMO is out on MONDAY in the STEAM NEXT FEST Grab a peek of the imsim madness we've been cooking up here Wishlist and get ready to play: store.steampowered.com/app/1193170/... #screenshotsaturday #indiegame #gamedev #UE5
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ITEM42 @item42.bsky.social · 29/05/2025
DEFICIT is in the STEAM NEXT FEST June 9th An immersive FPS with grueling close-quarters combat and a medley of ruthless adversaries Use creatively lethal tools to bludgeon, explode and hack your way through an hour+ of DEFICIT store.steampowered.com/app/3411550/... #steamnextfest #indiegame
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Defaultsound @defaultsound.bsky.social · 29/05/2025
It is out! The Demo for Isles Of Rain is now available to play! Give it a go if you like, any feedback is greatly appreciated. store.steampowered.com/app/3676550/... #godot #godotengine #gamedev #indiedev
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Defaultsound @defaultsound.bsky.social · 28/05/2025
Tomorrow I will be releasing the demo for Isles Of Rain! Been working solo on this for almost a year now. If you like chill and cozy games then this might be one to check out. store.steampowered.com/app/3676550/... #godot #godotengine #gamedev #indiedev
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Defaultsound @defaultsound.bsky.social · 23/05/2025
So it has been a while since the last update, but I been working away on Isles Of Rain. All going to plan should have the demo out next week! If you like cozy games then this might be one to try! #godot #godotengine #gamedev #indiedev store.steampowered.com/app/3676550/...
store.steampowered.com
Isles of Rain on Steam
Melancholy Islands where it always rains. A 3rd Person adventure.
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ITEM42 @item42.bsky.social · 29/03/2025
DEFICIT isn't just claustrophobic corridors: our imsim-like shooter opens up into a moonlit plateau of armoured buggies and vertical demolition. Wishlist on Steam: store.steampowered.com/app/1193170/... #screenshotsaturday #indiegames #gamedev #UE5
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ITEM42 @item42.bsky.social · 05/04/2025
How many different ways can I get this security card of this guy's hip?? It's between Method 3 or 5 for me personally. Wishlsit on Steam: store.steampowered.com/app/1193170/... #screenshotsaturday #indiegame #UE5
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Defaultsound @defaultsound.bsky.social · 14/03/2025
Today marks two years since SKIP was released! store.steampowered.com/app/2330090/... it's currently 60% off, give it a go! #gamedev #indiedev #godot #godotengine
store.steampowered.com
Save 60% on SKIP on Steam
SKIP, HOP, JUMP
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ITEM42 @item42.bsky.social · 22/02/2025
We're packing DEFICIT full of environmental hazards for you to exploit - or be caught out by Wishlist on Steam: store.steampowered.com/app/1193170/... #gamedev #indiegame #indiedev #unreal #immersivesim
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Zi @majormcdoom.bsky.social · 05/02/2025
Made some VR chalk tech. 🐧✍️ #GodotEngine #gamedev #indiedev
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ITEM42 @item42.bsky.social · 03/02/2025
Get a sneak peek at the development of The Airgaps and Laboratory areas of DEFICIT: youtu.be/vziChgu0wAw #gamedev #indiegame #indiedev #unreal #immersivesim
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ITEM42 @item42.bsky.social · 13/01/2025
DEFICIT is all about close-quarters, chunky melee combat. That just couldn't work without a hefty kick. Please enjoy this kickpilation. Wishlist on Steam! store.steampowered.com/app/1193170/... #indiegames #FPS #DarkMessiah
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ITEM42 @item42.bsky.social · 18/01/2025
Deployable trip mines, shock mines, electric grenades Just a few of the tools we've been developing for you to exploit Wishlist DEFICIT: store.steampowered.com/app/1193170/... #screenshotsaturday #indiegame #imsim #immersivesim
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ITEM42 @item42.bsky.social · 27/01/2025
Firearms in DEFICIT are 3D printed and disposable, but incredibly powerful in the right hands Wishlist on Steam: store.steampowered.com/app/1193170/... #indiegame #immersivesim #FPS #gamedev
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Defaultsound @defaultsound.bsky.social · 17/01/2025
Ah yes that was a normal day... #gamedev #indiedev
A normal map being shown as a memory
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Defaultsound @defaultsound.bsky.social · 10/01/2025
Worked with ITEM42 on their last game PERISH. Today they have announced their second title, DEFICIT! go give it a wishlist! #UE5 #indiedev #gamedev
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passivestar @passivestar.bsky.social · 17/12/2024
Here's how I do lighting in godot, hope it helps!
passivestar.xyz
How to light scenes
I’ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v...
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passivestar @passivestar.bsky.social · 14/12/2024
Some thoughts on the state of godot after staring at its repo for a year
passivestar.xyz
Is it finally time to use godot?
Kinda. It depends. There’s no best engine. Some engines fit your needs well and some don’t. I don’t know what you’re trying to make. People have been making games in godot. It’s possible. But you’re h...
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Defaultsound @defaultsound.bsky.social · 19/11/2024
First pass on a waterfall shader, nothing too crazy just some UV offsetting. #godot #godotengine #indiedev #gamedev
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bretgamedev @kromenoi.bsky.social · 18/11/2024
UE5 tech art tip 1. You need a cool light gradient for that "off into the distance" effect. Welcome to "Decal Gradients"! Subtract Actor Pos from World Pos to anchor the effect to your Decal Actor. Place the Decal, treat it like a volume. Voila - cheap lighting great with Lumen! #ue5 #techart
Cheap decal gradient for lighting large spaces. Use Decal Actors as a volume to light up whole static or dynamic actors that are enabled to receive decals.This a node graph showing the logic behind the decal gradient material. Note that Decal Actors require a material to be set to Decal material domain and either Translucent or Alpha Composite blend mode. Turn off "Tangent Space Normals" in the global settings of your material to reduce shader instructions. Too dark, needs a cool gradient! This pipe area is looking moody but it's pitch black below, not very exciting.This decal gradient effect could be tweaked for ages because it's highly versatile, and if you extend the material's usage, you could even convert the Component Mask into a Parameter to work on all 3 axes.

A claustrophobic L-shaped pipe corridor lit underneath in an orange glow with two vents on the walls emanating yellow fog light.
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Defaultsound @defaultsound.bsky.social · 14/11/2024
Finally finished modeling the second land mass. Next I think will be some waterfall fx🤔 #godot #godotengine #b3d #indiedev #gamedev
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bretgamedev @kromenoi.bsky.social · 07/11/2024
More screenshots of PERISH, our gold-stained classical FPS on PC and consoles. This was our first proper game and the gilded antiquity automaton aesthetic is probably something I'd like to return to in another game someday.
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bretgamedev @kromenoi.bsky.social · 06/11/2024
Today of all days seems like an excellent time to join the conversation here. I'm an indie game dev based in Brighton, UK. I made PERISH on PC and Console with my brother at our 2-person studio, ITEM42. Character art, environment art, props, weapons, story, music - it's a lot but I do it anyway!
A hulking Cyclops in Centurion-inspired plated armour wields a cannon as a first person perspective shows a shotgun pointed at the Cyclops. A sphere of ammunition inset into the top of the shotgun is detailed with Atlas holding the ammo clip.A greenlit corridor fades into a murky red, on which small snakelike humanoid creatures run towards a first person perspective character wielding a bow and arrow. Amidst the creatures is a taller, marble-like revenant with two enormous horns on its head.Two golden automatons run across a river of fire as Furies flap their wings in the distance. One is wielding two curved moonblades while the other is holding a sword and shield. The first person perspective shows a gilded sniper rifle pointed at one of the automatons.
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Defaultsound @defaultsound.bsky.social · 05/11/2024
Been slowly modeling the next land mass. Takes a while to manually add the grass trim along the rocks. Saw this technique being used in Zelda Skyward Sword. noclip.website#zss/F000;Sha... Cheap and effective and with some vertex paint to shadow underneath. #gamedev #godot #godotengine #indiedev
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Defaultsound @defaultsound.bsky.social · 25/10/2024
Little update to the dialogue system. Camera now moves in to focus on the dialogue interaction. 💬 #godot #godotengine #indiedev #gamedev
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Defaultsound @defaultsound.bsky.social · 25/10/2024
Quick Unreal Engine Tip. Found myself needing to replace a lot of material instance parent materials. This very simple asset action will save a lot of time! Simply select the materials and run the action. #unreal #techart
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Defaultsound @defaultsound.bsky.social · 23/10/2024
Had a go with the new SkeletonModifier3D in Godot 4.3 to create a look at IK with limits. Major credit to this post, as I was unable to figure it out. www.reddit.com/r/godot/comm... #godot #godotengine #indiedev #gamedev
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Defaultsound @defaultsound.bsky.social · 22/10/2024
To all those new followers, thank you! I guess I should post more... On that note here is what I've been working on in my spare time. #indiedev #godot #godotengine #gamedev
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Defaultsound @defaultsound.bsky.social · 18/10/2024
Can't SKIP, Can't Escape. How does one finish this game? store.steampowered.com/app/2330090/... #gamedev #godot #indiegame
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Defaultsound @defaultsound.bsky.social · 17/10/2024
First post - Play SKIP store.steampowered.com/app/2330090/... #godot #gamedev #puzzle
store.steampowered.com
SKIP on Steam
SKIP, HOP, JUMP
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