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Deakcor

@deakcor.bsky.social
1K followers 27 following 48 posts

Game and app developer FR. Currently working on #PixelOver pixelover.io #indiedev #gamedev

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Deakcor @deakcor.bsky.social · 28/09/2026
#PixelOver 0.19.2 is out! Aseprite files can now be imported directly in PixelOver flattened or layer by layer, in 2D or 3D, with their animations created from the file tags. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 03/09/2026
#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 11/08/2026
#PixelOver 0.19 stable is out! Added the bezier shape and line objects. For detailed changes : deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 30/07/2026
#PixelOver 0.19 Release Candidate 1 is out! Added the bezier shape and line objects. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 27/05/2026
#PixelOver 0.18.3 released! Improvements for the Z Order panel but also better 2D mesh triangulation and more... Detailed changes : deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 02/05/2026
#PixelOver 0.18.2 released! Adding 2D lights with support of normal maps and light occluder. Detailed changes : deakcor.itch.io/pixelover/de... Asset used for the example : trixelized.itch.io/starstring-f... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 09/02/2026
#PixelOver 0.18.1 STABLE is out! This update significantly upgrades the animation system: global rest/pose, graph editor, animation save/load, and a new folder-based tree structure. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 20/12/2025
#PixelOver 0.18.1 Beta 2 is out! The update is nearly ready for a release candidate, however, additional features such as animation save/load will be added before. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 28/11/2025
#PixelOver 0.18.1 Beta 1 is out! Focuses on improving the stability of the newly introduced animation changes and also implements input locking for transforms. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 05/11/2025
#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 08/10/2025
#PixelOver 0.18.1 Alpha 2 is out! We continue with the animation improvements with a new tree system and the ability to organize animations into folders. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 02/08/2025
#PixelOver 0.18 stable is out! Adding 2D & 3D text objects. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 17/07/2025
#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 30/06/2025
#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more... For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 16/06/2025
#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 15/05/2025
#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 07/04/2025
After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders! For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 24/03/2025
#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 10/02/2025
#PixelOver 0.17 beta 1 is out! With again a new addition : blending modes! For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 22/01/2025
#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 03/01/2025
It was a busy end of the year but the migration to Godot 4 for #PixelOver is complete. And the first alpha is now live: deakcor.itch.io/pixelover/de... With that done, 2025 will bring many new features! Here the updated roadmap. #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 04/12/2024
I wanted to keep you posted on #PixelOver migration to Godot 4. It was a lot of work, but the basic functionalities are now working (of course, there are still many fixes to make). First alpha version should come soon! #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 14/10/2024
#PixelOver 0.16.1 release candidate 1 published! Rework of the canvas to make it more intuitive and improved export, way faster with more feedback. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 07/05/2024
#PixelOver 0.15.2 released ! Introducing a new documentation website with enhanced organization and search capabilities and the rework of the app home page. Detailed changes deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 21/03/2024
The last update brings 3D bones for #PixelOver. The next one will introduce inverse kinematics for 3D with the option to add pole target. Coming soon, stay tuned! #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 31/12/2023
Already 3 years of #PixelOver! Here's a review of the main features of this year. For 2024, there will be a focus to enhance the software's intuitiveness and making more tutorials. Also, the 3D bones update should arrive soon! #GodotEngine #madewithgodot #indiedev #pixelart
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Deakcor @deakcor.bsky.social · 22/11/2023
#PixelOver depth displacement is working properly only with aliased edge, outline less images. So for the next update, an offset option will be available to easily fix the joint, making it compatible with any image 👍 #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 11/11/2023
Previously, I released the depth displacement update for #PixelOver, which allows you to simulate a 3D model with a single image. The next update will improve it with a back image option and also introduces a simple 3D bone system. #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 30/08/2023
Hello ! I'm working on #PixelOver a pixel art oriented animation software made with #GodotEngine. Available on itch and Steam pixelover.io It allows you for example to make pixel art bones animation and applying effects to keep pixel art aspect (pixel scaling algorithm, outline, dithering, ...)
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