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davcri

@davcri.bsky.social
37 followers 106 following 44 posts

Currently working on a 2.5D card game city builder with Godot Engine 4. Godot stuff → github.com/crystal-bit Personal website → davcri.it My Itch → crystalbit.itch.io Video tutorials 🇮🇹 → youtube.com/c/CrystalBit

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davcri @davcri.bsky.social · 21/06/2026
Today I released a big update for my Godot Game Template! → github.com/crystal-bit/... Some new features: - support for Godot 4.7 - settings menu with ConfigSave for data persistence - stats menu, thx to Antz's debug menu - bash script to build multiple platforms at once (release or debug)
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davcri @davcri.bsky.social · 15/06/2026
Yesterday I updated the Godot Game Template with many new features: → Settings menu w/ ConfigFile persistence → antz's Debug menu → gettext based setup for localization → bash script to sync all .po files with a newer version of the .pot template → Godot 4.7 support github.com/crystal-bit/...
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davcri @davcri.bsky.social · 21/05/2026
I love debug tools and I just discovered that @radicalfishgames.com gamedev streams where it's possible to see their custom tools and workflow. www.youtube.com/@RadicalFish...
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davcri @davcri.bsky.social · 25/04/2026
I started working on a small light projector scene with Godot 4. I was inspired by @kenney.nl releasing a cookie textures pack and also by playing Disco Elysium which uses projector lights to create an amazing dreamy aesthetic.
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davcri @davcri.bsky.social · 01/04/2026
Nevermind, I created a small UI panel to add cards on demand. Also: I reused the same scene to generate 2D textures for the 3D cards and viewports enabled to simply create an Image to populate an ItemList control node. Godot nodes system is amazing.
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davcri @davcri.bsky.social · 01/04/2026
Does any Godot user know if there is a UI node or addon to replicate (at playtime, not in the editor) the "Quick load" dialog that is present in the Godot editor? The most similar thing that I found is the FileDialog node, but it doesn't show cool previews.
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davcri @davcri.bsky.social · 20/03/2026
Note to self: add 1px padding to transparent textures that are going to be GPU compressed in order to avoid artifacts like this one.
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