Darien @darien.ink · 19/09/2026Pac-Man as a modern AAA game #gamedev #indiedev #gaming #indiegames #godot #voiceover #parody 35725
Darien @darien.ink · 19/09/2026Here's the finale to my Pac-Man series #gamedev #indiedev #gaming #pacman #satire #godot 0203
Darien @darien.ink · 19/09/2026Part 9: Custom hats #gamedev #indiedev #godot #pokemon #pacman #gaming 1142
Darien @darien.ink · 19/09/2026Part 8: Now it's Pokémon. #gamedev #indiedev #godot #pokemon #pacman #gaming 0185
Darien @darien.ink · 16/08/2026Part 4, now with farming #gamedev #indiedev #godot #satire #shorts 082
Darien @darien.ink · 15/08/2026Part 3, now with a hunger meter. #gamedev #indiedev #godot #pacman #satire #shorts 0132
Darien @darien.ink · 14/08/2026A while ago I made a satirical pac-man clone. I'm going to try promoting it with shorts and see if anything comes out of it #gamedev #indiedev #godot #pacman #satire #shorts 092
Darien @darien.ink · 27/06/2026Started 3D modeling again. I think this is the first character I've made that doesn't look like an over-subdivided blob. I'll worry about the hands later. #gamedev #indiedev #godot #blender #3d #screenshotsaturday 1175
Darien @darien.ink · 20/06/2026I've been fiddling more with the environmental effects to get better looking rain. Godot's FogVolumes are really good at imitating clumps of rain. #gamdev #indiedev #godot #screenshotsaturday 0192
Darien @darien.ink · 06/06/2026My GPU is not loving these multiplayer tests #gamedev #indiedev #godot #screenshotsaturday 0123
Darien @darien.ink · 30/05/2026My monster storm-chasing game is still in the prototyping phase, but I've been getting some really good screenshots. The first one is my favorite: #gamedev #indiedev #godot #screenshotsaturday 1153
Darien @darien.ink · 02/05/2026Awesome grass shader! Ignore the guy in the background #gamedev #indiedev #godot #shaders 2123
Darien @darien.ink · 18/03/2026NVIDIA users when the game requires you to read text anb tnayce m'T nebeoul thuuonols 010
Darien @darien.ink · 07/03/2026New game; with clowns. dariengames.itch.io/molte-maschere #gamedev #indiedev #godot #clownsdariengames.itch.ioMolte Maschere by DarienShort boss fight against a devious clown 092
Darien @darien.ink · 28/08/2025Experimented with adding voxels to my game's terrain deformation system. It looks great but currently uses a ton of RAM. Time to optimize... #gamedev #indiedev #godot #godotengine #wizards #wizardgame #voxels #marchingcubes 093
Darien @darien.ink · 31/07/2025#GMTK Day 1 progress: Added procedural terrain generation and made some funny looking horses. #gamedev #indiedev #godot #gamejam #gmtkjam 1111
Darien @darien.ink · 19/07/2025Added a tooltip to the spell editor #gamedev #indiedev #godot #wizardgame #wizards #programming 1164
Darien @darien.ink · 04/07/2025Working on force-field mechanics #gamedev #indiedev #godot #wizards #programming 0194
Darien @darien.ink · 21/06/2025New fire shader! #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders 2535
Darien @darien.ink · 21/06/2025The spell language now supports input events, so you can set certain actions to happen whenever those keys are pressed. The events last until the spell is terminated, even if you're casting another spell. #gamedev #indiedev #godot #wizards #programming 0263
Darien @darien.ink · 20/06/2025Added some fancy effects to my game's text editor #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders 0356
Darien @darien.ink · 17/06/2025Godot's subviewports are going to be the death of me. #gamedev #indiedev #godot #wizards 2202
Darien @darien.ink · 08/06/2025I added particle effects and decoration to projectiles. It's not much, but it looks a lot better than the default white spheres. The projectile's color is determined by parsing the code to see what spell it casts on a hit, while the size is based on the mana cost. #gamedev #indiedev #godot #wizards 1102
Darien @darien.ink · 07/06/2025This week's progress features post processing to give everything nice outlines and a mana system to limit spellcasting. Since all the spells are custom and often involve recursive casting, the game estimates how much mana is spent by parsing the spell's code before casting #gamedev #indiedev #godot 1102
Darien @darien.ink · 31/05/2025To make water flow down hills properly, I used 3 bits of each pixel in the heightmap to represent slope. When the mesh loads, each face calculates which direction in UV space correlates to downward motion, shown by the color of each pixel it covers. #gamedev #indiedev #godot #screenshotsaturday 0103
Darien @darien.ink · 29/05/2025My attempts at adding flowing water have resulted in some tasty looking Jell-O. I may use this for adding slime magic down the road. #gamedev #indiedev #godot #wizards #yummyjello 1122
Darien @darien.ink · 28/05/2025I made some new spells to test the ice and terrain systems. Most of them work by having a spell's projectile cast another spell in the air. #gamedev #indiedev #godot #programming #wizards 062
Darien @darien.ink · 25/05/2025I've added temperature data to the height-map, so spells that affect heat can cause ice formations or start fires. The ice gradually melts on its own, but it can be melted faster by heating it. #gamedev #indiedev #godot #wizards 052
Darien @darien.ink · 24/05/2025After a long night of writing shader code and search algorithms, I got the surface covering system fully working and optimized. It looks a little weird on sharp corners, but it's ready enough that I can start making spells that use this system. #gamedev #indiedev #godot #wizards 1304
Darien @darien.ink · 23/05/2025For elemental spells, I want a way for materials to cover the surfaces of a level for effects like freezing the ground and terraforming. I'm making good progress, but for now it just looks like chunky Splatoon. #gamedev #indiedev #godot #wizards 0183
Darien @darien.ink · 22/05/2025Here's a telekinesis spell I made in-game using the "push," "hold," and "scan" keywords. My goal for the game is to have lots of simple keywords that can be combined into more complex spells, so coding a spell feels like solving an open ended puzzle. #gamedev #indiedev #godot #wizards #programming 1203
Darien @darien.ink · 21/05/2025I added some more features to the spell editor, namely a list of your spells on the left side and a simple reference pane on the right. I also gave each spell a customizable icon to better distinguish them on the hotbar. #gamedev #indiedev #godot #wizards #programming 0152
Darien @darien.ink · 16/05/2025Got the spell editor working! I also played around with adding procedural effects to the text, like the wavy effect on the word "Launch". #gamedev #indiedev #godot #wizards #programming 0124
Darien @darien.ink · 13/05/2025I switched everything to 3D and played around with making spells. Next I'm going to work on some UI and an in-game spell editor. #gamedev #indiedev #godot #wizards 0204
Darien @darien.ink · 11/05/2025Back after a hiatus (college). I've started working on a game that lets you create your own spells with code. Here are two example spells that I made. #gamedev #godot 062
Darien @darien.ink · 26/01/2025Got most of the mechanics figured out and blocked out a level. Now I just need to add some enemy animations and grind out more levels. #GlobalGameJam 040
Darien @darien.ink · 25/01/2025Brainstorming some enemy ideas for Global Game Jam. This one is my favorite so far. 240
Darien @darien.ink · 13/01/2025Made it so I can load levels from an image file. This'll make prototyping a lot faster, and aside from that just makes designing levels more fun. #gamedev #indiedev #fallingsand #cellularautomata 162
Darien @darien.ink · 12/01/2025Finally added a player character! Adding basic features like this becomes super satisfying if you're not using a game engine. Pretty soon I'll start prototyping different game ideas using the mechanics I have. #gamedev #indiedev #fallingsand #cellullarautomata 091
Darien @darien.ink · 10/01/2025Made the water splashier. It's still too clumpy but looking a lot better. #gamedev #indiedev #fallingsand #cellullarautomata 061
Darien @darien.ink · 03/01/2025Creating a simplified ruleset for chunks to use if they only contain one type of element; it doesn't look the nicest, but ideally it will allow for bigger worlds where pixels can simulate at a simpler level when you aren't looking at them. #gamedev #indiedev #fallingsand #cellullarautomata 051
Darien @darien.ink · 02/01/2025Happy New Year! Added fireworks for the occasion. Hoping to do a lot more game development in the next 12 months. #gamedev #indiedev #fallingsand #cellularautomata 0102
Darien @darien.ink · 01/01/2025Explosions can now launch pixels into the air if they aren't outright destroyed. Thanks to @neostalgic.bsky.social for the suggestion! #gamedev #fallingsand #cellularautomata 170