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David Wehle

@davidwehle.bsky.social
779 followers 88 following 88 posts

Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.

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Reposted by David Wehle
Ivy Road @ivyroadgames.bsky.social · 27/03/2026
Unfortunately, we've got some bittersweet news: today we must share that Ivy Road is closing its doors due to being unable to secure funding for our next project. Read more via our blog post at www.ivyroad.fun/studioupdate...
ivyroad.fun
Ivy Road
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David Wehle @davidwehle.bsky.social · 12/03/2026
Some sound design goodness... did this with my pepper shaker and a coin. I was throwing this pepper shaker into the air and grabbing it like a cool guy, then my wife walked in 😆 #gamedev
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David Wehle @davidwehle.bsky.social · 02/12/2025
This pic cracks me up. One mistake in my demo was that the wolves were too cute, so they got a glow up. It's pretty scary when you can only see some teeth and eyes growling at you in total darkness. #gamedev
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Reposted by David Wehle
Rami Ismail (رامي) @ramiismail.com · 02/12/2025
So @mikerose.bsky.social & I decided to do a silly podcast comparing notes about indie games & their history & also about suddenly being middle-aged & tired As anyone who knows both of us could have guessed, shenanigans ensued immediately Introducing ⭐ Mike & Rami Are Still Here ⭐ mikeandrami.com
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David Wehle @davidwehle.bsky.social · 18/11/2025
The demo for We Harvest Shadows only had real-time lighting which hurt performance and looked only OK. We've put tons of work into using the new Adaptive Probe Volumes in Unity, and it's looking great. It makes the mornings look inviting and the nights TERRIFYING. #madewithunity
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David Wehle @davidwehle.bsky.social · 14/11/2025
Not sure if I can pull off "wool cards" for the sheep, it's just so much overdraw (about 30+ in spots). I want the player to be able to tell that it's sheerin' time from a distance, but I'm not sure if this will work performance wise. About 10 sheep cut my FPS in half. :( #gamedev
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David Wehle @davidwehle.bsky.social · 13/11/2025
I'm removing the leg motion of a walk animation, and now it looks like the sheep just has to do a little jig out of giddiness #blender #gamedev
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David Wehle @davidwehle.bsky.social · 13/09/2025
Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender
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David Wehle @davidwehle.bsky.social · 12/09/2025
More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
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David Wehle @davidwehle.bsky.social · 22/07/2025
Claire is also getting a glow up, looking pretty good in URP so far
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David Wehle @davidwehle.bsky.social · 22/07/2025
you go garrett
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David Wehle @davidwehle.bsky.social · 23/06/2025
I promised my kids I wouldn’t tear down their couch cushion fort, so this is how I’m playing Nightreign tonight
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David Wehle @davidwehle.bsky.social · 18/06/2025
More flashback environment work. I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
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David Wehle @davidwehle.bsky.social · 11/06/2025
Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes. Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity
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David Wehle @davidwehle.bsky.social · 05/06/2025
I wrote an update on We Harvest Shadows, check it out here. ♥ store.steampowered.com/news/app/155...
store.steampowered.com
We Harvest Shadows - Dev Update #4: Why It's Taking a While - Steam News
Hi everyone, David here again! Believe it or not, it's almost been a year since I revealed We Harvest Shadows to the world at gamescom 2024. It honestly bums me out a bit because I had been working on...
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David Wehle @davidwehle.bsky.social · 28/05/2025
At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...
youtube.com
PAX East 2025 - Made with Unity indies
YouTube video by Unity
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David Wehle @davidwehle.bsky.social · 25/05/2025
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes. So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
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David Wehle @davidwehle.bsky.social · 23/05/2025
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline. Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. ♥
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Reposted by David Wehle
Work With Indies @workwithindies.com · 22/05/2025
David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows! 🛰️ Contract, Anywhere 🔧 8+ years XP 🎮 Made in Unity Work with @davidwehle.bsky.social‬ and apply:
workwithindies.com
David Wehle is hiring a Senior Unity Engineer
I’m looking for a Senior Unity Engineer who is comfortable wrangling spaghetti code, various interconnected asset packs, and the problems that come with that duct-tape approach to game development.
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David Wehle @davidwehle.bsky.social · 16/05/2025
Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats
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Reposted by David Wehle
Larry Hryb, Gamer Emeritus @hryb.me · 09/05/2025
Loved seeing this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @davidwehle.bsky.social store.steampowered.com/app/1559720/...
x.com
Larry Hryb, Gamer Emeritus 📱⌨️🖱️🎮 on X: "Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4" / X
Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4
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David Wehle @davidwehle.bsky.social · 09/05/2025
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo 😆
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David Wehle @davidwehle.bsky.social · 07/05/2025
Made it to Boston! See you at PAX
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David Wehle @davidwehle.bsky.social · 29/04/2025
If you’re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? We’re going to URP in Unity now and trying to make some decisions.
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David Wehle @davidwehle.bsky.social · 23/04/2025
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it! Wishlist bump detailed for curious devs. The video is at about 220k views.
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David Wehle @davidwehle.bsky.social · 23/04/2025
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection! Such incredible games here, thank you @fellowtraveller.games for this honor.
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David Wehle @davidwehle.bsky.social · 18/04/2025
I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!
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David Wehle @davidwehle.bsky.social · 12/04/2025
I can’t get over how Blue Prince has a 78% score on Steam, yet is also the best critically reviewed game of the year. What is going on?? (Btw I’m obsessed with it, I think it’s a masterpiece so far)
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David Wehle @davidwehle.bsky.social · 11/04/2025
I have a few of these left, and I'm bringing them to PAX East! I wish I had enough for everyone, but I usually save them for people who had a special experience with The First Tree. Come visit and talk sad indie games with me at the PAX Rising booth on May 8-11!
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Reposted by David Wehle
PAX @officialpax.bsky.social · 03/04/2025
Step into the future of indie gaming with the winners of the PAX Rising Showcase presented by Zenni at #PAXEast 2025! Experience all these titles first-hand in our Expo Hall. See the full list at PAXeast25.com/Rising #IndieGames #IndieDevs
PAX Rising Showcase Winners (Presented by Zenni). Check out our indie game lineup for PAX East: Bytebond, Nocturne, Electro Bop Boxing League, Don't Wake the Beast, Whirlight No Time to Trip, On Any Journey,  Cybrlich, We Harvest Shadows, oneway.exe, Cappy & Tappy, Perfect Tides Station to Station, and Bogdans Cross. PAX East; May 8-11, 2025; east.paxsite.com
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David Wehle @davidwehle.bsky.social · 04/04/2025
We Harvest Shadows has been chosen for the PAX Rising booth at PAX East in Boston! Me and Elise will be there, please come say hi and try a new version of the demo. My game's demo is also in the big Earth Appreciation Festival showcase on Steam now! How'd I get so lucky? ♥
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Reposted by David Wehle
DanPos @danpos.bsky.social · 03/04/2025
After a lot of spreadsheets, emails, artwork commissioning and data inputting it's rewarding to see an event I've organised showing up on the front page of Steam with a pop up too! Check out the sale here: store.steampowered.com/sale/EarthAp...
A screenshot showing the Earth Appreciation Festival on the home page of steam and in a pop up window.
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David Wehle @davidwehle.bsky.social · 01/04/2025
In the spirit of April Fools, there was a secret level in The First Tree, and it might be the stupidest thing I’ve ever made.
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David Wehle @davidwehle.bsky.social · 25/03/2025
There's like 3 super cool things I wanna announce with We Harvest Shadows but it will have to wait. We're staying busy tho and working hard.
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David Wehle @davidwehle.bsky.social · 13/03/2025
Still can't get over this bug. Wait for it...
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David Wehle @davidwehle.bsky.social · 13/03/2025
I won't be at GDC this year, but hopefully next time! I'm really focusing on We Harvest Shadows atm.
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David Wehle @davidwehle.bsky.social · 12/03/2025
A very nice IG reel by BucketJosh went viral and mentioned my game. It got about 1.6M likes and almost 20M views. WHOA. If you're wondering how this converted to sales for me, keep reading. #gamedev
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Reposted by David Wehle
Hazelight Studios @hazelightgames.bsky.social · 10/03/2025
SPLIT FICTION sold 1 MILLION units in its first 48 hours!!! The love you all show for our game is overwhelming! 😍 Everyone here at Hazelight are beyond happy - and we can’t stop enjoying your amazing reactions! 🤩 #SplitFiction
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David Wehle @davidwehle.bsky.social · 07/03/2025
If you haven't read @LocalThunk's history of developing Balatro, do yourself a favor and read it now: localthunk.com/blog/balatro... #gamedev
localthunk.com
The Balatro Timeline — LocalThunk
It’s been approximately 3 years since I began work on Balatro - and in that time I have personally documented almost nothing about the journey. This is something that has bothered me since the game la...
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Reposted by David Wehle
Mike Bithell @mikebithell.bsky.social · 06/03/2025
Making games is exhausting. Someone needs to make a game that demonstrates that you can tell a decent story and have some mechanical fun with simple shapes and next to no population work. Obviously they’d have to call it something pretentious so people didn’t think they were just being lazy.
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David Wehle @davidwehle.bsky.social · 05/03/2025
We're experimenting with unlockable filters for fun, and man, I'm getting strong Lighthouse or Night of the Hunter vibes now.
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David Wehle @davidwehle.bsky.social · 04/03/2025
One of my favorite things is getting off the stupid computer and writing postcards for people who send me letters. I'm still struggling with healthy habits and long term sustainability with my work, but this has been an A+ thing for me.
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David Wehle @davidwehle.bsky.social · 26/02/2025
what is going on at this farm? #horrorgaming
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David Wehle @davidwehle.bsky.social · 21/02/2025
Messing around with depth masks for... things. #gamedev #horrorgames
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David Wehle @davidwehle.bsky.social · 19/02/2025
I had a chance to talk to one of the devs of Mouthwashing at TGS (I really loved their previous game How Fish Is Made), and I AM SO HAPPY FOR THEIR SUCCESS! 500k copies sold of an inventive character-driven horror game. Love to see it. www.gamedeveloper.com/business/mou...
gamedeveloper.com
Mouthwashing sales top 500K copies ahead of incoming console ports
Wrong Organ's indie horror hit reaches a new milestone as it prepares to 'reach new horizons' on consoles.
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David Wehle @davidwehle.bsky.social · 15/02/2025
Thank you for the 200k downloads of the We Harvest Shadows demo! We're working hard on the full game, and there are a ton of exciting announcements coming this year. #gamedev
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David Wehle @davidwehle.bsky.social · 11/02/2025
lol it looks like the dog is revolted with my petting attempt. #gamedev
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David Wehle @davidwehle.bsky.social · 11/02/2025
uhh does this look like petting? It looks off to me. There are inherent limitations with hands on an overlay camera, but it just needs to look *close*
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David Wehle @davidwehle.bsky.social · 10/02/2025
I really don't want go to Windows 11... or maybe it's not so bad? But I heard they got rid of the right-click context menu? ughh please don't make me upgrade
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David Wehle @davidwehle.bsky.social · 05/02/2025
no you may not have my carrots. (testing cow head following and a new crop finally!)
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