Darien @darien.ink · 20/09/2026I bet this would look really cool with the smoothing effect. They could all pile together at the end of a wave into some kind of boss monster. 021
Darien @darien.ink · 19/09/2026I got a lot of comments on my 21st Century Pac-Man series suggesting features like voice acting and 3D graphics. Since those didn't fit well with that project I figured I'd make another version from scratch. I think it's finally modern enough. 0101
Darien @darien.ink · 19/09/2026Pac-Man as a modern AAA game #gamedev #indiedev #gaming #indiegames #godot #voiceover #parody 35725
Darien @darien.ink · 19/09/2026Here's the finale to my Pac-Man series #gamedev #indiedev #gaming #pacman #satire #godot 0203
Darien @darien.ink · 19/09/2026Part 9: Custom hats #gamedev #indiedev #godot #pokemon #pacman #gaming 1142
Darien @darien.ink · 19/09/2026Part 8: Now it's Pokémon. #gamedev #indiedev #godot #pokemon #pacman #gaming 0185
Darien @darien.ink · 16/08/2026Part 4, now with farming #gamedev #indiedev #godot #satire #shorts 082
Darien @darien.ink · 15/08/2026Part 3, now with a hunger meter. #gamedev #indiedev #godot #pacman #satire #shorts 0132
Darien @darien.ink · 14/08/2026A while ago I made a satirical pac-man clone. I'm going to try promoting it with shorts and see if anything comes out of it #gamedev #indiedev #godot #pacman #satire #shorts 092
Darien @darien.ink · 27/06/2026Started 3D modeling again. I think this is the first character I've made that doesn't look like an over-subdivided blob. I'll worry about the hands later. #gamedev #indiedev #godot #blender #3d #screenshotsaturday 1175
Darien @darien.ink · 20/06/2026I've been fiddling more with the environmental effects to get better looking rain. Godot's FogVolumes are really good at imitating clumps of rain. #gamdev #indiedev #godot #screenshotsaturday 0192
Darien @darien.ink · 06/06/2026My GPU is not loving these multiplayer tests #gamedev #indiedev #godot #screenshotsaturday 0123
Darien @darien.ink · 30/05/2026My monster storm-chasing game is still in the prototyping phase, but I've been getting some really good screenshots. The first one is my favorite: #gamedev #indiedev #godot #screenshotsaturday 1153
Darien @darien.ink · 02/05/2026Awesome grass shader! Ignore the guy in the background #gamedev #indiedev #godot #shaders 2123
Darien @darien.ink · 18/03/2026NVIDIA users when the game requires you to read text anb tnayce m'T nebeoul thuuonols 010
Darien @darien.ink · 14/03/2026That looks sick! I'm curious, is the scanner creating each particle individually, or is it more like painting dots onto an invisible mesh? 110
Darien @darien.ink · 07/03/2026New game; with clowns. dariengames.itch.io/molte-maschere #gamedev #indiedev #godot #clownsdariengames.itch.ioMolte Maschere by DarienShort boss fight against a devious clown 092
Darien @darien.ink · 28/08/2025Experimented with adding voxels to my game's terrain deformation system. It looks great but currently uses a ton of RAM. Time to optimize... #gamedev #indiedev #godot #godotengine #wizards #wizardgame #voxels #marchingcubes 093
Darien @darien.ink · 31/07/2025#GMTK Day 1 progress: Added procedural terrain generation and made some funny looking horses. #gamedev #indiedev #godot #gamejam #gmtkjam 1111
Darien @darien.ink · 19/07/2025Added a tooltip to the spell editor #gamedev #indiedev #godot #wizardgame #wizards #programming 1164
Darien @darien.ink · 04/07/2025Working on force-field mechanics #gamedev #indiedev #godot #wizards #programming 0194
Darien @darien.ink · 21/06/2025New fire shader! #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders 2535
Darien @darien.ink · 21/06/2025The spell language now supports input events, so you can set certain actions to happen whenever those keys are pressed. The events last until the spell is terminated, even if you're casting another spell. #gamedev #indiedev #godot #wizards #programming 0263
Darien @darien.ink · 20/06/2025Added some fancy effects to my game's text editor #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders 0356
Darien @darien.ink · 18/06/2025I think it has to do with my screen-reading shader reading its own texture, which causes parts of the screen to not clear. This is what I get for trying to render liquids on a separate layer. 010
Darien @darien.ink · 17/06/2025Godot's subviewports are going to be the death of me. #gamedev #indiedev #godot #wizards 2202
Darien @darien.ink · 08/06/2025I added particle effects and decoration to projectiles. It's not much, but it looks a lot better than the default white spheres. The projectile's color is determined by parsing the code to see what spell it casts on a hit, while the size is based on the mana cost. #gamedev #indiedev #godot #wizards 1102
Darien @darien.ink · 07/06/2025When the spell is cast, the mana spent on the BRIDGE spell gets transferred to its projectile, which uses it to cast the PILLAR spell once per loop until it runs out of mana. At some point I want to add syntax for explicitly stating how much mana to use, so spells can last longer than one second. 100
Darien @darien.ink · 07/06/2025For example, here is the code for the ice bridge spell. HEAT is a built-in spell that costs 1 mana for each unit heated or cooled. The PILLAR spell casts HEAT once, so it costs 50 mana. The BRIDGE spell casts PILLAR once every loop (10 per sec) so we estimate it being worth PILLAR * 10; 500 mana. 110
Darien @darien.ink · 07/06/2025This week's progress features post processing to give everything nice outlines and a mana system to limit spellcasting. Since all the spells are custom and often involve recursive casting, the game estimates how much mana is spent by parsing the spell's code before casting #gamedev #indiedev #godot 1102
Darien @darien.ink · 31/05/2025To make water flow down hills properly, I used 3 bits of each pixel in the heightmap to represent slope. When the mesh loads, each face calculates which direction in UV space correlates to downward motion, shown by the color of each pixel it covers. #gamedev #indiedev #godot #screenshotsaturday 0103
Darien @darien.ink · 29/05/2025Thanks! I'm trying to make a wizard game where you create the spells yourself with code. I'm making a system for elemental spells to cover the ground with their respective material, which has resulted in the delicious substance seen in the video. 110
Darien @darien.ink · 29/05/2025My attempts at adding flowing water have resulted in some tasty looking Jell-O. I may use this for adding slime magic down the road. #gamedev #indiedev #godot #wizards #yummyjello 1122
Darien @darien.ink · 28/05/2025I made some new spells to test the ice and terrain systems. Most of them work by having a spell's projectile cast another spell in the air. #gamedev #indiedev #godot #programming #wizards 062
Darien @darien.ink · 25/05/2025I've added temperature data to the height-map, so spells that affect heat can cause ice formations or start fires. The ice gradually melts on its own, but it can be melted faster by heating it. #gamedev #indiedev #godot #wizards 052
Darien @darien.ink · 24/05/2025After a long night of writing shader code and search algorithms, I got the surface covering system fully working and optimized. It looks a little weird on sharp corners, but it's ready enough that I can start making spells that use this system. #gamedev #indiedev #godot #wizards 1304
Darien @darien.ink · 23/05/2025For elemental spells, I want a way for materials to cover the surfaces of a level for effects like freezing the ground and terraforming. I'm making good progress, but for now it just looks like chunky Splatoon. #gamedev #indiedev #godot #wizards 0183
Darien @darien.ink · 22/05/2025Here's a telekinesis spell I made in-game using the "push," "hold," and "scan" keywords. My goal for the game is to have lots of simple keywords that can be combined into more complex spells, so coding a spell feels like solving an open ended puzzle. #gamedev #indiedev #godot #wizards #programming 1203
Darien @darien.ink · 21/05/2025I added some more features to the spell editor, namely a list of your spells on the left side and a simple reference pane on the right. I also gave each spell a customizable icon to better distinguish them on the hotbar. #gamedev #indiedev #godot #wizards #programming 0152
Darien @darien.ink · 16/05/2025Got the spell editor working! I also played around with adding procedural effects to the text, like the wavy effect on the word "Launch". #gamedev #indiedev #godot #wizards #programming 0124
Darien @darien.ink · 13/05/2025I switched everything to 3D and played around with making spells. Next I'm going to work on some UI and an in-game spell editor. #gamedev #indiedev #godot #wizards 0204
Darien @darien.ink · 11/05/2025Back after a hiatus (college). I've started working on a game that lets you create your own spells with code. Here are two example spells that I made. #gamedev #godot 062
Darien @darien.ink · 26/01/2025Got most of the mechanics figured out and blocked out a level. Now I just need to add some enemy animations and grind out more levels. #GlobalGameJam 040
Darien @darien.ink · 25/01/2025Brainstorming some enemy ideas for Global Game Jam. This one is my favorite so far. 240