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dectilon.bsky.social

@dectilon.bsky.social
203 followers 106 following 1.3K posts
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dectilon.bsky.social @dectilon.bsky.social · 30/09/2026
Darius setup, but for visual novels.
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dectilon.bsky.social @dectilon.bsky.social · 29/09/2026
he hurts :(
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dectilon.bsky.social @dectilon.bsky.social · 28/09/2026
The hand-wringing is far more depressing than someone bouncing off.
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dectilon.bsky.social @dectilon.bsky.social · 28/09/2026
The problem with arrows is that they don't convey motion (not that numpad notation does either). qcf etc does, but then you have to know what those letters stand for. At some point you just kinda need to want to know.
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dectilon.bsky.social @dectilon.bsky.social · 28/09/2026
Aint that the truth
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dectilon.bsky.social @dectilon.bsky.social · 28/09/2026
It has two problems imo. 1: reading motion inputs is a pain. 2: chatters cannot help themselves and will type numpad notation in chat to complete beginners as if it doesn't look like insanity.
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dectilon.bsky.social @dectilon.bsky.social · 26/09/2026
nice lemur
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dectilon.bsky.social @dectilon.bsky.social · 25/09/2026
It's a pretty hard to beat feeling tbf.
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dectilon.bsky.social @dectilon.bsky.social · 25/09/2026
The liches are getting lazy. In my youth each dead end would at least have a trap door!
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dectilon.bsky.social @dectilon.bsky.social · 23/09/2026
Caught by the productivity-slime...
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dectilon.bsky.social @dectilon.bsky.social · 23/09/2026
I think a good 80% of things that make you grumpy the first time you play a game go away if you take a break. You come back and realize all the stuff you weren't doing, or the mistakes you kept repeating.
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dectilon.bsky.social @dectilon.bsky.social · 19/09/2026
Was this sort of thing common? From my (swedish) perspective you'd have to do something really crazy for a high school teacher to tell you not to do an art.
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dectilon.bsky.social @dectilon.bsky.social · 18/09/2026
They already have a game out called Rusted Moss with the same concept. I haven't looked into it because I want to go in unspoiled, but I think this is a sequel.
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dectilon.bsky.social @dectilon.bsky.social · 16/09/2026
Even with Modern you won't be able to play one-handed eyyy ...and also, the execution doesn't really change too much. Modern just locks you out of some of the coolest stuff...
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dectilon.bsky.social @dectilon.bsky.social · 16/09/2026
I'm conflicted. I want to make a stupid joke response, but my fighting game-addled brain wants to warn about the high execution.
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Reposted by @dectilon.bsky.social
GameboyDemakes @gameboydemakes.bsky.social · 15/09/2026
Alone in the woods... with nary a soul to see... but hey, you got your Game Boy and a copy of Don't Starve! #pixelart #gameboy
Four "screenshots" of the game Don't Starve reimagined for the Game Boy. 

The first screenshot is of a title screen, the Don't Starve Logo is front and centre with Press Start below, written onto a parchment scroll. 

The second screenshot features a boy in the middle of a grassy field with a pigman near him. Some wooden huts are nearby.

The third sees a young girl running through a forest whilst a spider flees in peril. The reason being the girl is holding an axe, or perhaps the girl is scary by reputation alone. 

The fourth and final screen is a character select screen, the boy's name is revealed to be Wilson and he is a gentleman scientist who is said to grow a mighty beard. He is force feeding a bird some concoction. Hopefully it's dandelion and burdock flavour.
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dectilon.bsky.social @dectilon.bsky.social · 16/09/2026
Finally, a way to save the suffering diamond industry!
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Reposted by @dectilon.bsky.social
Dominic Tarason @dominictarason.com · 15/09/2026
Oooh, was just informed that Zexion is the cheapest its been yet. Fantastic retro Metroid'y thing by Metroid sickos for Metroid sickos. It is oppressive, dark, claustrophobic, hostile, and the boss fights are intense and have Contra-style 8-way aiming. It has some of my fave bosses in YEARS.
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dectilon.bsky.social @dectilon.bsky.social · 14/09/2026
You're right; I meant more in the sense of having a clearly hostile mechanic, like "solving" a puzzle and getting crushed as a result, or the fact that puzzles will be hard. As long as you know how things are going to be you can appreciate them instead of being frustrated with them. Hopefully!
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Reposted by @dectilon.bsky.social
Dominic Tarason @dominictarason.com · 14/09/2026
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
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dectilon.bsky.social @dectilon.bsky.social · 14/09/2026
Just don't ask him about crunch.
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dectilon.bsky.social @dectilon.bsky.social · 14/09/2026
...but I also really like how you can pick up any old trash off the ground in Dark Souls and beat the game with it. That's also cool.
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dectilon.bsky.social @dectilon.bsky.social · 14/09/2026
I feel like I'm perfectly split down the middle on this. I loved Nine Sols and how you're always pushed to the edge of your abilities. The sense of flow it induces, and manages to continue to induce over the course of the game, is fantastic to me...
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dectilon.bsky.social @dectilon.bsky.social · 14/09/2026
Really forward to ESA2 by the way! ESA is my favorite metroidvania and I need more of those immaculate vibes.
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dectilon.bsky.social @dectilon.bsky.social · 14/09/2026
I had an idea while reading about the fact that having the world be one big continuous room might cause performance issues: What if it was divided into screens, but you had a camera item you could throw across screens or into holes. It feels like you could do all sorts of cool things with that.
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dectilon.bsky.social @dectilon.bsky.social · 14/09/2026
I can only speak from intuition since I've not actually made any games, but I feel like it's far more important to manage expectations than to avoid things like being trapped. As long as you know how things are going to be from the start you can put up with a lot. La Mulana is a good example I think
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dectilon.bsky.social @dectilon.bsky.social · 13/09/2026
If a game offers me a standard control scheme for, say, a platformer I almost always switch buttons right away. If a game gives me a seemingly wacky scheme I usually let it rock for a while because they may be cooking. Though not always. Nioh 3 was not cooking for example...
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dectilon.bsky.social @dectilon.bsky.social · 13/09/2026
It's funny because the "modern", "sensible" controls you start out with become laughably insufficient as the game goes on, and by the end you have to master weird gravity slingshot controls to survive.
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dectilon.bsky.social @dectilon.bsky.social · 13/09/2026
You can approach it in different ways too. Zexion has much "modern" controls starting out, but it's also much more hostile, and as the game goes on you get stranger and stranger powers, and the world matches the strangeness. By the end you feel like a weird space-monster yourself.
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dectilon.bsky.social @dectilon.bsky.social · 13/09/2026
The friction is what makes it feel so awesome when you get a new thing. In a lot of games it doesn't have much more impact than "oh, I can reach blue ledges now". And I don't even think it works for every game, but "exploring hostile planet" is a perfect fit.
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dectilon.bsky.social @dectilon.bsky.social · 12/09/2026
Eh, a starcraft shooter sounds alright to me? Probably won't remember it exists until it comes out though.
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dectilon.bsky.social @dectilon.bsky.social · 12/09/2026
The retcon was not done in a very Deadpool way, it just seemed like the writer hated the previous writer's ideas.
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dectilon.bsky.social @dectilon.bsky.social · 12/09/2026
I remember reading a Deadpool arc that, in the very next issue after it ended, got retconned by the incoming writer in a single textbox. Not exactly the same thing, but similar energy.
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dectilon.bsky.social @dectilon.bsky.social · 12/09/2026
Direktöversättning blir nästan aldrig bra. Verkligen ambitionsnivå noll. "Resning" blir ju inte ens korrekt.
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dectilon.bsky.social @dectilon.bsky.social · 12/09/2026
"heck!"
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dectilon.bsky.social @dectilon.bsky.social · 12/09/2026
The only one I've seen is Shadowman, and it seemed like it turned out pretty good. At least with that example it seemed like they have an idea of how to preserve the original visual landscape.
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dectilon.bsky.social @dectilon.bsky.social · 11/09/2026
No joke, that's just the trope done slightly better than normal.
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dectilon.bsky.social @dectilon.bsky.social · 11/09/2026
Love me a good Abyss! An unreasonably deep descent is just so evocative.
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dectilon.bsky.social @dectilon.bsky.social · 10/09/2026
I was sort of expecting her to be grabbing for the last few leaves in the last panel.
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dectilon.bsky.social @dectilon.bsky.social · 09/09/2026
I still think it was the hardest early on; at least as far as traversing areas goes. It's a lot more consistent than most metroidvanias though. It stays consistently interesting.
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dectilon.bsky.social @dectilon.bsky.social · 08/09/2026
evil takes many forms...
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dectilon.bsky.social @dectilon.bsky.social · 08/09/2026
I'm really bad at melty, but I will still say that trying to fight Len feels like trying to stop a lathe with your hand.
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dectilon.bsky.social @dectilon.bsky.social · 08/09/2026
Arjun looks cool as hell and I think I will hate fighting him. A negative edge projectile that covers your command grab isn't something I expected to see in a street fighter-game.
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dectilon.bsky.social @dectilon.bsky.social · 06/09/2026
Ah, to be a Riot founder and have your only real job be to occasionally say "fuck it, we ball" and do finger guns...
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dectilon.bsky.social @dectilon.bsky.social · 06/09/2026
Yeah, but if TGA nominated, say, a hockey game for it I wouldn't be *that* surprised. It's not a mistake someone who gave a shit would make.
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dectilon.bsky.social @dectilon.bsky.social · 05/09/2026
This is what the stream-watchers have been warning about! This is what happens when you don't remember to drink water!
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dectilon.bsky.social @dectilon.bsky.social · 05/09/2026
Bond-villain is also a possible career-path.
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dectilon.bsky.social @dectilon.bsky.social · 03/09/2026
A big cool thing is that stats don't just improve dull numbers, like damage and defense. Increasing dex makes you actually jump higher and able to get to new places. Magic is also really varied in what it lets you do. Make lights, feed plants blood, spawn infinite coffins...
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dectilon.bsky.social @dectilon.bsky.social · 03/09/2026
It's frustrating in the right ways. Darkness, curses and confusion makes it tense to explore, but instant kill-stuff is extremely rare. I died quite a bit, but never without knowing why, which was what I was worried about when I first started playing. Controls well, didn't encounter any bugs etc.
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dectilon.bsky.social @dectilon.bsky.social · 03/09/2026
I bought it a good time ago, but I finally played and finished Lunacid. I've not played any of the King's Field games, and I realize this is quite different, but I like the style quite a bit.
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