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Darien

@darien.ink
240 followers 10 following 70 posts

Game Dev - Making a storm-chasing / monster-hunting game dariengames.itch.io

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Darien @darien.ink · 20/09/2026
I bet this would look really cool with the smoothing effect. They could all pile together at the end of a wave into some kind of boss monster.
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Darien @darien.ink · 19/09/2026
I got a lot of comments on my 21st Century Pac-Man series suggesting features like voice acting and 3D graphics. Since those didn't fit well with that project I figured I'd make another version from scratch. I think it's finally modern enough.
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Darien @darien.ink · 19/09/2026
Pac-Man as a modern AAA game #gamedev #indiedev #gaming #indiegames #godot #voiceover #parody
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Darien @darien.ink · 19/09/2026
Here's the finale to my Pac-Man series #gamedev #indiedev #gaming #pacman #satire #godot
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Darien @darien.ink · 19/09/2026
Part 9: Custom hats #gamedev #indiedev #godot #pokemon #pacman #gaming
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Darien @darien.ink · 19/09/2026
Part 8: Now it's Pokémon. #gamedev #indiedev #godot #pokemon #pacman #gaming
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Darien @darien.ink · 19/09/2026
Part 7: Added quests #gamedev #indiedev #godot #gaming
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Darien @darien.ink · 06/09/2026
Part 6: Now with base building #gamedev #indiedev #godot
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Darien @darien.ink · 31/08/2026
Part 5: Now it's Minecraft #gamedev #indiedev #godot
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Darien @darien.ink · 16/08/2026
Part 4, now with farming #gamedev #indiedev #godot #satire #shorts
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Darien @darien.ink · 15/08/2026
Part 3, now with a hunger meter. #gamedev #indiedev #godot #pacman #satire #shorts
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Darien @darien.ink · 15/08/2026
Part 2 #gamedev #indiedev #godot #pacman #satire
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Darien @darien.ink · 14/08/2026
A while ago I made a satirical pac-man clone. I'm going to try promoting it with shorts and see if anything comes out of it #gamedev #indiedev #godot #pacman #satire #shorts
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Darien @darien.ink · 27/06/2026
Started 3D modeling again. I think this is the first character I've made that doesn't look like an over-subdivided blob. I'll worry about the hands later. #gamedev #indiedev #godot #blender #3d #screenshotsaturday
3d guy
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Darien @darien.ink · 20/06/2026
I've been fiddling more with the environmental effects to get better looking rain. Godot's FogVolumes are really good at imitating clumps of rain. #gamdev #indiedev #godot #screenshotsaturday
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Darien @darien.ink · 06/06/2026
My GPU is not loving these multiplayer tests #gamedev #indiedev #godot #screenshotsaturday
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Darien @darien.ink · 30/05/2026
My monster storm-chasing game is still in the prototyping phase, but I've been getting some really good screenshots. The first one is my favorite: #gamedev #indiedev #godot #screenshotsaturday
SilhouetteCloseupIn the distanceBarely visible
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Darien @darien.ink · 16/05/2026
Into the storm #gamedev #indiedev #godot #screenshotsaturday
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Darien @darien.ink · 02/05/2026
Awesome grass shader! Ignore the guy in the background #gamedev #indiedev #godot #shaders
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Darien @darien.ink · 18/03/2026
NVIDIA users when the game requires you to read text anb tnayce m'T nebeoul thuuonols
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Darien @darien.ink · 14/03/2026
That looks sick! I'm curious, is the scanner creating each particle individually, or is it more like painting dots onto an invisible mesh?
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Darien @darien.ink · 07/03/2026
New game; with clowns. dariengames.itch.io/molte-maschere #gamedev #indiedev #godot #clowns
dariengames.itch.io
Molte Maschere by Darien
Short boss fight against a devious clown
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Darien @darien.ink · 28/08/2025
Experimented with adding voxels to my game's terrain deformation system. It looks great but currently uses a ton of RAM. Time to optimize... #gamedev #indiedev #godot #godotengine #wizards #wizardgame #voxels #marchingcubes
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Darien @darien.ink · 31/07/2025
#GMTK Day 1 progress: Added procedural terrain generation and made some funny looking horses. #gamedev #indiedev #godot #gamejam #gmtkjam
Hills made from sin waves with placeholder art animals
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Darien @darien.ink · 19/07/2025
Added a tooltip to the spell editor #gamedev #indiedev #godot #wizardgame #wizards #programming
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Darien @darien.ink · 04/07/2025
Working on force-field mechanics #gamedev #indiedev #godot #wizards #programming
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Darien @darien.ink · 21/06/2025
New fire shader! #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders
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Darien @darien.ink · 21/06/2025
The spell language now supports input events, so you can set certain actions to happen whenever those keys are pressed. The events last until the spell is terminated, even if you're casting another spell. #gamedev #indiedev #godot #wizards #programming
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Darien @darien.ink · 20/06/2025
Added some fancy effects to my game's text editor #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders
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Darien @darien.ink · 18/06/2025
I think it has to do with my screen-reading shader reading its own texture, which causes parts of the screen to not clear. This is what I get for trying to render liquids on a separate layer.
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Darien @darien.ink · 17/06/2025
Godot's subviewports are going to be the death of me. #gamedev #indiedev #godot #wizards
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Darien @darien.ink · 08/06/2025
I added particle effects and decoration to projectiles. It's not much, but it looks a lot better than the default white spheres. The projectile's color is determined by parsing the code to see what spell it casts on a hit, while the size is based on the mana cost. #gamedev #indiedev #godot #wizards
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Darien @darien.ink · 07/06/2025
When the spell is cast, the mana spent on the BRIDGE spell gets transferred to its projectile, which uses it to cast the PILLAR spell once per loop until it runs out of mana. At some point I want to add syntax for explicitly stating how much mana to use, so spells can last longer than one second.
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Darien @darien.ink · 07/06/2025
For example, here is the code for the ice bridge spell. HEAT is a built-in spell that costs 1 mana for each unit heated or cooled. The PILLAR spell casts HEAT once, so it costs 50 mana. The BRIDGE spell casts PILLAR once every loop (10 per sec) so we estimate it being worth PILLAR * 10; 500 mana.
Code for the ICE BRIDGE spell
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Darien @darien.ink · 07/06/2025
This week's progress features post processing to give everything nice outlines and a mana system to limit spellcasting. Since all the spells are custom and often involve recursive casting, the game estimates how much mana is spent by parsing the spell's code before casting #gamedev #indiedev #godot
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Darien @darien.ink · 31/05/2025
To make water flow down hills properly, I used 3 bits of each pixel in the heightmap to represent slope. When the mesh loads, each face calculates which direction in UV space correlates to downward motion, shown by the color of each pixel it covers. #gamedev #indiedev #godot #screenshotsaturday
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Darien @darien.ink · 29/05/2025
Thanks! I'm trying to make a wizard game where you create the spells yourself with code. I'm making a system for elemental spells to cover the ground with their respective material, which has resulted in the delicious substance seen in the video.
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Darien @darien.ink · 29/05/2025
My attempts at adding flowing water have resulted in some tasty looking Jell-O. I may use this for adding slime magic down the road. #gamedev #indiedev #godot #wizards #yummyjello
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Darien @darien.ink · 28/05/2025
I made some new spells to test the ice and terrain systems. Most of them work by having a spell's projectile cast another spell in the air. #gamedev #indiedev #godot #programming #wizards
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Darien @darien.ink · 25/05/2025
I've added temperature data to the height-map, so spells that affect heat can cause ice formations or start fires. The ice gradually melts on its own, but it can be melted faster by heating it. #gamedev #indiedev #godot #wizards
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Darien @darien.ink · 24/05/2025
After a long night of writing shader code and search algorithms, I got the surface covering system fully working and optimized. It looks a little weird on sharp corners, but it's ready enough that I can start making spells that use this system. #gamedev #indiedev #godot #wizards
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Darien @darien.ink · 23/05/2025
For elemental spells, I want a way for materials to cover the surfaces of a level for effects like freezing the ground and terraforming. I'm making good progress, but for now it just looks like chunky Splatoon. #gamedev #indiedev #godot #wizards
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Darien @darien.ink · 22/05/2025
Here's a telekinesis spell I made in-game using the "push," "hold," and "scan" keywords. My goal for the game is to have lots of simple keywords that can be combined into more complex spells, so coding a spell feels like solving an open ended puzzle. #gamedev #indiedev #godot #wizards #programming
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Darien @darien.ink · 21/05/2025
I added some more features to the spell editor, namely a list of your spells on the left side and a simple reference pane on the right. I also gave each spell a customizable icon to better distinguish them on the hotbar. #gamedev #indiedev #godot #wizards #programming
Code editor for a game where you program your own spells. You can select a spell to edit on the left side, then edit its code, title, and icon in the center. Below is a hotbar where spells can be assigned for use.
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Darien @darien.ink · 16/05/2025
Got the spell editor working! I also played around with adding procedural effects to the text, like the wavy effect on the word "Launch". #gamedev #indiedev #godot #wizards #programming
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Darien @darien.ink · 13/05/2025
I switched everything to 3D and played around with making spells. Next I'm going to work on some UI and an in-game spell editor. #gamedev #indiedev #godot #wizards
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Darien @darien.ink · 11/05/2025
Back after a hiatus (college). I've started working on a game that lets you create your own spells with code. Here are two example spells that I made. #gamedev #godot
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Darien @darien.ink · 26/01/2025
Got most of the mechanics figured out and blocked out a level. Now I just need to add some enemy animations and grind out more levels. #GlobalGameJam
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Darien @darien.ink · 25/01/2025
Day one of the jam over, making good progress. #GlobalGameJam
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Darien @darien.ink · 25/01/2025
Brainstorming some enemy ideas for Global Game Jam. This one is my favorite so far.
Rubber duck with human legs
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