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Dbug

@dbug.defence-force.org
1.1K followers 151 following 2.5K posts

Game Developer (Adeline, Heliovision, Eden, Funcom), Retro Enthusiast (Oric, Atari, Audio), YouTuber (youtube.com/c/Dbugsstuff)

PostsRepliesMedia
Dbug @dbug.defence-force.org · 01/10/2026
Both versions contain the .DSK files playable on a real Oric computer!
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Dbug @dbug.defence-force.org · 01/10/2026
The game is also available on Itch at the same price, same features as the Steam version - except the cloud saves and achievements.⤵️ defenceforce.itch.io/encounter
defenceforce.itch.io
Encounter: A 8-Bit Noir Adventure... by DefenceForce
A young girl has been kidnapped, you have two hours to find and free her.
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Dbug @dbug.defence-force.org · 01/10/2026
Well, if you feel like playing a retro adventure game, lovingly crafted in C and 6502 assembler over a period of multiple years before Claude and ChatGPT were a thing, feel free to get the game, it's currently in sales at $2.00 on Steam (without DRM). ⤵️ store.steampowered.com/app/3319780/...
store.steampowered.com
Save 33% on Encounter: A 8-Bit Noir Adventure... on Steam
Race against time to save a kidnapped teen in 2 hours! Play as a cunning PI, diving into a thrilling mystery. Type commands for retro vibes or use arrow keys to pick actions, crafting solutions to con...
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Dbug @dbug.defence-force.org · 30/09/2026
I almost forgot to set-up the itch autumn sale 😅 At this point the number of new units sold is anecdotical, so not that it matters much, but does not hurt doing it!
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Dbug @dbug.defence-force.org · 29/09/2026
I've no idea what a "Clockwork PicoCalc" is, but apparently it can run an Oric emulator :D
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Dbug @dbug.defence-force.org · 28/09/2026
Funny, each time I see this image I have the same "Oh, I did not remember we sent a version to Microids to see if they were interested in publishing our game back then"😅
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Dbug @dbug.defence-force.org · 21/09/2026
I'll have to do some optimization, but we now have working teleporters and wall markings. There is no real combat, I just bash space to inflict damage. 😅 www.youtube.com/watch?v=oOLF...
youtube.com
Oric Dungeon Master #4 - Teleporters and Wall texts
YouTube video by Dbug's stuff
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Dbug @dbug.defence-force.org · 21/09/2026
There's no spoon!
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Dbug @dbug.defence-force.org · 21/09/2026
Close enough, ship it! 🤪
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Dbug @dbug.defence-force.org · 21/09/2026
Now with the side view and the level one distance "shape of a text" squigles. Text is important in this game, it contains clues about how to solve puzzles, you don't want to miss them.
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Dbug @dbug.defence-force.org · 21/09/2026
A WYSISYG editor really helps tweaking things.
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Dbug @dbug.defence-force.org · 20/09/2026
Trying to get the texts actually shown on the walls instead of just as messages at the bottom!
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Dbug @dbug.defence-force.org · 19/09/2026
So for the ones wondering, the development is getting slower because the memory is getting very very scarce, like I basically had to implement some kind of "DLL" equivalent for things like the initialization of the game module, inventory management, etc...
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Dbug @dbug.defence-force.org · 19/09/2026
Digital downloads are for sure more practical than physical media, but they don't beat having the box of a game you worked on in your shelf!
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Dbug @dbug.defence-force.org · 19/09/2026
I was watching www.youtube.com/watch?v=41OO... , they mentioned weloveit.io/developers/s... so I checked with my own game numbers, it's not very far from reality, not sure how far these two others are though!
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Dbug @dbug.defence-force.org · 17/09/2026
duneawakening.com/news/announc...
duneawakening.com
THE NEW DUNE: AWAKENING IS HERE » Dune: Awakening
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Dbug @dbug.defence-force.org · 17/09/2026
I totally believe that my Oric text adventure game is a perfect fit for the "UEL Winter Championship 2026", so I'm totally going to pay the $999 developer participation package! 🤑
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Dbug @dbug.defence-force.org · 15/09/2026
Damn Googles
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Dbug @dbug.defence-force.org · 15/09/2026
During Sommarhack 2025 someone suggested I sent a message to the Retro Adventurers, which I did just after the party. I had forgotten about it so I was very surprised to hear my name this morning when listening to the latest episode! That may explain... youtu.be/abqPdzxhuIo?...
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Dbug @dbug.defence-force.org · 14/09/2026
My most memorable puzzle in Dungeon master :)
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Dbug @dbug.defence-force.org · 14/09/2026
Looking for a tasty Screamer slice!
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Dbug @dbug.defence-force.org · 13/09/2026
Thirsty?
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Dbug @dbug.defence-force.org · 13/09/2026
Good old "oops, switched resolution by mistake because I did not filter the graphics data properly" bug.😅
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Dbug @dbug.defence-force.org · 10/09/2026
I knew there was an Oric Atmos in "The IT Crowd" but I never noticed there was an Oric 1 in "Dr Who"!
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Dbug @dbug.defence-force.org · 10/09/2026
Yeah but you can only do that if it's your own codebase and you have control over it, they way Unreal is structured you can't really assume any of that so you have to find workarounds in your own "game plugin" section of the codebase.
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Dbug @dbug.defence-force.org · 09/09/2026
It's now possible to pick-up items, the keys open the locks, the alcove behind the mummy can be opened and the falchion can be taken. www.youtube.com/watch?v=DQG5...
youtube.com
Oric Dungeon Master #3 - Items and portraits
YouTube video by Dbug's stuff
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Dbug @dbug.defence-force.org · 09/09/2026
Pretty much all this code is running on the game thread, it's just that because the way the code is structured, you don't know if it's going to be called during the game frame loop, at initialization, during some random export in the editor, etc... so just to be sure, test everything, always😭
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Dbug @dbug.defence-force.org · 09/09/2026
I watched the documentary yesterday, I did not know that military (worldwide) was excluded from all the calculations about pollution/co2 emissions. Recommended, but clearly felt a bit depressed after watching it :-/
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Dbug @dbug.defence-force.org · 09/09/2026
So you end up with defensive code full of boiler plate everywhere just to ensure it's not going to break. ☹️
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Dbug @dbug.defence-force.org · 09/09/2026
I generally design my stuff so you can only reach a specific function, module, state, etc... if all these pre-requisites are guaranteed valid, so the code can directly use all it needs without having to check if any of it is valid: That has been vetted before it was called. ⤵️
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Dbug @dbug.defence-force.org · 09/09/2026
I think the #1 thing I dislike about Unreal Engine game code is that contrarily to the previous engines I worked on, you can't ever assume everything about the state of the application, so all the code, all the time, checks if there is a valid UWorld, valid UActor, etc... ⤵️
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Dbug @dbug.defence-force.org · 06/09/2026
I did try once when I initially released the game, I may try again when I have it 100% finished (there are a few nice to have that may happen before the end of the year). Feel free to vote for it! www.gog.com/dreamlist/ga...
gog.com
Encounter: A 8-Bit Noir Adventure GOG Dreamlist | GOG.COM
Want to see Encounter: A 8-Bit Noir Adventure on GOG? Vote for Encounter: A 8-Bit Noir Adventure and contribute to game preservation!
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Dbug @dbug.defence-force.org · 06/09/2026
And it's now available on Steam as well. store.steampowered.com/news/app/331...
store.steampowered.com
Encounter: A 8-Bit Noir Adventure... - Steam News Hub
Updates, events, and news from the developers of Encounter: A 8-Bit Noir Adventure....
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Dbug @dbug.defence-force.org · 06/09/2026
static.klipy.com
Jeannot Nymouce Popole: Session Gaming
ALT: Jeannot Nymouce Popole: Session Gaming
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Dbug @dbug.defence-force.org · 06/09/2026
The version 1.5 of Encounter is now available on Itch. defenceforce.itch.io/encounter/de...
defenceforce.itch.io
Version 1.5.0: Bug fixes
Français à la suite, Norsk til slutt English I’ve honestly not much to write, this is a medium version upgrade because internally the code has changed quite a lot (new toolchain - compiler, assemb...
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Dbug @dbug.defence-force.org · 06/09/2026
And another one... That one looks like I had set the wrong size on the book, but that was not visible until the previous version when I added some new items just under it because the purple color actually means "transparent". 🙃
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Dbug @dbug.defence-force.org · 06/09/2026
That's why it's important to test a game after a major codebase refactoring. I wanted to push an Encounter bug fix for the "market place glitch", started testing and realized that the bottom of the directional arrow was missing, reason being a zero terminator being black ink.😱
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Dbug @dbug.defence-force.org · 06/09/2026
Quand le marché Atari VCS 2600 (leader sur le marché) américain s'est effondré vers 1983, la majorité des européens utilisaient des micro-ordinateurs style Sinclair Spectrum, Commodore 64, etc... avec une explosion de nouveaux talents, éditeurs, etc...
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Dbug @dbug.defence-force.org · 05/09/2026
Le fameux crash mondial universel du jeu vidéo des années 1980 qui en gros n'a touché que les USA?
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Dbug @dbug.defence-force.org · 04/09/2026
Sure, like the original "jaquard" tapestry machines, or the music boxes :) As long as it's electromechanical, no problem!
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Dbug @dbug.defence-force.org · 04/09/2026
Sure sign you know too much about modern tech: You buy a sewing machine and make sure there's not a single bit of programmable thing inside, fully electro-mechanical, no firmware, no digital display of any kind.
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Dbug @dbug.defence-force.org · 31/08/2026
And the "level 0" of interaction is "press space in front of the Altar of Rebirth" to resurrect whoever died. Ideally I'll have some animation and sound effect, but the core feature is "dead hero becomes non dead hero"😇
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Dbug @dbug.defence-force.org · 31/08/2026
Now we the damage badge and a new "oops" portrait (I guess I should probably clear the stamina and mana bars as well when the character is dead.
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Dbug @dbug.defence-force.org · 31/08/2026
I'm spending time on trying to get a working layout for the game because contrary to the Atari ST that has more of wider resolution (320x200) the Oric is more square (240x224) so we have more vertical space. So I decided to try to have the portraits always visible!
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Dbug @dbug.defence-force.org · 31/08/2026
Yes, it was basically a fresh session.
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Dbug @dbug.defence-force.org · 30/08/2026
I'm not sure if it's only me, but in the last few weeks Claude Opus 5 and Fable 5 have been consistently overengineering things to the point of being impossible to read/understand. The code on the left was ugly and sometimes failing, but the thing on the right is... why???
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Dbug @dbug.defence-force.org · 30/08/2026
DLSS5 may improve (in some cases) the look of the visuals on a game, but that will just make it more obvious that the rest of the game (collisions, animations, dialogues, physics, scripts, etc...) is janky and feels disconnected from the upgraded visuals.
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Dbug @dbug.defence-force.org · 30/08/2026
Small update with work done on the legs, boots, necklaces, coins, germs and potions. The difficulty is that I can only use one INK color per scanline, with BLACK paper and eventual inverted bit on a 6 pixels cell.
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Dbug @dbug.defence-force.org · 29/08/2026
Experimenting with items, the 8 fixed colors of the Oric palette does not make it easy!
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Dbug @dbug.defence-force.org · 24/08/2026
Sympa, en ce moment je regarde "Black Sails" donc c'est pile dans le thème :D
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