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Jacques Gagnon

@darthcloud.blueretro.com
600 followers 118 following 211 posts

BlueRetro Dev

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Jacques Gagnon @darthcloud.blueretro.com · 21/09/2026
First time good ending on OG RE, chicken out a bit towards the end, I could probably restart from my third save and make it to the end.
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Reposted by Jacques Gagnon
Randy Linden @randallinden.bsky.social · 31/08/2026
Cacodemontube is a friend who worked on DOOM SNES 2026 doing level work and modifications. He's releasing his comprehensive development video on YouTube tomorrow! You can watch it here: www.youtube.com/watch?v=PkYD...
youtube.com
Making Doom on SNES (2026) - Developer Commentary
YouTube video by Cacodemontube
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Jacques Gagnon @darthcloud.blueretro.com · 31/08/2026
Projects without a strong unassisted human only contribution policy will inevitably die once the original authors are gone, the type of dev left typically has a short interest span and gives up quite fast once faced with issues that don't get resolved magically.
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Jacques Gagnon @darthcloud.blueretro.com · 27/08/2026
Started reading T.H. White's The Once and Future King. Great quote from Merlyn: "He said you could not use magic in Great Arts, just as it would be unfair to make a statue by magic. You have to cut it out with a chisel, you see."
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Jacques Gagnon @darthcloud.blueretro.com · 24/08/2026
I'd like to see how these top10s correlate to 1. your age and 2. what your parent ramdomly bough for Xmax 😅
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Jacques Gagnon @darthcloud.blueretro.com · 16/08/2026
It's great, I used it for a controller test program that runs both on nes and snes github.com/darthcloud/b... also used it for ROM hack patch generation (only for asm) codeberg.org/DarthCloud/D...
codeberg.org
DFX3BR
SNES Doom FX3 patch for BlueRetro analog axis support
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Jacques Gagnon @darthcloud.blueretro.com · 14/08/2026
My original N64 games before I started collecting more years later, 98/99 was the peak, I'm a bit surprised at some of my purchases vs resale decisions 😅
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Reposted by Jacques Gagnon
Randy Linden @randallinden.bsky.social · 29/07/2026
I've posted the FX3 documentation to the github here: github.com/LimitedRunGa...
github.com
GitHub - LimitedRunGames-Tech/snes-fx3: Super Nintendo FX3
Super Nintendo FX3. Contribute to LimitedRunGames-Tech/snes-fx3 development by creating an account on GitHub.
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Jacques Gagnon @darthcloud.blueretro.com · 29/07/2026
I had a fun bug working on this, my register write/read did nothing... sometimes, got bitten by trusting an example too much, poor naming of Zig @volatileCast builtin and mainly not defining my const type explicitly. Read more about it in the README of the repo.
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Reposted by Jacques Gagnon
Bucket Mouse @mousebitelabs.bsky.social · 29/07/2026
The chintzy-looking M64 clone console of the N64 by a company named ModRetro has been released, I think, I don't pay attention that closely to shit. But as the great @frankcifaldi.bsky.social posted before, it is our civic duty to push back against this company and shun ANYONE who doesn't.
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Jacques Gagnon @darthcloud.blueretro.com · 29/07/2026
What's up with all these retro influencers not reading the room and going out of their way to promote warretro crap 🤦
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Reposted by Jacques Gagnon
sonicfreak94.bsky.social @sonicfreak94.bsky.social · 28/07/2026
another PSA: Mania/RSDK for Dreamcast is a HAND-MADE PORT of a HAND-MADE DECOMP. I will not accept ANY AI contributions, and they will be rejected on sight!
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Jacques Gagnon @darthcloud.blueretro.com · 28/07/2026
My morning routine these days: 1. Wow this is cool! 2. Look it up 3. It's LLM generated 🤮 4. Unfollow
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Jacques Gagnon @darthcloud.blueretro.com · 26/07/2026
Started to experiment with Zig on a CH32V305. I'll take notes as I go in the repo README. codeberg.org/DarthCloud/C...
codeberg.org
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Reposted by Jacques Gagnon
NFG @nfgworld.com · 25/07/2026
Vibe coding video games is the most aggressively boring horseshit I've ever seen.
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Reposted by Jacques Gagnon
Emily K @emkultra64.com · 24/07/2026
so sick of all of these low-effort "recomps." Devs spent years disassembling, translating and commenting Mario 64, others made APIs and translation layers to make recompilation more effective and now fuckin slop coders are standing on the shoulders of both to make what is functionally bad emulation
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Reposted by Jacques Gagnon
RetroOnyx @retroonyx.bsky.social · 21/07/2026
Virtual Boy wireless controller PCBs up for preorder now for Batch 2. I'll order PCBs based on preorders in about 2 weeks. www.retroonyx.com/product-page...
retroonyx.com
Nintendo Switch Virtual Boy Wireless Controller PCB | RetroOnyx
Note: This is a preorder for batch 2. I need to hit a minimum number of preorders to trigger the build, as usual. Turn your original Nintendo Virtual Boy controller into a wireless Bluetooth controll...
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Jacques Gagnon @darthcloud.blueretro.com · 20/07/2026
Now that Mesen support both FX3 games and BlueRetro control you can play the game using my analog joystick ips patch very easily codeberg.org/DarthCloud/D...
codeberg.org
DFX3BR
SNES Doom FX3 patch for BlueRetro analog axis support
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Reposted by Jacques Gagnon
Randy Linden @randallinden.bsky.social · 19/07/2026
I'm in the process of finalizing the SuperNES FX3 documentation which will be located here: github.com/LimitedRunGa...
github.com
GitHub - LimitedRunGames-Tech/snes-fx3: Super Nintendo FX3
Super Nintendo FX3. Contribute to LimitedRunGames-Tech/snes-fx3 development by creating an account on GitHub.
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Jacques Gagnon @darthcloud.blueretro.com · 18/07/2026
OMG I wish I had Mesen last month while hacking Doom FX3! But kind of proud I pulled that off the hard way!
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Jacques Gagnon @darthcloud.blueretro.com · 18/07/2026
I'd love to see analog control in Star Fox!
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Reposted by Jacques Gagnon
Sunlit @sunlitspace542.bsky.social · 18/07/2026
SFCD update! IT'S HERE github.com/nesdev-org/M... (startup jingle by @randomdoesmusic.bsky.social )
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Jacques Gagnon @darthcloud.blueretro.com · 16/07/2026
Find the latest dev build here: github.com/nesdev-org/M...
github.com
SNES: Added support for BlueRetro controller (#220) · nesdev-org/MesenCE@1489d34
Multi-system emulator (NES, SNES, GB, GBA, PCE, SMS/GG, WS) for Windows, Linux and macOS - SNES: Added support for BlueRetro controller (#220) · nesdev-org/MesenCE@1489d34
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Jacques Gagnon @darthcloud.blueretro.com · 16/07/2026
MesenCE now emulate BlueRetro SNES w/ analog inputs! Thank to @randallinden.bsky.social & Sour for working on this. Hopefully it help enable futher rom hack or homebrew to use it!
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Reposted by Jacques Gagnon
James Smith @loopj.com · 15/07/2026
Here's my open source implementation of a USB GameCube Controller Adapter, compatible with Wii-U, Switch, Switch 2, and Dolphin, powered by libjoybus - github.com/loopj/usb-ga...
github.com
GitHub - loopj/usb-gamecube-controller-adapter: Open-source 4-port USB GameCube Controller Adapter, a drop-in replacement for Nintendo's official adapter
Open-source 4-port USB GameCube Controller Adapter, a drop-in replacement for Nintendo's official adapter - loopj/usb-gamecube-controller-adapter
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Jacques Gagnon @darthcloud.blueretro.com · 14/07/2026
I take out the everdrive when I got the OG cartridge!!
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Jacques Gagnon @darthcloud.blueretro.com · 13/07/2026
I'm not really working on BlueRetro, I make other stuff that use BlueRetro
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Jacques Gagnon @darthcloud.blueretro.com · 13/07/2026
I updated the repo with both ROM & BR FW see latest release: github.com/darthcloud/b...
github.com
GitHub - darthcloud/blueretro_test_rom_snes
Contribute to darthcloud/blueretro_test_rom_snes development by creating an account on GitHub.
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Jacques Gagnon @darthcloud.blueretro.com · 13/07/2026
It doesn't, the needed OUT1/2 pins aren't routed to the ESP32. But a new version of the PCB is apparently in the work to correct this.
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Jacques Gagnon @darthcloud.blueretro.com · 13/07/2026
Unmute video to ear rumble btw
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Jacques Gagnon @darthcloud.blueretro.com · 13/07/2026
Ported my test ROM to NES, you can use the FC expansion port to get dual joystick and rumble on Famicom too!!
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Jacques Gagnon @darthcloud.blueretro.com · 11/07/2026
An old project of mine...
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Jacques Gagnon @darthcloud.blueretro.com · 08/07/2026
Why not mention it?, since it the hot thing it should increase sales right?
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Jacques Gagnon @darthcloud.blueretro.com · 08/07/2026
Sorry but I'm a bit annoyed seeing hardware targeting Retro system using Firmware made with AI/LLM sold without any mention of it whatsoever. wtv I guess no one care
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Reposted by Jacques Gagnon
kady🧚🏻‍♀️ @fairies.bsky.social · 05/07/2026
Let’s all stop buying video games and just play old stuff
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Jacques Gagnon @darthcloud.blueretro.com · 05/07/2026
First time using my glasgow (I know, I know 🫣) it's very satisfying building your own applet!
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Jacques Gagnon @darthcloud.blueretro.com · 03/07/2026
Nothing because the zelda 1 function that handles the item changes early exit if both buttons are pressed simultaneously, which is what a nes controller would look like, btw one of my goals was for the zelda 1 patch to work on real nes, so i did test it with both NES and SNES controller on my NES.
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Jacques Gagnon @darthcloud.blueretro.com · 03/07/2026
I first added support for the SNES controller into the Zelda 1 rom which essentially is just an extra byte to read from the serial Interface, then hacked the emulator to provide the L & R data when an extra byte was read. I need to finish publishing that one, I got side track by SNES Doom 😅
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Jacques Gagnon @darthcloud.blueretro.com · 01/07/2026
Thanks again to @randallinden.bsky.social for the Doom FX3 cartridge! and thanks to @humblebazooka.com for the SNES BT prototype!
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Jacques Gagnon @darthcloud.blueretro.com · 01/07/2026
While I did my best to make the install procedure safe, please understand this has been tested on a single cartridge only. So you have to keep in mind you might end up bricking your FX3 cartridge, lose the warranty, endup sad, etc... Full details at codeberg.org/DarthCloud/D...
codeberg.org
DFX3BR
SNES Doom FX3 patch for BlueRetro analog axis support
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Jacques Gagnon @darthcloud.blueretro.com · 01/07/2026
Finally done with my SNES Doom FX3 rom hack that adds BlueRetro dual analog joystick support while maintaining existing rumble support! Details in reply below!
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Jacques Gagnon @darthcloud.blueretro.com · 25/06/2026
Setup ca65/ld65 to directly generate my IPS patch. It's such a big improvement in my rom hacking workflow!
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Reposted by Jacques Gagnon
Humble Bazooka @humblebazooka.com · 24/06/2026
I reworked my FX-nvBMP to take advantage of the UV printer I have. I'm really happy with how well the E1 prints on plastic. #pcfx #fxnvbmp #eufymake
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Jacques Gagnon @darthcloud.blueretro.com · 23/06/2026
Some good progress on my SNES Doom FX3 rom hack adding BlueRetro analog protocol support! Featuring @humblebazooka.com upcoming BlueRetro dongle! @randallinden.bsky.social
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Jacques Gagnon @darthcloud.blueretro.com · 14/06/2026
Got a nice smoke black shell for my FX3 cartridge. Always important to be hacking with style 😅
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Jacques Gagnon @darthcloud.blueretro.com · 12/06/2026
👀
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Jacques Gagnon @darthcloud.blueretro.com · 09/06/2026
Oh great they're gonna ruin another iconic game
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Jacques Gagnon @darthcloud.blueretro.com · 09/06/2026
Also not sure where they got that idea to use a USB-A on their only OTG port!! I had to bypass the reverse power protection and use a dangerous A to A cable 🫣🤫
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Jacques Gagnon @darthcloud.blueretro.com · 09/06/2026
Tested my port of BRX for the S31 finally (did so back in April!) The USB part works. BT not working yet, VHCI did not respond to one of my HCI cmd!
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Jacques Gagnon @darthcloud.blueretro.com · 08/06/2026
Thanks Espressif! ESP32-S31 😎
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